My name is Mike and I love games design. I have previously been employed by Microsoft Game Studios as a designer on an Xbox 360 title - and I also love working on projects in my free time. I'm currently 24 years old and enjoy gaming and games development. For a long while I've been using all versions of the Unreal Editor. Nothing interests and satisfies me more than creating a game environment in which others can enjoy. I am multi-skilled in various areas of game development, including level design, modelling, texturing, gameplay design, and programming (C#, JAVA, UnrealScript).

Comment History
Teifi
Teifi @ ReneGame 2011!

Considering Epic games have released the UDK, (and allow you to sell your UDK games for up to FIFTY THOUSAND DOLLARS before they ask for a dime - USING THEIR ENGINE) then you should have a little more respect for them. Buy their game. Its not expensive.
Torrents have their use, but encouraging people to illegaly torrent games on a website such a moddb is just pathetic.

Good karma+1 vote
Teifi
Teifi @ ReneGame 2011!

I dont think renegade will release a UDK version. It takes alot of work to convert a UT3 mod to a UDK game due to the fact that you can't use UT3 assets in UDK, it automatically detects them and strips them out (plus its against the EULA of UDK). So they'd have to make their own models for each prefab UT3 model that they used, among other reasons. I think they've made the right choice by sticking with UT3. Tactical Assault made the move from UT3 to UDK and it cost us months and months of extra work.

Good karma+1 vote
Teifi
Teifi @ Teifi

Hey ekto mate. Good to hear from you. We should catch up on msn sometime :)
Yeah I havent played with unity for a while. I will check it out :) I've been working on a solo UDK project recently, doing all texturing/modelling myself (something i never did with TA). Will show you some screens if youre interested.

Good karma+1 vote
Teifi
Teifi @ Critical Point: Incursion

Teifi here, wishing you guys all the best :)

Good karma+1 vote
Teifi
Teifi @ Teifi

I'd suggest trying to get your hands on 3D Studio Max! I've tried Max and blender and I can safely say 3DS Max is 100x better! I wouldn't touch blender with a bargepole! I've also worked with unity alot, and although it is quite a neat engine with lots of easy customization, its not at all powerful, and youre confined to very low-graphical games with unity. I'd suggest sticking to UDK :D

Good karma0 votes
Teifi
Teifi @ lukaluka94

Hey man, thanks for the kind words, you look skilled in UDK too - nice to meet you :)

Good karma+4 votes
Teifi
Teifi @ UDK Developer's Group

UDK Level designer & modeller here, looking to work on a decent mod! :)

Good karma+2 votes
Teifi
Teifi @ UDK Developer's Group

Don't use unity, I've tried it before and UDK outranks it by far!!!

Good karma+2 votes
Teifi
Teifi @ Day-Cycle System

Looks very much like farcry2 :P

Good karma+1 vote
Teifi
Teifi @ Unreal Tournament 3 Mod Developers

Experienced UT3 level designer looking to map for a friendly UT3 mod that knows what its doing. UDK preferable. :)

Good karma+2 votes
Teifi
Teifi @ Critical Point: Incursion

I apologise for late reply to all your questions.

1) This is a round-based game. You will have one life per round, and your team will win when either all the opponents are dead, or the objective has been completed. Exactly like Tactical Ops.

2) We can't give an exact %. Tactical Ops is our main influence and motivation but this game is not a sequel, and is not affiliated with Tactical Ops in any way. We want to incorporate all the good features of Tactical Ops without all the bad ;)

3) This is still to be decided. Releasing a beta is a higher priority for us at the moment.

4) We have always had to develop our own anti-cheat, that situation hasn't changed.

5) There is a good mix of map layouts which will hopefully be favoured by different types of players.

Good karma+1 vote
Teifi
Teifi @ MP5k

Lol thats about as useful as a scope on a magnum ^^

Good karma+3 votes
Teifi
Teifi @ UD6.001

I've noticed that on the barrel, the guns, and the walls you seem to have a really amplified normal map. This is making it look way too bumpy - this might be the effect you want for the walls but to me it seems to make the guns and barrels look like theyre made of polystyrene instead of metal. Hope it helps :)

Good karma+1 vote
Teifi
Teifi @ Jungle

Keep the cool comments coming :D
This part is right in the middle of the map, in the caves. When you look upwards, this is what you'll see ;)

Good karma+1 vote
Teifi
Teifi @ Ninja: Rekishi

Sounds like my perfect game. Can't wait :D

Good karma+1 vote
Teifi
Teifi @ Jungle

The trees themselves are proper models. The only speedtrees in this map are bushes - I don't like speedtree stuff either tbh. Looks too fake when you look at it.

Good karma+1 vote
Teifi
Teifi @ Unreal DOOM

Seriously looking forward to this! Recently completed doom2 on ultra-violence, and re-discovered my love for this retro game.
I'd still prefer to play Doom over a modern game like crysis, anyday! You can't beat the gameplay. Thats why a remake on good graphics would be so awesome =)

Good karma+3 votes
Teifi
Teifi @ Critical Point: Incursion

This mod will be "semi-realistic", taking after the gameplay of the original Tactical Ops, which contained more arcadey elements causing the player to strafe more than other "realistic" tactical mods. You will also be able to take many more hits than other tactical games, keeping the arcade style. Too many players get annoyed with one-hit kills in games like Cod4 and CSS. Hopefully our mod will be a breath of fresh air.

Good karma+1 vote
Teifi
Teifi @ Concepts

Don't worry, my ratio is 0:infinity. LAWL
Killing enemies is overrated, gimme a flashbang anyday.

Good karma+1 vote
Teifi
Teifi @ Ninja: Rekishi

Tracking this mod... very excited to see a japan-themed mod going on for UT3!
Will this be knitty-gritty, realistic ninjas? Or more ninja gaiden bollocks with magic etc?

Good karma+1 vote
Teifi
Teifi @ Group Unit Promo Pic

Beastly.

Good karma+1 vote
Teifi
Teifi @ Renegade X (UT3)

So how will it work? Who/what decides how/when a team recieves a building? If its interchangeable between FPS/RTS at any point, then surely thats like 30 players all trying to control one base?

Good karma+1 vote
Teifi
Teifi @ to3_stud

Oi... invite me to dev team group ;)

Good karma+1 vote
Teifi
Teifi @ Jungle

Heh not so much a "plan", more of an original idea to build around. Extra routes and features have been added etc and it now looks very different. ;)

Good karma+1 vote
Teifi
Teifi @ Critical Point: Incursion

The comments mean alot to all of us and encourage us. Thanks =)
Keep tracking, more media on its way soon! ;)

Good karma+1 vote
Teifi
Teifi @ Jungle Media Release

It is possible in UT3 to do realtime reflections from the body of water, giving it a much nicer effect. However, the body of water in this map is quite large, and would be too demanding for most hardware. Because of this, we decided to have other areas of the map in higher detail =)

Good karma+1 vote
Teifi
Teifi @ Jungle Media Release

Thanks guys, the map has been hard work, but we're not out of the woods yet... *ba-dum tschhhh*.
Track our mod and you'll be seeing some featured releases on our other maps very soon ;)

Good karma+1 vote
Teifi
Teifi @ Renegade X (UT3)

Outstanding, watching this one!
Will this be FPS/RTS interchangeable? Like, normal players control soldiers, and commander views battle in RTS-style or something?

Good karma+1 vote
Teifi
Teifi @ Yuga

Concept art is amazing... very much indian style. Really anticipating this! Will it be hack-n-slash style or RPG stat-progression style? I'm really hoping its the latter, an RPG for UT3 would be amazing...

Looking forward to the first asset shots =)

Good karma+2 votes
Teifi
Teifi @ Dominating Studios

Invite me, b-boy...

Good karma+2 votes
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