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stash on corpse looting

stash on corpse looting

S.T.A.L.K.E.R. Anomaly Prefab 8 comments

Reimplements the feature from Shoc where looting a corpse has a chance to find a stash (simulating finding clues in his pda or notes)

autocomplete v3

autocomplete v3

S.T.A.L.K.E.R. Anomaly Prefab 54 comments

Completes tasks as soon the conditions are met without having to return to the task giver.

VERY fast stalker moving at incredible hihg speed

VERY fast stalker moving at incredible hihg speed

S.T.A.L.K.E.R. Anomaly Prefab 11 comments

makes all traveling npc run like when an emission hits

biohazard stashes (update 1)

biohazard stashes (update 1)

S.T.A.L.K.E.R.: Call of Chernobyl Prefab 6 comments

Makes the backpacks act like the chests in Biohazard game series, when you open one you will find all the items from all placed backpacks in there.

doctor marker

doctor marker

S.T.A.L.K.E.R. Anomaly Prefab 17 comments

The Anomaly discord is getting spammed by people that can't find the doctor in the swamps so here's a script to mark him on map. Just write "doc_mark...

enemy gun jam v2018.10.08

enemy gun jam v2018.10.08

S.T.A.L.K.E.R. Anomaly Prefab 19 comments

included in latest anomaly versions, do not use

smart loot

smart loot

S.T.A.L.K.E.R.: Last Day Prefab 7 comments

Automatically remove trash from your loot without having to drop each item and creating unsightly piles of garbage in the Zone

[1.3+patch]disguise system v4

[1.3+patch]disguise system v4

S.T.A.L.K.E.R.: Last Day Prefab 52 comments

Adds a very basic disguise system to the game, npc will react to you according to the outfit you wear.

[1.3+patch]trader supplies fix

[1.3+patch]trader supplies fix

S.T.A.L.K.E.R.: Last Day Prefab 2 comments

Last LD update fixed traders but one is still broken, also fixed typos that made items unavailable

[1.3+patch]pda goodwill display

[1.3+patch]pda goodwill display

S.T.A.L.K.E.R.: Last Day Prefab 3 comments

Shows in the relation tab your current goodwill towards the several factions and which trader supplies tier is available.

[1.3]task tweaks v2

[1.3]task tweaks v2

S.T.A.L.K.E.R.: Last Day Prefab 19 comments

Some tweaks about quests, such as no waiting time before taking the same one again, no goodwill reset on faction change, quest completion without returning...

[1.3]travel with squads beta2

[1.3]travel with squads beta2

S.T.A.L.K.E.R.: Last Day Prefab

Ask squads to join them like in CoP Misery or to bring you to their base

[1.3]mechanics buy parts

[1.3]mechanics buy parts

S.T.A.L.K.E.R.: Last Day Prefab 16 comments

Makes technicians buy spare parts obtained by disassembling weapons.

[1.3]trader supplies fix v5

[1.3]trader supplies fix v5

S.T.A.L.K.E.R.: Last Day Prefab 33 comments

Fixes inventory tiers checks and restores missing weapons from traders. Now you will actually unlock more stuff as the game progresses.

[any]no damaged equipment at start

[any]no damaged equipment at start

S.T.A.L.K.E.R.: Last Day Prefab 2 comments

Start the game with the initial weapons at full condition.

[1.3]skinning options v3

[1.3]skinning options v3

S.T.A.L.K.E.R.: Last Day Prefab 10 comments

Options for mutant skinning such as vanilla looting (just "use" the corpse), ignore knife condition, type or if knife is equipped at all.

stcop npc accuracy fix

stcop npc accuracy fix

S.T.A.L.K.E.R.: Call of Chernobyl Prefab 22 comments

by default npc only have 20% chance to hit when using most of stcop weapons, now no more

Crank

Crank

S.T.A.L.K.E.R.: Call of Chernobyl Prefab 4 comments

Radiation builds up when standing still, sprinting and taking damage reduces it, however the more you stay in the Zone the more the effect worsens.

mark and recall - update 1

mark and recall - update 1

S.T.A.L.K.E.R.: Call of Chernobyl Prefab 5 comments

Adds an artifact that allows you to mark a location and return to it, think of Morrowind's Mark and Recall spells.