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Tex1090
Tex1090 @ MISERY

No one knows, could be upwards of 24 hours, probably a lot less.

Good karma+1 vote
Tex1090
Tex1090 @ MISERY

Here when it's been authorized for posting by the MODDB staff.

Good karma+1 vote
Tex1090
Tex1090 @ MISERY

STALKER 2 isn't cancelled; they're still working on it as of news a few days ago.

Good karma+3 votes
Tex1090
Tex1090 @ NMRiH (bi)Monthly Update - June/July 2010

The ejection port can't be see directly no, but the shells should still be able to be seen since it's still in front of you.

Good karma+1 vote
Tex1090
Tex1090 @ August Update

Thank you! :D

Good karma+1 vote
Tex1090
Tex1090 @ August Update

Looks AMAZING!!

One question, what's the song name that's in the map flythrough? I loved it :3

Good karma+1 vote
Tex1090
Tex1090 @ Monthly Overview - July 2010

Wrong, they also come in a pure beige for desert conflicts :)

But pure brown? No.

Good karma0 votes
Tex1090
Tex1090 @ Monthly Overview - July 2010

Yeah they are, I got to take a ride in one and see it fired... Oh my lord.

Good karma+1 vote
Tex1090
Tex1090 @ Monthly Overview - July 2010

Sitting in it is painful enough lol, I don't want to imagine taking a shell to the face.

Looks great guys, I had almost forgotten of this mod in the rest I've been looking at.

Good karma+1 vote
Tex1090
Tex1090 @ L.U.R.K.

So if they're easily fixed, since you apparently know that they can be easily fixed, then you have enough modding experience to do it yourself and share the end result. That's how I see it.

Good karma+1 vote
Tex1090
Tex1090 @ Valve announce Alien Swarm

This is correct. They were hired into Valve and have worked on games such as Left 4 Dead and Portal 2 apparently. So they are Valve employees as said by themselves.

Good karma+1 vote
Tex1090
Tex1090 @ Valve announce Alien Swarm

Holy god, I didn't expect this, and for free?! I'm in!

Good karma+4 votes
Tex1090
Tex1090 @ Information and Updates

Are we really arguing that a mods back story doesn't seem likely or realistic?

It's a mod, I don't see why they can't make up their own back story and bend history a bit, not every mod has to be to the book realistic in the sense of historical happenings. That, and if a missile was fired at the base, they wouldn't have much time to react at all, let alone evacuate to a safe distance, which avoids the gases.

Good karma+2 votes
Tex1090
Tex1090 @ L.U.R.K.

I'm having no issues either, I guess the lack of an ammo counter is a bug... I didn't know that until I played on a larger screen, but I don't mind it. I like a clean HUD actually.

Good karma+1 vote
Tex1090
Tex1090 @ L.U.R.K.

You're doubting the AK series firearms can have a suppressor attached?

Please tell me you're joking :P

Good karma+1 vote
Tex1090
Tex1090 @ L.U.R.K.

A suppressor on a Desert Eagle, while possible, wouldn't help you at all, as it would still be clearly heard.

Good karma+1 vote
Tex1090
Tex1090 @ Overwatch In-Game Preview

Zombie Master as well did this sort of game style, FPS team-based gameplay with one person controlling and spawning the hordes. It worked out quite well.

Let's hope this works out great as well. With the team behind it, I'm sure it will go above and beyond to make it seem really fresh.

Good karma+1 vote
Tex1090
Tex1090 @ The Knives won… this time.

Coming back? :o

*excited*

Good karma+5 votes
Tex1090
Tex1090 @ L.U.R.K.

April fools is common for a lot of things, including mod teams, game developers, and even game studios to play jokes on their fans, or make something fun. You should be used to it.

Good karma+2 votes
Tex1090
Tex1090 @ Introducing Desura

Great work ModDB Team! It looks great, and as others have said, I'd love to get an invite :)

Good karma+1 vote
Tex1090
Tex1090 @ L.U.R.K.

Ballistics would most likely account to the range of the gun. The damage is based on the type of ammunition used.

Good karma+1 vote
Tex1090
Tex1090 @ L.U.R.K.

Master.

Good karma+1 vote
Tex1090
Tex1090 @ L.U.R.K.

Prove it.

Good karma+1 vote
Tex1090
Tex1090 @ L.U.R.K.

Can people not read down a few comments and see that Holden said he'd uploading to Megaupload? Jesus.

Good karma+2 votes
Tex1090
Tex1090 @ L.U.R.K. 1.1 Update Follow Up

As far as I'm concerned T0GSolid, there isn't a time frame a MOD has to be done within, it's a free time project done by a team of people who wants to create it the way they want to. Who cares if they're obsessed with tinkering with it, would you rather it be buggy as hell? I sure don't, I want to play a really well brought together mod and not a pile of mess. As I've said, there is no time frame for a mod, get over the fact that you've had to wait so long, and accept that they're taking their time to make it the best they can.

He was honest in what he said about Blowouts, he doesn't want them, he thinks they don't work correctly, so that's his honesty right there for you. If you want Blowouts in LURK go ahead and tinker with it until it's working perfectly and figure it out yourself, because it's obviously not in the teams interest to add them.

Good karma+2 votes
Tex1090
Tex1090 @ The level previewer is online and a tweak/bug fix update

I didn't know that xD Thanks!

Good karma+1 vote
Tex1090
Tex1090 @ The level previewer is online and a tweak/bug fix update

I love what you did with the water, but if I could give a suggestion or two, that may already be in your agenda.

Currently when water flows, it's always at a downward angle, even if it hits a dead end on a flat surface, it still acts as if it's flowing down. Would there be a way for it to eventually fill back up to be level with the rest of the lake/river/ocean/w.e?

Another thing, which may be a bit more work intensive, if water could drain from somewhere into another area if it's not an infinite source like the ocean, say a small pond draining down a channel into an underground holding area that the player makes, something like that.

Just two suggestions/inquiries that I had about the current dynamic water and what you maybe had in mind for the future with it. Currently it's amazingly done and much better than before, so congrats on a great game so far! :D

Good karma+1 vote
Tex1090
Tex1090 @ L.U.R.K.

Not sure why everyone thinks Call of Duty created weapon attachments.

Good karma+1 vote
Tex1090
Tex1090 @ The Shotgun

The reason the ejection ports are on the wrong side for most if not all weapons, is for the aesthetic reasons people... It makes it much more interesting to see the shells coming out than to not, am I right?

Good karma+1 vote
Tex1090
Tex1090 @ L.U.R.K.

@ Re-Volve
Work is different from a mod that's developed in their free-time. They never had a specific date, just in general, June. How you interpreted that is all down to the individual and much they set themselves up for disappointment when their own person date-in-mind is not met.

Like I've said though, a free-time mod that is done for enjoyment is completely different from school work, career work, or in general life, where it's actually important.

Good karma+3 votes
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