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17 New Ottoman Units, 11 New Safavid Units, 6 new Barbary units, 4 New Mughal Units, 3 More Technologies. All the Land Battle System remade, Unit collisions, Realistic Bayonnets, New Projectiles, Darthmod AI, Patriotism, Manpower, More playable factions, More Realistic Armour, Edited Naval Battles, Fatigue, Morale, Formations, Projectiles. The Ottoman Empire, Babary States, and Persia fully remade to fit reality. All those in only one mod !


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Version 2.5.5

News

Değişenler :
- Daha saldirgan yapay zeka.
- Köy binalari geri dengelendi.
- Prestij binalari (Nuruosmaniye örneğin geri dengelendi) devletlerin binaları daha dengeli.
- Osmanli isyanları için yeni bir denge arandı, zor, ama kontrol edilebilir hâle getirildi.
- Çok sayılı sorun çözüldü, ve birimler geri dengelendi.
- Ticaret menüsü sorunu çözüldü, yeni oyun başlatmalı (ticaret menüsünü açmazsanız eski oyunu sürdurebilirsiniz).
- Baz oyunda var olan köy zenginliği sorunu çözüldü.


Savaş alanı ortami geliştirildi :
- Tüfekler ve toplar daha gerçekçi ve daha güçlü ses'e sayip.
- Askerler kendi aralarında konuşuyor, vurulunca bağıryıyor.
- Tüfek ve top ateş efektleri güzelleştirildi.
- Avrupalı birimlerin modelleri Bavarian Grenadier'ün moduyla güzelleştirildi.
- Osmanli Yaya Yeniçeri ekipmanı değiştirildi.

Yeni Müzkiler :
Nizam (Halife) sayesinde Osmanlı'ya özel müzikler katılmıştır ! Onlar avrupalı devleti oynarken duyulmamalı. Orta doğuda muhabere sırasında, veya Osmanlı'yı oynarken duyulur.

Bilinen sorunlar :
- Bilgisayar otomatik hesaplamada topçulari aşırı güçlü zanediyor. Darthmod AI’yi yüklediğimden beri bu sorun var . Biri çözümünü bilirse haber versin.
- Mod’dan bağımsız baz oyunda var olan Osmanlı’ya ilişkin sorun var. Örneğin Osmanli davulcuları ses yapmıyor, Mehteranların ilk savaş alanı müzisyenleri olmasına rağmen, ve Grand Campaign mod’da bug olmayınca bile arada bir oyun sırasında atabiliyor (O yüzlen kayıt etmeyi ihmal etmeyin).


Sorunların çözümü bulundukça düzeltilceklerdir, ama bazılari oyuna hardcoded, demek oluyor ki Creative Assembly’nin oyun yapma programlarına sayip değilsem düzeltemem, ve hardcode’u değistirmek yasa dışı olur.

List of changes :
- More aggressive AI
- Village buildings are changed. Take a look at buildings possible at villages, they'll be more interesting now.
- Prestige buildings rebalanced ; to avoid disparity between nations.
- Tried to find a better balance for the Ottoman revolts, to make them bearable, yet difficult.
- Many bugfixes and balance changes.
- Fixed trade menu related crash (needs a new game).
- Fixed the vanilla town wealth bug.

Major overhaul of battles :
- All textures of the European Factions changed thanks to Bavarian Grenadier's textures.
- Battlefield sounds and ambience changed considerably.
- People shouting, much louder gunfire, more impressive effects.
- Better filters for Campaign and Battlefield.
- Changed the equipement of the Yaya Janissary.

Ottoman Music :

Thanks to a compilation by Nizam, head of Ottoman Realism Team of a pack of royalty-free songs ; the Ottoman Empire will now have better musics !

Known issues :
-Autobalance concerning artillery is messed up due to the Darthmod autoresolve settings and bad calculations ; I am trying to fix it.
- There are vanilla Empire Total War bugs related to the Ottomans, such as their musicians not making sound or random campaign crashes that I cannot fix since they are hardcoded. Editing them would be illegal and impossible with my current tools. :( So I suggest keeping many savegames !

Credits

Credits

News

Credits will be given here to submods and those who contributed in making this mod.

How to install this mod

How to install this mod

Installers Tutorial 24 comments

I will teach you here how to install this mod in detail / Modu nasıl çalıstıracağını anlatıyor.

Add file RSS Files
Ottoman Total Overhaul Version 2.6

Ottoman Total Overhaul Version 2.6

Full Version 1 comment

Ottoman Total Overhaul modunun son versiyonu ! / The last update of the Ottoman Total Overhaul mod.

AUM 1.2 by Swiss Halberdier

AUM 1.2 by Swiss Halberdier

Patch

Adds a total of 90 cavalry and infantry units, 4 field marshalls, 8 artillery units, and 30 ships to all factions. It goes quite well with Ottoman Total...

OUTDATED/ESKI Ottoman Total Overhaul Mod 2.5.8

OUTDATED/ESKI Ottoman Total Overhaul Mod 2.5.8

Full Version 1 comment

Ottoman Total Overhaul modunun son versiyonu ! / The last update of the Ottoman Total Overhaul mod.

OUTDATED/ESKI Ottoman Total Overhaul Mod 2.5.7

OUTDATED/ESKI Ottoman Total Overhaul Mod 2.5.7

Full Version 3 comments

Ottoman Total Overhaul modunun son versiyonu ! / The last update of the Ottoman Total Overhaul mod.

(Submod) AUM 1.1 by Swiss Halberdier

(Submod) AUM 1.1 by Swiss Halberdier

Patch

Adds a total of 90 cavalry and infantry units, 4 field marshalls, 8 artillery units, and 30 ships to all factions. It goes quite well with Ottoman Total...

OUTDATED/ESKI Ottoman Total Overhaul Mod 2.5.6

OUTDATED/ESKI Ottoman Total Overhaul Mod 2.5.6

Full Version 1 comment

Ottoman Total Overhaul modunun son versiyonu ! / The last update of the Ottoman Total Overhaul mod.

Comments  (0 - 10 of 27)
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OldSchoolNoob
OldSchoolNoob

I wanted tell that there's a problem. The problem there is that I cant play the grand campaign, so I tried to solve the problem but there was no idea why it happen and why is it there. So I wanted to ask is this an bug that is known in this mod?

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Col.Simmons
Col.Simmons

Great mod! Love it. The soundtrack is amazing. Any chance to upload it?

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cnelson
cnelson

You do know that beard was not allowed in the Ottoman Army right?

It's one of the things that the original game got wrong, I'm sad to see that you guys have made the same mistake.

It's admittedly a small thing, but it helps the immersion.
Also it reinforces the false impression that Turks are/were dirty, brown, bearded islamic men. Something that is neither fair nor true (well, now it is.)

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Goutlard Creator
Goutlard

Janissaries were indeed not allowed to bear beards in the military, as it was a symbol of high status ; only the commanders were allowed to. You will see that no Janissary units other than their commanders have beards.

In the same way ; the Cairo Janissaries have beards, but historically the Janissaries from the Barbary States were known for not exactly following the rules, and being even present after the dissolution of their order !

Other than that, I have no knowledge of other troops who were not allowed to bear beards. Correct me if I am wrong ! :)

Reply Good karma+2 votes
The_ironclad_general
The_ironclad_general

Hello, i decided to give your mod a go but there seem to be some glaring issues with the campaign. When i play as the Mughals every game crashes just before the start of the 3rd turn (after the pirates turn) so that makes it understandably unplayable. When I play a campaign as Persia there seems to be a public order problem of "government type" which creates -11 for both citizen groups, meaning rebellions in every province that are unavoidable and a guaranteed revolution, which if you chose to side with the rebels and become a republic the debuff then gets -14 public order. If this debuff is intended it seems incredibly excessive and just out of place in every way.
I like the idea of the mod but from my point of view these problems stop me from being able to really play it. On another note are you intending to name the new units added that currently lack names, most of the Safavid Roster lack names for example and it would be nice if they had them so as to more easily distinguish them and their uses.

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Goutlard Creator
Goutlard

Thank you for speaking of that issue. It is fixed since.
It was due to a corrupted release. :(

Reply Good karma+1 vote
ugur4141
ugur4141

Türkçe dil desteği yokmu bir türk yapıyor modu mod ingilizce

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Mr_Sideburns
Mr_Sideburns

Hello !

Your mod is great ! I really like it visually but some strange things happen.

- soldiers stances change very frequently when they walk, like every 2-3sec. they switch the way they hold their musket very rapidly for example
- some archers and some skirmishers (the ones on the left side of the unit) have a problem of "walking in the void" so the unit never ends to take the position when you assign a target and never starts shooting
- the canon of the 12 liber foot artillery appears on the same spot, there is no space between each canon as in other artillery units

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Goutlard Creator
Goutlard

Fixed in the next version ! :)

Reply Good karma+1 vote
Mr_Sideburns
Mr_Sideburns

Great ! Have you thought about a way to balance the game ? Ottoman troops crush too easily other nations troops in my opinion.

I'm happy to see you are still working on this modification, good luck ! ;)

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Goutlard Creator
Goutlard

I have changed the gameplay significantly in that last update, in fact. Trying to make land battles much more difficult (because they were tremendously easy, due to ETW's bad AI) - They are still easy but the AI performs visibly better.

What I found most overpowered was canister shot, that could make troops rout in seconds ! So, it's power has been significantly decreased.

Realistic morale does not fit the gameplay. Units tended to rout too fast, so I've released two versions. One called "ARCADE" with very high morale (that I recommend if you want better battles), giving the AI an edge, the other being "Vanilla" or "Default" that has later routs than the previous version and stronger morale, but is quite close to vanilla ETW morale.

I've not yet touched the troop balancing, everything is as it had been made by the Ottoman Realism Team, but I'll work on it (as well as bugfixing on that update).

Reply Good karma+1 vote
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