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Considering Predator said it has already been suggested, that seems to drain the credence from your statement. You may have disliked it, but that doesn't mean your opinion was everyone's.
There is also the fact that out of 162 votes it has a average score of 9.2
Hmmm, it seems that Remix Escalation is dead......any chance some elements of it might wind up in this? For instance how Robotics General had a defensive weapon that evolved as you ranked up was interesting. Plus how each team had it's own unique Superweapon.
Eh, can't say I'm a fan of the more mechanical looking Scrin units/structures, or how Nod units in this seem more brute force oriented like GDI rather than their normal focus on stealth and diverse tactics.
This doesn't really seem to match with the normal aesthetics of NOD units...
It looks more like something from GDI, just color it gold/white and put a cockpit window on the front in your mind and you will see what I mean.
Now that I think on it, it looks like a half Orca with legs under the forward wing juts.
Is it just me or in the Beta do the textures seem kind of....off.
The new units textures don't seem to be the same as those of the background...it creates a sort of dissonance. Or maybe that's just me.
I noticed in the 1.3 Beta that the turbines Orca Interceptor wings don't spin, will that be changed?
Ces't la vie.
Well.....here is one other idea...ever thought of making a super weapon for a team that functioned in a different manner than normal? Example: A constructor similar to that that makes a starbase could instead turn into a structure that doubled as a large super weapon, trick is it would have to be built in the area directly around the sun....over time siphoning plasma from the star, and then eventually being able to fire that gathered and concentrated superheated gas at a planet, dealing damage to it and everything in orbit, as though a solar flare had just hit it head on, more powerful than a regular super weapon, but also would take a while to charge and be harder to protect since it would be in solar orbit rather than around a more easily guarded planet.
Any news on how the Nemesis might be rebalanced so it is more tactically viable? I would really like to use it, it has a incredible model......but dies so quickly it has almost no impact on the battlefield.
Any chance in the future you might make the teams a bit more....unique.
For instance maybe give one a defensive weapon that has two parts, such as one large missile pod station, and smaller structures similar to mines, they could not attack anything, but if a enemy entered their range the large missile pod defense could hurl a large salvo of homing rounds from a great distance. And perhaps ships that would be similar, corvette like sensor ships and a missile pod capital ship.
Or perhaps one side with some large ship that is simply a form of artillery, a big beam cannon that after charging fires a powerful blast that damages all enemy ships in it's line of fire......but moves slow and has no other weapons.
Or other similar things, certain units, defenses, structures that would act very differently from those found in any other faction.
For instance I like the Replicators a lot, their ability to copy themselves, and their tractor beam units, they seem like the most unique team out of all of them.
Yes, but three things, one: how long did it take and how deep could the tank get? And two: the drone weighs significantly less than a battle tank, and three: If the ability works on rocky surfaces that explanation makes no sense.
Ummmmm......how do basic treads rapidly dig a hole the entire unit can fit down in?
EA Games? Rush a Title? Nooooooooooooooooo, surely not.
Ah, really looking forward to the next Beta, when more of the new models are introduced and some of the crash bugs are gone.
Also......any chance on the AirForce Generals Colossus defensive emplacement's range being increased?
Have to say I am really looking forward to seeing what sort of new Toy the Scrin might end up getting, GDI get a Kodiak Variant, Nod gets the Montauk, have to wonder what sort of beast the Scrin will recieve.
Anyone else have it crash sometimes when there are explosions?
Sometimes when something blows up the graphics involved get real wonky, then everything goes weird visually and next thing the game has crashed and you are shown the message "Serious Error" and all that.
Anyone else have that happen?
So have there been any other changes (besides the 10% increase in armor to Battle Master tanks) to the Nuke general recently to make it able to hold it's own against other generals like the Tank general, Laser General, or Assault General?
Tao does seem pretty underpowered at the moment, unless his basic tanks get lucky with a nuke shell, they basically have the same durability and firepower as a un-upgraded scorpion tank, given that and other factors they have a terrible time trying to fight off enemy offenses, and if they go on offense they often get decimated.....also, any chance they might get a potent AA defense or weapon of some sort.....because they do incredibly poorly against the Airforce General, at least from my experience.
Any chance a lower armor version of the Specter Gunship (or some variant thereof) might be a Large Aicraft for the Airforce General?
Perhaps a rank 4 unit or some such.
Hmmm.....you got rid of the Specter Gunship power for all U.S. generals, I would have thought you would at least keep it, or some variant of it, for the Airforce general, instead you seem to have replaced it with the new AA Satellite laser which seems far more situational and of less utility.
The Specter Gunship could be called in for a strike on a enemy base, or to support your defense or attack, as well as other tactics, while this Satellite AA laser seems far more restricted in tactical flexibility, and useless entirely if your opponent is not using Aircraft.
How does the Super Weapon General have all those different super weapons with different names if that is the case? The ICBM, the Tomohawk Storm, the Ion Cannon, and the Blackout Missiles?
Also some of the other mods may have found work arounds for that problem, I cannot be certain but it seems likely given what I have seen in some of them.
I don't quite understand.....a limit to the number of super weapons? A limit to the variety of super weapons?
As mentioned that Remix Escalation mod (Which sadly will never be finished) Had a unique super weapon for every general it seemed.
Any chance in the future the generals might get more unique Super Weapons?
For instance in the (Sadly now defunct) Remix Escalation the Laser general had a interesting Ion Cannon, that could fire a energy blast across the map, or overcharge and damage itself and everything around it in exchange for a more powerful blast with a wider radius.
.....on a side note any chance the Laser General might get another Artillery unit, there is only that line of sight Plasma one correct?
Any chance one of the US generals could end up with a form of Rail Gun unit or defensive emplacement?
Any tips on how to defeat the GLA Assault General with the Nuke General...
I keep getting chewed up by the scorpions and rocket artillery early in the game. Two or three Rocket Artillery salvos turns a menacing looking force of Nuke General first tier tanks to scrap metal, or close enough that the Scorpions can mop them all up easily then move onto the base, and the rocket artillery completely obliterates unprotected troops.
The mobile fortress (Saturn I think it's called), when it builds something it has to lumber over to it and then practically sit on it to begin construction.
How close it has to be to build, and the speed it moves at to get to what it will build seems....problematic.
Couldn't you perhaps give it a sort of "build radius" that would allow it to send out something like construction drones or beams that would allow it to build defensive structures without sitting on them?
This was mentioned and Predator responded previously, there was a glitch with it and they had to take it out to iron out the bug, from what he said it seems it will be in the full version.
Given the general insect/arachnid look for many of the units on the Cyber General, I am surprised the Seraphim is not a massive robotic Scorpion.
I really do hope they re-balance it a bit. It's firepower and survivability is rather underwhelming for requiring highest rank and 6000 supply.
Is it just me or does the new Nemesis seem too fragile?
In the description it says it is well armored and it cost 6000 but it lost a fight against a gatling turret and soldier for the Infantry General.
On a side note as the battle was nearly over the game crashed in a serious error, it happened after using the Cluster Bomb power against the Infantry generals base, the small units launched by the cluster bomb started shooting, then bam, serious error, and my computer is well above the specs to play this.