I LOVE SP-Mapping !!!
WOW!! This is really awesome!
Just one very small remark is the sound of firering, the click-click sound. That could have been a bit more powerfull when you ask me, but that is just my humble personal opinion. Other then that, AWESOME!!!!
Not sure what you mean about lag? Because when you experience lag with a doom game then you use a very slow and not powerfull computer. Sorry, but can't think of any other reason then that.
Hi hi, thanks for adding my name in the special thanks list,lol.
(Leon Brinkmann - for making use of some of my sp-maps).
Much success with this new patch,
I believe i follow this mod/game now for about 3+ years and i have to say that i am very excited to hear about a release this year and a playeble demo! Thought this day would never come, but as a modder i know all to well that it takes so much time and effort to get something really worth playing to be released. So, thank you very much for all these years of very hard work! Much success,
As always, looks really great!
And you are right, a UI (User interface for those who are not familiar with it) is indeed very important to a game. It can make playing a game fun or very frustrating. This is all still WIP ofcourse, but it does look very clean and clear, like it. And, i always LOVE it when things are really destrucktable in games. PLease make as much as possible in your game, although it can cost fps ofcourse when done not right. So, loved it how you could shoot of parts of those metal beams!
thanks for explaning but there is a much easier way to make the console avaleble and that is through the Menu of HL2 itself.
Don't know if you have Source SDK 2013 SP installed and set to 'upcoming' because as far as i know the car does have it wheels again then. That the wheels are missing comes because Valve did release a update again long ago, which did break tons of mods. When the mod was released all wheels were there.
Hope you like the mod and please check all my other mods if you did, because then you can play many, more hours.
They shine a bit to bright for me, but that is just personal.
I had the same issue with the original HL ones.
Thanks for the explanation BrupcatBR.
Thanks for the new screenshots WilsonC!
Although i am not sure who those 2 guys are, the title says;
"Squad Devs playing the prototype demo"
Squad Devs? Other then that, great to see your busy as always with Trepang2!
i was to quick with asking it seems, because right after i asked i did see a new update you placed were you explained it all. Always good to get feedback from other devs!
Thank you so much for this great article!
This brings back old memories! I remember Far Cry so well from back then. It was the first game were i did see textures with bumpmapping and i simply COULDN'T BLIEVE IT! Textures with depth! Now we don't know any better, but back then it was simply a real mistery and miracle to us gamers.
That skybox, AWESOME!!!!
The mapping itself is also very detailed and realistic.
ALl in all does it look very promising,
keep up the great work!
I just downloaded and extracted it myself with Winrar and all did work fine. I have nothing to do with this mod but i just thought i try myself after reading your comment. So i assume something went wrong while you downloaded it and that that corrupted the .rar file. Best you just download it again, you will see it works fine then. Much success,
WOW! I have been tracking this game for at least 1,5 years now and voted for it on Greenlight, what a exciting time this has to be for you. After all these years of hard work you finally can release the first episode of your own game and hear what people think of it. I really do hope for you and the players that it will be a smooth experience without any game breaking bugs. And that people will love it. Such a exciting time, much success!!!
Great new update! Glad to see the lava back, was always a great future in Tower of Guns!
I have a question, do you devs think about releasing some kind of editor for this new game? I know the levels are autogenerated, or how do you call it. I mean, there build automaticly which makes them different each time, which is awesome. So a editor is of no use then. But maybe a future could be that the player could decide which enemies are spawned in a level? I ask this because i always love to destroy one enemie above another one in Tower of Guns. And i always hate it when the spawning stops. So it would be awesome to be able to decide to keep the spawning go on for minutes or more.
Still, not that i think of it, a level editor would still be awesome!
And, what i also LOVED in Tower of Guns was the rain of items falling down when a enemie was destroyed. Always great fun to pick those things up.
Please do know that you don't need Hl2 or any of the episodes to play this mod, but you DO need to have installed the free Source SDK 2013 SP, and have it set to upcoming!! Other wise the mod will not work. You can read in the install instructions exactly how to do so and were to get it. Its all free, and easy to do.
To download the mod here is the link, and then press on the large red button that says;Download NOW
WEhen you have any questions then just pm me through Moddb or email me. Have fun!
Thank you 23-down, for giving us that link to the Twitter account. It is clear they stopped there Moddb page because of all negative comments, but it has to be said, most of what they wrote was simply not readeble. So people will complain about it, but i also understand how it had to hurt the devs. Negative comments always hurt, i know as being a dev myself, (although you learn dealing with them over the years, lol).
For those who missed the Twitter link, here it is again;
Thanks for this great new update. And looking at that bottum video were you shoot at things just to see how the different objects/textures(?) react, i can only imagine that it has to be huge fun to be able to play like that with the unreal engine~!!!
Thanks for this great new update. I keep saying it, i love how much better this game looks over Tower of Guns, (which is ofcourse logical because that game is years old and engines are much better now). And, in Tower of Guns the weapons were quit static qua changing them. You only had the weapon mods. So i really do love this whole new weapon system. Will be fun to play with it and see what we all can come up with qua different weapons.
Great work guys!
Has this mod stopped developing??
What a HUGE shame, it really looked good. Or does this have to do with the comments here on Moddb? Were will you show info then, on which site?
Hi, its best you use the 'Reply' option. This way Mr_Meugh gets a mail that there is a comment placed on his comment. Just like you get just now from mine on yours. Just thought i mention this, great new future of Moddb. If you already knew, then sorry,
Just found this game here and i have to say, VERY impressive. How it all looks, the animations of the creatures, and the complete concept. So i will be tracking this one to see what you 2 guys will come next with.
Again, very impressive. It all looks to me that this could go places because it really had a very new and fresh feeling to me. And it is very well excecuted. Much success you two!!!
Yet another great update, thanks!
Each time i am amazed how wel the new Unreal engine looks these days. Tower of Guns did look awesome but Mothergunship does look so much better.
That said, personally i don't like headbobbing. It is so unrealistic and just doesn't feel right to me. Never understoud why game devs started to add it to there games. Because when you walk your head doesn't move like that, so why should it in games? But, that is just me. So, should you decide to add it then please make it so that it can be put off.
And it is great to hear that levels are randomized! This makes replaying the game so much more fun. Tower of Guns was also randomized although after so time you clearly started to recognise level parts. So it was not compleatly fresh anymore. I assume that will be the case also with this game, or are rooms completely randomly build, that would be even more awesome. Whatever the case may be, am looking forward to this as i said many times before!
great new stuff!
Yes, those Stalkers have only a very few default animations, and this is one of them. lol.
Doesn't look as he is a old man as that other much used Gordon model. Still, he does look a bit scrabby (believe that is the right English term for it?).
Like he has been through a lot, which a real Gordon would have, lol.
So, great model!
And personally i love to see Gordon in mods, even when it seems that a lot of other HL(2) fans don't seem to think so. (Because Valve didn't show him, who cares, right, lol)
Have to be honest and never used Discord before. But i just have regestrated myself for that, and looked a bit around on the Mothergunships discord page. Looks nicely.
Great way to get even more connected with the development. Have asked my first question there about releasing maybe a editor with Mothergunship. Thanks for the invitation,
I still play Tower of Guns almost daily!!!
For at least 2 years or so now, sooooooo adictive!
That said, i can't wait to get my hands of this new
game (Tower of Guns 2) so to speak. Have been following
the development of it for quit some time now and it can
only be much more of the same awesemness!!!!
Keep it coming please,
THIS GAME HAS A LEVEL EDITOR BUILD IN !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why then does no one makes any custom levels with it?
On youtube i did find a few very noobisch ones, but why not here on Moddb??
I know, the game is 3 years old. But i just did find it, so i think i will make a few for / with it!
Why don't you create a mod page for your download, that way you get much more attention and downloads. Also can you then show screenshots and video's which people love to see before they try something. And it is so easy to set up, maybe aidea for next time?