Hey there, I'm a 24 year old living in England who has a real passion for games and making them. I'm a massive C&C and Dune fan who loves to make maps.

Comment History  (0 - 30 of 424)
TeamWolf
TeamWolf Oct 12 2014, 3:33pm replied:

Yeah there will be!

+2 votes   game: Battle for Dune: War of Assassins
TeamWolf
TeamWolf Jul 30 2014, 7:28pm says:

Guys, simply amazing. I love the game, keep up the fantastic work!

+2 votes   mod: Twisted Insurrection
TeamWolf
TeamWolf Jul 23 2014, 12:52pm replied:

We are still working on it but we're trying to get a lot of things fixed and working properly, a new map is on the way and new content shall be coming to a blog soon!

+2 votes   game: Battle for Dune: War of Assassins
TeamWolf
TeamWolf Jul 16 2014, 2:04pm says:

Please don't let this mod die, the stuff you were doing and the very idea is amazing!

How far are you guys?

+6 votes   mod: C&C Renovatio
TeamWolf
TeamWolf May 20 2014, 9:40am says:

I didn't know this was the Tiberian Sun: Reborn RTS :D

+1 vote   media: Tiberium Essence 1.52
TeamWolf
TeamWolf May 17 2014, 8:37am says:

Is there any reason why you aren't calling the "Emperor" faction "House Corrino"?

+1 vote   mod: DUNE20XX
TeamWolf
TeamWolf May 1 2014, 12:16pm replied:

The terrain textures normally get updated when something better is generally found, but we do try and keep things looking nice and have plans for new terrain textures in the future.

+1 vote   article: Blog #123
TeamWolf
TeamWolf May 1 2014, 12:15pm replied:

Late reply but.. Yes Engineers and Technician class units will be able to disarm explosives.

+1 vote   article: Blog #123
TeamWolf
TeamWolf Apr 28 2014, 12:59am replied:

Battle for Dune's work in a very different way to Apoc Risings and have been around just as long :v.

+2 votes   media: Harkonnen Barracks Main Frame (Temp)
TeamWolf
TeamWolf Apr 28 2014, 12:57am replied:

He will get a pistol along with his binoculars.

+1 vote   media: Atreides Scout Cloaked
TeamWolf
TeamWolf Apr 27 2014, 12:18pm replied:

That's exactly how we are going to have it, sorry for the late reply.

+1 vote   game: Battle for Dune: War of Assassins
TeamWolf
TeamWolf Feb 7 2014, 7:40pm replied:

Late reply but thank you for the comment and keeping the faith!

+1 vote   game: Battle for Dune: War of Assassins
TeamWolf
TeamWolf Nov 4 2013, 10:24am replied:

The remote will be weaker than the timed, due to how quickly you can detonate it and only Engineers will be able to carry them for building destruction.

+1 vote   article: Blog #123
TeamWolf
TeamWolf Oct 25 2013, 10:21pm replied:

Thank you for the comment!! And yeah don't worry, it was just for my birthday. If you look closely towards the end you can see a room where the Atreides are all drinking!

+1 vote   media: House Atreides Building Interiors
TeamWolf
TeamWolf Aug 15 2013, 6:23am replied:

We are planning a map or two with bots on.

+4 votes   game: Tiberian Sun Reborn
TeamWolf
TeamWolf Jun 21 2013, 12:24pm replied:

SP bots on maps for offline is planned. As for a small campaign, we're not 100% sure.

+2 votes   game: Battle for Dune: War of Assassins
TeamWolf
TeamWolf May 31 2013, 7:02am replied:

And it's up here as well!

+2 votes   game: Tiberian Sun Reborn
TeamWolf
TeamWolf May 29 2013, 5:22am replied:

I think I agree with you, we still aren't 100% on our sizes and he could do with being a bit bigger.

+1 vote   media: Sandworm Hunting!
TeamWolf
TeamWolf Mar 18 2013, 4:40pm replied:

Tiberium Genesis is not a "young project". That mod is most likely older than Reborn, I mean it started out on Operation Flashpoint and has seen so many different versions of the game and units it outdoes us in that area.

And you guys must have worked your arses off to get that far because when I left the team about a year ago now you were talking about doing an Infantry Beta yourselves. Any progress on that?

+4 votes   article: Blog 11 - Gameplay is the key!
TeamWolf
TeamWolf Mar 18 2013, 1:03pm replied:

Seems I was given the wrong video...

+1 vote   media: Tiberian Sun Reborn Logo Animation REDESIGN
TeamWolf
TeamWolf Mar 18 2013, 8:25am replied:

The one that featured in the Infantry Beta.

+1 vote   media: Tiberian Sun Reborn Logo Animation REDESIGN
TeamWolf
TeamWolf Mar 13 2013, 6:42pm replied:

Yeah, expect an update here tomorrow!

+2 votes   game: Tiberian Sun Reborn
TeamWolf
TeamWolf Feb 17 2013, 5:16pm replied:

Yeah we forgot to mention that there will be red lasers showing the direction and giving players a chance.

+2 votes   article: Blog #121
TeamWolf
TeamWolf Jan 7 2013, 7:04am says:

If you guys even have a semi working alpha, could you please release it? I know a lot of people would LOVE to play your hard work.

The mod looked amazing and it is such a shame what happened.

+3 votes   mod: Star Wars: The New Era
TeamWolf
TeamWolf Dec 22 2012, 6:55am replied:

Yeah but NS2's gameplay is amazing, I get lost in that game for hours.

+3 votes   article: IOTY Genre Award 2012
TeamWolf
TeamWolf Dec 15 2012, 10:13pm says:

Everything you see ingame is what you will get, granted this is a very old screenshot and almost everything you can has changed and upgraded.

Off world income will arrive via Spaceport Deports delivering Spice.

+1 vote   media: BFD_Spice
TeamWolf
TeamWolf Dec 15 2012, 10:07pm replied:

Late reply I know but... This is the APC design we got from the cut scene when you have to choose between the Ixians or Tleilaxu.

+1 vote   media: Atreides APC
TeamWolf
TeamWolf Dec 12 2012, 8:24am says:

Thank you to everyone who's voted so far and helped us get into the top 100!

But we still need you're help. Please vote for us again for Phase 2, we're under unreleased games, Tactical Shooters!

Thanks again!

+3 votes   game: Battle for Dune: War of Assassins
TeamWolf
TeamWolf Dec 12 2012, 8:18am replied:

Thank you for the support!!

+1 vote   article: Blog #120 IGOTY
TeamWolf
TeamWolf Dec 8 2012, 10:58pm replied:

Thanks for the support!

+2 votes   media: Battle for Dune: War of Assassins IGOTY 2012
TeamWolf
TeamWolf Nov 29 2012, 1:30pm replied:

The back opens up and a rope ladder falls down!

+5 votes   media: Atreides Mongoose
TeamWolf
TeamWolf Nov 29 2012, 5:06am replied:

It's main "wheel" is half sunk into the ground and it has two side supports help keep it upright.

Infantry ripping apart is something we do have in mind, so we'll see!

+1 vote   media: Harkonnen Buzzsaw
TeamWolf
TeamWolf Apr 10 2011, 5:21pm says:

Hey man, good to see you on here!

+4 votes   member: Incognito
TeamWolf
TeamWolf Oct 6 2010, 5:50am replied:

This was just a last update before the UDK version is release which will be soon according to the team.

+4 votes   article: ModDB Video Spotlight - September 2010
TeamWolf
TeamWolf Jul 8 2010, 4:54am replied:

Really? Because they posted a dev recruitment post for the UDK over at polycount.com.

+3 votes   article: Orion Beta 1.2a Game Update Released / Big News
TeamWolf
TeamWolf May 19 2010, 7:33am replied:

If you visit our forums you'd see in our blogs (some weren't posted here) that we are remaking everything and have been for the least year or so. The game was first released with these models and at the moment they will do as placeholders.

+2 votes   article: SCUD Storm Release 1.2
TeamWolf
TeamWolf May 13 2010, 4:28pm replied:

We are getting closer and closer to a alpha release but not any time soon.

+1 vote   article: Blog #110
TeamWolf
TeamWolf Apr 19 2010, 5:01am replied:

Sadly this guy seems to be a one off at the moment, but we are still getting our weapons textured and buildings. But we do have all of our infantry texture and ingame that will be in the first release.

+3 votes   media: Texture Maps Example
TeamWolf
TeamWolf Apr 18 2010, 7:06pm says:

The multiplayer for this was so much fun, great game.

+2 votes   game: James Bond 007: NightFire
TeamWolf
TeamWolf Apr 13 2010, 2:57pm replied:

lol, thank you.

+1 vote   article: Blog #108
TeamWolf
TeamWolf Apr 12 2010, 9:57am replied:

Yeah don't worry, nothing is final, we still need to fiddle around with the settings to get things to how we want them, thanks for the feedback.

+1 vote   media: Atriedes Minotauraus New Walk Animation
TeamWolf
TeamWolf Mar 11 2010, 3:41pm replied:

You might of, why not the jackhammer?

+1 vote   article: Blog #106
TeamWolf
TeamWolf Feb 26 2010, 6:58am replied:

Yeah, if you look at some of the Emperor maps you'll seem them, like Aprit Chard for example.

+1 vote   article: Blog #104
TeamWolf
TeamWolf Feb 5 2010, 7:27pm says:

Awesome update, the LOD is looking great and that Corellian Cruiser is just perfect.

+2 votes   article: Freeworlds: Tides of War - Improving what's under-the-hood
TeamWolf
TeamWolf Jan 22 2010, 5:11am says:

I would be better if you had a video showing off the water instead of a still.

+1 vote   media: Renegade 2010
TeamWolf
TeamWolf Jan 3 2010, 2:29pm replied:

Yes it is a tank from Dune 2 that one of our old modellers made and textured for us, it's a nice little extra we have!

+2 votes   media: New Years Video 2010
TeamWolf
TeamWolf Dec 17 2009, 8:04am replied:

Nope, Ordos and Atreides.

+1 vote   media: BFD_Aprit_Chard
TeamWolf
TeamWolf Oct 28 2009, 8:24am replied:

The textures aren't final lol, they were put on just so I wasn't showing off a red mesh.

+2 votes   media: BFD_Sand_Trap
TeamWolf
TeamWolf Oct 4 2009, 5:57am replied:

That's going abit away from the core game and something we could possible think about in the future.

+1 vote   media: Ordos Mortar
TeamWolf
TeamWolf Sep 29 2009, 5:37pm replied:

Well as you know in E:BFD the Mortar couldn't shoot his primary weapon without deploying. So when he is mobile he will his little pistol and C4(maybe) then you press the deploy button and you will go into launcher mode.

+2 votes   media: Ordos Mortar
TeamWolf
TeamWolf Sep 29 2009, 5:36pm replied:

This sand texture is abit too beachy for Dune, we have other sand textures we plan on using so don't worry.

+2 votes   media: Ordos Mortar
TeamWolf
TeamWolf Sep 8 2009, 6:18am replied:

Next blog will contain more, don't worry.

+1 vote   article: Blog #84
TeamWolf
TeamWolf Aug 5 2009, 8:48pm replied:

The textures will blend in and I will go over the main mesh at the end don't worry, but thank you for the comments and feedback.

+1 vote   article: Blog #81
TeamWolf
TeamWolf May 26 2009, 5:36am says:

Nice guardsman update, love the heavy weapons and the infantry look cool too.

+1 vote   article: The imperials
TeamWolf
TeamWolf May 25 2009, 7:40pm replied:

This is the same WF but with more added detail.

+1 vote   media: Atreides War Factory
TeamWolf
TeamWolf May 25 2009, 4:13pm says:

I really do love that Tech Center.

+2 votes   media: Red Alert 3, Media Release #4
TeamWolf
TeamWolf May 22 2009, 7:01am says:

At last everything is getting updated, nice work ChAoS!

+1 vote   article: Blogs 124-127
TeamWolf
TeamWolf May 8 2009, 4:50am says:

At last the AT-PT is here! It was always my fav walker.

+1 vote   article: Introducing: The AT-PT
TeamWolf
TeamWolf Dec 16 2008, 6:30am says:

Epic new map Dark, and that new mutant rocket launcher and the new GDI Soldier is awesome.

Great work guys, keep it up!

+2 votes   article: December Update
TeamWolf
TeamWolf Aug 16 2008, 5:51am replied:

As we have said, the ladders are going to be removed.

+1 vote   media: Battle for Dune Pre-Alpha Video
TeamWolf
TeamWolf Aug 16 2008, 5:48am replied:

There aren't going to be beacons.

+1 vote   media: Ordos War Factory
TeamWolf
TeamWolf Apr 6 2008, 2:00pm says:

Thats just pure epic!! That trailer is made of win!!! really can't wait to get this!

+1 vote   game: Dawn of War II
TeamWolf
TeamWolf Feb 2 2008, 6:08am says:

This mod is now part of FW Productions :)

+1 vote   mod: HomeWorld 2
TeamWolf
TeamWolf Nov 20 2007, 7:49am says:

Yeah video should be done by thursday. Welcome to the team Scrin ;)

+1 vote   article: Pics
TeamWolf
TeamWolf Oct 27 2007, 9:18am says:

Cool, i hope we get it!

+1 vote   article: Standalone?
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