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Comment History
SuperTechmarine
SuperTechmarine - - 15 comments @ DoW40K:FoK 3.6 - Release Candidate 4530

I modded campaign back in. It works fine, the only problem is that the Eldar show up as Biel-Tan instead of Ulthwé. Any instructions on how I can fix this, please?

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ A King's Court

Will you integrate Magnate Lords, SWMH or VIET in the future?

How will Feudalism and the Roman Empire be handled in the 636 start date?

What exactly are these "Building Tweaks"?

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ Clans of Enedwaith

I second this.

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ CK2: Middle Earth Project (CK2:MEP)

Is it compatible with VIET?

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ CK2: Middle Earth Project (CK2:MEP)

Played, i like it a lot!

Though i have a few gripes!

Wilderness Expansion: Too fast. There should be a character_modifier that prevents you from DoWing Wilderness for a certain amount of time after you conquer.

Additional Objective: There are some mini-mods like this that should be added (NBRT+ and Fighter+VIET that should be integrated)

MORE UNIQUE BUILDINGS: I've already modded in (rebuildable) Fornost and Amon Sûl (PM if you want it.) but i'd like it a lot more if you added such special buildings as Rammas Echor, Othram, Tower of Ecthelion, Minas Morgul etc.

Good karma+4 votes
SuperTechmarine
SuperTechmarine - - 15 comments @ Victory Star Destroyer

Extremely well-done, sleek and smooth, just like ICW's models.

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ Imperial Remnant Unit List

What will it do? Slow down or stop?

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ Emperor Class BS Ingame Test

Too small, too weak.

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ Yuuzhan Vong at War

No, not really, whilst they were confined to Bastion and it's surrounding systems, they had great success against the Yuuzhan Vong (Battle of Borosk) but not initially.

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ Legacy Era: Second Imperial Civil War

I do, namely the Nebulon frigates.

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ Legacy Era: Second Imperial Civil War

The Fel Empire and the Galactic Alliance were only allies by chance ("The enemy of my enemy is my friend"), the Fel Empire should be an independent faction.

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ Legacy Era: Second Imperial Civil War

2. Endor is too far to the west, Hoth is south not east of Bespin, Yavin 4 is too far to the North-East. N'zoth is too close to Coruscant (The Galactic Map would benefit from a resizing.)

Here's 2 maps you can use to correct the Galactic Conquest Map:
Collider.com
Images2.wikia.nocookie.net

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ Rise of the Mandalorians

Excellent mod.

Good karma+3 votes
SuperTechmarine
SuperTechmarine - - 15 comments @ Legacy Era: Second Imperial Civil War

Some things i must say.
1.I'd like the Fel Empire to be playable
2.Galactic Conquest is pure crap, misplaced and space-only planets, i really hope the next update comes soon.
3. The Pellaeon (and indeed some other ships) is waaaay too small.

Good karma+1 vote
SuperTechmarine
SuperTechmarine - - 15 comments @ Yuuzhan Vong at War

No playable Imperial Remnant?

Good karma+1 vote