SUITABLE CANDIDATES SELECTED FOR EVALUATION. OBSERVATION OF CANDIDATE #12 AUTHORIZED.

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Urby
Urby

The Resonance Cascade has got to be one of the most relived disasters in all videogame history... and we're still not bored with it! :D

Looks amazing as always.

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MrGnang Author
MrGnang

Haha so true! Hell, it was this moment that inspired me to start making the mod :p

I felt some mods were just content with having a couple of vorts spawn into a group of scientists and that's about it, I wanted to create something a bit more memorable! Although I've had rein myself in from the scale I had planned. Having 6 characters involved without any of the sequence breaking was enough of a trial to script :p

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flippedoutkyrii
flippedoutkyrii

Another chapter completed?

You are on a roll :D

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MrGnang Author
MrGnang

Hoping to keep the pace, thank you!

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StarCrafty22
StarCrafty22

Looks good! A question: The models have custom submodels or
custom animations? Because i dont like the Gearbox's HD models and i replace them with custom versions often.

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MrGnang Author
MrGnang

Thank you!

The biggest issue is that I am using many custom models for each character from many valve/gearbox games. For example I have models of Barney from the super definition pack for Half-Life, Decay, Opposing Force and Blue Shift. I swap these out when they are needed for specific animations. I have renamed a lot of the models as well to help me keep track of things.

Moddb.com

I feel the Super Definition pack looks better than the Gearbox HD one! It would be possible to replace each of them but it may cause issues. Sorry about that, I decided to go with updated models to keep in theme with the style I was going for! Hopefully won't be too much of an issue when you play :)

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StarCrafty22
StarCrafty22

Thanks for the reply! I asked this because i replace the models from many mods, with the ones from a group called "Trusty Crowbar", they models are more "inovator", for example, inteasted of using an Updated HD Gearbox
Alien Slave-Vortigaunt, they use a ported HL2: Ep2 vort with collars and HL1 animations, but if i find custom models in mods, (for example, a HEV Scientist) i replace the model's textures with ones that fit the rest of the pack. :)
Also, you want to search for TC, you need to search Trusty Crowbar on Facebook because the Moddb's page is outdated. Most of their post are in spanish but some are in english.

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CaptainSuavePrice
CaptainSuavePrice

Dat textures and the green lightning tho.

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ReflexF.N.
ReflexF.N.

The map looks amazing. Is this the final result or is it still a W.I.P.?

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MrGnang Author
MrGnang

Thanks! I consider all my maps a WIP, I'm constantly going back to add details and scripted sequences on my older maps! Hopefully this way there will be many surprises in the final release from the pics here :)

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BurnerMan
BurnerMan

Looks cool bro, but I have a question...in what engine did you work? :D

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MrGnang Author
MrGnang

Just good old GoldSrc with Spirit of Half-Life to help perform more complicated actions with the entities! Decided early on to stick to the vanilla Half-Life engine :)

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BurnerMan
BurnerMan

Uh...that's cool :D

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Oh no. It's probably those Anomalous Materials people again. Always pushing their equipment too hard, dabbling in who knows what. I'd be surprised if there's one good brain among them!

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MrGnang
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