I do game artwork, animations, and design with my programmer hubby, and our indie game development group Fancy Fish Games. Currently making point-and-click adventure game Havencall, immersive horror game I Can't Escape: Darkness and humor/parody game ADventureLib.

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Indie Devs

Indie Devs

1,426 members Hobbies & Interests

A group dedicated to indie and standalone game development.

Concept Artists

Concept Artists

332 members Arts & Literature

This group was created for the purpose of gathering concept artists who love working with mods and those who look forward to joining one.

Fancy Fish Games

Fancy Fish Games

6 members Developer & Publisher

Fancy Fish Games is an indie game development studio, founded by David Maletz, his wife Natalie, and some friends who are all passionate about making...

Aerosphere Studios

Aerosphere Studios

18 members Developer & Publisher

Aerosphere Studios is an independent game development studio. We are currently producing the game, Aero Empire (see games). Aerosphere Studios started...

Comments
snakesvsplanes
snakesvsplanes

Hey there, I wanted to thank you for following our game-- and I also wanted to tell you that you have some great art up! :) Have a great day! -- Laney.

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RedOwl Creator
RedOwl

Hey Laney, no problem! I really like the look of "St. Chris." And thanks for the compliment - most of my art here is from Havencall, my own in-development point-and-click. :)

Reply Good karma+1 vote
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Twitter

Latest tweets from @nataliedmaletz

RT @fancyfishgames: Expressing ourselves creatively, and providing experiences that surprise, inspire questions or spark thought. T.co

9hours 26mins ago

RT @adamctierney: "I wanna make games. How should I start?" 1) Picture a game you feel confident you can finish. 2) Cut it in half. 3) Then cut that in half.

Aug 20 2016

Added an image slider to my art webpage... hmm, I wonder if it's weird, since I left the images on the page as well? Nataliemaletz.com

Aug 19 2016

XKCD is the best. Xkcd.com

Aug 18 2016

RT @BrandSanderson: Stormlight 3 is at 71% now, and moving very consistently. Still expecting to finish sometime in October. (For a release next year.)

Aug 17 2016

RT @DavidMaletz: I wrote about procedural generation, it's strengths/weaknesses, and how I plan to use it in the future: David.fancyfishgames.com #gamedev

Aug 17 2016

What is this? A new blog post? That's a thing that I do? Nataliemaletz.com T.co

Aug 17 2016

His voice might be scratchy this week, but the lecture is on point! T.co

Aug 5 2016

Scifi/fantasy writing lecture #4 Brandon Sanderson 318R (World Building) Youtu.be #writing #inspiration #toolkit #justwrite

Jul 22 2016

RT @menthadesigns: #officecat put our game through extreme scrutiny to assure we delivered the best feline experience.

Jul 13 2016

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