I LOVE SP-Mapping !!!
The game didn't went out on us at a high, that is the whole point. It ended with episode 2 promising us all kind of things in episode 3. Then the developer (Valve) said it wouldn't make a ep3 but instead a full HL3. And then nothing happened after that, for about 10 years. So, they went out on us half way, with a lot of promising....
Thanks Daniel Hindes, for adding this article to my Ep3 mods page.
I for one was for many, many years very sure that Valve would one day at a E3 surprice friend and foe with a soon to be released Half Life 3.
But, now, after soooooo many years i to see and feel that Valve will simply not do so anymore. And it is a real shame. Ofcourse they don't ow us anything, still, when it comes to Valve and HL3 i think it comes very, very close to that they ow it to us to simply develop and release it.
But, Valve is not about game dev anymore. It was, ones, long ago. But for the last decade Valve is all about Steam and money. A real shame. But, we live in a free world and they can do what they like. Still, should my name be Gabe Newell then i simply wouldn't rest before HL3 would have seen the day of light,( i would then have more then enough money and time to simply make it happen.)
But then, i am no Gabe Newell.
Noticed the Fraps fps counter in the upper left corner, lol.
Had Fraps on while you were editing this video right?
No problem lol.
Sorry 99Starkilled, but what do you mean?
Because a few characters do have voices in my mods. Specially dr. Kleiner has quit a few long parts were he says long text lines in cutscenes. Are those parts missing when you play the mod, or is this not what you mean?
Hope you can take the time to explain yourself?
It does indeed look like that, lol
But, that said, very well made all!
Today i did receeve 2 mails from 2 different people, who said they had trouble with loading level 29 and or 30 of this mod. There English is kind of bad so it is hard to fully understand what is said. But it seems the mod does crash now while it loads level 29 and or 30.
This was never the case till now, and around 200.000 people have played it by now. So i can only think of yet another Valve update of some sort who does cause this error. When that is the case then i really get SO SICK of Valve and there corrupting updates!!!
One person said that lowering the graph setting to lowest did fix the issue, the other person just loaded the level 30 manually through console;
open console with ~
and level 30 will load.
PLEASE EVERYONE WHO HAS SIMULAR OR OTHER PROBLEMS, PLEASE MAIL ME OR ADD COMMENT HERE ABOUT IT. SO I CAN LOOK IN TO IT!!
Thank you for sharing Skizzo!
This info will be helpfull for a lot of Max gamers i assume.
Yes, its free and you don't even need HL2 or HL2 episode 2 to play it. Just check the install instructions, its really easy to install and play. Most important, install free Source SDK 2013 SP and set it to UPCOMING. That is all, just check install instructions please.
Hope you find one indeed, although animators are the most hard devs to find. So please see if you also can continu without finding one, would be sad to see this one die because of that.
Hahaha, wow, time flies, indeed a whole year later. And funny thing is, i even remember writing that other comment, lol!
And Source has indeed aged a lot, i haven't played source (mods, games) for at least 8 months or so myself. And just the other day i did again, boy, it looked like HL 1 to me!!!!
Thought about maybe mapping with it again, but after this i decided not to do so anymore.
Sorry, but this is the 4th time this project has started?
When that is the case then maybe its best to first investigate what exactly did go wrong the first 3 times. Because when you don't do that you can be sure it will go wrong the 4th time.
Simply because the past is the best predicter of the near future.
I really do mean this. When something goes wrong 3 times its clear there are things wrong in the base of the structure. And it is not enough to keep trying then to make it succeed. You first really need to fix those issues.
Much success whished!
Funny, never realised that GTA SA didn't had ragdoll animations, till now!
Looks awsome what your doing, and i simply can't imagine how much work it is that you have to do. Straggering!
Cudo's to you!
Have been looking at some video's of this insane mod and it is soooo funny!
Really hope you dev guys can find the time and effort to release this mod. Because again, it really is sooooo funny!
Hope you release date is in sight.
video not avaleble here to,
5 more days, lol
now it says 8 days, the countdown seems to work again.
Hee, the link to your counter says; 0!
And yesterday it was still 11 days, so it seems something goes wrong here.
Or is the game avaleble yet?
11 more days to wait, no problem.
Thanks for your answer. I will just wait the 12 days from now till when it is released.
Great to hear from you again Eyaura!
So, reading your "Description" text on the right side it seems that maybe will be releasin Q1 2018 then? So, you are working on 2 acts and then the ending of the mod / game? Reading how hard you have to work on this it does make me remind my development time on my latest mod. Work, work, work. Great times. It really can take over your life at some times. Am so interested to see what you have been doing all these years. Exciting times!
So, please carry on and know that all the hard work is very apriciated and that i know how much work and effort it really takes to complete tasks like these!
for quit a few years i am tracking this game now and it amazes me that suddenly there is a beta to be released quit soon!!!
I haven't heart from you for quit some time, and back then you were struggeling with quit a few issues like pathfinding etc. So it really amazes me to hear you have come so far.
I used the link to request for the beta but that only did redirect me to the countdown page. No problem, i can wait till release date.
Great news to see this have become so far!!
This is not the 7 hour war but the very small, one screenshot
update after a silence of 7 YEARS !!!!!
Really odd if i may say so, i would have released much, much more info.
But that is just me,.....
Sorry that my mod did cause you such serious problems! I do think though that it is has something to do with your computer because the mod does work fine for almost all people. I am glad however that you did get it to work, even when it is a rather odd way around. Never heart of this way, to start a mod through Source SDK 2013. But, when it works, it works.
So, have fun and am glad you did get it to work!
Thanks for your comment. I have thought about adding maps but after 5,5 years of development i simply have to stop with this one. I am looking in to recompiling all my previous mod with the latest version of Source (2013). Because a lot of them are broken due to Valve updates, (as always).
(i did write this same comment on your youtube page);
Thanks for this first video of my latest HL2 mod, (found this video on Moddb in your comment on my mod).
It has 36 maps, not real chapters. But each map is very large so it will give around 20 or so hours to play.
The fastest was 5 hours, but this was a second play through of someone. And the slowest was i believe
around 50 hours. Would love to see new video's of you of my mod but i fully understand when you leave it
at this one video because it would take you days or even weeks to complete recording and editing.
I have to say that i didn't think the trailer was misleasing, but that is just my opinion. Its probably the same old story as always, small dev team, big publisher. I will never understand why piblishers rush release dates, a bad release does harm a game so much, even when it is patched later on. Although this is not the case here i believe.
As i said do i fully agree with that a lot of things seem to have gone wrong. What irritated me the most was that there were no tutorials at all at least the first 2 weeks of the 4 weeks contest. So learning to work with the editor was a HUGE pain in the you know what. And communicating about it was impossible, Crackshell didn't asnwer any mails on the subject. So, what i want to say is that also Crackshell made a lot of mistakes. Mistakes that so easely could have been avoided. It really looks like everyone just didn't had time to do the contest right. Or it was simply to much work. Or, the sales of the game were so low that they didn't want to bother anymore with the contest. All in all it was a complete mistery to me how bad things went, right from the start. Which is a real shame, because the game still is really fun to play and map with. All in all a huge shame.
Not sure if you ment me, but i didn't make any art. I did make 2 large sp-levels for the game called Shipwreck, (which i updated after the contest was closed but that doesn't count).
But i have to agree with you, i to did see some fanart which didn't had much to do with this game, although i don't know if it was already made when the contest was put out. All in all this contest did had many flaws, that i fully agree with you.
It has been quit a while ago that i worked with Hammer for the last time, about 1,5 year or so now. So i am not fully aware of all settings anymore. But i see on your screenshot that under "compile/run commands" the top one about bsp is not 'on'. Maybe you need to click on that one and then try again. Let me know if this helps, otherwise you need to let me know again.