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DethKarz with bikes. Yes please!
Great concept, I totally dig it :)
Still no savegames :(
The meat reminds me of Nox for some reason.
Looks great! I'm definitely interested in this :D
A great effort! The end result is very nice, and deserves a try. A save/load system would make the game even better.
'sup :D E bine sa vezi si alti devs romani pe-aici. Succes cu Noverat!
Hai salut :) Fellow Romanian developer here.
Awesome, thanks! :)
Thank you! We personally can't wait to let you try it either :D
Yes, Arx Fatalis is one of the games we draw inspiration from! Thanks for tracking, and for the luck :)
Thanks a lot for following Ars Ignis! :)
Looks badass! Tracking.
π = c/d is a lie <=> the pie is a lie
I SEE WHAT YOU DID THERE!
The overall professional opinion over singletons is bad. And from most standpoints, they're right :) An Inventory does not necessarily call for a singleton implementation. An Inventory should be a component of a parent Player or Character class. The only thing that could call for a singleton implementation is some sort of manager/controller that needs to be accessed from a lot of places. But that's a design flaw on its own.
Also, is there really a need for you to make sure you only have one instance of a class? :) How many times did you accidentally declare random variables when doing a conditional check?
Other than that, great article. I appreciate the points on events and delegates.
Thanks very much for tracking and appreciation! All of the graphics are placeholders taken from around the web. Later on, we'll replace each and every artwork with our own, much better looking versions.
I am pretty sure they were FUNDED by Sony, so they're not exactly indie. They were backed by a huge publisher.
Awesome! Definitely going to get it.
Thanks for tracking Ars Ignis!
Thank you for tracking Ars Ignis :)
Thanks a lot for tracking Ars Ignis!
Thank you for tracking Ars Ignis!
Thanks a lot for tracking Ars Ignis :)
Thanks for tracking Ars Ignis :) We really appreciate it!
Thanks for tracking! Yes, we are planning to take full advantage of Unity's cross platform support, so there will be Linux and Mac OS X versions as well, aside from the Windows one.