as someone who went through the effort to join the 501st as a Scout Trooper i love that they finally have a use in game besides exploding bikes
as someone who went through the effort to join the 501st as a Scout Trooper i love that they finally have a use in game besides exploding bikes
Pandaria when? (mostly joking...mostly)
I've had alot of GC freezing after a battle ends no exception it just locks up, never had this in 300 in game weeks on 2.2 but alot since the patch anyone else having this issue or know a workaround?
After doing a clean reinstall and update i thought it was crashing on skirmish no matter what but it seems to only be on the War Machine map for me.
updated to the patch is my old save useless now i get a crash on loading screens for battles, the only personal thing i've chanced is i changed some music files
new GC seems fine but the old save crashes now
forgive me if this is already a thing in 2.7 but after playing ICW2.2 i'm surprised how refreshing it is to have infantry fire while moving is this something going on in your ground reworks aswell?
is there any secret on how to fight Empress class space stations? i lost 6 Destroyers to take down the one at Duros it felt like they just kinda stood there didnt shoot as often as against the guarding figrates
I remember them posting about the Arquitens-class cruiser ages ago but has anyone in the beta seen them in action yet? are they any actual use unlike the bayonet it replaced?
it would be nice if it game with a really small fighter squad but i think ties are set in sets of 9 and those could only carry 2 or 4?
Is this something that happens in Empire campaigns too? it would suck to randomly lose a planet for no reason
looks great, cant wait to use them to wipe out entire fleets
ah its just been a while since i seen them also i noticed they dont have a rocket trooper anymore, is there a reason or is that long rifle guy the new equivalent?
were the stormtroopers squad sizes increased or is that just a much grouped up?
Is is possible to nerf Stations Self Destruct damage? the AI uses alot of these lately and they wipe out entire fleets so cost effectively that theres no way past a blockade of 4 of them. and for some reason i couldnt build a Executor to try and burn past it
Is is possible to nerf Stations Self Destruct damage? the AI uses alot of these lately and they wipe out entire fleets so cost effectively that theres no way past a blockade of 4 of them.
are you referring to the IDTs you guys show'd off earlier? nice
I feel these are going to hurt, all the more reason to remember to build AT-AAs.
glad to see your still active, please take your time and dont rush yourself :)
Dont know if its just a engine problem or not but i keep getting crashes when i get attacked by a Rebel fleet that is probly about 100 strong it isnt a issue but after a while maybe its because too many fighters spawn but after a few mins in the battle nothing selects when i click and it crashes shortly after. this is happened on different planets and with different ships
if you are able put both in, i d agree that the IDT is more Imperial style :V
yeah yoda needs nerfs or a sniper/anti-hero unit made to counter him. i cant feel safe leaving a planet behind unless it has atleast 3-4 AT-ATs, even then yoda will shred through one or two if he gets close.
This is more acculturate and i believe it but yeah the LAAT had better design put into it then a ****** concept thrown into Force Unleashed.
i do admit i admire the commitment to that then just throwing in the LAAT like every other mod. just going to suck if the Rebel/Sun AI spam the regular LAAT at me.
I'll second that yeah, hes a powerhouse, i wouldn't nerf him to the ground but hes just by far better then every other Jedi/Sith in the game.
love the E-11s finally there, had no idea what the hell the modeled for the original gun
they are, you can build 2 over Coursaunt(or w/e the Emperor is i assume). yeah only thing i could think to even to make them better would be to add shields but thats just artificial difficulty
Edit: Ah i just noticed they switched the Emperors guards in Battlefront to the Royal and moved Shock to a skin that makes more since. i only played at launch.
would the Royal Guards see any update or have they been touched in this mod much? i see that they dont cost any recruitment when spawned but the royal guards (for guys said to be the top 8 Elite TKs in the galaxy)dont seem to have any worth while stats except for having them look nice next to the Big E.
though maybe i haven't played much with them i'll do a few random matches
or if they dont need to be strong just maybe remove recuiting them and just have them spawn with Palps ?
Thanks for the fast response!
Personally after atleast 100 hours playing on steam far as i can tell there little point in that. to bring any infantry as the Empire when Rebel commandos/tanks destroy any except Elite Stormtroopers when AT-AT/AT-AA/LAAT/i combo is the safest bet.
I'd love a reason to use more Stormtroopers but for now they seem to just be fodder for anything, yet i understand the need to keep them weak since the AI spams them and i do admit the Rebels have a hard time in space so they deserve ground superiority
big fan, cant play EaW without this mod!
one thing i recommend changing if you ever get the chance is the video that plays when you send Tarkin and Vader to Coursaunt atleast for me is VERY low quality and still in german, and has a big Divx logo ruining the mood.
also is there any plan to change the AT-AT's shock troops aswell? i personally dont find them useful for anything but getting points and there model is imo pretty ugly except on snow maps.
i know the changes to ground combat are slow and not as much of the focus but any chance you could replace the Stormtrooper default rifle with the actual E-11? i've seen the model floating around and it always bugs me.
still the best and only FoC mod for me, thanks again for the update.
Well its probly not specific enough to look into but my save is fubar due to a simple fleet battle over Neimodia, anything i do, finish the batte, auto resolve or retreat gives me a exception. the only thing i've noticed is han was on the planet just seconds before the attack and then disappears. i just saved before this battle too and it wasnt the first battle over a empty spacestation.
the Empire Hoth event audio still seems to be in german for Vader and Piett but not Ozzel, dont know if thats intentional or meant for a future patch
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