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Comment History  (0 - 30 of 54)
stlurz
stlurz - - 54 comments @ ZioMcCall's Brutal Wolfenstein v5.5

I can't find the secret exit on E2M1, was it moved to other floors?

Good karma+2 votes
stlurz
stlurz - - 54 comments @ Menu overlay choices

Tie Fighter is the one and the only.

Good karma+1 vote
stlurz
stlurz - - 54 comments @ Dreadnaught Visual Update

Bwah, I hate these space buses, not even such good work can change my ming.

Good karma+2 votes
stlurz
stlurz - - 54 comments @ *OLD- NOT SUPPORTED* Absolute Chaos version 2.0

I'll make a clean installation then. One thing about filename: ACM2.4 is a bit confusing, some may think that this is the original ACM.

Good karma+1 vote
stlurz
stlurz - - 54 comments @ *OLD- NOT SUPPORTED* Absolute Chaos version 2.0

And what with upgarding the old version of Absolute Chaos? Should I overwrite old contents or make clear installation of ACM2.4 and AC2.0?

Good karma+1 vote
stlurz
stlurz - - 54 comments @ Pre-Release Rundown!

And what about the installation? Does the 2.0 still require the original ACM 2.4 or it's completely standalone?

Looking forward to play.

Good karma+2 votes
stlurz
stlurz - - 54 comments @ Starhawk Battleship

I have a concern about stability. This battleship has missile launchers as his main weapons, and they fire at even higher rate. Since the rebels fleet has already got too much missile ships it may be a hard blow for FPS and CTD issue.

Good karma+5 votes
stlurz
stlurz - - 54 comments @ Doomzone v1.8 Released!

A music to my soul.

Good karma+3 votes
stlurz
stlurz - - 54 comments @ Doomzone v1.8 Released!

Does it still need fix for TNT wad?

Good karma+1 vote
stlurz
stlurz - - 54 comments @ Do we want a V0.99 with all completed content, or wait for a full V1.00?

I rather prefer rare releases with less bugs and more features.

Good karma+6 votes
stlurz
stlurz - - 54 comments @ New Features!

Good thing that you return him as a starfighter. I didn't like his ISD as well as I don't like Executor.

Good karma+1 vote
stlurz
stlurz - - 54 comments @ New for 2.0!

Will you make the list of all planetary unique units?

Good karma+2 votes
stlurz
stlurz - - 54 comments @ Reskins

A music to my heart.

Good karma+1 vote
stlurz
stlurz - - 54 comments @ Reskins

I don't think that reskin is needed, since AI never builds Mk.II variants.

Good karma+1 vote
stlurz
stlurz - - 54 comments @ Screenshot a day

Not really, Victory can barely damage AAF2.

Good karma0 votes
stlurz
stlurz - - 54 comments @ New Heroes!

If only all Mk. Is would have this model.

Good karma+1 vote
stlurz
stlurz - - 54 comments @ Eclipse bridge

I think space maps should be bigger in order to maneuver this monstrosity.

Good karma+2 votes
stlurz
stlurz - - 54 comments @ Mega update (view original)

>Acclamator II and Acclamator III variants with ridiculous weapon upgrades, for when you absolutely have to blow holes in every capital ship you can find
Now that's what I like to hear.

Good karma+7 votes
stlurz
stlurz - - 54 comments @ Reskins

Ah, this reminds me about Corellian destroyer. Your predeccesor made MC90 and ISD2 cost 5 population points, but Correlian destroyer still took only 4. I think they should take the same population amount.

Good karma+1 vote
stlurz
stlurz - - 54 comments @ Reskins

This battleship was bugged in the original ACM 2.4. Don't remember about the previous version of the Absolute Chaos, but you should probaly check it out.

The original bug: two batteries near the tail wings were invulnerable to any attacks.

Good karma+3 votes
stlurz
stlurz - - 54 comments @ New Models!

Maybe you should make Quasar spawn E-wings on tech5, so it would be a good choice for Rebel player?

Good karma+1 vote
stlurz
stlurz - - 54 comments @ Screenshot a day

It's pretty balanced. High armor, low damage output.

Good karma+4 votes
stlurz
stlurz - - 54 comments @ Home One Crash: Fixed

It works fine for me when I fight Empire vs Underworld, even if the enemy throws a shitload of Lucrehulks on me or if I destroy tons of fighters with Conqueror's superlaser. And there's bloody rebels, when I got fps drops and crashes, even on minimal graphics settings. From my observation there's 3 factors leading to crash: missiles (rebel ships have more missiles than Empire and Underworld ones) and missiles+big groups of destroyed starfighters, Nebula SD and Home One. Another annoying thing which makes saving inside the battle pointless except for the crash preventing: all destroyed ships appear on the map after load and blow alltogether.

I get constant crashes on my current save, because rebels have Home One, Nebula and tons of Liberties and AAF2s (120 limit fleet) that I can't destroy on the defense because of crashes, and the only option is to hit and run with my ISDs, getting 1 or 2 AAFs or Liberties before the crash, which drives me mad, because I want a glorious decisive victory with tremendous rebel casualties. Not to mention wasted time, when the crash appears.

Good karma+2 votes
stlurz
stlurz - - 54 comments @ Home One Crash: Fixed

Remembering my crashes, truly most of them were when the Home One particiopated in the battle.

Good karma+1 vote
stlurz
stlurz - - 54 comments @ New for 2.0!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!! Pellaeons were my favourite ships.

Good karma0 votes
stlurz
stlurz - - 54 comments @ Screenshots

The main thing to fend off my Imperial fleet, thanks to its rockets that cause more CTDs, than any other.

Good karma+2 votes
stlurz
stlurz - - 54 comments @ New for 2.0!

Just as they should.

Good karma+6 votes
stlurz
stlurz - - 54 comments @ New for 2.0!

What factions will have it?

Good karma+3 votes
stlurz
stlurz - - 54 comments @ Providence class carrier-destroyer

What is this giant installation?

Good karma+1 vote
stlurz
stlurz - - 54 comments @ New Models!

Is this Valiant SD on the right?

Good karma+2 votes