This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Forgotten Crusher is T3 unit that works in general as heavy flame tank that can clear garrison and also crush smaller vehicles under his big wheels.
So I'm guessing this is the legit unit that you used a different texture on to make the April Fool's dragon. Or is that based on something else/just completely made up for a joke?
..and lo the prophecy was fulfilled! A Mutant Flamer!
They are just too much fun to exclude.
Interesting angle you've been taking on the designs of the last couple units by the way.
Oh I really like everything about the looks of this unit, very nicely done wheels too :D
This got me thinking of "Burner" by Motörhead.
can't wait to see other mutants units, especially aircraft
Ashes to ashes, dust to dust...
Nice, looks reminiscent of the Quad from Dune 2000.
Exactly ;)
Looks more like a Quad and Grinder combo meets Toxic Tank.
Very Nice!
just a thought, but wouldn't an upgrade to increase the flame's range be a good idea?
Something like "Slow-burning Incendiaries"?
bigger is better
Would be neat if instead of a stream of flames like what NOD has, it pumped out a Blue Tiberium gas (or powder) and then sparked it's natural instability, like a Blue Tiberum fuel air bomb, but in a stream form.
Would be neat to see it pump out a blue glowing stream of gas (or particles) then see it explode in violent blue flames, each time it attacked, and allow it to create a trap of sorts by filling a area with the Blue Tib gas but not yet detonating it.
Eh, just rambling odd ideas really.
Lol, but why Nod, which flamers is their secondary or even primary weapon, hasn't heavy flamer tanks or just high level flame tanks?
will it get OP if a new active ability added which increase its speed but make it cant attack for like 10s? this new ability will make this monster easier time to crush slower vehicle.
just to make it different to NOD flame tank, just suggestion
Reminds me,about GLA buggy expect armed with different weapon.
I know this is kinda late but from my point of view a heavy flame tank that can crush enemy vehicles seems kinda pointless to me
Ah. Classic Dune Quad