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Comment History  (0 - 30 of 78)
SudoKnight
SudoKnight - - 78 comments @ Morrowind: House Wars

Hey there, great mod so far: just wanted to see if I could help by mentioning a couple issues I've had. One is that there are a couple of factions that are in a "one sided" war, an example would be that House Dres is at war with House Indoril while House Indoril is stated as having no outstanding issues.

The other issue is with Televani mages, they seem to have spells that kill off entire groups: which also harms allies. Said spell is also very loud and sometimes the sound will keep going: even on the world map.

Either way, I love how the mod is turning out so far: good job.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warhammer: Total War

Hey there, I hate to be a pest: but I tried the Wood Elves campaign and crashed in a battle.... with only a general and three enemy Orc units. I'm guessing I missed something in the readme, but is there a fix to this?

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Fantasy Total War

Oh my goodness, this sounds like it could be the best mod since ever! It should be at the top of the list just for being mentioned. :P

On a serious note, how are you gonna fit all the continents on one map?

Good karma+2 votes
SudoKnight
SudoKnight - - 78 comments @ Divide and Conquer

The Avari are available, you just need to make a certain choice during the campaign.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Divide and Conquer

Alright, get one of your Kingdoms folders and rename it: simply put a 1 at the end. Then, rename your mod folder to that kingdom's campaign, then play the kingdoms campaign.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Divide and Conquer

Gondor is split into two factions: Dol Amroth and Gondor. Harad loses it's coast, which becomes Umbar, while the High Elves are split into Umbar and Harad. Isengard and Dunland are also separated, while Mordor loses Dol Guldur: which becomes it's own faction. Orcs of the Misty Mountains lose their northernmost lands, which become the remnants of Angmar. Bree and the Dunedain split as well, the Dwarves split into two factions and gain a third in the form of Moria.

Four new factions are also added: Dorwinion, the Vale of Anduin, the Variags of Khand and the Clans of Enedwaith: as well as a very minor faction, the Ents.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Divide and Conquer

He appears for the Dwarves of Moria if the player chooses to take on their campaign. He can be used to kill the Balrog, which frees up Moria and makes life easier: but Gandalf dies in the process. That said, it's best to take his ring and (if you can) his sword, then give them to Balin. The Ring that Gandalf owns is very good, not something you'd want to lose...

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Divide and Conquer

Not sure about Mithlond Nobles, but you can recruit the Smiths by having Eregion and meeting certain conditions. You need to upgrade the city enough and build a number of blacksmiths, eventually you'll get a guild prompt that asks you if you want to rebuild the special building in Eregion.... also, don't destroy those ruins.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

While that would be amazing, I don't think that's a good idea at the moment: simply because the mod team is focusing on this work and adding another mod to their schedule would make progress slower.... for both.

Still, a 40k mod would be interesting: if they did a similar "land" system as the Star Wars mod it could be really epic. I would love to fight besides Indrik Boreale, greatest hero of the Imperium.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Divide and Conquer

It was a multiplayer "patch" that CA decided to shove on everyone that ended up causing major problems for the game: such as sound files missing, numerous glitches and (for a lot of people, myself included) an unusable download: I can't even play the base game now.....

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Dragon Born

I doubt Cozur would accept it, he probably thinks anything his team doesn't make isn't "good enough" for his mod. Even if he did, Cozur would probably lie and say that they were the ones that gave you guys the Dragon animations/textures.

Good karma+3 votes
SudoKnight
SudoKnight - - 78 comments @ The Last Days (of The Third Age of Middle Earth)

Excuse me, what do I do with Khalm's_TLD_Troops.pdf? Is that just something for people to be able too look at?

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Phantasy Calradia

I have a question about the Mage faction: even though I took all their castles and their one town they still have a village left, is that a bug? Also, does this make them un-defeatable?

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Divide and Conquer

Definitely not, though I personally prefer this mod to MOS.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Phantasy Calradia

Amazing, I tried it out and have had a lot of fun so far. My only problem is with the Mage Kingdom's golems, I know they're suppose to be powerful but is there any way to get rid of their "undead scream?"

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

Crimson's right, Nippon is on the other side of the Warhammer world: 4.bp.blogspot.com

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

The team said that the Vampire counts were "a possibility," they aren't exactly high priority at the moment.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

Chill Port, a Dark Elven settlement, has custom walls.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

That's something that the team did on purpose: if you look closely you'll see that the area where people walk over water looks slightly different than regular water. They did this to make it easier for armies to move from one continent to another and this system allows armies to engage on sea.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Divide and Conquer

If I remember correctly one of the team members estimated a release in June or mid summer.... can't remember which.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

They aren't passive for me: they attack Bretonia frequently. By the way, have you installed the bugfix?

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

Hey everyone, go to the main Warband mods page and click on "popularity," which is just above the mod list: it's finally happened.

Good karma+2 votes
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

I don't really mind that, unless I'm mistaken the Lizardmen are (in the lore) race that only cares about their own borders: with the exception of those times when they need to recover some artifact or enact a part of their derpy "Great Plan."

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

I like the honor system because it means free relation boosts with lords: bad lords like low honor and good lords like high honor. It helps bypass a boat load of quests you would otherwise need to do to get a lord to like you.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

That's what High Elves or Skaven are for you silly billy!

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

What are you talking about? Your companions and items were like that before you downloaded the bugfix, how can you not even remember your own army and items? So yeah, nothing to see here... totally not the work of Lord Tzeentch or anything, certainly not! :P

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

Go to NexusMods (link is at the top) and then go to files, you'll see the main file and the bugfix file below it. You need a profile on Nexus, but it's free and opens you up to a boatload of mods for other games that have safe downloads. Download the fix, open the main folder and you'll see all the files: select them all and put the files inside your Warsword Conquest module.

Also, you need the main file and this bugfix can't be used on the preview. Another thing to note is that the fix isn't save-game compatible.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

Alright, I have to ask: are you a member of the team(I don't see you on the list)? If not then you should be, these rifle and helmet models are excellent.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

0_0 I was expecting it to come by next Monday, this is exciting.

Good karma+1 vote
SudoKnight
SudoKnight - - 78 comments @ Warsword Conquest

Good job, I haven't played as the Empire yet (so I'm not sure if you renamed to troop or not) but wouldn't it make more sense to call those troops "Hochland Longrifle?"

Good karma+1 vote