I LOVE SP-Mapping !!!

Comment History  (0 - 30 of 1,582)
SPY-maps
SPY-maps Jan 26 2015, 9:51am says:

I am sorry, but you guys are right, i will not be able to release it before 1 february. The hollidays made that i ahd little time left for modding and there is still quit a lot of small things to do before release. I do my very best to develop as quick as possible, without losing quality that is.

Its hard to say how much time i actualy still will need to finish this mod, and i don't want to make the same mistake as i am making each time, which is talking about a actual date. Please just know that i work as fast as possible and that release is not far away. And know that i am ever more excited about the release as you are.

fun fact, the full mod experience will take between 17 and 20+ hours, yep, really. It's probably the largest sp moded source mod by far, with 27 levels, (there probably are more mod with such a amount of levels or even more, but not with the size of these levels).

sorry for the delayes,
leon

+2 votes   mod: The Closure
SPY-maps
SPY-maps Jan 26 2015, 9:23am says:

nice car model, even if it is only used for demonstration.
map, city itself looks awesome as always!!

much success,
leon

+2 votes   media: Streets of AQP (Alpha Map) - 4K
SPY-maps
SPY-maps Jan 25 2015, 1:01pm says:

great new updaye guys!!
and i love how the weapons cause damage, specialy the one that cuts of limbs etc, and bounces back from the way damaging the player himself, lol!
Great stuff!!

leon

+4 votes   article: Weekly Update 6
SPY-maps
SPY-maps Jan 21 2015, 12:26pm says:

Great work EmolevelDesigner!!
A Painkiller sp-mod, this game brings back those great old days of shooting till you drop!!

Am interested to see what your next project will be, and sorry i never came around to play that other mod of yours.

leon

+1 vote   member: EmoLevelDesigner
SPY-maps
SPY-maps Jan 20 2015, 8:14am says:

it's true, making mods takes unbelieveble amount of time and effort. Much more as most people expect. So it is impossible to talk about a release date up front, but we as developers do like to name a date because people ask for it. And even when your very near to finishing the mod it still is in most cases impossible to name a date because specially in the end there are always unforseen small issues that take up a lot of time, which make the release date still can't be kept.

About episodes. My guess would be to release it not as episodes. Mainly because a lot of those mods that do say will have more episodes never complete it. Because ones a episode is released it is very hard to start again and a whole new episode, and therefore it stops then and there with that one episode.

success, a fellow modder,
leon

+6 votes   article: Update #9 - Progress, Lighting, and Rebrands
SPY-maps
SPY-maps Jan 20 2015, 8:07am says:

your mod is awesome and has given me great pleasure over the time that i am tracking it. and i never did see something i didn't like or thought looked great. but i have to agree with the comments above, that hat does indeed look wierd, so high as it is on his head.
i assume it can't be lowered for some reason, so maybe its best to take it out then. when things don't work or look great its best to take it out again, at least is that my opinion.

much success,
leon

+1 vote   media: CoD2 British officer
SPY-maps
SPY-maps Jan 19 2015, 12:14pm says:

hello Jjawinte, yes indeed, am still going strong, although it is about time to think about releasing now. Seems this mod never gets finished. But, experience has learned me there will come a time, hopefully as soon as possible, that all work suddenly is done.

leon

+2 votes   member: SPY-maps
SPY-maps
SPY-maps Jan 18 2015, 5:39pm says:

i can't imagine that the developer of this mod released his levels without having run the 'buildcubemaps' command, that would be a huge noob mistake.
Am downloading the mod now so haven't tried it but will do so and see if this is the case. if so then you need to run that buildcubemap command at the start of each new level. but only ones, when you play the level lateron, or reload it for whatever reason then you don't need to redo the command.

am very interested in this one, have been tracking it for quit some time!

leon

0 votes   download: Alchemilla Full
SPY-maps
SPY-maps Jan 17 2015, 8:32am replied:

thanks Roseniusm, you can find all my HL2 sp-mod here;
Moddb.com
maybe there are more that you missed?!

succes and have fun,
leon

+1 vote   mod: Final Project
SPY-maps
SPY-maps Jan 17 2015, 8:31am replied:

yes, you do need HL2 and a source SDK. the last is free for download, HL2 you need to buy, sorry.

+1 vote   mod: Coastline to Atmosphere
SPY-maps
SPY-maps Jan 17 2015, 8:30am replied:

I haven't change any coding or scripting in this mod, so when you can play hl2 with a gamepad then it will be possible to play this mod with it to. Changing a gameinfo.txt will not change much to that i think, but i am not sure, sorry.

+1 vote   mod: Coastline to Atmosphere
SPY-maps
SPY-maps Jan 17 2015, 8:28am says:

thanks guys, and maybe your right. Maybe kleiners voice doesn't fit well,
but it was very hard to even get a voice actor to do this. So making it better will not be possible, also would it mean weeks of extra work and that is simply not possible anymore at this stage.
So i am really sorry, but the voice of Kleiner will not be changed anymore.

leon

+1 vote   media: Kleiner talking to Gordon scene.
SPY-maps
SPY-maps Jan 15 2015, 8:10am says:

I understand that this is still early beta, but it already looks very, very nice!! As all previous screens and movie footage.
Can't wait to see the finished product ones it is done.
Thanks for this new update!!

Leon

+3 votes   media: AQP - 4K
SPY-maps
SPY-maps Jan 14 2015, 9:05am says:

Sorry Stoudemire, but the text does say this mod is dead.
A real shame though because i was tracking it also for at least a year i believe, so many mods die,...
such a shame.
Although, as a modder myself i do understand it.
Not many people really realise how much work it takes to complete and release a mod....

such a shame, still....

leon

+2 votes   mod: Winter Mod
SPY-maps
SPY-maps Jan 5 2015, 11:53am says:

Thank you guys!

I do my best to get this mod finished and released as soon as possible.
I tried to release it in december 2014 but it just wasn't possible. My hopes are now in getting it done this month january but to be honest, i am not sure if i can make it happen. I want to release this mod without any bugs and to make that happen i need to put in more time as i expected first. So, it just needs a bit more time and effort, but, it is almost done and as soon as possible it will be released.
Happy new year to everyone!!

Leon

+4 votes   mod: The Closure
SPY-maps
SPY-maps Jan 5 2015, 11:48am says:

wow, what a great editor you have made there.
nice work!!

leon

+1 vote   media: Build Mode Update
SPY-maps
SPY-maps Jan 5 2015, 11:45am says:

Your right Lon-nah, particles will make map scenes more alive.
Screenshot does indeed look great, keep it up.

leon

+1 vote   media: Another screen showing some stuff!
SPY-maps
SPY-maps Jan 2 2015, 11:44am says:

great to see that you are stil working on this game,
much success,

leon

+4 votes   media: Game flow
SPY-maps
SPY-maps Dec 31 2014, 8:27am says:

WOW RedSlug, you clearly did put a lot of time, effort and thought in your comment and i apriciate it very much!!
A lot of things you say make sence of are indeed better and i will see which i can implement.

The problem with my modding/mapping is that i am a leveldesigner who has to realise his ideas with whatever i can found around on modder sites etc. I have searched for a long time for people to help me out with several issues but nearly always people seem to be enthousiastic but only for a day or two. Then i simply don't hear from them again. So, i have to see which things i can use, but, i am getting quit close to what i want.
As i said, i will however see what i can do to improve a lot of things, i already have added your list if thoughts to my TO-DO list.

thanks RedSlug!!!

Leon

+1 vote   media: Cutscene large teleport BETA
SPY-maps
SPY-maps Dec 30 2014, 8:51am says:

seems no one is playing this anymore, at least i heart the servers are empty. Would it not be a awesome idea to make also a SP mode out of this awesome mod, that way a lot of people still get the change to play it.

Leon

+2 votes   mod: WWI Source
SPY-maps
SPY-maps Dec 29 2014, 7:42am replied:

Wow, many thanks TheFrosty-engine.
Am glad you like it so far, and release is not far away anymore.

Leon

+2 votes   mod: The Closure
SPY-maps
SPY-maps Dec 24 2014, 2:03pm says:

wow, those barage explotions look simply amazing!!
explotions in Hl2 itself do look kind of silly, not realistic at
all when you ask me, but this is fantastisc. Same counts for those
gas attacks, very nicely done!!

Leon

+3 votes   article: Christmas update - Going in-depth: Artillery in 2.0
SPY-maps
SPY-maps Dec 23 2014, 12:47pm says:

I'm not sure what you mean Poinsonheadcrab, because i don't make Gordon speak in this mod, he does make a breathing sound in one cutscene but that is it, no talking and specially no combine sounds, because that would really be odd.

And i am always up for improvement and suggestions. It does wonder me however that you think my previous mods look more professional because i put in so much more time and effort in this mod as all my previous ones.
Maybe you think differently ones you can play it Pimpao, know that i do my best to make this mod as good as possible.

thanks for your comments,
Leon

+1 vote   media: Cutscene large teleport BETA
SPY-maps
SPY-maps Dec 23 2014, 12:43pm says:

Don't worry guys, i will take my time to finish it, and,
it is almost done. so you don't have to wait that long anymore.
Thanks for commenting !

Leon

+1 vote   mod: The Closure
SPY-maps
SPY-maps Dec 23 2014, 8:43am says:

nice waterfall!!

Leon

+2 votes   media: Nature
SPY-maps
SPY-maps Dec 21 2014, 4:05pm says:

i try to use as many new assets in this mod as possible, because we all have played so many times mods with the original hl2 assets, like weapons and skins that it starts to get dull. At least to me, i like to see new stuff, so i try to change as much as possible.

leon

+1 vote   media: HL2 Ep3: "The CLosure" , screens map 23, 24, 25.
SPY-maps
SPY-maps Dec 21 2014, 4:04pm says:

yes, its indeed by far the biggest and most detailed mod i have ever made till this date.

leon

+1 vote   media: HL2 Ep3: "The CLosure" , screens map 23, 24, 25.
SPY-maps
SPY-maps Dec 21 2014, 4:03pm says:

i use it for many, many years now in my source mods because i like it so music, this part of music. so i am not quit sure anymore were i did get it from, but i am almost certain that i took it from the game 'medals of honors', or otherwise from the first call of duty game.

and Vortigaunts fight against you because they want to make sure dr. kleiner can blow the Borelis ship up, something you try to stop him from.

thanks for your comment,

leon

+1 vote   media: HL2 Episode 3. Footage of level 23, 24, 25.
SPY-maps
SPY-maps Dec 21 2014, 3:56pm says:

i like that part of music coolguy32, although it is a very quiet song, or how do i say this, a very not hectic song so to speak, were you linked to in your comment. it is always very hard to find the right music, nothing seems to be more personal as your taste of music.
i am very aware of that music is a huge part of a good mod, so i do try to use music that fits as well as possible.

and indeed is tubular bells a very known OST darkshift, but personally i don't think that this makes that it can't be used anywere else anymore.

although i do try my best to use assets that are liked by as much players as possible. for instance hard rock music etc, that you will never find in one of my mods.
-i am not a hard rock fan by the way, was just a example.

thanks for commenting and showing interest,
leon

+1 vote   media: Cutscene large teleport BETA
SPY-maps
SPY-maps Dec 21 2014, 1:39pm says:

this is some awesome work guys, really fantastic.
It has that nice Stalker, METRO feeling and i have to say, nothing make me think of a indie game. Its very professional looking. Am tracking this game for quit some time now and i am very glad with these new videos.
thanks,

leon

+1 vote   media: NEYA 7 - Opening (Trailer/ENG)
SPY-maps
SPY-maps Dec 19 2014, 5:24am says:

thank you all for commenting guys!!
I hope it will indeed be seen and played as a epic mod, i sure am trying to get it to that standart. And i did indeed use a lot of FEAR sounds, and some music of it. Area 51 sounds i haven't used, i have played that awesome game but didn't use sounds of it. Other games i used for sounds and music are COD1+2 and Mohaa.

And thanks for saying Kleiner is ******* creepy, that was indeed what i tried to accomplish!

greetings,
Leon

+1 vote   media: Kleiner talking to Gordon scene.
SPY-maps
SPY-maps Dec 14 2014, 8:36am says:

sometimes its very funny when things go wrong in development,
thanks for sharing!

Leon

+2 votes   media: Whoops, wrong facemap
SPY-maps
SPY-maps Dec 10 2014, 7:55am says:

The title says LOGO, but i can't see what it means or should be.
So i am like DominicSevenWari;
May i ask what this is, i am confused and curious.
ANd i also feel a bit like GamerDude with;
"Could have been much better if you just put the right amount of effoirt into it. "
Great cutscenes and movies take at least a day to make and i have a feeling that this was done in 30 minutes, editing and uploading included.
Sorry,

a fellow modder,
Leon

0 votes   media: LOGO
SPY-maps
SPY-maps Dec 10 2014, 7:49am says:

wow, those screens look so good!
Very well done,

Leon

+3 votes   article: Fall of Saigon Map: Temple
SPY-maps
SPY-maps Nov 29 2014, 8:26am says:

I am really VERY interested to hear how you made those explotion particles.
Because as far as i can see are these not the original explotions right?

Great effect!
Leon

+1 vote   media: OLD CITY
SPY-maps
SPY-maps Nov 20 2014, 8:16am says:

Very nice, specially how the tower breaks in pices
and how they flt away!

Great leveldesign!

Leon

+3 votes   media: CoD2 Market Garden (update)
SPY-maps
SPY-maps Sep 22 2014, 4:35pm says:

Am tracking, looks very nice!

a fellow modder,
Spymaps

+3 votes   mod: Terminus
SPY-maps
SPY-maps Sep 20 2014, 8:03am says:

indeed a strange title Loner85, but, that said, great new screen.
Is there a point to why you used "." as the title?

Leon

+3 votes   media: .
SPY-maps
SPY-maps Sep 9 2014, 8:35am says:

I still think Cod 1 and 2 are THE best ones of all Cod games, specially much better as all thos last versions!! Probably because those have hardly any SP mode and i am a real sp fan.

So, keep up this great project, it looks better and better with each update guys!

Leon

+5 votes   media: CoD2 MG34 replacements finished
SPY-maps
SPY-maps Jul 26 2014, 8:01am says:

as always, very nigh quality.
It will be a plesure to shoot with this weapons!

Leon

+2 votes   article: News Update #48: Water You Looking At!
SPY-maps
SPY-maps Jul 22 2014, 8:05am says:

Sorry for my late reply, and it looks a bit like the Vortigaunt leg i believe. That should work indeed and still look like a real 3 boned leg animation.

success,
Leon

+1 vote   article: Developer "stalemate" - community vote!
SPY-maps
SPY-maps Jul 21 2014, 8:18am says:

Thanks for this second review you did write about this early work of mine,
much apriciated!

Leon

+1 vote   download: Leon's COD mappack 2
SPY-maps
SPY-maps Jun 5 2014, 1:26pm says:

That is rather strange because i use the Source 2013 Single player SDK for quit some time now. ANd it works like a sharm. But, your not the only one who does report this. So i am not sure why this happens.
Maybe a full clean install would do the trick?
Because i got a new computer and had to install it all again, just after the pipeline update, and from that time on Hammer works great.

success,
Leon

+2 votes   article: Complete Re-design
SPY-maps
SPY-maps Jun 5 2014, 1:23pm says:

Yes, you can do indeed a lot with overlays, or even other entities. Still, as far as i know is this effect not one of them. But ofcourse could he have made a custom one himself.
All in all it looks very nice.

Leon

+1 vote   media: Street WIP (2/2)
SPY-maps
SPY-maps May 17 2014, 11:02am says:

When i compaired it with GTA etc i meant the way it looks, ofcourse can't i say anything about if it is as fun to play as those games. But, from what i can see now this one really has great potential.

much success,
Leon

+2 votes   article: New gameplay video
SPY-maps
SPY-maps Apr 19 2014, 9:09am says:

Haven't commented here the last few months, but, i always check your new
news updates and keep following this great huge project.

Keep up the good work!
Leon

+2 votes   media: Cargo holds ingame
SPY-maps
SPY-maps Mar 22 2014, 9:33am says:

Thanks Seaal!!!
Always great to hear when people like your hard work, :)

Leon

+1 vote   media: intro cutscene mod
SPY-maps
SPY-maps Mar 20 2014, 7:07am says:

Do you mean that the tree is cutting the car model?
Because that is also not the case, the tree is placed about 50 meter behind the car. Maybe it looks that way on the screen, but it really isn't the case,...

Leon

+1 vote   article: 18Th update, intro cutscene of mod
SPY-maps
SPY-maps Feb 10 2014, 7:33am says:

hahaha, looking great.
Although i do like the first one better as the second one.
Still, it is VERY hard to get a realistic looking walking animation.
So, you did well!

Leon

+1 vote   media: Walking animations
SPY-maps
SPY-maps Feb 8 2014, 6:31pm says:

Have to be honest and didn't know who you ment with Markiplier, ones i looked him up on Youtube i seem to remember i ones did see a video of him. ANd, have to be honest again, didn't like it very much. Did get a feeling of watching a PewDiePie clone, (don't like him either). I don't know who was there first of the two. Personaly i do like the videos of Boogie2988, we all have our own taste.

But, that said. I am interested to see were you are going with this, hope you have the nessesary people in your team to pull this off.
will be tracking,

a fellow mapper/modder,
Leon

+5 votes   article: Markiplier Mod Headed Towards The Public!
SPY-maps
SPY-maps Feb 6 2014, 9:22am says:

does look excelent indeed,
although i did wonder, were you croutching the whole
way. Because the players view was very low, the table
and chairs did come to the top of his head.
other then that, great work!

leon

+1 vote   article: Caffeine Pre Alpha Gameplay Update + 1080p
SPY-maps
SPY-maps Feb 4 2014, 9:06am says:

I noticed my mistake, only the first 2 mins nothing happens, you start after that. I wonder why you keep your grit setting on 1 all the time. It really is best to keep it at 8 or 16 and only turn it down to lower values when really needed. Just try it ones and you will see how much easier it makes to place walls, floors, etc.
Because they most of the times have 8 or 16 values, it really makes a big difference and it makes mapping much faster.

succes.
a fellow mapper
Leon

+2 votes   article: Progress Update January 2014
SPY-maps
SPY-maps Jan 24 2014, 9:10am says:

Always brings back great memories, when i look at Duke images and or screens!!

success,
Leon

+3 votes   article: I’ve been working on something else
SPY-maps
SPY-maps Jan 22 2014, 8:23am says:

I am always interested in mapping tutorials from Hammer, so please do make that tut about these shadows because they do look good!

leon

+4 votes   article: Steam Greenlight :: Crossroads Episode I + dynamic shadows, no coding
SPY-maps
SPY-maps Jan 13 2014, 8:04am says:

wow, that is a really kind compliment babyMoseN !!!!
this does make my day!!

Maybe you didn't notice but i have been making other HL2 (and eps) sp-mods after CtoA, and have been working the last 3 years on my last and biggest Hl2 ep2 sp-mod, called Episode 3.

you can find them all here, should you be interested;
Moddb.com

thank you so much!!
Leon

+2 votes   download: all 8 Final Project Diary map (.vmf) files.
SPY-maps
SPY-maps Jan 6 2014, 10:44am says:

i also wondered how the grass could look so good in Hammer, thanks for explaning LordPheasant!
So when i understand it well the grass is some kind of a model that shows grass, very nice. Although i do understand all the problems that it can give, and that it only works on some parts. Still, for those parts it will be very handy to have.

a fellow mapper,
Leon

+1 vote   media: Canals - In the Beginning...
SPY-maps
SPY-maps Oct 10 2013, 1:28pm says:

LOVE this screen shot!!!

Leon

+2 votes   media: SSDD
SPY-maps
SPY-maps Oct 10 2013, 1:26pm says:

great new screens of level design.
These do look so much better as the other ones that were placed a while ago.

keep up the great work,
success,

Leon

+2 votes   article: Media Spurt: Environments
SPY-maps
SPY-maps Oct 1 2013, 6:19pm says:

I'm glad you like the weapons guys!!
And 56er, the Bizon (SMG1 replacement) does fire grenades, just like the original SMG1 does. You can even see those grenades on the screens and trailer.

Leon

+1 vote   media: All final weapons and new Gordon model footage;
SPY-maps
SPY-maps Sep 28 2013, 4:39am says:

Am tracking this one for a very long time now, and each new update is more amazing as the last one.
That said, i would love to see some other footage now as weapons only. But, i know how much time goes in to development of projects like these so i fully understand why it takes so long to show actual game play footage.

thanks for this new update and as always,
much success,
Leon

+5 votes   article: News Update #39: Thompson Weapon Preview
SPY-maps
SPY-maps Sep 7 2013, 4:52pm says:

making a mod or making a game on another engine, that are 2 completely different things. We see it more here, but as far as i know are none of these attempts ever brought to a good end, read; release.

still, i admire that you dare to even consider this engine change.
much success.
(Hammer is up and running again without any trouble and is smooth like it was)

leon

+1 vote   article: Recontinueing, but in Unity 3d
SPY-maps
SPY-maps Sep 7 2013, 4:20pm says:

Just take your time, i know how much pressure a release date does give.
And people will play this one as soon as it is out, Underhell or no Underhell!!
(nothing wrong with Underhell, love that project!)

much success,

Leon

+2 votes   article: Prepare yourselves for a long journey!
SPY-maps
SPY-maps Jul 15 2013, 12:38pm says:

wow, a probable release date in 2015 or 2016. That takes a long time. with that in mind i fully agree that you shouldn't show to much yet, simply because otherwise people will get already used to it. And by the time it is released it isn't very impressive anymore. (same happend with Crysis, the developers did show so much throughout development time that no one was impressed anymore when i got released, at least that is what one of the Crytek brothers hinself said.)

and from what i understand from game pre-renders the Physics & collisions, that is simply awesome!! we all love to break stuff, and the more we can destroy in a game, the more fun we have, at least i do!
but with source it was always a big risk to implement large destructible stuff in a large open level because before you knew it the fps dropped like crazy. so it is really awesome to hear that you did find a way around this, simply amazing!

leon

+2 votes   article: Making the weapons have a 'feel'
SPY-maps
SPY-maps Jul 6 2013, 8:50am says:

i LOVE that sand box mode, hahahaha!
all those bodies flying in pices, great hack and slash stuff lol!
you have come a long way with this, it gets better with each new update!

success,
leon

+3 votes   article: Demo 3 released
SPY-maps
SPY-maps Jul 1 2013, 2:38pm says:

really well made, it has a AAA quality all over it!!!
no kidding!!! the way everything looks does remind me of Doom3 Quake4 idTech quality, and don't get me wrong please, i really mean this as a huge compliment because i still think those engines give the best game look. Loved that pc screen walking by, haha. And it has a nice scary feeling. simply amazing stuff!!!

thank you so much for this gameplay footage video because i asked for it a while ago, now we can really see how it looks and feels in game.

keep up the great work guys!
much success,
Leon

+5 votes   article: Routine - Alpha Gameplay Video
SPY-maps
SPY-maps Jul 1 2013, 8:13am says:

great looking weapons!

leon

+2 votes   article: Mafia Titanic Mod - All Weapons Done
SPY-maps
SPY-maps Jun 21 2013, 12:45pm says:

thanks Duruk, and yes, it does look kind of strange and i like that to.
What a bit of fog all can do, right?
(because without the fog it wouldn't be so surreal as it now is, lol)

leon

+1 vote   article: last 7 screens from the 40 screens as promised;
SPY-maps
SPY-maps May 25 2013, 6:31am says:

wow, this is the first time i see this mod here on Moddb, i do follow all HL2 mods and its episodes. Nice to see a WW1 mod, hope it will be released one day because there are so many great mods out there that are never heart from again.

much success and i will track this one from now on,
Leon

+5 votes   article: WWI: Source - May 2013 Update
SPY-maps
SPY-maps May 24 2013, 12:59pm says:

Thanks guys!!
And you are right Stoudemire, this is indeed my last Source project for now. Maybe ones Hl3 is released i will make a few maps with that new engine but first we have to wait till part 3 is released.
I did had indeed the intention to move on to the Cryengine but this is not sure anymore because ones this one is released i will start on my first indie fps game. I still am not sure which engine i will use for that, the Cryengine would be great but it would also mean that i need a team because it is impossible to do everything by yourself with such a engine. You probebly will say i am crazy but i am thinking about using the Build engine (Eduke32, Duke Nukem engine) to make my first indie fps. The engine is very outdated and the figures in the game are sprites (flat). But, with that engine i can make a full fps game by myself. Have already looked in to this, but first i need to finish this last mod before i will start looking in to that indie project.

When the time is there i will write about it here on Moddb, (should you be interested in it then just track me as a developer here on Moddb. That way you can follow what will happen next.)

thanks again,
Leon

+6 votes   article: 12Th Massive Update
SPY-maps
SPY-maps May 24 2013, 3:05am says:

I understand that you want to have your own custom assets, should you not succeed finding a good modeler you always can go "back" to download sites.

much success,
Leon

+1 vote   media: bbs_prison "View of the Prison Control Room"
SPY-maps
SPY-maps May 4 2013, 9:38am says:

o, real actors?
mh, personally i don't know if i would like that. the contrast between the real cutscenes and the in game footage will then be very large. But, that is just my personal opinion. i LOVE cut scenes, but only when they are made inside the game so to speak. I also don't like those trailers of games that you see these days, that are made with real life actors, (like the trailer of the new Metro fps game). But again, that is just my personal opinion. maybe other people do like this, i don't know.

whatever you make, much success with it!
Leon

+2 votes   media: ART for the game
SPY-maps
SPY-maps May 3 2013, 12:21pm says:

i too thought the statues are a bit to big, maybe you could place one, or reduce its size.
other then that, i also prefer a in game screenshot because those hammer screenshots are maybe interesting to mappers but in general they do more confuse as clear things up.

also, from what i see are there not many detail brushes and are a lot of them structual, this will make that there is a lot of frame loss, low fps.
please do keep this in mind because nothing is so frustrating as low fps.
and many of the players are still gaming on low end pc's it seems.

other then that, success,
leon

+1 vote   media: Chapter 1 - Motel Design
SPY-maps
SPY-maps Apr 29 2013, 9:21am says:

i have to agree with Selyp,
its very hard to put together a dedicated team for something like this.
we see it so often that a mod or TC dies half way down the development of it due to lack of team members with the right skills. And you do need quit a few well skilled team members. its a good thing though that you are a coder and animator yourself, because are in general the most hard to find people. voices actors shouldn't be a problem, normally you get loads of replies when you place a jobadd here on moddb for them. same counts for leveldesigners and modelers. so all in all i think that there is a big chance that you will find and hopefully keep those developers that you need.

am tracking this one for a long time now and i really do like what i see with each new update.
keep up the great work, this could be very interesting ones it is released!!

success,
Leon

+1 vote   article: Playtesting From Earth
SPY-maps
SPY-maps Apr 19 2013, 1:47pm says:

Hi Nuke, yes, we did change pm's by now on Moddb and talked about that, am indeed to busy on my 5th HL2 sp-mod by now, lol.

As you explained in your pm are you quit well covered qua skilled team members, so for your mod i have really high hopes. And that leveldesigner shouldn't be a real problem, there are quit some great mappers around with Hammer here still. A personal pm to them can do miracles sometimes because not many people read or even know about the Job moddb section it seems.

much success, will keep tracking!
Leon

+1 vote   media: Alien concept art
SPY-maps
SPY-maps Apr 16 2013, 8:43am says:

yes, know what you mean!
Seems there are tons of voice actors around, i to had several people who did reply when i needed some voices for my new mod.
What i also do i just write to modelers or whatever i needed myself, when i did see some great work in another mod i just looked up who made the models or whatever and pm-ed or mailed him. That way you probably will receive maybe much quicker a reaction.

all in all i hope you find the right skilled person,
just keep on it till you do,
much success,

Leon

+1 vote   article: Modelers wanted for Mafia Titanic Mod
SPY-maps
SPY-maps Apr 7 2013, 6:58pm says:

i think this room looks just as it should, there is more then enough detail in it. More stuff would make walking around probably also difficult.
i just would leave it like it is, and should you still want to add something as rubble or something then decals are always very handy for that,

much success,
Leon

+3 votes   media: The Motel
SPY-maps
SPY-maps Mar 15 2013, 12:21pm says:

i am a modder myself, and i can understand what you mean with loosing yourself in details. it is always a bit scary to go on with new things in a project. still, ones you have started with them a whole new world opens up and it will make it much more pleasant to keep continuing with it. at least that is my experience, i always have a bit of trouble ones one level is finished and i have to start with a new one. that always takes a day or 2 or 3 before i know how to start the next segment of the gameplay. and ones you have gone on i am pretty sure that maybe you can trow out stuff that you have added so detailedly, so maybe that is also a reason to go on with new things.

keep up the great work, this work of you is really refreshing and i am quit sure that ones it is finished it will have quit a lot of people who want to play it!!

greetings,
Leon

+2 votes   article: Upcoming demo
SPY-maps
SPY-maps Feb 11 2013, 11:03am says:

nicely drawn, although i do think that the wound at his face is a little bit odd. It looks now like if there is placed a piece of meat on his face instead of that there is a hole in his face.

Other then that, nicely done!!
Leon

+1 vote   article: Contagion - Promo Art Video 2, New Wallpapers, and more!
SPY-maps
SPY-maps Feb 6 2013, 9:06am says:

looking really well made!!!
great work!

leon

+1 vote   media: USP (9MM Pistol)
SPY-maps
SPY-maps Feb 4 2013, 9:52am says:

Fallout3 did had indeed great models for blown up/off heads.
but, in my opinion there hasn't been a game that does this so well as SOF2 (soldiers of fortune2) did, not SoF3, but Sof2. Even now, when the
game is at least 8 years old or so they still give the best, and most gruesome head explosions.

that said, i love what you did here. Great gore and blood scenes are loved by most fps fans!

Leon

+2 votes   media: Head Shot Models
SPY-maps
SPY-maps Jan 23 2013, 9:54am says:

Thanks JoshZemlinsky!
I am always very glad to hear when people like my mods, the amount of work is simply staggering to make them and at least ones a week i ask myself why i keep making them, lol. (as you probably know will i finally start with a indie game after this new mod).

That i keep my mods in the HL2 universe is to be honest not really a choice of mine. I am a mapper and need to look around for models, skins, etc. So i am bound to whatever Hl2 is giving me. So, specially with this new mod i do add loads of new models, weapons, skins, textures, sounds, etc. Just to get as far as possible away from the Hl2 experience. As far as i know are most HL2 mod players now about done with original Hl2 stuff (we all have played so many mods by now that we can dream of HL2 stuff, new stuff is very welcom.) Personally i like that best, in the HL2 universe, but with much new stuff, specially weapons, those original Hl2 weapons are really getting old. But that is just me,...

Leon

+1 vote   media: 2 small cutscenes of level 17 of Episode 3 HL2
SPY-maps
SPY-maps Jan 23 2013, 9:47am says:

Thanks Orang3dragon and LordXamot, for your kind words.

I know that people did aks me if they could add i believe it was Strider Mountain, or Coastline to Atmosphere to there waterboat mod, i gave them of course permission to do so. Should someone have a co op mode and would like to add my mods to them, make them work together so to speak then i am all for it.

never did get this compliment before;
"... mapping skills once again have a certain uniqueness to it."
thank you.

Leon

+2 votes   article: The Closure - 11Th Update
SPY-maps
SPY-maps Sep 15 2012, 8:59am says:

Mrksmt9 is right, but just map as you feel is best.
although i personaly always right from the start do work in the right lightning because as we all know is the right lightning a very big part of the admosphere you create.

and thanks Spooboy for your comment;
"Really great to see an experienced modder give some advice...."
always nice to hear people see you as a experienced mapper, lol.

leon

+1 vote   article: Map progress
SPY-maps
SPY-maps Sep 14 2012, 6:11am says:

i assume that spot of water on the ground, that mirrors the end of the hallway so nicely is that one large infodecal thingy. it works very well
here!

great new progress, keep up the good work.

Leon

+2 votes   media: Chapter 5
SPY-maps
SPY-maps Aug 16 2012, 6:41am says:

nice creepy creature!!!

leon

0 votes   media: Zombie from RTCW with anims for classic zombie(com
SPY-maps
SPY-maps Aug 10 2012, 6:11am says:

nice dynamic lightning guys!!

leon

0 votes   media: Alpha #4 Screenshots
SPY-maps
SPY-maps Jul 30 2012, 5:50am says:

for a low poly it is looking realy great!!!
nice weapon!

leon

+1 vote   media: RPG7 - WIP
SPY-maps
SPY-maps Jul 28 2012, 5:45am says:

nice lightning!
nice foggy!
nice,

leon

+1 vote   media: Mission Improbable 2 - Arched room
SPY-maps
SPY-maps Jul 11 2012, 2:03pm says:

no, PP is ;

BACK ON LINE AGAIN!!!

so, no worries, he is back and will stay.
he was ****** about some things but had time
to calm down again,

Planetphillip.com

leon

+3 votes   media: Media
SPY-maps
SPY-maps Jul 3 2012, 5:55am says:

hahahaha....!!
this is funny, personaly i never have the feeling of wanting to dress myself, not even for a party. but, i always apriciate it when i see others do this, and, now we can see how you look Jim.
have a nice party,

leon

+1 vote   media: Me as a Vulcan
SPY-maps
SPY-maps Jun 28 2012, 5:23pm says:

looking really good!
hope you did use a lot of static models, and detailed brushes so they fps keep high. because such large outdoor places do lower the fps on not so powerful computers and a lot of HL2 gamers still seem to have not so powerful rigs.

your mapping really does show improvement, it's clear you do spent a lot of time in Hammer!

success,
Leon

+2 votes   media: Panorama of the city
SPY-maps
SPY-maps Jun 11 2012, 7:25am says:

thanks for the new video, it is clear you have done a lot of work after the last update you placed!
everything you showed new do i like a lot, just one small comment;
the light that is shown around the figure when he shoots is way to much, when i may say so. personaly i wouldn't add it at all, also not much smaller, the muzzelflash alone is already enough. but, that is just
what i think, so please do what you think is best. still, the light spot is not much to big.

great work!!!
success,
Leon

+1 vote   article: There's blood in the ceiling!
SPY-maps
SPY-maps Jun 9 2012, 7:51am says:

have to agree with Secretimbecile, otherwise it can/will give fps problems on not so powerfull pc's. other then that, love the new mode, really nice, and indeed, who doesn't love barb wire.
funny but true!

Leon

+2 votes   article: Dev Blog #6: Wire Wrestling
SPY-maps
SPY-maps Jun 5 2012, 7:58am says:

this is awesome stuff guys!!!

leon

+1 vote   article: Routine Update
SPY-maps
SPY-maps May 31 2012, 6:52am says:

You are ofcourse right Antec_01, problem is that a whole lot of those teammember are only enthusiast for a small time and then leave the team again, or just don't make assets anymore.
But, ofcourse do i hope that what you can already produce is so good that you indeed will get all those team members.

don't know if you already have placed jobadds for these positions on the moddb job add! forum, if not then i suggest you do because there a lot of these developers will look for positions.

much success and i will keep tracking!

leon

+1 vote   article: Slowly getting the ball rolling!
SPY-maps
SPY-maps May 31 2012, 6:37am says:

nice music!

leon

+1 vote   media: Mafia Titanic Mod - Soundtrack Preview
SPY-maps
SPY-maps May 30 2012, 8:47am says:

good to hear you where able to fix the bug,
but, what me does interest is;
- what did cause this bug?
- and how did you fix it?
personaly i never did encounter this bug in any of my own sp-maps, but i assume it was caused by the fact that the model has to made out of a physic entity, and they can sometimes cause harm to the player in some particular settings.
so, could you tell us more about this?

success,
Leon

+1 vote   media: Beta Testing Moments 1
SPY-maps
SPY-maps May 30 2012, 8:43am says:

i hope you have a great character modeler to make this great looking scary creature!!

success,
leon

+1 vote   media: Enemy Concept Design 1#
SPY-maps
SPY-maps May 13 2012, 10:56am says:

don't know what is happening here, but mine and the other comments can hardly be seen. maybe you have a setting wrong?

please do check, otherwise people maybe don't want to comment, because it can't be read by others anyway.

success again!!

Leon

+2 votes   article: To Source or not to Source, that is the question
SPY-maps
SPY-maps Apr 21 2012, 6:26am says:

great work like always Agent00kevin!
can't wait to play this one ones its done, but, just take your time!

Leon

+1 vote   media: Tech Updates: Lighting
SPY-maps
SPY-maps Apr 16 2012, 6:38am says:

thanks for the new update, always nice to hear from this mod!

success,
Leon

+2 votes   article: Wilson Chronicles : 4th Anniversary
SPY-maps
SPY-maps Apr 11 2012, 7:08am says:

i am very pleased to read that the joboffer for voice actors did work so well, although i did expect that it would.
and i also can't wait for the demo, to get my hands on and try it!

just take the time you need to upload a well balanced demo, much better to wait a few days or even weeks, as that we get a demo that doesn't work all that well.

really great to see that the development of this indie goes so well,
success,

Leon

+1 vote   article: Demo Release Date
SPY-maps
SPY-maps Apr 7 2012, 9:17am says:

funny, i am using a similar model for a similar puzzle.
when i wouldn't know better i would say one did steel this from the other. but this is the first time i see this here, and i haven't shown it yet on moddb, so this is clearly a case of coincidence.

great work by the way!

Leon

+1 vote   media: Magic of Numbers
SPY-maps
SPY-maps Apr 2 2012, 6:23am says:

i do have to say that i too think it does look a lot like CS, but, i don't say that you did copy or even use stuff from the original version!!
i do like how he looks, and, i don't think at all that it looks messed up or whatever, it looks really good!

Leon

-2 votes   media: Soldier 1 : Body Groups 1
SPY-maps
SPY-maps Mar 16 2012, 7:43am says:

i loved watching the long trailer!!
but i was a bit surprised to see so much difference in quality in mapping, are there more then one mappers on this mod, or is it that you learned mapping throughout this project, and that that is what is showing. the end of the trailer shows great outdoor scenes, (LOVE the white clouds/fog that is flying over the landscape, VERY atmospheric! did you make those yourself??)
the buildings where very detailed and well build, and there are so much better as for instance that wooden building at the beginning of the movie. for instance the strairs behind the front door, the player has to jump sideways on the stairs each time because the door is blocking. you could turn the door the other way around, so it isn't blocking it that much anymore, but even then it does look a bit strange, the stairs there. also liked what you did with adding a light to a npc, as a flashlight thingy. only, it was placed above the head of the npc and that made it look kind of odd, maybe you should add it to a sholder of the npc, that way it looks more realistic.

great progress!!
will keep tracking for sure, very interesting stuff this!!

Leon

+2 votes   article: Media Release 3/15
SPY-maps
SPY-maps Mar 10 2012, 12:14pm says:

very nice indeed!!!

success,
Leon

+3 votes   article: [Project Brazil] Progress Goal Met for March, Already
SPY-maps
SPY-maps Mar 1 2012, 8:44am says:

this is getting more interesting with each new update placed here!!
will keep tracking with great pleasure!!

thanks for the new update,

Leon

+2 votes   article: Time travel storylines - the game designers suicide - & KILLER feature for us!
SPY-maps
SPY-maps Feb 27 2012, 9:22am says:

i am tracking Recruits for quit some time now and each time i am very excited when you guys place a new news update, (especially the movies i love!!). Did you guys enhance the blood and gore, looks even better as it did it seems!! and its awesome to see how the enemies are tracking the player down through different paths!!

i would love to help out but i never worked yet with the UDK, and i am a mapper, and i am still busy with my latest sp-mod, otherwise i would have replied for sure to help you guys out if you wanted my help that is.

success,
Leon

+3 votes   article: Recruits Video Log 6 - AI
SPY-maps
SPY-maps Jan 27 2012, 7:03am says:

can't wait for more screens or even better in game movie footage!!
great site design, and a tank in the game, that will deliver quit
some extra gore and blood, lol!!

keep it coming!
leon

+2 votes   article: Recruits - 2012 Updates and New Website
SPY-maps
SPY-maps Jan 10 2012, 7:35am says:

will track your mod to see where it leads,
the screens do look very promising, keep up the great work!!

leon

+2 votes   mod: Return to castle Wolfenstein: Source
SPY-maps
SPY-maps Jan 3 2012, 6:43am says:

i love the improvements that you made, checked all the new screens and specialy the improvements to the monsters are the best ones!!
this is getting better and better, keep up the great work!!

success
leon

+1 vote   media: Work in progress Far Cry 2010 Mod v0.16.18
SPY-maps
SPY-maps Nov 29 2011, 5:35am says:

you simply can't do everything! you already are doing so much yourself. i know this weapon and its animations, and should you use it then maybe you can change some of the animations because when you don't shoot then it turns from time to time up and sideways, and then blocks a lot of the screen, (when this is in fact that weapon and animation that i know). also is the counter on the side not working, it keeps saying 99, maybe that will be changed then too?
again, if this is that exact weapon that i already know. other then that, good choice. thought of using it myself in my latest Hl2 ep2 sp-mod, but decided to not do so because it doesn't fit to well in my own mod.

keep up the great work!!

leon

+2 votes   media: Pulse Rifle Upgrade
SPY-maps
SPY-maps Nov 23 2011, 10:50am says:

interesting part of text IvanErtlov!!
i did play your demo and i can say that it does look like the screens shown, so, no fake at all!!
it fact you could see those 2 comments as compliments, because they say in fact that your game looks so great that it couldn't be made with that engine. it is great to see that the FPSC engine did come so far, now the AI and then it will be a 100% successful engine.

i think this game will go a long way, considering all the hectic it is causing now, early in the dev stage!!

keep up the great work!

leon

+2 votes   article: Our screenshots are no "fakes". Promised. But what are fake screens anyway?
SPY-maps
SPY-maps Nov 22 2011, 8:24am says:

hahaha,
i love this so so much!!!!
so awesome!!!!
that blood, and the holes in bodies!!
whoehoe!!!

leon

+2 votes   media: Particle montage
SPY-maps
SPY-maps Nov 13 2011, 10:50am says:

really great looking!!
just one very small remark, personaly i think it does look a littlebit odd how she helds the book with one hand on her back. but maybe this is just only looking odd from this angle?

other then that, keep up coming!!

leon

+1 vote   media: Reverend
SPY-maps
SPY-maps Nov 4 2011, 7:11am says:

it does look a bit empty, but like ShootinPuting182 says, this is probebly some kind of free style and not skying on the normal tracks.
this engine is a great one for landscapes like this, it does all look quit amazing i have to say. even when this kind of games is not the one i like to play (sportgames).

leon

+1 vote   media: Snow the Game
SPY-maps
SPY-maps Oct 29 2011, 7:49am says:

problem is that i visit daily for severel years now moddb, and beside that i am a very enthusiastic game dev and modder myself. and each time, again and again i see it happen here, that people start with a mod or game. they really want to make a awesome project and are very enthusiastic. but then the troubles start, and they nearly always end in that the mod or game dies before it can be released. the problem is that they keep sticking in concepts, or they have such a awesome story that simply is impossible for them to make (qua coding, assets, etc).
it is a huge step to go from concept to actually change it in to game assets. on 'paper' some things are easy said and drawn, but ones it then has to be made the developer starts to understand that he never will be able to pull this of. or then he understands that it nearly always is impossible to find all those coders, modelers, animators, etc that he needs to badly for making what he has in his mind.
therefore it is best to start quit quick with actual developing those things you have as concept art. because in a lot of cases that will learn you to see things more realistic, what makes that you make your concepts also more realistic.
of course are you free to do what you want, and when you just want to continue the way you do now, and don't mind if this never will leave the concept stage then that is fine with me. but when you really want to release this good project then i suggest you work differently. not because i say so, but simply because that is a proven method, and i know this from experience. that is all, you have indeed commented many times on my comments but never in this way. so, when it doesn't mind if this will only be a concept art project then you should go on like this. but otherwise it really is better to do things differently.
i really do wish this project to succeed, and my intentions are as always serious and from the hart.
success,

leon

-1 votes   media: CD Cover Soundscapes I
SPY-maps
SPY-maps Oct 20 2011, 6:03am says:

yes, its all still WIP (work in progress). Most custom added textures are not bump mapped yet, but they will be by the time the mod is released. I agree, in 2011/2012 you can't have textures without bump mapping anymore in HL2 ep2 mods. I even am thinking about giving a lot of the original Hl2 textures a bump map because even those are most of the times as flat as they can be.

so, bumpmapping is taken care of!

leon

+1 vote   media: 7th_update_Ep3_"The Closure"
SPY-maps
SPY-maps Oct 14 2011, 4:46am says:

i played the demo release a very long time ago, and it was great fun!!
so i am looking forward to be playing the whole project ones it is released!!

leon

+3 votes   article: Mod Report from Planetphilip.com and new Media Release !
SPY-maps
SPY-maps Oct 3 2011, 8:21am says:

sorry for my late reply, but yes, i was the lead developer and mapper of Strider Mountain, and Coastline to Atmosphere and some other Hl2 sp-mods, am surrently finishing my 5th Hl2 (ep2) sp-mod Rooftop Retreat.
thanks for noticing. but now about your mod again;
the weapons do look great and later shown screens, and i do keep in mind that this all iss still work in progress!

success,
leon

+2 votes   media: Foot Bridge
SPY-maps
SPY-maps Sep 25 2011, 10:04am says:

i like all the screens so far, because they are really good, great leveldesign and asset design. but also because they show a world that is more European looking. myself i am from Holland, and this screen could easily show a city from my country.

so, keep up the great work, i for sure will keep tracking this project.
very high quality stuff!!!

leon

+2 votes   media: Border - CryEngine3
SPY-maps
SPY-maps Sep 7 2011, 5:36am says:

would have loved to enter Duruk, but, it's the old story again;
still haven't finished my HL2 ep2 sp-mod, (am working daily like crazy thought!!!).

leon

+1 vote   media: [Competition] Think Inside & Outside The Box
SPY-maps
SPY-maps Sep 5 2011, 4:24am says:

when i may give you one advice, keep the grid setting on 8 or better even on 16, and only set it on lower values when you are mapping in real small details. this makes mapping so much easier, just try and you will see. other then that, great mapping. although you did stretch some of the arches that where made out of several brushes, this can cause troubles later on with compiling or in the end with playing the level.
and i assume you did change all brushes in to detail ones, otherwise the fps will be much lower as they have to be.

always fun to see mapping movies in time lapse!!

leon

+3 votes   media: Mapping Time Lapse
SPY-maps
SPY-maps Aug 29 2011, 7:15am says:

i have tried to play the demo but it did crash twice on me when i did shoot the second zombie. still, i would like to address some issues to you. let me start with that it does look rather good for a custom engine. now the issues;

- i thought the intro was quit long with all the different camera's, also was there one time when everything looked like it was made from shine steel, but this was only for about 10 seconds or so.
and one of the text on screen was hard to read because it was white, and there was a white chair behind it what made the text fade away in to the white of the chair.
-the the computer, i didn't know how to get out of it again, so i had to start the game again. have to be honest and didn't read the whole text on screen, so i missed the part of that i needed to text a message like you mentioned in your comment to SloidSnake27.
-the AK47 looked ok, but the pistol looked rather strange when i held it in my hand, it was placed a bit to high so you it looked like the pistol was floating, because there was no hand holding it.
-the zombie animation is rather silly, the walking of it looked very unnatural. but don't get me wrong, i know its very hard to make good character animations. still i thought i should tell you.
-and then there was the second zombie, and as soon as i shot at it the game crashed twice.
also was the text on screen of something like; wow, who is that?!
when i did see the first zombie, that text is really a bit of place. it is not needed to place such a text.

i played it on a dual core 2.3 Ghz with a ENGTX275 video card, windows 7. so i am able to play the game qua hardware.

all in all i liked it but it does need still quit a lot of work.
also, some models did look really good, but others did had some weird textures/skins. for example some kind of computer box, it had buttons on it as a texture, but they where not well lined with the box itself.


leon

+3 votes   download: The Long Way Demo
SPY-maps
SPY-maps Aug 23 2011, 8:09am says:

a lot of time i don't comment, but i do track this one for a long time now and can't wait to play it ones it is released!!!

so, keep up the good work, you are doing marvelous!!

leon

+1 vote   article: 8-22-2011
SPY-maps
SPY-maps Aug 21 2011, 10:41am says:

wow, this looks amazingly, and that for such a small studio!
have read quit a lot on there site, (thanks for the link and info Duruk!) and now i am not sure anymore. Is this SP or MP, or both. Because at the end on there site it says;

Class4

‘Class4′ is the codename for our subsequent zombie-survival online world game that we will develop by building on the ‘Class3’ platform with feedback from ‘Class3’ fans. The game will provide a much larger server-hosted world for thousands of simultaneous players.

Personally i don't play MP mode, only SP.

leon

+2 votes   media: Class3 an open world Zombie game
SPY-maps
SPY-maps Aug 17 2011, 11:39am says:

Great article again Duruk!!
thanks for sharing this with us,
this is a great engine and looking at Crysis 2,
(that only represents a part of what this
engine and editor can do)it is clear that it can
give the right tools to indie developers.

i still am not done with my last HL2 ep2 sp-mod,
but as soon as i am done i need to look in to
engines and editors for a future indie game that
i want to make. And this one will be on the top
of my list to look in to, that is for sure!!

leon

+6 votes   article: Crytek Releases CryENGINE®3 SDK Free-of-Charge
SPY-maps
SPY-maps Aug 17 2011, 11:28am says:

modelers of this scale are rare to find,
so you can be pleased that you have him.
this and the other character models are indeed
of a very high quality!

great stuff!!

leon

+4 votes   media: Low Poly Roden Deformed
SPY-maps
SPY-maps Aug 13 2011, 9:39am says:

i really hope that i am wrong, but to me this is really such a game that simply wants TO much and therefore it never will be finished.
making a game is not about what you can all think of, but, what you can all ACTUALY make!! and for what you all have planned its clear you will need the best of the best developers, and that will cost loads of money.
i see it nearly each week here, for years now, great ideas, but they are so great that they can't be made by small indie developers.
therefore i really suggest that you now first start looking for all the right people before you go on with planning and writing, because you will see that what you have in mind is great, but can't be pulled of.

but, like i said in the beginning, i HOPE i am wrong,
(but the past has learned me that i am not).
still, please prove that i am !!!!!

leon

+1 vote   article: Mindworld: Special Article #5
SPY-maps
SPY-maps Aug 12 2011, 7:46am says:

i already thought;
WOW, is this really made with Hammer??
But then i did read your photoshop comment,
still, very nicely done!!

leon

+2 votes   media: DangerousWorld 2 Citadel
SPY-maps
SPY-maps Jul 8 2011, 7:04pm says:

thanks for commenting guys!

first about less teasers, more maps. this mod has 11 very large maps that i have been making over the last year. so from time to time i like to show a bit of them with a teaser. so there are still much more maps as there are teasers, lol.

glad that you like it Klintak, and for sure will i keep it up.
the mod is done for about 85% and will be released for sure in a few months.

and you are right SabreXT, these weapons have i taken from GameBanana.com so they will be in others mods too. But, the weapons shown in the screens and teasers are not the final weapon versions. I still am looking around for great weapons that i can used. Maybe i will use the AR2 that you see in the teaser, but i am not sure yet. i do love the weapon and new loading animation, but the weapon is quit large and therefore it takes quit a lot of the view from the player away.
and the SMG1 replacement weapon will not be used because of 2 reasons. first there is no world model of it, and the maker of it doesn't reply my mails. the second reason is that it has a animation that is ones nice to watch, but after a few times it starts to irritate. because when you don't shoot the weapon is turned up and turns around like the player is watching it. and this gets really iritating.

should someone know great weapons or have them then i am always interested!!
i know about the SMOD weapon mods, but they are so large that they would make my mod file size huge.

leon

+1 vote   media: 5 th Teaser movie of 2 new maps.
SPY-maps
SPY-maps Jun 6 2011, 4:57am says:

wow, looking at all the vacancies that you still have it seems that after 3 years the development of this mod is still not near the end of developing it. it does surprise me quit a bit, although i do know as no other how much work it is to make and release a large mod.

hopefully you will get all the people that you still are looking for, and, that this mod will not die a early death because you couldn't make what you had in mind. it is a common reason why mods die a early death.

success
leon

+3 votes   article: Prison Island Update 2 - 3rd year running
SPY-maps
SPY-maps May 24 2011, 5:35am says:

i am so sorry milkydeathgrind,
but have the same feeling. i wanted to start reading but then i also scrolled down first and when i did see the size of the text i thought;
this will at least take 30 to 45 mins of reading!!
and that was a bit much to get around to right now.

maybe its best that you cut such large updates in to 2 or 3 segments and release them in 1 or 2 weeks, or edit the text and make it MUCH shorter, and add some screens and or movies to make it all more pleasant to read.
now it simply is to much,
really sorry...

leon

+2 votes   article: Sound fundamentals and field recording methods and practices
SPY-maps
SPY-maps May 24 2011, 5:31am says:

it gets better and better Sickbrick!!
i will keep following this game!

success,
leon

+2 votes   article: SickBrick content breakdown
SPY-maps
SPY-maps May 22 2011, 7:17am says:

you are right AmaroqDricaldari, although i do like the sound and new animations of this weapon. But, don't worry, the weapons now used are not the final mod versions. I only use them for now while i am testing all kind of custom made weapons (with new animations and sounds!)from the site GameBanana.com. And i still have not found those versions that i think are the best, and will therefore be used, with ofcourse the approval of the maker of the weapon.
can't use this green Alien weapon that is shown on the screen above because it has no world model (what can be seen when this weapon is held by the combines, or when it lays down on the ground). it has no skin and is therefore shown in purple black blocks, what can be seen in the last movie, or on some screens.)

leon

+1 vote   media: Rooftop Retreat 10 new screens;
SPY-maps
SPY-maps May 17 2011, 7:12am says:

thanks for that link to a newer version because that one does look indeed much better even.

one personal note, i think it's a real shame that you did choose for team mates that fight with you. more and more games do this and i HATE it!! when i want to play with others i play mp, what i never do. i love it to just walk and fight alone in a sp-game, and not with team mates that makes that you have to hurry otherwise they have killed already most enemies.
but, like i said, this is just a personal note. probebly there are many people out there that do like this new way of playing sp-maps/games, because it happens more and more. still, the old Cod games are my favorite becayse of this.

leon

+1 vote   article: New Town Trailer RELEASED
SPY-maps
SPY-maps May 14 2011, 3:37pm says:

well, it's always said to not have a high-end computer, but when you map it has it'plus sides because now you will not make maps that only can be played on powerful pc's. so you will have more players.
a great example of this we did see last week or the week before. have forgotten that one Hl2 ep2 sp-map that was released as a mod here on Moddb. it looked great, the mapper did focus special on eye candy mapping. but ones it was released no one could play it. even people will powerful pc's had fps of 5 and lower!

succes,
leon

+1 vote   article: CIA Prison Block Screenshots
SPY-maps
SPY-maps May 4 2011, 7:14am says:

haven't played it yet, but when a quad core pc has around 9 FPs that it clearly needs to be cut up in portals. i have a dual core 2.4 Ghz with a ENGTX275 card so i will see what kind of fps i have. but i assume that you then have a super high end pc with triple quad core or something when you can run it on high with high fps.

even when you can run it, please always keep in mind that most people that play mods don't have a high end pc. when you keep you're maps playable for most players you make that more people can run you're maps. and that doesn't mean that you can't make what you have in mind, just add portals and all problems are solved. (and add that other brush, forgot the name of it for now), that makes that not all models and props are spawned in the distance when they are not needed yet.
other then that, i said it before, it does look very interesting and nice. but this fps problem does make me a bit sad.

leon

+1 vote   download: In Game
SPY-maps
SPY-maps Apr 25 2011, 6:45am says:

we never had such good times qua new engine releases, before we had to do with Game maker and FPSCreator, lol.

UDK, Unity 3D, Cryengine3, where will this end??

leon

+3 votes   group: CryENGINE Developers
SPY-maps
SPY-maps Apr 11 2011, 6:44am says:

that is indeed a great idea, but, i didn't make these weapons, i took them from the internet. i can't model although i still ones need to learn doing so. so, the new weapons that i will use i also have to find one line, FPSBanana (now called GameBanana) is a great site for this. but most models there of weapons are already old or not that good, and for HL2 (ep2) they only have so many weapons.

still, i do try to get much better ones, just have to look even more for them.

leon

+1 vote   media: Rooftop Retreat 10 new screens
SPY-maps
SPY-maps Mar 28 2011, 10:03am says:

really am looking forward to this mod, great work guys!!
very well done, can't wait till tomorrow!!!
thanks again for all the hard work, as mapper i know all to well how much time and effort goes into such a project!!!

thanks,
leon

+1 vote   article: Precursor Launch Trailer and Website Available
SPY-maps
SPY-maps Mar 24 2011, 9:52am says:

great, can't wait to play this one!

leon

+1 vote   article: Prepare to return to City 17 in Precursor
SPY-maps
SPY-maps Mar 14 2011, 1:41pm says:

thanks for explaining, this i do understand a lot better as
" it's ****** up! "
everyone has his own opinion, and too you ammo crates full of ammo may not seen cool, but the gameplay that i always add to my maps to need a lot of ammo. so its placing loads of ammo stuff around, or add crates. and then i choose for thee option crates. about that SPYmaps on the roof, this has grown into a small joke of mine. in all my mods that i have released i always placed in one of the maps this SPYmaps sign. it always blends in in the map like, so does it here have the shape of a advertisement. it is that the map is made by me, otherwise you probably wouldn't bother about, thinking it is advertisement.
still, thanks for explaining, now i know what you don't like in maps.

leon

+1 vote   media: second teaser of Rooftop Retreat.
SPY-maps
SPY-maps Mar 3 2011, 9:09am says:

hopefully you will choose other weapons before releasing it because now it looks quit odd to me, to see the HL2 weapons in the Quake world envirement. i know, its a compilation between quake and Hl2, but still, it doesn't work for me. other then that, a lot of people love to see new weapons instead of the old Hl2 ones, simply because we have been playing so many Hl2 mods over the years that we are a bit fet up with the old weapons. ofcourse are there people who still love these weapons but a lot don't anymore.

other then that, great idea and very interesting!

leon

+2 votes   article: Getting there...
SPY-maps
SPY-maps Jan 22 2011, 7:01am says:

let me first start with saying that we are a friendly community here on Moddb, and words like "moron" i personally don't like to read here. it's doesn't serve any purpose at all to talk like that.

then, i have to agree with the others. you say at the top;
"... composed by the team's lead sound designer"
and that that person is you The Joker. But when people recognise the music parts you say that you have it from The Dark Knight and the Hl1 soundtrack that is included in HL2. so, you didn't compose it, you took it, with permission from others.
why then close you're comment with;
"...and we haven't taken credit for the song. "
when you say at the top ;
"... composed by the team's lead sound designer"
so, you, as the lead sound designer does take credit for someone else his work, or at least you tried to, but didn't succeed because people recognised the music parts.
to start then calling those people morons is a bit silly he, ...
just compose and take credit for that, or don't call yourself the lead sound designer who did compose these parts.

bit silly...
and sad to be honest.

leon

+2 votes   article: Screenshots and Music: 1/20/2011
SPY-maps
SPY-maps Dec 20 2010, 6:12am says:

sorry, but it doesn't show anything.
leon

-1 votes   media: Operation Lambda Teaser Trailer
SPY-maps
SPY-maps Dec 12 2010, 10:47am says:

each time when i see that monster with the huge legs i think that in the real world such a creature would never exist. the small body and head and the huge legs simply don't make sense.

but, don't get me wrong, i LOVE it, and this is a game, and not the real world. So, keep going on!!!

leon

+3 votes   article: Overseer Animations, Stillborn and Truck Interior
SPY-maps
SPY-maps Oct 26 2010, 9:21am says:

please do look at pictures of weapons before modeling, so they are realistic. this one looks like a comic book pistol.
what is not good, or it should look like that, then it is ok.

leon

+1 vote   media: Weapons
SPY-maps
SPY-maps Oct 26 2010, 9:15am says:

now you lost me, i track this mod and is it now dead or not. because above is said;

-We've 'ceased' development. Sort of. It's better to give information than to simple let it die.
-But for now, in the public eye, it is dead.
-If you're still after the post-apocalyptic/Chernobyl stuff, it isn't going to come from us.

so it is dead, or, reading this, it's not;

-FZ is not dead
-We WILL finish this mod. It WILL be out by the end of August 2011.

leon

+1 vote   article: Field Zone; Cease
SPY-maps
SPY-maps Oct 16 2010, 8:36pm says:

No Unleash, i am sorry, you need ep2 to play this one.
although you could try because we did make this as a Hl2 mod and only in the end we changed to ep2 because of that one steam update.
so it should work in Hl2, just that one new monster of ep2 will not be there then, when it works that is.

leon

+3 votes   download: Final Project
SPY-maps
SPY-maps Oct 6 2010, 7:00pm says:

yes, i probably am the one that is most happy that Final Project finally gets released. When you have mapped you want to hear what people think of it.

By the way, i hope this doesn't matter and maybe you already have read this. But, this mod is a HL2 episode 2 sp-mod, and not a HL2 sp-mod like all our other mods. I forgot to change this for a long time until this afternoon.
Hope you guys do have ep2 too.

leon

+2 votes   article: Release date 8 Oct 2010
SPY-maps
SPY-maps Oct 4 2010, 7:12am says:

people who know what they are doing,
but also are they or have become friends.
a good work atmosphere is also VERY importent.

leon

+1 vote   poll: The people in your team are:
SPY-maps
SPY-maps Oct 3 2010, 7:35pm says:

thanks guys!!
and no MojoProductions, it will not be like that, and... it will.
i did implement a system in each map that makes it possible for you to play the map like you want. Hard, like all my other maps and mods, or easier, more 'normal'. Its different with the normal difficulty settings, because with this system you can decide if you want to have many enemies or not, and much health or not. i even did add a system that explains the puzzles for those people who don't like the solve puzzles, or who can't solve them.
so, in short, i tried to make a mod that is liked by everyone.
hopefully it will work, because it was always a shame that only people who liked hard mods liked my mods.

leon

+3 votes   media: Final Project 3th teaser and release date sp-Mod
SPY-maps
SPY-maps Aug 7 2010, 7:11am says:

updates are great, but i start to notice that i get less interested in this mod due to all the media updates, each day i have 6 of them or so, just for this mod. not each item, map and model needs to be showed in drawings, in develoment stage and after that.
but that's just personal.

still, in this case is less info better as this when you ask me.

+1 vote   article: New Members, Maps, Models, Sketches Galore!
SPY-maps
SPY-maps Jul 13 2010, 5:16am says:

let me start with saying that i LOVE this project and will track if for sure, (love Quake and Halo). that said i am surprised you did choose for the quake engine, and not the quake2 engine. i mapped with that engine a few years ago and it does look better as the older quake engine, what is of course logical.
and maybe it is because i map myself that i am not all that pleased with how the maps look so far, from what i can see from the screens). it's all so blocky and empty. i know the editor of quake is not that good with brushes as editors are these days, still, you can make much more detailed map as what is shown now. they all have a empty mp arena look, and this game will have a brand new Sp game mode.

please don't get me wrong, i love the idea behind this game and i will track it. but wouldn't it be better to take a bit newer engine to make this game. Halo on the quake engine does not match all that well.

hope you guys will finish and release this project, because it is quit ambitious and will take a huge time and effort to complete. and to many people start great projects, just to never hear of them again, what is a real waste. so, please keep posting and surprising us!!

leon

+1 vote   media: Screenshots
SPY-maps
SPY-maps Apr 24 2010, 6:15am says:

thank you all for you're patience !!!
means a lot to me, because i ALWAYS make the mistake of talking about possible release dates, that i never can keep simply because i am to enthusiast when i name the date.

am glad to say that 2 extra months is out of the question, it will be at the latest the first week of May, (here i go again, starting to name possible dates). don't know what that is, but i always feel the need to talk about when people can expect it.

well, i have started Hammer up in the mean time, so its up mapping again. soon i will place a second video here, maybe i can work on that in the mean time this weekend. but ones i start mapping the hours fly by, and when i then look up from my screen and keyboard because my back starts to hurt etc, it is already dark outside, lol.

leon

+3 votes   article: screen of above to show the full size of one map (6).
SPY-maps
SPY-maps Apr 18 2010, 5:20am says:

hahaha, i was wondering. why add a weapon that can't be reloaded.
but i guess i now understand it, ones i read you're text;
"non-reloadable and highly disposable, able to be found all around the maps of Debauchery and even wielded akimbo."
i asume you did choose for this option because now you don't need to make the animation of re-loading this weapon. nice thought, and it works too. it's the same, re-loading or finding the weapon at different places in the map.

weapon does look AMAZING !!!!
very well done !!!!!

leon

+1 vote   article: Bacon Pocket Revolver
SPY-maps
SPY-maps Feb 3 2010, 5:25am says:

do i understand you well, did you loose you're latest map version?
why then just not go on with the previous map version?
or, did you save each time over the last version, (so you only have one map file?)
when this is the case, then don't be ashamed, this happend to me also a few times. best way to learn that you need to save you're map each time when you have added something to it, and under a new name or number. so when you have troubles with it you only need to go one mapversion back to retrieve it.

a shame, it does look great!!

leon

+2 votes   article: Bad news an Good news
SPY-maps
SPY-maps Nov 5 2009, 7:10am says:

so far it looks quit impressive Cesig !

i like the name and wondered why you did choose it, and what it does mean to you. i'm Dutch, and Overheid is a dutch word, it mean Coverment. did you know this, and it that why you choose it, or does it mean something else in English, what i don't know?

+2 votes   article: Overheid Demo released!
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