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Comment History
TenthLegionX
TenthLegionX - - 8 comments @ Edain Mod

So I noticed that a few maps are missing, most notably Angmar. Will they be making a return at some point?

****EDIT****
Found them all, stupid me. I did not realize some of the map names have changed. Keep on blessing the world with your work Edain Team.

Good karma+2 votes
TenthLegionX
TenthLegionX - - 8 comments @ Edain Mod

When i put the CP limit to "Epic Battle" it doesnt seem to work for Imladris and some of the other factions. I will go in game and still be limited with low CP. Has this happened to anyone else? Love the new Imladris faction though! Keep up the good work!

Good karma+1 vote
TenthLegionX
TenthLegionX - - 8 comments @ Edain Mod 4.3.1 Demo Released

This happens with Mordor too. I am trying it in the map "Black Gate"

Good karma+1 vote
TenthLegionX
TenthLegionX - - 8 comments @ Third Age - Total War

I have two questions about editing the game files. Since sometime before 3.2 they removes the Gondor Cavalry Militia from the campaign, but its still recruit able in custom battles. How can I add this unit back into the campaign? Secondly, they also at one point had forts around Minas Tirith in the Rammas Echor. Any way I can add this back in too or not? I am using the most recent MOS 1.6.1 if that helps. THANKS IN ADVANCE!

On a side note I was really surprised that they even removed the forts inthe first place considering they are in the lore and they were manned during the War of the Ring.

Good karma+2 votes
TenthLegionX
TenthLegionX - - 8 comments @ SkyMoMod V13

Two questions. Thanks in advance!

Anyone have any idea if this mod is compatible with Realistic Needs and Diseases? They have a patch for version 11, but I really want that mod and I am not sure if I can run v12 with the V11 patch or if I need a patch at all.

Secondly, I currently have V12 installed. When V13 comes rolling out will it be save game compatible or will I have to start a new character. I am really just holding out on my new play-through so I can install V13 when it comes out.

Good karma+1 vote
TenthLegionX
TenthLegionX - - 8 comments @ SkyMoMod V13

I have the version 12 and I found a balrog near a swamp, but it looks nothing like the one posted. It has a dragon like head and it looks nothing like the epic one shown here. Also I am having trouble finding the vast majority of the monsters added my this mod at all. What am I doing wrong? I am sure I Installed this correctly and have both the BSA and ESP in my data folder. Is there a Level requirement for each monster or something? I am currently level 45 and have yet to see the vast majority of the creatures this mod adds. ANY help at all would be appreciated! Can't wait for version 13!

Good karma+1 vote
TenthLegionX
TenthLegionX - - 8 comments @ MERP | Middle Earth Roleplaying Project

Maybe this is stupidity talking, but could we do anything like they did in this case?

(http://en.wikipedia.org/wiki/The_Hobbit_(public_house)#2012_naming_dispute)

It said they paid like 100 dollars or so per year for a license. just saying that if its only 100 dollars a year then I will be more than happy to help out. I know that paying that must forever is retarded, but once the mod is out there its out there.

Good karma+1 vote
TenthLegionX
TenthLegionX - - 8 comments @ Third Age - Total War

Hey guys, I know that this isn't a support forum, but I am at my wits end here. I am terrified to install this mod because im afraid it will stop working or not work at all. I installed Medieval 2 Total War Gold edition and I installed the crusades expansion (updated to version 1.05). However when I start my normal Medieval 2 Total War it says that its version 1.02. I know you have to have all the patches set up in order to play this mod. When I try to update my M2TW to version 1.03 it says that it is already at that version???? Just wondering if anyone else has this problem and if the mod is still playable.

Good karma+1 vote