I LOVE SP-Mapping !!!
WOW, what a awesome trailer!!!
I loved this Doom game so much, so much better as the last one (didn't even finish playing it!). And this mod for this doom game looks really great, so i will be playing this for sure when it is released. Bring back great times to that old Doom. Thank you guys, for all the time and effort you have and still are putting in to this! I know as a modder myself how much that really is...
WOW, that this is still alive?!?!?
Very well done, and a Steam greenlight, great!
You deserve it!
Hope there will be a demo of this game at one point, can't wait to try this out. It is so different from other games, never seen something like it and that keeps amazing me!
Maybe she is a bit to powerfull, awesome effect, but it makes the gameplay maybe a bit to easy. At least it looks that way to me watching the video. But, as always, so well made!
This bring your game to a whole nother level, lol!!
And yes i said 'game', because this has nothing to do anymore with a mod when you ask me, hahaha. Awesome stuff!!
Sorry for my late reply, but i have so many mods uploaded here on Moddb that it is hard to check them all from time to time. Still, i thought i will answer this question, even when you are probably already played on and not in need anymore of the answer.
In each level were a data point is you get right before the levelchange at the end of that level a message that there is a data point that you missed. So, should you receeve that message then you have missed one. it is indeed like you said, the data is optional by now. Changed that in a update because many people missed one or two and therefore the end, bonusmap. You can always check a walkthrough video on Youtube to see where you can find a data point should you not be able to find it.
Thanks for playing this (very) old mod of mine. And awesome that you were able to play it even when the car has no wheels anymore, (because of a Valve update).
WOW! Loved the previous episodes very much.
And you clearly have progressed so much in overall
quality, because the video above shows such professional work.
Really amazing stuff, and can't wait to play this episode.
(this is clearly a game/mod were releasing in episodes does
work, cough, valve, cough....)
You could be right, although i do seem to remember from a previous update that it is a 2 man team of devs.
I admire that you are able to make a mod that makes every map up side down, even custom added maps you say. That said, like other already mentioned, this will mean that a lot of maps are simply not playeble, at least not without a lot of cheating, at least with no_clip.
So, really clever coding i assume, very well done. But if it is playeble, probably not. Seems the playerstart is half way in the ground i read.
Glad to see a new update from you guys, as always do i love the detail you put in your work. Like for instance the small smoke parts coming from the jets. And you can make very precise jumps with these jets, like jumping exactly through that hole in the trailer movie above.
Very nice image Eyaura!
Like the whole spacy / tech look of it. And i am quit sure your mod will be good. The first / beta version had some issues, but you learned from those. And you put so much time in to this that it simply has to be good!
Sorry to hear that, but it also amazes me because that bug is fixed. As you can see is that comment above from 2 years ago and after that i fixed it. So that you now encounter the same issue does really surprice me. So you can switch through your weapons but don't have a HUD any more, after this first easteregg? When you mean on another place in the mod then that is normal, because you will lose on 2 occasions your weapons and HUD, but you get them back lateron! (Please use 'REPLY' option to asnwer.)
Aha, ok, now i understand. I am a mapper/modder and have made quit a few cutscenes and movie trailers myself. And it is hard to predict how things will look or will be experienced by the player. We work on something for days or weeks, while the player only sees it for a few seconds. This way we can sometimes not predict how the player will see it. But glad to hear it was only in this trailer here, and that you do see the ship crash in the game itself.
much success, games looks beautifull and seems to play very nicely!
Hi Jjawinte! Yes, i always try to place my name ones in a map or mappack. So people recognise it when they play more of my work. Said to say that i stopped after this one map with FC5, and switched over the Dying Light mapping. FC5 has NO coding options at all, you can't trigger anything! All you can do is make landscape and place enemies, as real SP mapper that is no fun, and Dying Light is a awesome game to, maybe i will make in future more FC5 maps, for now its DL mapping.
Thanks for the new update, and like the new article says, we all need a cleaner from time to time, hahahaha, kidding ofcourse!
Great trailer video! Looks very professional and awesome. Just one very small remark i have. The part were the spaceship is hit by cannon and flies to ground, and then when it is crashed with player figure on forground. That felt a bit off. I mean, it was very clear to me that the ship had crashed, but i really did miss seeing that part. I assume you left it out because it was to hard to make or for some other reason. But it felt off, as player you really miss that part. So maybe you could see if you still can implement the crashing of the ship in some form or other. Maybe a big dust cloud only, from ship hitting ground or something. Because i really missed it, other then that, awesome game and trailer. The game gets better and better, am watching this one for a long time now.
Thank you for your comment and i hope that instead of all the anoying issues you still had fun playing this latest HL2(ep2) mod of mine. I have given answer on all your questions and more in the main article that can be read above, and even more. Because many people asked the same questions over time so i answered them there.
thanks for playing!
This is a awesome looking game!
So new to me, i follow game development for at least 20 years now but i never have seen a game like this. I guess this game could go a long way of success.
Sorry that i noticed your comment only now.
Please be aware that adding save triggers in FC5 is not possible, so when you get killed you have to start the map from scratch again. And the map is very big, takes at least 45 min. to play. So dying is not a real option then, lol. No seriously, really odd that they didn't add no option for coding at all!
But, have fun when you do play it.
Haha, yes, my latest mapping etempt lol, a FC5 sp-map. Have also made 8 very large Broforce maps which i will upload this week. About your question to run Fake Factory's Cinema mod, i know nothing about that mod other then that it was made by a German guy and really looks awesome. So i really wouldn't know how to make it run together with my mod. Probably best that you write to the maker of the Cinema mod and ask him, he will know for sure how to do this.
thanks for asking though!
Aha, thanks for explaning everything.
I was already amazed that you considdered releasing a beta of the mod when i remember that you said it would take at least till the end of 2018 or so to maybe finish the mod. Now i understand you were talking about the music. And as i said, the video is a very nice art project, very well made.
Much success with mapping,
Thank you very much Eyaura, for this great video!
I know, making these things take so much work and effort, the video i mean this time. I have to be honest and say that i was a bit disapointed to see only a very few seconds or better said even still screens in the video of actual mod footage. All the other was real world footage. We see this more and more in the game world, that they use real footage instead of game footage, hope you understand what i mean. I would rather have seen new actual game footage of your mod, but, that is just me. And on its own is this video a very well made and edited piece of work, don't get me wrong!
I am always interested to see how a modder/mapper looks and i seem to have found a image of yourself in the video, at least, that is what i think. But maybe i am wrong. I believe that at 0:58 and 1:05 in to the video you can be seen. One of these 2, or both. Or maybe they are just images and have they nothing to do with you. What so ever, thanks for the video and can't wait for the beta because as far as i understand it will you be releasing a beta of your mod in the next few weeks?
great stuff Eyaura!!!
i am so very sorry that i only did see your comments here just now, after 4 days that you placed them. So sorry. That said, to play this mod you don't need any extra hardware, when you can play HL2 then you can play this mod, it really is that easy. To install it you need to install the free Source SDK 2013 SP from Steam, and set it to 'upcoming'. This is VERY imjportant because when you don't do so then the mod crashes at start. And about cheats, all cheats work like they do in HL2. SO God, impule 101, etc, they all work. Sorry about the cutscenes, when i did add them all these years ago i thought they were great, LOVED to make them. But should i make the mod now then i would do so many things so much differently. I could take them out but that would mean weeks of work and i promised myself to stop with Source modding after 5 very large mods. In fact, after that i made severel maps for the Broforce side scroller game and i just now started with Far Cry 5 mapping. Have just finished my first map and will release many, many more. This is now my new game love so to speak. But, Source/HL2 was great fun to, seriously!
Hope i answered all your questions, please use the reply option when you want to ask or say something else so i get a mail.
Am playing this game almost a week now and i have to say, its AWESOME!!!
Its a Far Cry like the previous ones, but then better, bigger, faster and better. And, ofcourse did they release there game editor again so you can make your own maps with FC5. But, they added 10.000 assets to play with!
10.000!!!! In fact, they did add all assets ofcourse from FC5 itself, but also from FC4 and FC Primal. And to make things complete they added all assets from the 2 last Assansins Greed games and Watchdog!!!
So, you can make whatever map you want!
ALready have i uploaded my first map here to the mod section, its called SPYmaps - Kill Hotel owner.
Thank you so much for the nice compliment.
It is always great to hear when someone really likes my work.
I had to say goodbye to HL2 mapping/modding after 8 years or so, but the last few months i made some sp-mappacks for the game Broforce and now i have just finished my first sp-map for Far Cry 5. And the next year or 2 i will be mapping with FC5 to. Such a awesome game, you should try it.
It does indeed take quit some time to make a big update. When i pushed out my updates they normally took me about 4 to 5 hours to make, (text, screenshots and a movie of 2 to 3 min. of gameplay.)
It easely takes hours to do so, so i fully understand your choise to go for "just" one screenshot as update. It serves the purpose of just showing that your ok and the mod is still worked on.
Much success Eyaura!
I am sorry but i don't think that any one will help you this way. And that is nothing personal but why should they help you. What do you bring to the table, that will make them convinced to help.
It is much better for you to first start modding or mapping, just take a game with a editor and learn mapping (leveldesigning). This way you can get skilled in one field of game design. To have no experience at all and then want to make a fps game is simply crazy. Its like never having driven a car and then want to drive the biggest truck on earth over the hardest road there is. It is simply not possible.
Really, start small, start by making one level for a game you like.
Should you want to talk more then write me a personal message here on Moddb,
by going over to my profile and sent me a pm there.
Much success, and don't be disapointed or mad about my comment.
I am leveldesigning for 17 years, so i know what i am saying.
Great large mods can take many years to develop, as i have experienced many times myself. So, i completely understand what you mean. Still, after 9 months it is a good idea of you to let use know that all is well with you and that the mod is still worked on. Much success and just take your time, we will wait, no presure here.