Freelance 3D modeller and games artist. Commenced my games industry career over 10 years ago, starting out at Warthog on the sci-fi FPS Mace Griffin: Bounty Hunter, and a space shooter of Battlestar Galactica. Most recently worked in house for Sumo Digital on a Tennis release for Sega, Virtua Tennis 2009 for PS3, Xbox 360 & the Wii, and I also worked on Sonic & Sega All-Star Racing. I have recently begun to teach 3D modelling and how that relates to games at several educational institutions including the University of Bolton on a part-time basis. Mod work includes development team leader, lore advice and modelling work for the Battlefield 2142 Star Wars themed mod First Strike.

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Imperial Hangar
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sanistik Jan 31 2013, 5:53am says:


+2 votes     reply to comment
TALON_UK Jan 31 2013, 3:46pm says:


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SinKing Apr 16 2014, 8:47am says:

Cool! I love the ceiling. And those reflections do a lot for ambience. Never heard of iRay before, either. You really got that Star Wars look going.

+2 votes     reply to comment
TALON_UK Jul 13 2014, 7:41pm replied:

Cheers. iRay is this cool renderer which takes your self illuminated materials and turns them into light sources. So The scene above has no lights in it, all the light is coming from the light details on the mesh. Very cool, and prevents the need for fudging it with lights around your scene to make it look like there is light coming from the supposed light sources in your scene.

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Imperial Death Star II Hangar and corridor environment created for a client who is going to use the asset for a fan film production. Built using 3DS Max and Photoshop.

Final renders by the client using iRay.

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Jan 30th, 2013
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