I have been experimenting with level design for over a decade now. Most of my projects are in improving gameplay and flow, and studying the psychology of flow. Risk/reward patterns, geometry, economy, and game theory are just a few of the things that float my boat. Currently I am working on a new project that I hope will allow me to explore many of the things that weren't sufficiently explored in my pet engine's flagship title.

RSS Reviews
10

Fallout

Game review

The best computer RPG released in it's time. It's still worth a replay, and has plenty to teach regarding interactive narrative.

7

Slums 2

Mod review
10

Mission Improbable

Mod review