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Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

If some of you reading this never got to play the original "WW1 Source" Alpha to 1.13B versions from 2010-2015 when we where still playing it...all I can say is that this game is a lot of fun. Sure, it won't take home records or rewards, but the community is INCREDIBLY friendly, everyone knows everyone, and it has so much down to Earth charm to it that it is unreal.

They never let this game die. After so many setbacks, so many tough moments and low popularity as a backwoods sourcemod...that right there shows you the heart that this game has when ANYONE else would had just left.

Although I cannot say for sure if the 3rd Marines will come back or not for round....what are we on now....5? But you can garuntee you will see many of the old WW1 Source players that I brag about as being the single BEST community I have ever had the complete pleasure of playing with and becoming life long friends with. Don't mess it up new faces lol!

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel - July 2017 News

I would love to see a rail gun map. No idea why, but a gigantic rail gun to accurate scale would be a site to see. Not necessarily to be able to fire at the other side as that would be odd due to distance, but just for eye candy.

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Minor Factions Revenge v03.02.2014

If this mod can become a Darthmod/MFR Hybrind that would be great. Keep everything on how MFR is (movement, tough economy (also for AI), trade limitations and campaign AI -> but mix that in with Darthmod BAI and unit stats.....OH MY! Throw in Varient Disease Mod and the rest of additional unit packs and you have the single best Empire TW (hell even Total War) experiences ever!

MFR is the best mod out there, it's only downfall is BAI and the fact it could use a bit more and also some more side missions.

Extremely good mod here. Perhaps the best if you want the most evenly challenged campaign experiences around. And the music is incredible!

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Empire in Ruins: A soundtrack mod

I confirmed it to work with Darthmod and Darthmod CB. All you need to do is upload EiR_Music.pack to ".../steamapps/common/Empire Total War/data" and then open the Darthmod launcher and select Edit - User Script. In the pop up window and add in "EiR_Music" (without quotes) and update script. Start game and you are good to go.

Good music tracks. Highly enjoyed!

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel - March 2017 News

Very happy to see Semmel back on board. That man knows how to seriously map! You guys are taking this way past what 2.0 was ever going to become. And with a new sound designer and DOI modder, I predict a much smoother transition.

Wishing you guys all the luck we have from the 3rd Marines. Oorah!

Reply Good karma+5 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

No active servers in the game currently. Every clan/group that was in it has left already. Currently - no in game activity. However. We (my clan) are bringing back our server in it. However, there will not be ANY players. So how we do it is we use our Steam Community to plan days called "Pledge Days" in which we all go into WW1 Source and play.

We only host these "Pledge Days" like once a month or even less. Once we get our server back up in WW1 Source we will start scheduling the next one. JOIN this Steam Group to stay on top of them: Steamcommunity.com

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ New Year’s 2017 – A change of name and a change of game

Great job guys. You never gave up. Glad it is finally paying off

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

"is this going to be better than verdun even anymore?" - You can count on a more faster gameplay and smoother walking/running and fps stability. Will it look better than Verdun? No, they will always win that catagory - they have some serious talent. But their controls are so clunky. WW1 Source...ahem Screaming Steel feels more like a HL2 Source engine game in how it moves which IMO is the best feel you can get in a game.

Just hope they keep a lot of what made WW1 Source great for so many of us. No strafing, not 100% accurate weapons, instant prone...and the damn realism script lol.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Auctum

Just got around to playing this game that has been in my library for as long as I can remember. Definitely agree more plebs need to be granted for residential buildings and many of your goals. I believe I will put playing it on hold until you release. Thanks for making it!

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

We still have our server in it (3rd Marines). It may be need a reset on our part to appear again. We have since left WW1 Source, but still return ONE DAY every MONTH to play. As so happens, our next play event in it is tomorrow (6/19) at 1300 EST. Join our Steam Group if you don't want to miss - Steamcommunity.com

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

You need to install SDK 2007 though. Go into Steam like you are looking at someones profile, then at the top of the screen click (Games) and click (Library). In your library selection on the left (where it lists all the games you own), just above that is the SEARCH option, beside that is GAMES. Click GAMES and then select TOOLS. Scroll down until you find SOURCE SDK BASE 2007 and install it. Then install WW1 Source and you'll be good to go. ALSO NOTE, no one plays anymore, however, we (3rd MARINES) will one day every month and our next day we are playing is on MAY 14th at 1500 EST (EST = same time zone NY City is in)

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ TemplarGFX's ACM Overhaul

Wondering is Coop play effected by this mod or not? We are twitching it tomorrow. 3rdmarines.org

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

Join us on April 2nd at 4PM EST in WW1 Source! Server IP is: 209.222.14.35:27015
(Some cannot see the server from desktop. So either add IP to your favorites or search while in game).

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

We are still sticking with WW1 Source. Albeit like Ashton said, in limited form compared to the norm. Our server is still open for anyone new stumbling onto this mod for the first time or for old time sake. However, for those reading, please be sure to join our Steam Group (located here: Steamcommunity.com)and read the description before you come play since we have drastically reduced when we will be playing. I know it feels like forever waiting on 2.0, I doubt anybody in this community is more aware of this than Ashton. The sheer determination, willpower and desire to see this mod through that he has given for the past many years with a fledgling pool of HL2 modders left is simply amazing. HL2 moddb pages are very important. Most of us read the comments before we play the game for the first time. I know everyone in this community cannot wait for 2.0 and have literally been the most faithful fans I have ever seen in any game and of any HL2 mod out there deserves to see "our" mod get this INCREDIBLE makeover, so try to word whatever you wish to say in a way that will not deter any would be new community member who see's the VAST potential and benefit of following this mod instead of dismissing it as dead. By doing that, you add more fresh meat/target practice once we all do return.

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Westeros: Age of Petty Kings

Playing as House Lanister. I cannot recruit any agents (diplo, marchant or spies). All I can build is merchant ships and the merchant type fighting regiment.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

The 3rd Marine Realism Unit has one. Sometimes it dissapears when no one uses it for a few days though. We are returning on Jan. 9th for weekends only play time. Join our group here: Steamcommunity.com

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ 11th of November Update - Remembrance Day

I just noticed that beautiful pink mist! Going to make those headshots look SICK!

Reply Good karma+3 votes
Switz[3rdMAR]
Switz[3rdMAR] @ 11th of November Update - Remembrance Day

I cannot wait for in-game footage of playtesting/Beta. As far as updates go, this was a great one! Glad to see more are coming very soon!

Reply Good karma+3 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

I should have added, you must be "Signed Up" in the Campaign in order to play in the matches. The matches will be hosted every Sunday. The matches themselves are to last exactly one hour. Of course most will stay on and pub after. The start time every Sunday will vary a little to cater to all parts of the globe, but typically it should be around the 1300-1700 EST time frame.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

The 3rd Marines will have a server activated on October 10th. However, after October 18th, we will only push for a weekend only playing schedule.

However, the big news is the return of the "Iron Front Campaign". We ran this 4 years ago, but never really gave it much interest so it only lasted for one week. This time around, we have much more time on our hands and can easily maintain the campaign.

The campaign is for ANY WW1 Source player. If you choose to go ahead and "sign up" for it, all we ask is that you plan to actually play WW1 Source when we return next month and not sitting there waiting for 2.0 to release. The campaign will still be around and you can join it later if that is what you plan to do.

It requires ZERO commitment. No mandatory playing. If you cannot make the match that is hosted every week then try to aim for next weeks match and so on. Nobody is ever turned away do to sizes. We will make sure everyone will play who shows up.

If you would like to sign up for this (granted it is a little early, but at least youll be secured in the Steam Group which will remind you as we get closer to its first match). Please go to: I-m.mx

As for the 3rd Marines, as I stated we will return in the beginning of October. We have changed up our policy in a lot of areas to be a lot less "strict" and created new methods on how to not only make our unit upkeep more organized, but vastly quicker and easier to do which means more time from 3rd MAR leadership to assist anyone in need of help. You can view all of this on our website and also our forum thread that outlines all of our units changes we have made:

3rd Marines Website: 3rdmarines.org

Changes to the 3rd Marines: 3rdmarines.org

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

The war strategy of Germany had both versions of warfare they where planning to use. They planned to build up a defensive line in the South which would stay there permenently to hold the French in place while in the North it was supposed to be a non stop push to Paris. They didn't count on two things. One, the speed at which they went which caused them to have to stop to wait for their supplies to catch up and Two, Verdun which was in the South raised too many concerns from German leaders that they began shifting soldiers from the North to their defensive lines to the South to reinforce a already strong position. That single mistake is what lead to the stalemate and Germany losing the war.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

The Western Front is certainly what you describe. Not along the entire trench line because small squads and patrols where the norm along most of the less dangerous fronts, but yes, it was a stalemate. Italy was also much like this, just more victories which made the action seem quicker. However, in the East, the fighting was much like it was a few decades later if had only infantry engaged instead of more powerful air and armour.

And who cares, it is a video game. A fun one at that. But the fact that you try to bring politics into your post of a post that is giving flak to people working their tails off just to bring us a video game only can be surmised that you came here to troll.

Reply Good karma+4 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Star Wars Battlefront II conversion

I know one of their mappers if your looking to contact them. At least you have already proven you have what it takes to make a complete mod so they might listen to you and hopefully rekindle the flame they started.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Ham and Jam

To all: My Realism Unit has decided to branched out to get involve with Ham and Jam. However, we are primarily a WW1 Source unit so our HaJ action will be limited, although we will be recruiting for it, but have serious doubts enough interest will be there once WW1 Source does it's massive update to Version 2.0, so aside from matches, all our actual training will be held still in WW1 Source (Recruit Training and unit drills once per month).

Enlist Today
3rdMarines.org

As stated previously, we are taking a more limited role in Ham and Jam. We are offering these times below that we can promise large crowds (32 players), but at these times only. Our Marines are allowed to play HaJ outside of these times,but again, WW1 Source is where our focus is and is where we are seeing the most steady growth in. With this being a 100% dead/finished mod for the developer team, we do not hold any hopes of seeing a steady stream of new players. BUT IF YOU ARE NEW TO HAJ, DOWNLOAD IT! IT IS AN AMAZING GAME! DO NOT PASS THIS UP!

Tuesday Turkey Party - 1800 EST
Thirsty Thursdays - 1730 (This day is slated for gamemodes only)
Friday Jamming Party - 1500 EST

All of these are scheduled on our Public Steam Group, however keep in mind we also contain our WW1 Source events there (which are more sporadic and regular throughout the week).
Steamcommunity.com

We are scheduled to launch in the early part of September for Ham and Jam

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ An early (but late) Christmas present

To all: My Realism Unit has decided to branched out to get involve with Ham and Jam. However, we are primarily a WW1 Source unit so our HaJ action will be limited, although we will be recruiting for it, but have serious doubts enough interest will be there once WW1 Source does it's massive update to Version 2.0, so aside from matches, all our actual training will be held still in WW1 Source (Recruit Training and unit drills once per month).

Enlist Today
3rdMarines.org

As stated previously, we are taking a more limited role in Ham and Jam. We are offering these times below that we can promise large crowds (32 players), but at these times only. Our Marines are allowed to play HaJ outside of these times,but again, WW1 Source is where our focus is and is where we are seeing the most steady growth in. With this being a 100% dead/finished mod for the developer team, we do not hold any hopes of seeing a steady stream of new players. BUT IF YOU ARE NEW TO HAJ, DOWNLOAD IT! IT IS AN AMAZING GAME! DO NOT PASS THIS UP!

Tuesday Turkey Party - 1800 EST
Thirsty Thursdays - 1730 (This day is slated for gamemodes only - see below)
Friday Jamming Party - 1500 EST

All of these are scheduled on our Public Steam Group, however keep in mind we also contain our WW1 Source events there (which are more sporadic and regular throughout the week).
Steamcommunity.com


We are scheduled to launch in the early part of September for Ham and Jam

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

You need a Half Life 2 game installed in order to play it. That can be DODS, TF2, CSS or HL2 itself. I would assume a pirated copy could work, seeing its the files that are needed, not the actual game. If you have one of these installed, check your library - tools - source sdk 2007 to ensure that it is installed. If it is not, install it and try WW1 Source again.

Reply Good karma+1 vote
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

Hai,

You need to look at the top of the page and go to the downloads section. From there download WW1 Source 1.13. Once it downloads (it is in installer), run it and set the path to (your steamapps folder) / sourcemods (need to make the "sourcemods" folder yourself if you dont already have one).

After it installs, RESTART STEAM!!!! Then head in game and search servers.

- You WILL NOT be able to see WW1 Source servers from your desktop, you need to be in game to search servers thanks to a Steam update back in FEB.

If you have any more problems reply back here. Your not the only one who is finding playing Sourcemods more and more difficult!

And join this steam group, we will start gearing up and hosting some large events in a few weeks:
Steamcommunity.com

Reply Good karma+2 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Red Requiem:Liberation

Hope you guys resume when you get back. Tracking

Reply Good karma+4 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

Expect some daily/weekly activity in game starting on August 1st all the way until the release of 2.0. Got a lot of returning groups to get the community back on it's feet.

I will be bringing my box of goodies (free games) with me as usual to help add fuel to the fire and jump start the community once again.

So if you have yet to have the chance to battle in 30-64 man servers, trust me, you do NOT want to miss out! Thats when the game truly shines.

We are also adding in a Zombie mod and/or NPC's for new type of events. Its going to be fun!

Reply Good karma+5 votes
Switz[3rdMAR]
Switz[3rdMAR] @ Screaming Steel: 1914-1918

Money is not an issue. If the developers ask for it, their players in their community will supply the dough for it in a heartbeat. But the plan is, they want to wait until the game reaches 2.0 ready before trying for greenlight. From there, it'll need every serious member of this community helping by pushing votes for it.

Reply Good karma+3 votes
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