Freelance 3D modeller and games artist. Commenced my games industry career over 10 years ago, starting out at Warthog on the sci-fi FPS Mace Griffin: Bounty Hunter, and a space shooter of Battlestar Galactica. Most recently worked in house for Sumo Digital on a Tennis release for Sega, Virtua Tennis 2009 for PS3, Xbox 360 & the Wii, and I also worked on Sonic & Sega All-Star Racing. I have recently begun to teach 3D modelling and how that relates to games at several educational institutions including the University of Bolton on a part-time basis. Mod work includes development team leader, lore advice and modelling work for the Battlefield 2142 Star Wars themed mod First Strike.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Shuttle Landing
embed
share
view next
 
Post comment Comments
Lt.Dann
Lt.Dann Feb 27 2013, 10:22pm says: Online

I wish battlefield 2142 could reflect objects from shiny surfaces like water and clean metal.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Imperial Death Star II Hangar and corridor environment created for a client who is going to use the asset for a fan film production. Built using 3DS Max and Photoshop.

Final render and Lambda Shuttle model provided by the client.

Image Details
Type
Entertainment
Date
Jan 30th, 2013
Size
1920×1080
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only