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mods updating to 2017?

SPY-maps Blog 3 comments

For at least a year now i have been thinking about updating all my (source) mods to the latest
version, which is Source SDK 2013 SP.

Because from time to time i keep getting messages from people who are not able to play them anymore,
because of the darn corrupting Valve updates. Seems Final Project is not playeble at the moment because
cutscenes crash of make the player getting stuck, (cutscenes don't end anymore).

This all will mean weeks of work, when i only stick to compiling all levels of all mods.
But there will be people who think / hope that i did rebuild parts of levels. Something i have been
thinking about at the same time. Which will mean months to a half year of extra work.

My main question is, is this worth all my time and effort,
and what do you think. Should i just stick to recompiling or also rebuilding stuff.

Please let me know what do you think, and why?
thanks and greetings,

Leon

LINK TO ALL MY COD1, COD2, PREY, SOF2, QUAKE2, ETC MODS AND MAPPACKS;
Moddb.com

HERE ARE ALL MY SOURCE (hL2) MODS;
Moddb.com




sp-mappers

SPY-maps Blog 1 comment

we all know that multi player gaming is more populair then sp gaming in fpshooters.
still, there are many like me who do like sp much more as mp. and for those people i
like to make sp-levels.

over the last 16 years i have made over 200 sp-maps for severel different fps, like call of Duty1+2, Mohaa, Prey, Sof2, HL2 and many other games.
should you be interested in them or movies of them then please check my own website for more info about them or myself.

LINK TO ALL MY COD1, COD2, PREY, SOF2, QUAKE2, ETC MODS AND MAPPACKS;
Moddb.com

HERE ARE ALL MY SOURCE (hL2) MODS;
Moddb.com

leon

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