I LOVE SP-Mapping !!!
looking AWESOME !!!!!!!!!
That is a Valve bug, when i released the mod the wheels were there. But Valve did release a lot of updates that did destroy a lot of mods completely, or things in mods, like for instance wheels. This can be seen in more mods. Sorry for the inconvinius.
(hate Valve for there f*cking updates !!!!!!!!!!!!!!!!!!!!)
Sorry but as far as i know you really do need HL2 ep2 for this to play it.
Thank you, i already hoped people would look at my previous work ones they played this last mod of mine.
Thank you for playing and liking it!
Not sure what you mean with "Confirmed".
These are all 35 original vmf files, which are the map files, and i did upload it.
Well, i could. Although it is not really nessesary. You could do this very easely by yourself. Just go through the mod files and delete all model and material files. Although this wouldn't fix it all because i did also use new models. And they woult then apear as those uggly ERROR words in the levels. Still, i did release also all map files (vmf's), so you could go over the 35 levels and delete those red errors.
Some people seem to think that it didn't take 5 years to make this mod when it actually did, even 5,5 years of daily labor. But, that said. For me its time now to move on, otherwise i could never make something new. I then would keep working on the 20+ mods i released over the last 15 years, for HL2 and many other fpshooters. Still, thanks for your comment TheTytan007!
Great dynamic lightning, nice stealth future you added!
Very nice, and that dead-cam.
Sorry, well made trailer. But, it didn't give anything other then the title of your game (and a bit of a headage because of the lightning flickering).
to be honest, i didn't had any crashes with Hammer. Maybe one or tow but that was it. Don't know why, but Hammer did work 100% all the time, and believe me when i say that i really went to the edge of what Hammer can take. But, i know there are other people who have the same issue with crashes, don't know why this happens.
And about polishing, i do think that the mod is polished enough. Ofcourse are there things that could be done better or different, or polishing is something i really did a lot, specially with the second half of the mod. (learned a lot over the years, so the quality is higher the further you get in to the mod.)
But just play it when you want and ones your finished i really would like to hear what you think.
Thanks HEVcrab, we already have exchanged a pm about this but i will answer here also.
IS THERE ANYONE ELSE WHO HAS THE SAME PROBLEM WITH 2.0 VERSION OF THE MOD. BECAUSE I CAN'T REPRODUCE THIS MYSELF, WHEN I EXTRACT THE RAR 2.0, OR ANY OF THE OTHER VERSIONS THEN IT DOES MAKE THE MODS FOLDER IN SOURCEMODS. SO, HOW DOES EXTRACT 2.0 ON YOUR PC ??
Thanks for commenting guys!
And this is a fan made mod and is not meant to be taken as canon in any way, shape
or form. And although it is loosely based off the Half-Life universe and going
on were Episode 2 left off, it is not always consistent with the Half-Life lore.
thanks for playing!
Sorry, but i don't pay 100 dollars to Valve just so people can find and play it on Greenlight. I already did spent 5 years of my free time to make this, now i have to pay for it too?
so, NO greenlight for me, no thanks you!!!
Please read the install instructions !!!!!
(can't say it enough).
There very easy and quick to follow, and without the mod will indeed NOT work. In short, install Source SDK 2013 SP in "upcoming beta mode" !!
Always nice to hear when people feel like making a mod themselves after having played a mod if mine. So thanks for that.
And i wasn't aware of that new advisor, would have loved to use it. The advisor you see in this mod is actually not a npc at all but just a prop_dynamic that follows a animation. Am interested to see what you will come up with.
by the way, should you want to check out things in my mod then just download all the vmf (map) files from the download section.
Looking, sounding and feeling great indeed!!
Although there is one footstepsound that does bother me a small bit, sounds like it is not walking but kicking the dirt/ground. Which makes it a bit odd. But, other then that, really so well done this all!
Pleas keep developing, this is going places!
I wish you much luck with finding all those team members that you need for your mod. Because as you know is HL2 quit old now and most modders have moved on to newer games, engines or even there own indie game. And those that are left are most of the time working hard on there own project to get it released before they move on to newer games and engines. That is at least my personal experience and what i see around me the last few years. Seems this is the main reason for great mods to die these days, simply because it is impossible to get a good skilled team together for Hl2 modding.
Still, i whish you well and will be tracking!
This is awesome!
I never did play the original Blue Shift and Opposing Force, and don't own them. But i do own Hl2. So i now can still play these games, and even in Source!
Well, then indeed don't play it.
I hope people like my mods, but it is impossible to please everyone. And you clearly belong to those who don't like it, (even when you haven't played it, rather silly when you ask me, but ok). Till now about 70+% of all players liked the mod and for that i am really pround and glad.
Still, thanks for taking the time to write that all down,
hope you feel better now, lol :P
I am very amazed by the low quality of the weapon. Is this game for telephone or really low-end computers?
Many thanks Mathew!!
You clearly get it, it is indeed a FAN made mod, not a VALVE made mod. ALl those bad comments did anoy me also, even more so when they come from people who clearly even didn't play it.
But, all goes well now with the mod and it being played. The haters seem to have left and now comments are most of the time very positive.
Am really interested to see if this mod will ever be released. Feels to me after all these years as if you keep adding stuff without actually really getting closer to the release. Hope i'm wrong,
all in all, much success whished!
great new screens,
thanks for showing!
I really thought about buying DOOm but didn't, I wanted to because of the Snapmap but now that i have seen it i don't anymore!
Because it is a waste of time and effort for "real" mappers.
Snapmap is nothing more as a joke of a editor. Its clearly made for noobs who want to make a "map" in 3 minutes (max).
what a waste of time and effort!
hahaha, this is really funny!!
Will be tracking your game from now on,
I am so very pleased to read this new update !!!
Wow, that is long ago!
Ofcourse will i keep tracking, seems things only now really start to get interesting! It was pleasant to read the whole development process over the years, and all the problems you were facing. I myself am a long time mapper/modder with source and other engines. And as you said is Source not the engine anymore to work with, for many many reasons.
UDK, i only have been mapping with that for a week or two, 15 years ago. But, it is a great engine and indeed not that hard to learn working with, (when you put in enough time and effort).
I really hope you will succeed, and that this child of yours will come to life one day! I will keep tracking for sure. About helping, i just stopped with source modding and have a lot of plans on my own. And when i promise to help out i also want to keep that promise. I will think about it for sure though!!
Making a mod is much and hard work, keep those updates coming!
Seems i was a bit to quick with complaining.
Because only a few people have this lipsync problem. It is not sure what is causing this. All i can think of is conflicting mods in the sourcemods folder. Because that can sometimes cause problems. Just glad that the mod still runs fine on most computers!
Thanks Tycitron6000 for this nice idea.
Always great when people compleet a mod with there own background thoughts.
True, i made the mistake in thinking that ep2 was needed. But it is true, with only Source SDK 2013 SP installed (in upcoming beta mode!) the mod also runs fine!!
The only big difference is in the install time. When you don't have ep2 already installed it will only take a minute to install the source SDK 2013. But when ep2 isn't installed it can take up to a 20+ minutes to install source SDK 2013. Depending on how fast your internet speed is.
But, it's true, only source SDK 2013 SP in upcoming beta mode is needed!