I can't find the secret exit on E2M1, was it moved to other floors?
I can't find the secret exit on E2M1, was it moved to other floors?
Tie Fighter is the one and the only.
Bwah, I hate these space buses, not even such good work can change my ming.
I'll make a clean installation then. One thing about filename: ACM2.4 is a bit confusing, some may think that this is the original ACM.
And what with upgarding the old version of Absolute Chaos? Should I overwrite old contents or make clear installation of ACM2.4 and AC2.0?
And what about the installation? Does the 2.0 still require the original ACM 2.4 or it's completely standalone?
Looking forward to play.
I have a concern about stability. This battleship has missile launchers as his main weapons, and they fire at even higher rate. Since the rebels fleet has already got too much missile ships it may be a hard blow for FPS and CTD issue.
Does it still need fix for TNT wad?
I rather prefer rare releases with less bugs and more features.
Good thing that you return him as a starfighter. I didn't like his ISD as well as I don't like Executor.
Will you make the list of all planetary unique units?
I don't think that reskin is needed, since AI never builds Mk.II variants.
Not really, Victory can barely damage AAF2.
I think space maps should be bigger in order to maneuver this monstrosity.
>Acclamator II and Acclamator III variants with ridiculous weapon upgrades, for when you absolutely have to blow holes in every capital ship you can find
Now that's what I like to hear.
Ah, this reminds me about Corellian destroyer. Your predeccesor made MC90 and ISD2 cost 5 population points, but Correlian destroyer still took only 4. I think they should take the same population amount.
This battleship was bugged in the original ACM 2.4. Don't remember about the previous version of the Absolute Chaos, but you should probaly check it out.
The original bug: two batteries near the tail wings were invulnerable to any attacks.
Maybe you should make Quasar spawn E-wings on tech5, so it would be a good choice for Rebel player?
It's pretty balanced. High armor, low damage output.
It works fine for me when I fight Empire vs Underworld, even if the enemy throws a shitload of Lucrehulks on me or if I destroy tons of fighters with Conqueror's superlaser. And there's bloody rebels, when I got fps drops and crashes, even on minimal graphics settings. From my observation there's 3 factors leading to crash: missiles (rebel ships have more missiles than Empire and Underworld ones) and missiles+big groups of destroyed starfighters, Nebula SD and Home One. Another annoying thing which makes saving inside the battle pointless except for the crash preventing: all destroyed ships appear on the map after load and blow alltogether.
I get constant crashes on my current save, because rebels have Home One, Nebula and tons of Liberties and AAF2s (120 limit fleet) that I can't destroy on the defense because of crashes, and the only option is to hit and run with my ISDs, getting 1 or 2 AAFs or Liberties before the crash, which drives me mad, because I want a glorious decisive victory with tremendous rebel casualties. Not to mention wasted time, when the crash appears.
Remembering my crashes, truly most of them were when the Home One particiopated in the battle.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!! Pellaeons were my favourite ships.
The main thing to fend off my Imperial fleet, thanks to its rockets that cause more CTDs, than any other.
What is this giant installation?
stlurz
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