In a near future, all the arcade cabinets finished in a huge dump. The Jamma world is dying.Fortunately, a little generic arcade cabinet,named Gen, is reactivated by a sudden lightning.At this moment, he's assigned to an important mission : collect the maximum Jamma game cards and bring them back to the mysterious "Castle of Nostalgia" in order to save the Jamma world.
This game is a tribute to the 80's and 90's arcade videogames of my youth.
It's a one man game (code/graph/anim/sounds) so it may take a while before it is finished. But it will be free! :)
Here are some researches I'm doing about the enemies of CoinOpStory.
I was really wondering what type of enemies it can be. I tried different paths, like for example representing them as 'glitches'. But I had a coherence issue. (and it was hard to figure out a visual for different glitches...)
I finaly came up with the idea the enemies can be like Gen, the Hero : generic cabinets!
And like the big bad guy of the game, they use Bootleg games that turn them agressive.
[still Working on that idea)
Latest tweets from @kamizoto
16hours 53mins ago
Dec 12 2013, 6:43am
@AurelRegard well, a good looking map is a thing; a functional and understandable map is another! :D
Dec 11 2013, 4:26pm
@Mi_Clos Thanx Michaël!
Dec 11 2013, 12:51pm
Still working on the minimap. This is as difficult as expected. :/ T.co
Dec 11 2013, 11:53am
@NeedYourDisease Don't be jealous Ben! What I do is very simple! I'm close to have a 15-20 min demo soon. :)
Dec 11 2013, 10:46am
Dec 11 2013, 10:27am
Added the 'Final Fight' jamma feature in #CoinOpStory . Don't expect to punch anything with it! This is ... much more stupid than that. ^^
Dec 11 2013, 10:10am
RT @AurelRegard: New to game making? Construct2 now has a examples section with projects to explore. Last one = Braid Rewind system! http:/…
Dec 11 2013, 10:05am