I have been experimenting with level design for over a decade now. Most of my projects are in improving gameplay and flow, and studying the psychology of flow. Risk/reward patterns, geometry, economy, and game theory are just a few of the things that float my boat. Currently I am working on a new project that I hope will allow me to explore many of the things that weren't sufficiently explored in my pet engine's flagship title.

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Meeples, Madness and Modding jammed onto a space station