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Comment History  (0 - 30 of 40)
StarCrafty22 Jun 17 2014, 5:33pm says:

Man, this work is awesome! I really hope we can get to the surface soon, because everything is too dark, but that isnt bad anyway! ;)
Are there going to be new enemy/ally NPCs? or any new weapon?

+5 votes   article: Half-Life Echoes progress update
StarCrafty22 May 31 2014, 1:58pm says:

Wow! even the Medical and HEV charging station have lights! when you deplete them, the lights turn off or turn red? or they stay like that?

+2 votes   media: Into the breach
StarCrafty22 May 21 2014, 11:09am says:

The whole place is wondefull! I specially like the door at the left.

+2 votes   media: Darkness
StarCrafty22 May 15 2014, 4:14pm says:

Nice! the mod is getting awesome :D

+5 votes   media: Impasse
StarCrafty22 May 8 2014, 5:02pm says:

This looks really good! Can wait to try it. :D

+3 votes   media: Safety in numbers
StarCrafty22 Apr 28 2014, 5:59pm says:

Looks very good! Just noticed those rats in the corner.

+2 votes   media: Descent
StarCrafty22 Apr 14 2014, 3:54pm says:

Awesome! I love those blood textures :D
Also, i readed somewhere that you will replace the battery model with the blue shift's helmet model, but, it would be a bit strange if we would have to collet helmets every time? like then having a tower of helmets in the head :p

+3 votes   media: Ruin
StarCrafty22 Apr 4 2014, 4:33pm replied:

Thanks for the reply! I asked this because i replace the models from many mods, with the ones from a group called "Trusty Crowbar", they models are more "inovator", for example, inteasted of using an Updated HD Gearbox
Alien Slave-Vortigaunt, they use a ported HL2: Ep2 vort with collars and HL1 animations, but if i find custom models in mods, (for example, a HEV Scientist) i replace the model's textures with ones that fit the rest of the pack. :)
Also, you want to search for TC, you need to search Trusty Crowbar on Facebook because the Moddb's page is outdated. Most of their post are in spanish but some are in english.

+1 vote   media: Collapse Teaser
StarCrafty22 Mar 28 2014, 7:04pm says:

Looks good! A question: The models have custom submodels or
custom animations? Because i dont like the Gearbox's HD models and i replace them with custom versions often.

+2 votes   media: Collapse Teaser
StarCrafty22 Mar 27 2014, 3:52pm replied:

No they dont...
A new class? or only a custom model?

+1 vote   media: Glimpse [WIP]
StarCrafty22 Mar 26 2014, 6:53pm says:

It is me? or that supposed bullsquid in the window has spikes on its back?

+3 votes   media: Glimpse [WIP]
StarCrafty22 Mar 26 2014, 6:52pm replied:

Me too! lol

+3 votes   media: Glimpse [WIP]
StarCrafty22 Mar 24 2014, 7:14pm replied:

Oh well, then, LOL. Anyway, i see that they use M4, like gearbox's HD pack, but will you fix the ammo share with the handgun? or i can replace it with a MP5 from any other source? like from any custom HD pack? because i personaly preffer the MP5.

+2 votes   media: Logan's Promise [WIP]
StarCrafty22 Mar 23 2014, 6:23pm replied:

Woot?? i mean they camouflage is darker! in some old images they have desert camo and in vanilla HL they have urban camo, but for some reason now it looks like jungle camo, useless in the midle of the desert!
Also, all the HECU in the image are white...

+4 votes   media: Logan's Promise [WIP]
StarCrafty22 Mar 23 2014, 9:11am says:

Yay! another update!
Arent those HECU a bit too dark?

+6 votes   media: Logan's Promise [WIP]
StarCrafty22 Mar 21 2014, 4:30pm says:

It looks awesome! The red light give me the impression of some power failure ? And as i see in the hud, you will play as a Security Guard?

+4 votes   media: Collapse - very early WIP
StarCrafty22 Mar 21 2014, 1:52pm says:

Looks really nice! but i have two questions:
1: We can use Pulse Rifles in the mod?
2: Is he a human in combine suit or a transhuman Combine Elite?
Because as far as i know, transhuman troops are emotionless, so i dont think he should have a laptop with videogames on it.

+3 votes   media: ["Work in progress" indicator] HL: B7 Demo #05
StarCrafty22 Mar 10 2014, 3:51pm replied:

But aside from that, you dont find it again?
And if you can fight it, are you (Mod's Team) going to use the Black Mesa: Source's AI, coding, etc?

+1 vote   media: Gargantua
StarCrafty22 Mar 6 2014, 5:31pm says:

This mod is looking awesome! Tracking!

+3 votes   mod: Half-Life : Echoes
StarCrafty22 Feb 17 2014, 8:26pm says:

Wow more updates! This one looks awesome too!

+4 votes   media: Projected Issues [WIP]
StarCrafty22 Jan 29 2014, 10:42am says:

Hey, how i open the map in the world editor? it always says some error when opening the map, i only want the Raptor and that T-Rex like thingy for personal use! can you send them to me? please!

+1 vote   mod: World of Warcraft: Heroes Return
StarCrafty22 Dec 4 2013, 4:36pm says:

You are going to release al races or only Orcs? because i want to make a melee map with this ones, but i can if the orcs are super detailed and the humans are all blocky. I find the idea of waiting the new models as a very good idea! :D I wait your response.

+1 vote   mod: World of Warcraft: The Frozen Throne
StarCrafty22 Sep 22 2013, 9:27am says:

Hey i have and idea! or two!
First:You can see that in WoW the caster classes dont have a ranged attack that isnt a spell, so for caster units you could make the "Stand Ready" anim with the unit "casting" the spell and the attack anim firing it.
Two:When the mod is finished, it will be a bit heavy, so you could make it like part 1 with one of the .MPQ files, like War3.mpq, and part 2 will have War3.patch for example and all the rest. It could be awesome without torrent so people can download it in a easier way.

+1 vote   mod: World of Warcraft: The Frozen Throne
StarCrafty22 Sep 21 2013, 10:16pm says:

We will have new HD models or will just be original models ?

0 votes   article: The Core Q&A2
StarCrafty22 Sep 12 2013, 2:44pm replied:

Oh, ok, i understand :), for what race it will be? Blood Elfs?

+1 vote   mod: Warcraft IV - The Battle for Eternity
StarCrafty22 Sep 10 2013, 7:30pm says:

This is great! i have a question, you use original units animations or new ones?

+1 vote   mod: World of Warcraft: The Frozen Throne
StarCrafty22 Sep 10 2013, 3:54pm says:

Hey! Stop doing that! You are changing the mod everytime! first, Shadow of Necropolis, then, hour of Forsaken, and then black temple ? If black temple is a "campaign from other race" like in the original WC3, please, tell that is another race campaign and not a total mod change, or you will not be a good modder...

+1 vote   mod: Warcraft IV - The Battle for Eternity
StarCrafty22 Aug 19 2013, 6:35pm says:

Hey! i can help you with the maps, the ones in the SotN Campaign are small, and simple, but if now you are making better maps, forget this.

+1 vote   mod: Warcraft IV - The Battle for Eternity
StarCrafty22 Apr 10 2013, 5:49pm says:

Will be new enemies-allies ?

+3 votes   mod: The Core
StarCrafty22 Mar 9 2013, 7:39am says:

It's the Action Forms Logo ?

+1 vote   media: Barrels
StarCrafty22 Feb 25 2013, 3:24pm says:

Looks good but, how you will make an ambient that can go to water ?

+1 vote   media: Eryops new model WIP
StarCrafty22 Oct 25 2010, 3:17pm says:

The '' unused terran Bldg '' are for nothing ?

+1 vote   media: Barracks With Beta Terran Accelerator
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