that's because they aligned the tech tree/diplomacy buttons to the centre because the outline protrudes out a bit.
that's because they aligned the tech tree/diplomacy buttons to the centre because the outline protrudes out a bit.
I agree, some of the pirates Aria gives you...
thats b e a utiful!
that old one in the fleet updates is the alliance KILIMANJARO class dred... this one is the alliance EVEREST class dred... the kilimanjaro is the one seen ingame.
hope this helps.
if you really wanted to, just spawn geth ships when you use the dev.exe, save, then load in the normal game so you have a lump sum of geth fleets that are 'backing you'.
cheers i might just check it out in between constantly refreshing the page for updates on the mod.
how about this for an idea...
solar systems have ONE gravity well. by that i mean that the star is the "planet", while the actual planets could be moons or something which you could interact with. code it so the star really doesn't do anything, and the small planets function normally (maybe).
anyway just a suggestion i had in mind.
keep up the good work :)
but they do want evidence, as it allows the species to get technology from the paths the reapers desire.
does this remind anyone else of NIGEL THORNBERRY?
i just thought it was a prototype for a giant terminator walking death machine used for on the ground things
thats a really good idea... but instead of research (a permanent thing), you could add some supply cap onto every planet pop. upgrade (a not so permanent thing), so literally the more people you have, the more supply you have. just sayin...
although it would be cool (if it was ok'd the team) if someone else (the team has there hands full making pretty things.) separated and broke up the races further. just for fun.
i hope not, thats not the purpose of the reapers at all (*SPOILERS*)... they only want to stop advanced civilizations from killing themselves (due to AI)... so the evil robots "save" them by turning them into paste... the reapers are not at all about destroying things (like plants and stupid people).
wow after rereading my summary of the reapers I just thought... "that's f*kn stupid!"
thats kinda like sayin "in ME3 cerbereus was pretty much obliterated (near the end).... sooo why are they in the mod?"... you gotta draw the line in lore history for when you make a mod... I'm guessing that line is near the start of ME3 (hope i don't come across as a d*ck)
these are orbital versions of in game reaper defenses... it was used in the last part on earth when you have to take them out... so this is pretty much canon.
also very nice model Lord_set :)
someone keeps down voting you... i got you back up :)
"Unlike other cycles we have had more time to prepare"
yeh we had way more time... but we did **** all with it.
we spent the years just putting our hands over our ears, closing our eyes and shoving our head in the sand like an ostrich (emu?)
i would have thought that they destroyed civilized races and used their genetic paste or whatever to create ships AFTERWARDS, because things that big (2Km) would take a while (i imagine they are made on the citadel, as there are tons of corpses up there in the ending). so the design of ships makes sense.
if your talking about the one on the left that has a little bit coming off the wing... thats an alliance cruiser... the little bit is a blown off engine from another cruiser. good pick up though :)
i agree on the council renegade titan. if you leave the council to die, you can create an all human council i believe. therefore, there should be a massive human titan (maybe with some turian in there, to differentiate from the other 2 human titans). just my opinion but honestly i can't wait to see the volus dreadnaught :)
im pretty sure the vasari titans (one of them) has the ability to render a planet uninhabitable or destroyed in REBELLION. just use that.
the reaper shipyards should have lots of tubes... for all the mushed up people paste :)
will there be the citadel (as maybe a capturable huge starbase?), if so (unlikeley) will there be the crucible?(with ridiculous research prerequisites)
it really doesn't matter... either way, this mod is awesome!
just like to ask about the colony frigates... does anyone know how to use the "crew derelict ship" ability? where do you find derelict ships?
looks like a stretched out orgov torpedo cruiser with some protev colony frigates on the front and cielo command cruisers on the sides
tchyeah
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