I LOVE SP-Mapping !!!
wow, those barage explotions look simply amazing!!
explotions in Hl2 itself do look kind of silly, not realistic at
all when you ask me, but this is fantastisc. Same counts for those
gas attacks, very nicely done!!
I'm not sure what you mean Poinsonheadcrab, because i don't make Gordon speak in this mod, he does make a breathing sound in one cutscene but that is it, no talking and specially no combine sounds, because that would really be odd.
And i am always up for improvement and suggestions. It does wonder me however that you think my previous mods look more professional because i put in so much more time and effort in this mod as all my previous ones.
Maybe you think differently ones you can play it Pimpao, know that i do my best to make this mod as good as possible.
thanks for your comments,
Don't worry guys, i will take my time to finish it, and,
it is almost done. so you don't have to wait that long anymore.
Thanks for commenting !
i try to use as many new assets in this mod as possible, because we all have played so many times mods with the original hl2 assets, like weapons and skins that it starts to get dull. At least to me, i like to see new stuff, so i try to change as much as possible.
yes, its indeed by far the biggest and most detailed mod i have ever made till this date.
i use it for many, many years now in my source mods because i like it so music, this part of music. so i am not quit sure anymore were i did get it from, but i am almost certain that i took it from the game 'medals of honors', or otherwise from the first call of duty game.
and Vortigaunts fight against you because they want to make sure dr. kleiner can blow the Borelis ship up, something you try to stop him from.
thanks for your comment,
i like that part of music coolguy32, although it is a very quiet song, or how do i say this, a very not hectic song so to speak, were you linked to in your comment. it is always very hard to find the right music, nothing seems to be more personal as your taste of music.
i am very aware of that music is a huge part of a good mod, so i do try to use music that fits as well as possible.
and indeed is tubular bells a very known OST darkshift, but personally i don't think that this makes that it can't be used anywere else anymore.
although i do try my best to use assets that are liked by as much players as possible. for instance hard rock music etc, that you will never find in one of my mods.
-i am not a hard rock fan by the way, was just a example.
thanks for commenting and showing interest,
this is some awesome work guys, really fantastic.
It has that nice Stalker, METRO feeling and i have to say, nothing make me think of a indie game. Its very professional looking. Am tracking this game for quit some time now and i am very glad with these new videos.
Let me first appolotiace for my late reply. I don't know why but it seems i overlooked your comment on my mod, and that when i always read them all carefully and try to answer them all.
you probably don't remember but on Dec 11 2014, you did write:
So you're saying that the mod totals in at 25 maps? That puts it at more maps than both Strider Mountain (17 maps) and HL2: Ep2 (19 maps), and that's really impressive.
Are you by chance interested in having some custom-made skyboxes for your maps? I have Terragen 2 sitting on my computer, and I can easily slap some skyboxes together for free, if you want.
you commented on my hl2 episode 3 mod.
Thanks for the offer, i knew the Terragen program by name but just have watched some youtube movies to understand it really. And it looks great.
I have to say that i already have all skyboxed in place, but it is very easy to replace one with another one. so should you be able to make a great one, or even more then we can always replace them.
Maybe its a good idea then when i sent you some screenshots of my outdoor levels so you can see what kind of skyboxtexture i now use. I use mainly original hl2 ep2 skybox textures, only in 3 or 4 levels i use custom made ones.
but i will first wait for your answer,
I am so amazed that i read this comment only now TheBatteringRam, seems i completely read over it in some way. Because i do follow ofcourse all trafic here as well as possible!
To answer you comment, i have all skybox textures that i need. I use mainly the original HL2 ep2 ones but also have 3 custom made ones. Still, changing a skybox texture is only adding the files to the mod and change the path to it in hammer. So we could look at what you have for textures.
So, i will sent you now and pm so we can discusse this, if your still interested that is.
Thanks for the offer,
"..this is almost what hl3 could have been if valve did actually worked it out."
what a awesome compliment Alencore!!
And PurpleGaga27, i didn't do any PR for coming in to the Top 100 of
upcomming mods. So, i am not surpriced to not see this mod back in there. But even if i had, i don't believe it had much change to enter high in there. Not that i think my mod is bad but Source mods are not that popular anymore to the wide game community i guess. It more the die hard HL2 community which keeps following projects.
Which i am so thankfull for.
And to Guest i can only say that he is right, this story probably doesn't follow how the Half Life series work. But that is also why it is a mod, its my interpentage of how i think episode 3 can be, nothing more. And, also important, it is WHAT i really can produce. Because i have ideas enough, but i need the right asset for it to realise it, and for that i have to rely on what i can find on the internet. And a lot of Source modders have moved on, so the picking is small so to say.
Forgot to comment on adding to Greenlight, and the Edit button didn't work anymore due to being over 5 mins. So i use a second comment for it. I have released a large amount of mods over the past few years and i never did think about Greenlight till my latest mod. But, it takes 100 dollar to get on Greenlight as far as i know, and i thought it was a bit crazy to pay for a mod PR. I think i spent enough as it is on time and effort. Sounds mayby silly, but that is really how i feel about it. Although i do understand why Steam asks 100 dollar, believe they do this so they keep spam out.
Didn't know Greenlight is stopping, although now that i read about it i seem to remember having heart something about it earlier. Believe Steam is going through big changes.
Thanks again guys, your interest is really what keeps me going,
wow, such kind words!!
I thank you all for it. It can feel as if some assets are out of place Elite879, because i am mainly a leveldesigner, (although i will start indie development ones this mod is released). So, i have to do with what i can find on line on assets. A lot of the models and textures you did see in this update are coming from the Start Trek Source mod which died 3 or 4 years ago. I asked the developers if i may use there work and they gave me permission, which i am still very gratefull!! Quit a few people here even recognised a lot of stuff as Start Trek material. But i am glad it does fit as it does.
Thank you all for waiting a bit longer, it will not be long now.
Thanks guys, i'm always glad to hear when people like this new mod of mine.
Thanks guys, for your comments!!
Never looked at it that way, but now you all say those white balls look a bit out of place this way i do agree i better could make them semi transparent. I already had a feeling of that they looked kind of odd. But the problem is that i need to map with what i can find in HL2 ep2 and on the internet. Could i create exactly what i have in mind things would be so different. About the Exorcist music being out of place, i personaly don't agree with that. I always loved that part of music (tubular belss) and thought it did fit very well here. So, i will keep that in. The teleport part does indeed take a bit to much time probably, i agree with that to. Am already working on that.
its so hard to make a very, very impressive scene, with only what i can find. I need to use "stuff" for things that they were not developed for, what is quit a task.
And i am glad you do like Gordon flying through space Josh, a lot of people thought that that was really out of place. O well, its alwasy impossible to please everyone.
thank you all for commenting guys!!
I hope it will indeed be seen and played as a epic mod, i sure am trying to get it to that standart. And i did indeed use a lot of FEAR sounds, and some music of it. Area 51 sounds i haven't used, i have played that awesome game but didn't use sounds of it. Other games i used for sounds and music are COD1+2 and Mohaa.
And thanks for saying Kleiner is ******* creepy, that was indeed what i tried to accomplish!
There is no pulse rifle anymore, i did use it long ago as a replacement model for the time being. But that is long ago. All weapons shown in the latest videos and screens are the real weapons.
And yep, some of the Vortigaunts are enemies, and some not.
thanks for commenting guys!
That will be a nasty opponent to fight against then, but, it will give extra tension to the gameplay.
well done and thanks for this great new update!
Thanks for commenting Baracuder!
And don't worry, i will release this mod for sure. (Have released a ton of mods and mappacks over the last 13 years and this would be the first one that didn't get released, :) )
I had hoped to be able to release it this month, december.
But that is sadly not the case, i need a few more weeks for some small issues to fix or implement. So release will be somewere in january 2015, so next month.
sometimes its very funny when things go wrong in development,
thanks for sharing!
Very nice how those rocks fall down, great phycics you
have in this game of yours!
thanks for this great new update,
I know, it has been 2,5 months already again that i placed my last update.
I am working hard on the mod ofcourse but have taken 2 days of to work on a new large update again that will be placed in a day or 2. So hopefully by
Friday it will be shown here on Moddb again.
As said, progress is going very well. 4 new very large levels have been added to the mod what makes the count of levels come to 25. Playtime of entire mod will therefore be around 18+ hours i assume.
In the new update i will talk about the release of the mod, and i need some advice about what to do with level 6 and 7.
see you all in 2 days,
Hello Duruk, long time no see.
Great screenshot above, that Polycount.com is a nice source for great Cryengine stuff he?!
thanks for sharing this with us,
Sorry for may late comment badck RacerXLR8, only did read your comment just now. Thanks for the nice compliment,
The title says LOGO, but i can't see what it means or should be.
So i am like DominicSevenWari;
May i ask what this is, i am confused and curious.
ANd i also feel a bit like GamerDude with;
"Could have been much better if you just put the right amount of effoirt into it. "
Great cutscenes and movies take at least a day to make and i have a feeling that this was done in 30 minutes, editing and uploading included.
a fellow modder,
simply AMAZING caracter models!!!
Very professional looking, can't wait to see them move with
wow, those screens look so good!
Very well done,
wow, this is dark, maybe to much...?
Great to see your back on the job, missed the updates.
So thanks for going on, i will keep tracking you.
I'm sorry Dr@mer, but i wonder how you come to the conclusion that thw buildings are to far from each other and that they look like plastic because i can't these things on this screen even when i want to.
To me, all city sceneries look really realistic in this new game. And not only on this screen but all screenshots and the movies.
The Steve figure looks to me like a LA beach guy of some sort, also not my favorite caracters in real life but for a game it can be very well used.
I think he looks natural, although i have some trouble with his head.
I can't make up how his head is held, is that a moustache, or a eye brow?
But, i assume that is only on thi screen, up front and close his head will
look ok i guess.
Great work as always J_hoew, and you are right Bre@mer with that it is a huge undertaking to make a game like this. Rockstar needs 300 or more people for it, for severel years.
Keep up the great work my friend, i will keep watching it all!
It looks so much better in this mod as that it does in your previous HL2 one! Great work!
I ALWAYS LOVE RAMPS IN GAMES!!
Although the are indeed nice Tanshaydar, i do think it looks a bit stiff.
But this has probably to do with the rigging of the model, because he has no elbow etc. Other then that, this is really something else that we never have seen before on a source engine.
So, great work!
what does this in the Cryengine group here on Moddb?
When this is made for this engine then i really do wonder why the dev did choose this engine for that. Because its just quit silly when you ask me, there are way better engine for that kind of games. This is a high graphic quality engine, not a 8bit one.
I am not sure what you mean with that we can make many things while
off duty? But i always like it when there is more to do as only the
nice model, and i love those pipe models in the background.
Looks very nice, and its great that so much can be destroyed.
Although there is a down side to this, when the player throws a few grenates everything will be gone, specially when the wooden stairs need so little to destroy them. I would change that a bit, because now they break after just one bullet and that looks not very realistic.
Other then that, really well done and well mapped!!
I thought the shadows were already dynamic in Hl2 ep2, but i am probably wrong. Will check next time i play something.
Thats said, i do think that the ironsight of the SMG1 does look really odd. I mean, why is the weapon held not right but a bit to the right side. First i thought you made it so a player could look around a corner but then i understoud the ironsight looks all the wall like that.
Maybe its me, but i don't think it is a improvement,
great new update guys!!
Always nice to see the people behind the team and who they are and what they do and like to play. Have been tracking this game for quit some time now and it looks really great. I can imagen that it is quit hard to make a open world game like this so i am really interested to see were this leads to.
Haha, i can imagen that this screen is made in Garry's mod but i can asure you it isn't. Its a real scene from the mod, its in fact a cutscene. This can be seen also in the latest video i uploaded here. To make it more impressive this whole scene is in slow motion. So you see him crash in to the wall in slow mo, lol.
This is indeed AMAZING!!!
To think that you pull this of while Rockstar needs hundreds of people to develop there GTA series. Ofcourse are there differences, but all in all it looks very much alike (and this i mean as a compliment!).
Just the animations could use some work, but, as the video says, it still work in progress. So, i will keep tracking this awesome game!!
many thanks and much success,
nice pretty face!!
The overall color of sky and buildings does indeed look a bit like ME.
But only in a good way, so no negative point here!!
Great screen as always, much success.
This starts to be a awesome game, (for quit some time now!)
wow, 22 levels in 9 chapters!!
Know that that is a huge task to develop, that can take a few years.
Still, am tracking and very interested!
a fellow mapper/modder,
I like the new engines, but i really loved the way Mafia looked and felt when playing. So it will be a real treat to play something new again in Mafia, like this great new game(mod).
i don't always comment, but, am tracking for a very long time now and do read each new news update that you place Mr Robville!!!
Keep up the great work!
(and you will indeed have a HUGE library with models, textures, souds, etc)
love to take a walk through this park,
and catch some criminals, lol.
great stuff Xandeck!!
I really LOVE everything that can be seen above on the screen!
VERY high quality guys, keep up the great work!
this is very nice!!
Looks great, and ofcourse is this very early beta so a lot will probably change. Still, i would like to comment on a few things if you don't mind. Everything has a nice realistic look, just the stairs do look very "brushy".
I assume they were made out of brushes instead of models, and that shows. The steps are very thick and the railings are also quit thick. The ice does look very, VERY nice!!
Maybe it has a purpose, i don't know. But the kill count in the courner did look a bit odd to me. But that is maybe just personal.
All in all, great new game your working on my friend!
Much success with it, and with learning the new Unreal engine. Has been years and years ago that i worked with it, liked it a lot. Made me think of the GTK Radiant editors.
Nice project, alhough i do wonder why you keep your grid setting on the smallest one (1) when you map, its best to leave it at 8, or better even 16 when you don't need to have a smaller grid setting. This makes mapping a whole lot faster and better. But, you should map like you think its best.
I hink he mother is right at there place, it makes the child look more child so to speak. Love the little baby sounds and the immersion is great. The movies really give a nice feeling of what this game will be about, sort of.
great game guys!!
Have been tracking this one for a very long time now and each new screenshot does keep me amazing!
And nice to have a see through the floor boards, that does give real depth to the ship and shows its huge size. because this has to be a huge ship.
Can't wait to walk around it in. Hopefully you considder a video soon so we can see it in movie footage.
Not bad ? Not bad ??!?!
I find this really very amazing!!
I am quit sure i did see some gameplay footage long ago here on Moddb, and i can't understand why i didn't track back then right away. But, i am tracking from now on. The quality of what i see in this gameplay test movie is very high and can easely be compared with the latest GTA games, and probably even Watch Dogs (although i ofcourse haven't played that game yet).
There is really nothing that i didn't like in this movie and i can't imagen that this game will not be very succesfull!
And what is that about having this engine build in one month!!! INSANE!!
you guys clearly know what your doing!
Ah, Cod2, that brings back memories!!!
And it is a honor that you use a sp map of mine for your great mod.
What a big update by the way, love that!!
Hate it when people only show one screen or whatever.
Its clear you have done a lot of work and i will keep tracking your project!
I am sorry, but i have to agree with TheDarkGames.
This trailer doesn't show anything else as a npc that falls down.
I love trailers, the longer the better. But they do have to show something other then this. This really does look like we have no content yet, still we want to make a trailer.
Sorry, i know this does sound very harsh, but i really can't make anything else from it.
don't know what it is. Have uploaded it twice, and each time its the same. Have contacted Moddb about it but haven't got a answer yet. You can watch this movie also on my Youtube channel here;
or download the file and watch it on your pc, download from here;
sorry for this,
Looks interesting indeed, although the first screen above, that last arch at the right side does look quit odd.
Other then that, much success,
i have to agree, those wheels are very 'blocky'
I was amazed to read my name here,
(hee, that's me....)
seriously, always like to help mappers/modders.
That said, when i understand it well that you guys were not able to make what you had mind. We see this often in the modding and indie scene. people get carried away with ideas and start developing, only to recognise lateron that what they have in mind can't be made due to that they don't have the right skilled people in the team, (a great coder is often one of these reasons).
So, it is best to see right from the start if what you have in mind also really can be made.
much success with the new game,
wow, i always thought this was a game we had to pay for.
Am really amazed, and very pleased to read now that this game will be released for free!!!
And indeed, not everything has to be about making money!
Although it is a real shame only a small portion of developers thinks this way.
I have to be honest and didn't really notice any distortion AniCator. But even when it has a litttle bit of it, then i still prefer it a whole lot above that other one. Because that doesn't give any depth at all.
Don't think it will orbit the planet CheeseButcher, guess it is a texture in the skybox instead of a real planet and moon. But even so, it does look awesome!!!
Have writen a review about this one in the review section.
I really am sorry but i couldn't give it more then a 5/10.
And that is quit high in fact. There is so much wrong with this mod that it really amazes me to hear you did release this one before and fixed a lot of stuff, to now release it again.
Really does make me wonder how this mod looked when it was first released.
I am sorry, but please do read my review and you will understand why i am saying this,
a fellow mapper/modder,
(i played the HL2 ep2 version by the way)
Am downloading it now.
A shame that the indie download doesn't work.
You should mail them about it again, the people
of moddb and indiedb are very helpfull.
Always fun to demolishing stuff, always when i am gaming i look in the game what i can break, and then break it. So games like this i love.
Looks quit good, hopefully you will be able to make a whole list of interesting buildings and other stuff to demolishing.
Maybe you even can think of releasing some kind of editor with the game so people can make there own buildings and such.
Thank you Kyle07, not many people played those CoD ones of mine.
I don't want to want to advertice my projects, but should you be interested in all my Hl2 sp-mods then please them out here;
Thanks Dr. Goupyl for commenting. Never heart of that site before. Mods do seem to find there own way on internet, after uploading it to some sites many people place it on other sites to, what is ok.
It has been downloaded 49.000 times that i know of, over the years.
Its is best to use the Jobs option from Moddb, (press Jobs button at top site). Here you can place a non payed adverticement for voice actors and testers. And specially these 2 categories are easy to find, many people offer there help then.
That is always the problem with uploading raw versions of a map or mod.
Because a lot of people will not follow and play it anymore when a later and better version is released.
I do understand the need of getting feedback, therefore it probably is much better to make use of beta testers. There are many people who want to test stuff and give you feedback. This way the problem is solved.
Prerendered or not,
great new animations!
This looks really great!
love all the fire, explosions, smoke, etc!
a real ACTION game.
we all know how it is, as developers. Sometimes life changes and that makes that you can't work on your project anymore or you loose interest for a while. A lot of devs never pick there project up again as we know, so congratulations for going on.
looks indeed very nice!!
it does give a very realistic image all in all,
news updates should show us something and to be honest am i not clear what i am looking at here. And there are many other screens uploaded by you that are equal to this kind. Please keep in mind if what you want to show also really will be interesting to the public. Not everything is interesting to the player, even when it is fital to the mod.
please be aware that i say this with the best intentions,
a fellow modder,mapper,
very nice soldier skins!!!!!
and those 2 in the background look like secret service,
great use of the Eduke32 engine!!
i know, a lot of people probably don't realize how much time it takes to put together a great new update that shows a bit more as just one or two in game screenshots!!
don't know much about what SkinKing all said, but to me they do look smashing!!
Yes Josh, on these screens and the new trailer clearly is shown how awesome your help turned out with all weapons and ammo boxes!!
Like we discussed many times before, the weapons and there ammo are a HUGE part of the success or lack of it of a mod. And these weapons and there ammo will make that people love to go through the mod and kill everyone is sight, lol!
Thanks, but all ammo boxes were created and skinned by Josh C. Zemlinsky.
As always, great update guys!!!
And love sick humor, can't get sick enough for me, lol!!!
Keep up the great work,
looks indeed great.
about enddata, i map too and i did get over 100% quit a few times without really noticing any problems. So i ask myself for quit a few years now if there will be a problem to get over the 100%, (still, to be on the save side i also keep my enddata's under 100%).
great new update!!!
that means running, or blowing his head off,
great work as always!!
indeed, good to have you back. Your last update was 2,5 months ago so it hasn't been even that long. And in the summer it is a bit quiet here on moddb, not we get in to the colder time of year many mods will return.
And you never will bore us with your work, screens, etc.
We as modders all have times that we don't like to work on the project anymore, modding is about 70% of the time fun, 20% feels like normal not really fun work, and 10% is just really painfull and annoying!
always been that way, will always stay that way. that is why so many mods die, those developers think it is always just fun, what is simply is not.
You said you did plan some more things, but please be careful with that
because it only makes the change higher that you will stop with the mod again. Just see that you release what you already was working on.
just a advice from a experienced modder, you can always use those new ideas for later on projects.
lightning is indeed a bit overboard, although in some cases it can have a purpose. Nice color correction!
nice depth have your textures, don't know if it is bumpmapping or
something else, but it looks awesome!!!
wow, i see this mod for the first time but i like what i see very much. even so much that i will track your mod. You say the full version will be released in some time, do you mean that the release is close then? and also, a full release, have you already released a demo or beta then?
i love the weapons, particles, skins, and everything else. i have watched all movies and screens and i do miss footage of levels, i assume you first have spent your time on everything else and will make the levels when you are done with the rest.
i am a HUGE fan of destroyable buildings etc. but, such large buildings will give very low fps on low end computers. personally i have a high end pc, but i know that a lot of hl2 gamers still play on low end pc's. so maybe that could cause troubles. still,
a fellow mapper/modder,
nice looking ship model indeed!
hope we see more of it in the mod, maybe even a close visit, or even get inside??
yes, it is a shame that you have to hire hackers to hack your own server as a test. but we live in a age were hacking is as common as breathing air. i hope you can fix it all soon again without having real damage.
that is true TehBoxNoob, although i think Theevina has learned by now the hotkeys, if not, you really should. It makes mapping so much quicker and easier and there are only 3 or 4 or so that you really need the most.
But i guess Theevina means inspiration, or not?
I have to be honest, the screen above doesn't look really nice, most of all it is the metal texture that you use on all walls. it looks like this is really quickly made, that is also why i wonder what you all did in those 5 hours.
I always like to help out other mappers, am mapping myself many hours daily for the last 7 years or so, so maybe i can be of some assistance? just pm me and we talk.
yes, a missing texture will show that purple black blocked.
This is a light texture, it gives light so to speak.
And always funny he, how the npc's look at you in Hammer, i always feel myself watched by them, hahahaha.
yes, it is a HUGE shame that Valve works like this. And, it is by far not the first time a update of Steam destroyes mods. I myself have also problems with it, but after looking in to it all they are not that big as you seem to have, my mod is called Ep3, The Closure. Maybe you have heart of it. I have everything working again, only does ep1 start instead of ep2 when i compile a level and want to play it. But i assume i need to change something again in the gameinfo.txt.
It is really sad that so much effort on our part modders gets sometimes lost due to the updates. I really hope you find the solution that will fix your problems. I would like to help but to be honest, i am more a level designer as a modder. From technical stuff i don't know that much. Still, should i be able to help then please ask.
Keep hanging in there, because in maximal a few weeks everything will be fine again. At least this was always the case with previous updates that did corrupt all our mods.
very nice, will this be a loading screen, or a poster somewere?
forest, road, cars standing still with headlights.
doesn't wonder me why your thinking of Alan Wake DeXiaz, lol.
Looking good as always Pretador, love that car model!
Maybe you could add a point spotlight to the car headlight so they have a bundle of light shining, how it looks ok but it could look better,
keep up the great work!
i assume this is just a placeholder for now to test something out, because everything else that is shown over the last year or so is from a much higher quality then this.
i will keep tracking guys, hope you soon can show us some in game gameplay footage video.
Thanks for commenting DarkShift, and you are right.
I have been thinking about a torrent file to, although i haven't really decided yet. A good friend of mine, Baltic, had a server from which it probebly can be downloaded to, like my other mods.
So, i have to decide yet, but a torrent is indeed one of the possibilities.
you mean HL2 Episode 3?
why is that disappointing to you?
and sometimes real life gets in our way, what makes that we can't work (as much) as we like to on our projects. Good to hear your back on the job, success,
it is amazing, allthose buildings you keep making.
would love to see a game play video though, am really interested to see some in game footage.
nice admosphere Morgan!
keep it up and running,
nice movie, one thing really disturbs me is that when you aim through the telescope it bounces forth and back when you shoot. this really gives a frustrating vision when you ask me. I know it probably is realistic but it makes firering less fun. at least to me.
aha, ok, thanks!
great choice, it always amazes me that people still use Hl2 itself for modding when ep2 gives us modders/mappers so much more options and things to use. Not to forgot, what to think of the Hunter, great ep2 figure to fight with!!
looking great as always!!
really loved how well that monster at the end of the movie looks now. in original far cry they looked a bit odd and made from plastic, (although they did look fine when the game was released, we are quit spoiled now these days with games graphics, lol).
can't wait till you mod is done, for sure i will play far cry then again with it!
thanks for this new movie update, as always, everything looks really well.
in the beginning you showed us that friendly AI (that one zombie with gun). i really do hope you will make this a real SP game, meaning, that the player is alone and doesn't have team members that fight with him. we see it more and more that fps games these days have even in SP mode friendly bots fighting with him. personally i HATE this, i like SP and never play MP, it's not my kind of game mode.
so, hopefully you will leave friendly team members out of your game, or, when you really want to have them in then please give the player a option of killing them or leaving them behind.
will keep tracking, success,
wow, the source engine for a soccer game?
autch, this screen does hurt my eyes!
ok, great to hear.
no problem, i am tracking this game for quit some time now, so no rush.
i will see the open beta ones your ready for it.
wow, that street does look very realistic!
great scenery to have a lovely firefight in it!
"Will there be an alternate 1st person view with the sleeves rolled up a bit?"
haha, guess you were joking there InsanityPays.
Other then that, i do think that the left arm is blocking quit a lot of the view of the player. If the arm is correct i really couldn't tell, maybe it should be lowered realistic seen. But even when not then maybe it would be wise to lower it anyway, just so the player has a better view on the world around him. But, it's hard to tell this all from just one screen. SO maybe when i see it in real game mode it still works well.
All in all, as always, great stuff guys!!
did play that last demo of yours and loved it, am tracking this for a long time now and love each new update!!
but i have said this also already many times before, lol.
i love the new walls you added, now you can make rooms. And you can even turn light on and off in it. This brings you maybe a bit closer to the actual level development, although there is still probebly much to do before you reach that stage. I did notice now that there is no bullit hits on walls, floors and ceiling. Will that be added also lateron? This will bring even more joy to the firering of weapons i guess.
as always, great work!!
I am very sorry, but i have to agree a little bit with Specter. While i was watching the movie i was waiting for the reason why this video was posted. But ones it was finished all i could think was; why am i watching this because this is just a heli that is taken down in a testmap. I am a mapper myself so it can be that this is the main reason why this video didn't impress me because this is so basic to me.
Please believe me when i say that i say everything with the best intention and not to bash your work, in no way what so ever!!
Hopefully you will give me a small change to maybe give out some advice to you, after what i said above. you talk about a heli high above a city, as a boss fight sort of. What is great, love that. But know that the more distance there is between the player and the heli the more ammo it takes to take him down, meaning, more time and effort. In one of my own mods it took about 30 or more rockets to take him down (the bonus map of my Strider Mountain sp-mod), and that heli wasn't even that high. Later on many people did complain about that, it was no fun at all, even quit depressing to have to fire that much to take it down. And i had to agree, i had the same experience with it, even when i had made it. So maybe you should think twice to make him fligh that high, or change its settings to it still can be taken out with 3 to 8 rockets or so max. Problem with the heli is that it is a easy enemy, as long as you have enough cover and ammo. So it can easily change from a big boss fight in to a dull time consuming fight then.
great AI makes indeed THE difference between ok shooters and really impressive shooters. Even more so with a game like you are making right now, am tracking this one for a long time now and i like it better with each new news update.
Please keep up the great work guys!
like everything else that can be seen here about this awesome looking game; this has written AAA quality all over it!!!
love the models (other movies/weapons), the animations, the skins, etc, etc, etc. Better said, what is there NOT to love? Nothing!
Really awesome work guys, this game will have a great future, that is for sure!!
long time no see, good to see you are modding and mapping again!!
i still was tracking this one so i did get a update and was quit surprised. nice to hear you did fix the crash mapload with Alyx, also am i, again, like with your previous mod version, very glad that you have decided to get rid of Alyx. (We see it so much these days, in games, that even in the sp mod you have team mates (bots) who spoil all the fun. even when they have great ai, I want to kill all enemies, in my own tempo. not rushes by bot team members. so glad you are leaving her out again, accept some parts as i understand, just so there is some kind of story line. I am still working (3 years) on my latest mod and use Alyx in the same way. She is to be seen a few times and that is it. My mod is almost done, (20 levels) and will be released within the next 8 weeks max. but this is not about me but about you.
you talked about that the atlion guards will not attack her, i had the same problem but then with the Vortigaunts not attacking my player figure. My friend Baltic did a easy way to fix this and with this you can make everyone a enemy of everyone. should you like to know more about it then just pm me if you wish.
good luck and nice your back!!
indeed Pyroinflames, although it has written Portal quit a bit over it it does look and feels really fresh and clear in some strange way. And large compliments to the one who made the music, it really does complete it as a quit hallucinatory hole.
Hi, could to hear you haven't given up.
And, you just should make what YOU want!!
As a modder/leveldesigner i tried to please everyone in the early years but that is simply impossible. ANd you end up doing something for free what you don't even like. So, new and old it is, great plan!
it is best when you place a add for modelers also in the Jobs section of Moddb, many skilled people look there for tasks like these!!!
Just click on the "Jobs" word above on this page, from there you get redirected to were you can place, for free (as a mod) your add. For sure you will get people that reply then!!
much success and keep up your great work, i am tracking this mod for so long that i can't even remember even anymore how long :)
link to Jobs;
great video, and many great improvements you did make.
did notice one small detail that needs to be fixed. at 5:45 minutes you see a few rocks, one of them is not completely under the ground, so you see the from under in to the rock model. Not biggy but i thought i mention it because as a mapper myself i know you can overlook there things very easey because you have played/seen this map part of course already at least 900 times or so and then as a mapper you simply get blind for such small errors.
check always all you new updates!
END DATA 209.3%
i am quit know for my detailed and very large scaled maps, but i always make sure that my end data NEVER comes above 100%.
probably a few procent above it will not harm the gameplat, but 110% above the 100% that is already to much will give problems i am afraid.
of course not on high end computers, so i will have not problems with my 8 cores and GTX 560 card, but please do remind that there are really tons of people that still don't have the money to buy this kind of hardware, and still are playing HL2 mods single cored computers with 2 Ghz or even less.
Of course is it free for you to make whatever you want, so please just continue because your work does look stunningly. But when you want as many people as possible to play your work then i suggest it is best to cut the map up in 2 or more parts so the end data gets down to a "normal" level.
But again, this is your mod, so do what you like. Mappers and modders do make there best work when they make exactly what they have in mind, and not when they make what others want.
(a fellow mapper/modder)
this hallway does look indeed a bit empty, by adding just some stuff here and there you can make it look much more realistic. And this doesn't mean that your fps go down when you only add static models and decals.
also is the lightning a bit strange, the light under the lamp models on the walls looks like it is a light shine from a lightspot instead of a tl lamp.
other then that it looks very promising!
(a fellow mapper)
personally i am not that much a fan of blur and blooms, but that is just me. looks great, nice colors, i am not sure if you use color_correction also. with that you can make scenes even look better as they are already doing!
hahaha, this is so funny
IRRE< ARSH< ACTION<
this does look very epic indeed,
but my biggest fear is that you can't pull of what you have in mind. we see it over and over again, that people have great ideas for a mod. but to make what ever they have in mind they need a lot of other skilled people, like you do, (because you have a whole lot of job positions still to fill, and please believe me when i say that hardly any team with such requests know to fill all these positions). most of those teams don't find those people and there fore there mod dies before it is released.
Best is to make what ever you can make, without needing all those other people. it is best to make a mod that is about half of what you had in mind, as to have a mod half finished (died) before it ever is even finished simply because they can't find all those people.
i say this with the best intentions, please believe that.
and i have said this over the years to many teams here, most of them did get angry and said they would release there mod as they had in mind. just to never hear of them. so, please don't belong to those teams and keep in your mod what you can make without other people.
custom stuff would work for me to, because by now we are all so used to the original textures and models of hl2 (and eps) that it is not that exciting anymore. There are a lot of great sites were you can find tons of custom made content (models, textures, skins, etc). It gives a map or mod so much extra. Other then that, the last screen does look a bit empty in some way, it looks like a large hall with only a car model and a barrier in it.
keep it up, i will be tracking you to see were this will lead.
a fellow mapper,
i assume this is all models, shown in the cryengine 3 so to speak.
still, VERY impressive indeed!!!
would be a nice scenery to have a shoot out with some bad guys, lol.
This is some really impressive stuff that you made!!!
i love everything i see in the trailer1, except the animations of the enemies. The walk a bit stiff and only walk towards the player and then die as a rag doll. Although i believe i did see one enemy made a step aside to get out of the players fire line, and to hide behind a wall. Other then that they did look like brainless creatures that just keep walking towards you.
That said, i really don't mean this in a ugly way because i know all to well how very hard it is to make and implement well made animations. Specially for humans.
haha, funny comment Buffykiller.
although now that you say it, some do miss there shirt indeed. but to me that is no problem at all. Love the screens, very well made npc's!!!
loved this teaser!
although i was already afraid for that it wouldn't show any in game content, and that is what really would interest me. Personally i never like teasers and or trailers that look awesome, (like this one does!)but that doesn't show the game at all. So, hopefully you will be able to show next time real in game footage. Thanks for this teaser, it is clear that you have a awesome video editor, and are very skilled in using it!
very well chosen that name; onlysp.com
love sp, hate mp.
indeed very nice!
am looking forward to see this new project of yours to be developed.
i watched one of your latest videos just now and noticed the black "signs" like the lock when a door is closed or a hand above the crowbar on the ground so you know it can be picked up.
Personally i am never that fond of such signs, such a lock "on" a door is not really necessary when you ask me, because the player will notice that the door is locked as soon as he tries to open it. And a hand above the crowbar is similar, when the player walks over it he automatically picks it up. Also are most mod players already so comment with the HL2 game play that they don't need such "advice".
But, that is just my personal opinion, please do what you think and like best, its your project.
The level design is very well made and nicely detailed!
9 months! wow, is it already that long.
thank you Guest, and no, this was not made with SFM (Source Film Maker) but just with Fraps. i use it always for publishing cut scenes and game play movies of my mods. It is so easy to use. I did edit it all together with WMM (windows movie maker), i know it is not the best movie maker but like Fraps it is very easy to use. Not much option but enough to do what need it for.
first and second screen are the same,
you probable did upload 2 different ones but for some odd reason moddb does have this problem some times. I had have it also ones or twices when i uploaded screens for my mod. Did mail Moddb about it and they would look in to it, they didn't know till now what could cause it.
I fixed it by re-uploading one of the screens again, although the same thing happens again, and i had to re-upload again, then it stayed like it should have been.
other then that, nice screens, am tracking your project.
much success wished!!
woow! that is one scary dude!!
i love the animations and the camera model itself.
but after a small while i couldn't help myself and notice that the camera does look rather odd. I mean the large triangle/cube shaped box that the lens is attached to. but please don't worry about this comment of mine, this is just my personal impression. other then that i really did enjoy it!!
Your right Dr.Goupyl, don't know why this happened. I did upload all screens well, and they showed ones i uploaded them. But when Moddb authorized the page they have seemed to mess all screens up.
I just have uploaded all screens again and i really hope they now stick. Maybe it is because i show so many screens here that it screws the page up? For now they all show,...
I thought of adding more combines that run towards Gordon and the explosion. But the player does lose his weapons with this accident, and then it is impossible to make him fight with lots of combines, (he does get his weapons back one at a time in this map, so don't worry).
That one combine that walks past the door did come because of the explosion though, lol.
i really am amazed to read that simply changing your OS does all that harm to your maps, i can't understand why this should happen.
but i believe you when you say it did happen.
and you are right, this would mean a death blow to most other mods. in my opinion nearly all modders do kill there own mod way to fast, but that is just me.
and you are right, you will have learned a whole lot, so reparing and rebuilding most maps will make them better. from own experience i know that when you have to make a mappart for the second time this always is much easier, and for sure much quicker then it was the first time. although it is quit boring to do so, but that is another thing. personaly i rather create new maps as rebuilding old ones.
much succes with this!
i am sorry, but this looks to me like you collected a lot of stuff from different places and put them together in a mod, (the level shown is from Hl2 itself, and most if not all weapons and monsters/skins are taken from Gamebanana. i don't say that you can't do this, as long as you of course ask for permission and give them all credit. But just tell us that that is what your mod is about. when i first read about a LSD mod i was very interested, but now i don't see anything that has to do with that drug, it just is a collection of stuff that is placed in one mod file. if i am wrong then i appolotiace, but i guess i am not because almost everything that i watched here i have seen before in other mods or on gamebanana.
but please do something that could look like a LSD trip, or change the name. now we start to expect something special that isn't there.
i always thought that Greenlight was only for indie games, but i do see now that it also is for (valve) mods. that is great news!
am tracking your mod for quit some time now and really like were it is going!
keep up the good work!
a fellow mapper/modder.
i have to agree with Haawok, it is that i first read the title of the screen and the text at the right side, otherwise i wouldn't have known that there is a weapon held on this screen.
It does amaze me a little bit that you did choose this screen to show your weapon, because, as you do understand now, it can hardly be seen.
other then that,
keep up the great work,
i don't know but there is something very wrong with this picture above. i assume you made it in Garrys mod, meaning you placed everything in Gmod and took the screen. i say this because how the npc walks is very strange and odd.
why don't you take just normal game play screens instead of Gmod screens, because screens like these do look odd like i said, and only will harm your mod, when you ask me.
i am not sure what you mean with;
" We've hit the part of our mod where story maps (not developer maps)are starting to be worked on. "
what do you mean with story maps and developer maps if i may ask?
i am a experienced mapper myself but really don't see the difference between them, in fact, there is only one kind of maps when you ask me.
other then that, i will track you guys, to see were this leads.
glad to be of some assistance, keep up the great work!
although i don't understand that you test them in a completely different game. why not just make a small testmap (or even a original HL2 map) and test the vehicles there. Because now we only know that these cars work and look right in a completely different game, not in the mod you are making for HL2.
sorry, don't want to sound harsh or anything.
but this i think is just a bit odd.
but that is just my impression.
other then that, great cars, would love to see them drive in hl2!!
(mainly because the car physics are completely different in Hl2 as in this great old NFS game!
at the top it says by the way;
"A test of some vehicles in the HP2 engine. "
i assume you mean the Hl2 engine, what is called the Source engine, but this is not the case. sorry, seems i start to nitpick now.
well, should you have any questions then please just ask. i am to busy with my own sp-mod (HL2; episode 3 the Closure) to be a active member for your mod but questions i always can ask. So just ask when you should have a question and much luck with the development of your mod.
always fun to see drawings or pictures from the makers of a mod,
even when they are 2 years old, never the less.
thanks for this image, and keep on modding this great mod. i will keep tracking and viewing each new news update, even when i don't always place a comment.
like always does it look fantastic!
these buildings do look like nothing that has to do with Hl2, and that is really awesome!
keep up the great work!
this is indeed a very realistic looking weapon!
love this style of gaming, does make me think of games as Zombie Shooter 1+2, and Alien Shooter 1+2, love those games.
So, i will be tracking this one for sure!
Just one small comment, in the movie i did notice that sometimes the camera changes from 3th person to another camera point, away from the player. then you suddenly see the player figure from the front and side, i guess it then is very hard to aim anymore. i know that in the past there where old games that used such "static" camera points, but i never liked those. may i ask why you choose for these few camera changes?
also funny to see that you are Dutch to, as i am.
(veel succes hiermee en ik hoop dat het een echte hit wordt!!)
(translated for our English friends; much success with it and i hope it will be a real big hit!!)
when you need people to help you with your project then it is best to place a free jobadd in the jobadd section of modd. for sure you will then receeve mails from people who are interested.
(just click on the Jobs! button on the top right side of modd).
when you need modelers, voice actors or other members then place a jobadd on moddb (button on top left), this way to will find them very quicly.
about this mod, it does look interesting although the hallways in the movie above do look kind of empty. but, i have to say that i am not familair with AoOni at all, so maybe it should look that empty.
i LOVE that desk!
it is true, with each new update you guys seem to amaze us even more.
love the tank, it's sound, how it moves and shoots.
heck, i love everything about it...!!
place a jobadd on the Moddb jobadd section, you will find the help you need much much faster that way, (just lick on the jobadd button on top).
haha, indeed. guess there not usable, would need a lot of coding probebly to make that work,
still, really nice bicycles!!
great, always liked that way Max Payne did tell the story, and it is a great way to tell a story in a game.
Just one problem with it is maybe when you do this as a cutscene, in Max Payne you could click to get to the next text (screen) or go through to the next level (gameplay). but when you do this as a cutscene then you decide how long the text will be on screen, and some people read faster as others (especially not English people need more time to read probebly). this could make that for some the text stays to long and for others to short.
Also please don't make to long text parts because personaly i then probebly wouldn't read it all, but that is just personal.
nice idea though!
sometimes we need a break of our modding work,
good to hear you are back on it again,
like ShadowRage i too think that because there is no real gameplay footage to be seen yet people hesitate to buy in to this.
still, that is a shame ofcourse, but understandable.
so maybe you could release some gameplay movie footage in the near future. the decision to release mod tools is really great, because you are right, more and more games are these days released without any modding tools at all. i understand that this does save time and money for the company who does release the game, but it also can mean that people are not that interested in the game, at least not those who do like to map or mod with a game, like myself.
that you do add co op now is also great, for those who like that.
personaly i never play mp or co op, i am a real SP fan and i still hope you will start to work on that too, even when i know that this change is slim.
success with your game,
although the pieces of the building are rather looking like blocks,
but it is quit hard to make this look really well.
personaly i always make those blocks up from severel different brushes,
so they don't look so "blocky". then i select all those different parts and turn them all in to one psychic entitie. this way you get really well formed parts of a building.
it's a bit hard for me to explain in English, (i'm Dutch), but i hope you know what i mean, otherwise just pm me and i can show a screen or so.
success, well done!!
nice large outdoor map,
i assume you did use noclip to get this high in the map, just so you could take this screen and that the player will not be this high here.
so it isn't a problem that behind the buildings at the top of the screen the world suddenly ends.
good that you say it's still WIP because the displacement does need quit a lot of work still. other then that i really do love the atmosphere and the catwalks above the water
wow, that will have hurt indeed, to hear that!!
your game does look really good, so i can;'t really understand why they say that the quality does not meet the required standards. ofcourse can't i say anything about the quality of the gameplay because i haven't played it.
but it is through that there dozens of other games already like it on Desura, because the last half year or so most indie games there are side scrollers like these.
still, i hope you will succeed to make it "better" so they will alow it.
otherwise you also could try to place it on other sites (steam?). desura is rgeat, but not the only place for games.
it does all sound and look great, but each time i see a new modder that asks for a whole team of Programmers,Sound Creators, Mappers, Modellers, Animators, Texture Artists and Concept Artists i already have a idea of where this leads to. about each week we see mods that die because of this reason, simply because he can't get all those people together. because for some of those tasks there are not many good ones around, and those that are are already working on there own projects. it is such a shame, because in the end it is most of the times a huge waste of time and effort.
ofcourse do i understand that people have great ideas and want to realise them. but when it means that you need so many very skilled people for it, then it is much better to scale your project down, so you can make it on your own, or with the help of just one or two good friends. really, when you just look on Moddb you will see what i mean, there mods that died of this reason are numerous, and only a very few know to get it done this way.
ofcourse are you free to work as you want, but please do consider my advice. i really say this with the best intention, although i know that it maybe does sound otherwise. i know it hurts like hell when you have to start cutting in your story and total project. but when your intention is to really finish and release a mod, then it really is best to take another look at your project and take out what only can be done by very skilled Programmers,Sound Creators, Mappers, Modellers, Animators, Texutre Artists and Concept Artists.
sorry and much success,
a SP modder,
very nice, LOVED Metro2033,
can't wait for the new metro game.
can understand why this guy 3dcasper was inspiredby that game!
wow, indeed a load of cubes.
but, are they all physic models? because that will give fps problems on not so powerful computers i assume.
i specially LOVE the lightning,
very well done!!
i always prefer video's over screens, so thanks for uploading this one!
that said, this gives a real good feeling of how it will be to stand there in Piccadilly Circus i guess, even when i never have been there.
the detail is very high, and i love the sparks coming from that traintrack while the train drives over it. especially the light flash on the wall in the tunnel from a spark i loved, (don't know if this is from
the spark entitie itself or that you did add a dynamic light entity there, but whatever you did, it really works well!).
would have been nice to show at least the 3D window (upper left one),
so we could see the map. because those other 3 windows don't show us much, and they always look so complicated, even when they maybe aren't complicated at all. but i am a mapper myself, so that is probebly why i am not impressed by screens like these, sorry....
those hands and feet will give this mod so much more depth to the gameplay, really interesting!!
i will track this from today on, and although you have just started with this, it does look very interesting!
I do have to say that you do need quit a lot of members that you don't have yet, please know that it is very hard to find all those coders, riggers, animators and modelers that are any good, and are able to really commit themselves for a year or more to your project.
We see it over and over again, that a mod dies because it can't find all the developers that it needs.
Maybe you should consider scaling down your mod idea so you don't need all those other developers. I know, this hurts like hell, but in the end it will make that you really can create your mod and release it.
i wish you success,
a fellow source mapper/modder,
a nice and dark basement!
mh, barrels can be standing in bunkers.
personaly i don't think they are out of place.
great work again!
always nice, that poisened water!
and the rocks also look nice and realistic.
there is a little bit less detail on that building,
but, some buildings do look like this.
although it wouldn't hurt to add a bit of detail here and there,
a rainpipe, broken windows, or whatever.
all in all,
great work Jim!
i assume you mean that this will be one of the loading screens.
those are indeed very easy to make because they are most of the times so small (because of loading time).
personaly i always choose map parts of existing maps of the mod as loadingscreen, so people will remember having seen that part of the map already in a loading screen. but this is not a golden rule, ofcourse can you make separate loadingscreen maps.
i do like how it looks, and although i do understand what Walrus is saying i personaly don't like such a white highway 17 light at the end of a tunnel. to me it always looks a bit cheep, what it ofcourse also is because it is done to make the part behind it invisible, so you can place a portal there.
but, that is just personal,
keep up the good work!!
can't wait for this one,
very interesting stuff!!
looks indeed good, and personaly i do like how the source rain looks and works, so to me it's really ok.
keep up the great development Morgan!!
to make a great mod does take insane much time and effort, so i only can understand why modders choose half way for a retail game development.
in fact, ones i have released my last mod i to will go on to indie retail also. its just a logical step to take, because lets be honest. who want to work year after year, many many hours a day, for nothing....
but, releasing a few mods is a good thing to learn, before you start retail.
then we would indeed be domed Gtkall!!
great video, first i didn't know what i was watching, i knew i had seen the surrounding and npc's before, but where...??!?!
then it hit me, GTA4 and Crysis2!
indeed, really nice!!
congratulations with your 100.000 visitor, a real mile pole!!
and what a nice difference in atmosphere, those great looking outdoor scenes. they clearly show that your very high version of the FPSC is also able to make great outdoors beside scary indoors!
(and i love the budweiser joke, although many US citizens will probebly be offended, lol).
great work all together!
very nice looking, very realistic!
great work guys, as always!
wow, 14 secs, am glad it says that a gameplay trailer will come soon.
glad to see this Duruk, i can imagine it takes quit a lot of time to surprise us each time with these new updates. you simply deserve to be that successful with it. keep it coming!
wow, that is so short and quick that i had to watch it twice to see what you meant, awesome game!
i will track your new site then,
although i don't understand why you had to go to there, you hardly did place anything here, and i am afraid that you will lose trackers by doing so. but, i don't mind, i go with you to the other moddp page.
she is so realistic that it is even a bit scary, lol!!
VERY well done!!
very nice model Maniche, very nice !!
and when you mean that small metal thing in the grip of the weapon
Bull-dogge, then i think it is for a belt of some sort. so that you
can't loose the weapon because its attached to your body.
nice old looking weapon model!!!
thanks for your kind words on my own last mod, i did make 4 earlier large Hl2 sp-mod, should you be interested in them then please check them here, (if not please just read on, lol);
and you are fully right, Alyx is indeed a big part of Hl2 ep2 and ep1 i believe, that i probebly why i like HL2 itself much better, because there she only is a small part of the gameplay. but, this is just personal, probebly do like most people Alyx on there side.
and i understand that the tunnel is meant to drive through, and then is less detail indeed ok. and there is nothing wrong with working like that, using parts as template sections. i do this too in some rare cases. still, you can easily make them look still different by adding in one or two places something really specific, that can't be missed. this way the tunnels still will look differently.
am interested to see where this will go, so i am tracking.
much success and keep up mapping!
looking great, i understand that the water that is falling was done in photoshop for now. it will be a huge task to make this right in the game. but when it is well done it will indeed be a breathtaking experience, like TheCoolGman says above!
i like what you do with the weapons, but the mapping needs more work i am afraid. especially the outdoor scenes shown above are really very empty and odd looking. please don't get me wrong, i don't want to bash your project, i just am looking at this as a mapper.
ofcourse is it all still wip, but personaly i would not have shown screens of a map that is still in a early WIP stage as these are.
i can imagine that this great mod will be downloaded quit a lot of times because as far as i know are there not that many Fallout3 sp-mods with new maps and assets!
looking good indeed!
and i love the animations and facial animations!!
like i said on Steam friends yesterday, i will play this one as soon as possible. its just that i am so bussy with finishing my own mod that it can take a small while, sorry.
what a shame!
because i am not a big fan of RTS games, i love fps games.
but, you need to do what you think is right.
and, changing in to a RTS has it big advantages as far as i can imagine. for instance the character animations will be much easier to make, and those are always hard to make, decent ones at least.
i will keep tracking, i have been following this one for quit some time now and i am interested to see where this new change will lead you!
i will you guys all the success in the world,
keep up the great work!
i agree, grate floor textures should be able to shoot through, especially when the grate holes in it as as big as what can be seen on the screen above. it will otherwise feel not natural to not be able to shoot through it. also will it deliver a nice extra sensation to the fire fights!
great new article again!!!
a lot to think about,
it's clearly shows he knows his way around in photo shop,
and, he is indeed a gifted painter!
hope he can give you some nice concepts to work on,
always love to see trailers/teaser movies, so can't wait for that one!!
and i hope you are able to find all those people you still need;
• Texture Artists
• Concept Artists
although history learns us that it is very hard to find such people anymore for a HL2 mod, good ones that is. i hope you succeed!
good to hear you have such a high quality modeler to work for you,
and everything you said above is true. Many people did start there career in your company. hope to see and play many more games from your studio Ivan!!
wow, wow, WOW!!!
each time i see new stuff of Cryengine3 it gives me the shivers, lol.
sometimes it s even spooky!!!
take for instance that face that you see in the beginning of the movie, the facial hare on this face, its so natural that you nearly touche it.
and what to think of all the options that you have.
By the way, are those images of those wooden buildings at the see taken from the Alan Wake pc version? because those images i have seen somewhere before a few weeks ago or so, and i have read that Alan Wake pc was made with this new engine!
thanks again for the great update Duruk!!
a real shame that Kickstarter didn't bring you the money you had hoped for, but, it doesn't really amaze me that this wasn't a success. As you suggested yourself, your video's could be a big reason, same with screens. Because you don't show any gameplay footage and that is what people like the so before they pull there wallet. Info in text is always good, but especially with funding people want to see what they are helping to develop. And i have to be honest, i am tracking this game for quit some time now and still there is not much to show yet.
Please don't get me wrong, i say these things with the best intention!!
I like what i know so far from this game, even when it is a mp game, and i only play SP, (MP is not for me).
So, personally i should try to get gameplay footage, even when it is little yet what you can show. Make from that awesome screens and a nice movie and then try Kickstarter again.
But even then, don't be surprised to not get the funding you hope for. Because even very great games don't get there funding, simply because its still crisis all around the world, (or at least in most countries).
And, there are so many developers who ask for money that simply not everyone will get what they hope for.
I always ask myself why people need so much money for there development,
after all, time and effort is what is most important. Ofcourse will you need money for rights on software. But sometimes i see developers as 20.000 or more, and then i think, why do you need all that money.
Whatever happens, please keep developing, and hopefully you will get there, even when you don't get funding at all!!
me to Mr.Walrus!!!
am tracking this one and it looks very good!
can't wait for the new trailer in March, the first one was awesome!!
nice to hear to that it will be such a long mod, 7 hours give or take.
those are the mods i like, not those short ones that take 45 mins or so!
Shameless or not, doesn't matter.
This game is fun so just keep promoting!!
That is why we have Moddb and Indiedb, right?!
success and i hope the game does well!
Great progress guys!!!
Am glad you decided to upload this second trailer, (always love movie footages, a shame so little developers decide to show movies instead of only screens.)
From what i have seen is the AI much better now compared with the first trailer, also was it fun to see the level(s) in the editor itself,
am familiar with lots of editors but never worked with the FPSC.
sorry i can't help you out with voice acting but i am sure there will be many others who can, i am a mapper, lol.
I needed also severel voice actors so i placed a free jobadd in the jobsection here and within only a day or so i already received severel of them and in a week time i had many more as i ever needed. And very good ones also! So i don't know if you already placed one there, although maybe you as indie dev need to pay for that, but that i am not sure of. Its really worth checking out because you then soon will have severel voices to your proposal.
i will keep tracking and can't wait for the demo!
wow, new map, looks really awesome!!!
maybe you could show us some ingame movie footage some time,
i always prefer movies above screens, but that is just personal.
great work guys!!
the models have that Bioshock feeling over them, very well made !!!
a new movie!!
movies do say so much more as screens!
(that is why i always am so amazed about the fact that only about 10% or less of the visitors watch them, and the other 90% only checks the screens and or the article itself.
that said, it getting better and better this game. and the way the wheels and suspension are moving is so realistic that you simply can't take your eyes of it, lol!!
and i LOVE the blue eyes, hopefully they will shine in game just as then do here in the model viewer, that would be great when its dark!!
i assume you mean with;
"...we can't wait to get the animations going and really finish o ff this weapon."
the animations of the solder who is handling the machine gun, because now he lays behind the weapon as far as i can see. ofcourse is this still WIP, so i understand, no problem.
like i said severel times before, i really love this new game and am tracking it with great interest. am a big fan of these kind of top down shooting arcade games!!
no problem here, played like a sharm!!
and it does exectly what i expected after i watched
a video of this game. it all works very well and the
cutting and pulling works so easy that the coding of
this game can't be anything else as very professional!!!
really a great, new and innovating new game!!!
we will hear much much more of this one!!
how can this be, when i click on the Summery page it says this mod has
ceased development and consequently been archived.
(The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.)
so, has this mod died?
or did moddb make a error??
indeed Duruk, those where the games also that i was thinking of, that is also why i am so surprised when they say in the interview that there are no other games like this around. its one of the oldest game forms as far as i can remember. but, other then that, it does look great. i am no fan at all of arena mp gaming, so i will not be playing this one. but, its clear that they have put down a real piece of quality here.
i too am glad to see progress, am tracking this one for quit some time now and because it is Stalker and Crysis (2 of my very favorite games) in one it has my interest very much!!!
i really will play this one when it is done!!
i like what i see, but please forgive me when i say that to my taste you do use to much brushwork. for instance the pipes and valves, they are all made out of brushes, what makes it look much more like Hl1 then Hl2.
just my personal opinion thought,
other then that, great work!!
agree fully Duruk! its also not my cup of tea, but it does look indeed so awesome this. again, such large outdoor worlds are so well made with the new Cryengine, and then all the particles etc. just some of the woman figures i thought where looking stiff and bit unrealistic. but other then that, very very nice!!
man, this is SOOOO awesome!!
(and i don't see this much and or quick!!!)
but this i really like, ofcourse i notice to
that its still very WIP (no hands etc), so
it can only get even better.
what i specialy like is the blood, and how
holes appear when someone gets hit.
can't get bloody enough for me, lol.
will be tracking this,keep up the good work!!!
indeed, looks indeed awesome!
and the new sniper is also great!
you mean the dirt road i assume.
well, now that you mention it i too see it 'repeating'.
but there is not much the developer can do about it, or he has to make 'Rage' (large) textures, or he can enlarge the texture, but then it doesn't look realistic anymore. so, i assume that this is it. but, to me its not a problem, we see it a lot in mods and maps, but there is not much you can do about it.
and like i said, to me its not a problem!
great looking screens as always!!!
i really am looking forward to play this one,
great outdoor scene!!
looks indeed great,
i love this game although it sometimes is a bit to hard. for severel weeks i am no stuck at one part and i simply can't get past it, and that is very frustrating, (and i am a experienced gamer).
doesn't matter if haloween is over, horror i like each day of the year!!
so, keep it coming!
good to hear that you are 2/3 in to the development of this mod.
i like the blue light shining striped on the weapon!!
hopefully this will bring the success that you guys expect of it.
a bigger team has ofcourse its advantages, but also will it have downsides. future will tell us what it will be.
i wish you guys all the success in the world, and i will keep tracking this!
are you kidding me???
the new sound was much much better, far more realistic. that one sound sounds like a fps game sound from 1999 or so.
this proves again how different taste can be, someone likes this, and another one does like that.
so developers, just do what YOU think is best and don't listen to much to the community, (although a bit of listening is ofcourse always good).
very, very, VERY nice!!!
each time i see new improvements i like this game more and more. i did play the demo a long time ago and it still amazes me what is all added to the game. (under water and flying).
i have no problems with watching the video, works fine.
the animations of the SMG1 do look indeed great, although when
you did turn around quick i noticed that the screen did move
a bit funny, but that is not a real problem. the other weapons
i couldn't see any new animations, but that is probebly just me.
no, when you download the rar from the download option above, then you get 10.bsp files, 10 maps.
i just tested the download and extracted the bsp and it does work.
i will mail you about it to,
looking great, nice atmosphere!!!
Yes The_Dias, the weapons that can be seen throughout the news updates are just placeholders for now. Just before release i will look for the final weapon models, (i don't make them myself, there are a lot of good weapons to be found on line. And of course do i only use them after i asked the developer of a weapon, and of course does he get all the credits for it).
I just don't like the original HL2 weapons anymore, so i added these for now. Just so i have fun myself while i test the maps for the 1.000.000 time, lol).
You are right Neahc!
But that is something that still needs to be done, (this is also explained in the text that i wrote for this 7th update, guess you haven't read it yet.)
NOW I AM YELLOUS !!!
(you deserved it Duruk!)
This comment has been posted in a private group.
i always wonder why people make a mp mod without bots, because like you said, no one is playing this one. so, why make a mod that no one is playing. with bots we still could play it without needing anyone else. this is something i see time after time and it really amazes me. why put in so much work, for nothing....
keep in mind that Moddb doesn't update over the weekend, so when you want it to be available on saturday or Sunday then you have to upload it before Friday, or on Friday at the latest. but then it maybe is already to late and will it be released here on Monday, just so you know.
can't wait, will play this one for sure, have been tracking it for ages, lol. but, take all the time you need!
don't know what it is, but watching this trailer made me really glad!!
it is something that i haven't seen yet, very original!
keep up the good work!!
wow, sad to hear that you lost so much due to a computer breakdown.
this is commen to new modders and indie developers, we all have been there...
but, the good side of this is that you probably never will work again without making backups. personally i chair stuff with friends and upload it all to free upload sites. this way i never can loose anything again anymore.
a nice future, having a timer that does make you hurry to the helicopter. still, in general i mostly of the times hate timers in a game. i like to do things my way in a sp-mode, a lot of time i first take the time to kill each enemy that there is before i go for instance in this case to the helicopter. but, probably will other people like the timer i guess.
all in all, it's each time nice to see a video again, am tracking this baby for a lot of months now.
how long do we have to stand by, it has been a year ago!
did you forget.
(best is to first check your stuff before you upload, or take it down again when you know that it is messed up. now nobody can use this.)
other then that, like the image above,
looks great Duruk,
all those tv screens and the overall lightning!
GOOD CHOISE !!!
i never have liked the FPSC, so,
good to hear that you are going for
another engine. although i did see
one movie, and in that the AI was
really terrible, and the date added
of the movie added was yesterday.
so i hope that that wasn't the new
engine but still old footage that you
had laying around.
i had also a distinctive feeling when i did see the outside of the office, but then i knew why this was. Because its orange, and it first looked like it was textured with that orange dev. texture, like they still needed to add the original texture to it.
so, everything is fine with it, look good, nice custom assets!
personally i never see the use of releasing such rough drawings to the public, but that is just me.
looks really VERY realistic!!
can't play it, as soon as i press my left mouse button in game it does crash the whole game. tried it twice but with the same effect both time.
i liked the new demo a lot, most of what i played i already had played
of course in the older demo but i liked the new added part. also did i notice that you did add grass etc models to it what made it look even more complete.
again, great demo, great game!!
sorry, but i don't think at all that this weapon looks like it was made in a hurry. i do like this weapon.
the weapons do need some better animations, that i have to agree with. other then that i do see that you have made great improvement with everything!
keep up the great work!
ARMA 2 for free!!!
this is worth a try for sure!!
i assume there is a lot of dust in the air, specialy on the left side of the screen. i love it what you do with the old Far Cry game. No island stuff, palm trees etc, (you know what i mean). Just city,
I LOVE IT!!!
i guess that the tip looks bent because of the optical illusion,
because the tip is dark and the other part not.
nice knife, looks really like a nasty knife!
i don't recognise this game,
which game is this? it does make me think
Awesome work dude!!!
really very well done!!
Just one small remark, it looks kind of strange that when you run you don't held any weapon and as soon as you stop running you have your weapon back in your hand. This could be kind of logical when you held a pistol, but as soon as you carry a rifle or other bigger weapon it really is kind of odd.
But don't get me wrong, i do understand why this is as it is. And you probebly already realised yourself that this is the case as it is.
this looks GREAT!!!
really well done how the car moves etc,
just one small remark, i could be wrong but it looks sometimes
like the break things (forgot the English word for it, am dutch)inside
the wheels turn red while the car just runs forward. so it looks like the break is used hard and heavy while this not seems to be the case.
sorry for my bad explanation but i hope you know what i mean.
But other then that, really great stuff you present here!!!
still tracking you!!
great that you are working so hard on new animations!
i am sorry, but this is so WIP that i don't see the use of showing it here. please don't get me wrong, i say this with the best intentions.
it's just that this is so basic that for us as viewers it's not really useful to see it.
other then that,
colorcorection to the max!
is this some kind of hallucination of something?
because it really looks like it,
i love it!
i fully understand that your engine is a big part of this game, so just keep using it and developing it.
Elementalist said some true things about the old-fashioned computers and AK-47 don't really seem to fit into what the story says. and that the shooting mechanics are a big part of the success of a fps.
that said i would like to comment also on the weapons shown in the screens above. i really do miss the hand that holds the weapon, or is this just work in progress and will they be added later. because now the weapons are floating in space what will not play well and nice i guess.
other than that, quit impressive work here, keep it up and success,
well, actually it says 99, and, it IS the ammo counter. but, it doesn't work. you get 99 bullets with this MGS1 replacement rifle, but it always says 99 on its counter on the side.
but, doesn't matter because this is not the final weapon that will be used as the MGS1 replacement. am still looking for good weapons and use this one just for my own fun for now.
would love to use it but it doesn't have a Wolrdmodel skin, what means that when it layes on the ground, or is held by a combine then the weapon is purple black blocked. have written the maker of the weapon, but he doesn't respond.
looking great as always!!
love it how the heli blows up and turns around before it falls back to earth.
Sniper: Ghost Warrior (1)
was a great game, although it had some bugs and strange issues in it.
now that GW2 comes to the Cryengine i for sure will give 2 a try ones it is released. GW1 had already very large landscapes to kill in, can't imagine how large the levels now will be in part 2, with the Cryengine.
I really do try to make this my best sp-mod ever!
thanks, and i am not sure. its a music part of the game Call of duty 2, or it's from Fear i believe, but probebly COD. have to open the movie file in a editor to exactly see it, sorry.
thanks xXMaNiAcXx, i also thought about adding some broken wooden things in the walls, but the maps are so large that i can't make each detail as i would like to. most maps have already a end data of around 100%, and adding more detail brushes would make that it gets above the 100%, what can cause big problems. Still, i always do try to work as detailed as possible.
Its indeed that Aliens rifle, like JustBarney says. i didn't make it, i took it from GameBanana.com. But, i can't use it in this mod, although i wished i could!!! problem is that there is no worldmodel from this rifle, meaning that when you see it laying on the ground, or held in the hands of combines, then it is all purple, (as can be seen in the leveldesign movie). I wrote the maker of this weapon, to ask if i could use it, and if he was thinking about making the world model to, but he never answered even ones. SO, i have to look for another great one. it was a great replacement for the SMG1 weapon though, and for now i use it while the mod is developed.
for Leviathan Crossfire,
it's a indie game. at the right side of this screen, (in the middle of the page) you can see which game this is, and what kind of engine is used for it, and who makes it.
sorry to say but development seems a bit slow now, you "only"
have sectches now. just joking, the ship looks nice ci fi.
now the speed is great, get up to 4,5 Mb p s !!!
will be playing the demo and let you know...
ok, it doesn't show any real CE3 stuff yet, but lots of other screens do that are placed here by Duruk.
i like this screen, it's just funny with the toolbox on the right.
nice comparison between both engines.
and i don't think you can say that one is better then the other, they both have there strengths and weaknesses. but, both are INCREDEBLE engines. should you put a gun to my head and still ask me to choose (lol), then i would still have to go for the Crytek one.
i always LOVE gameplay fotage video's, so keep them coming.
can't help you with you're request about a mapname because i know to little of this subject.
Thanks Duruk for posting this good new news!!
can't wait till we can get our hands on it, and i am sure that they will give us more then enough documentation to find our way in the Cryengine3 universe. and adding a sp map(and mp map, although i am not so much interested in that) from Crysis2 is also very interesting. personally i always love to see original game maps, text documentation and even tut movies can give much information. but actually checking out a real game map (of crysis2) is looking at the real deal so to speak.
also great that we can already try to be a member of this new Cryengine3 group, i will sent in my reply right away!
great tut, and rather complex to get it working well.
shame though, because in ep2 there is now such a door model that does the same and only needs to be placed as a prop_dynamic.
but, with this door made out of brushes you can add you're own texture to it what makes it probably better usable.
mh, this doesn't look very realistic, sorry. and that when Hammer does give huge tools to make things very realistic. now the tower breaks in just one huge block, this does indeed need a lot of extra work,
there will be new weapons, i did explain this in the text on the right side, but i do understand when you don't read everything. its quit a lot of text all together, lol.
so, i just use these SM weapons for now, while i develop and test the maps. ones the mod is released it will have 'new' different weapons.
i don't make them myself though, i am looking for them on line, on FPSBanana (GameBanana) for instance. but its hard to find good ones. i am thinking about implementing SMOD<, but that makes the file size of this mod larger with at least 600 to 900 MB's, what is ofcourse not all that good.
should you know good weapons, then please let me know,
i have to disappoint you Freredarme, because the textures that you see above are all original HL2(ep2) textures, there are some new models also to be seen, (made by Cubedude and Baltic). although they are not fully new, i did use them already in our previous sp-mod Strider Mountain. But, i am thinking about using new textures though. but its not easy to find good bump mapped textures on line. there are some Hl2 texture packs, but those are all not bump mapped.
this does look indeed interesting!
i will track this one from now on, glad to see that Sp mods are still made. please do carry one and hopefully it will be releases one day, even when it is in 2012. to much mods are not finished these days.
i do see this game (and this DLC) for the first time and i have to say that i am AMAZED about the high quality!!!
clearly it was worth to win that contest for making something new with Unreal! even more does it amaze me because it's not made by a huge company but only a few people!
this is real quality, (one shame though is that the focus is on MP, and i hate MP, i'm a SP man. but, i understand that from a commercial point its better to make a MP game.)
one very small comment, personally i don't like the snow/ice floor texture that much. it looks a bit like you look in to the void, like there is no floor. but, other then that, SUPER!!!
thanks for commenting X56erx!
no, it's not a different weapon, its the same as i used in Strider Mountain. But, i only use it now in the development stage. I don't like the old original HL2 weapons anymore so i changed the weapons for now just so i can use other ones. But, i am still looking for new good replacements, that look AND behave differently. Should you know any good weapons then please let me know, for sure that this mod will have new better weapons ones the mod is released. Because you are not the only one who did had bad experiences with the SM weapons.
thanks Mr. Walrus!
funny, i just came around the same issue last night and i too fixed it the way you did.
personally i use the func_door for nearly everything, you can parent stuff to it to let things move, and the in/outputs give much options.
good tut, but for the advanced mapper as you said!
o, ok, no problem.
like i said, will keep tracking the new game!
Thanks Captain Arse, and you have mine because we seem to have lost on the same a day a friend.
art, art, art,
what is art. when i look at most "art" paintings then i can only describe them as terrible rubbish. and that when other (such art) loving people describe them as "real art". guess it comes all down to what you're taste is. i do see myself as a artist, i have made loads of commic books, sp-mods, and some animation movies (with super 8 movies, back in the old days). i guess you could compare art mods with art paintings, they are most of the times liked by a small group of people, or they are worth a ridiculous amount of money, but then we speak of investment. so, i don't think that we will see many new art games, simply because most people will not like them. i would love to talk on and on about this, because it does intriek me for many years, but i only can place 2000 characters here and i probably already have used them all now.
well, yes, for the story you need to get from outside the city into the city through caves...
o, maybe i am giving to much away yet...
i already have added lights, it was indeed to dark. still, like you said, it is indeed a cave, lol.
please explain yourself Tracha, because now i really don't understand what you mean with you're comment.
What can be good, and, what is ****** up??
when i started the top video i thought;
this is way overdone, it looks like he is a zombie of some sort, or at least death. then i started to read and understoud that it was ment to look like a dead zombie kind of look. so, great work! lol.
really amazing what you are doing with this game, it does say sp/mp and i really hope it will have a sp-mode. to many times you see only mp or sp/mp, and then halfway the deveopment process they stop with sp mode.
so please keep sp in!!!
tracking this !
i see this for the first time and i like what i see, therefore i will track this game from now on. i do hope this game will see the daylight and gets released because way to many games (and mods for that matter) start well but die along the long way of development.
i do hope you will be able to find yourself a new modeler, (sorry i can't help, i am a mapper myself).
a great hei fight is always welcom, lol.
thanks Jjwinte, and you're fully right about that the term " too hard " is usually used by speed-playing novices. i too have often read and commented on such comments, that it was to hard, to many enemies, they couldn't run and shoot anymore through it, and that was why the mod was bad. but ok, we all play differently, but to say that something is bad because of that...
But, that problem will this mod not have because i add that same system again of that the player can choose one time at the start of the mod between a 'normal' amount of enemies, or some extra enemies.
So both groups of players get there way, the ones who don't like lots of enemies and the ones that do, like we do.
And lots of enemies doesn't mean of course a bunch of them around every corner.
looking good !!!
i am following this mod for quit a while now and it does impress me more and more, although it is a HUGE shame that this is only a mp mod, (why o why do many modders keep forgetting the sp minded community ???!!!)
i hope you will consider making a sp mode to this mod ones the mp mode is released, i really do hope so. and i am convinced that many people will agree with me!!!
still, great looking mod!!
i know how you feel, you want to give the public a release date. and you really try to keep that one, and work like crazy to get it done all in time. But as ALWAYS will there be glitches in the end, that spoil everything. and then you have to decide to delay the date, or to release a product that you know if could be much better.
i am glad you decided to do the first thing, but it does hurt as the developer.
just keep working on it, and ones you will have a release date.
but, it is indeed best not to talk about one before you are absolutely sure that you can keep it. i know this so well because i made the same mistake so many times.
like Gryx said, the weapon and the hud looks great, and the other models too. therefore i really hope that the buildings in this video are just added to house the models, and that they are not what will be shown in the game itself, because they look awful. sorry to say this, but they are just boxes, with no detail at all.
but, i think they will be taken out when you have something better.
wow, those hatch models are really great!!
and the animation of it too, i really like them.
it seems to be true that most people at moddb don't like hammer (editor) screens, i placed them also a few times long ago with a project of mine and did receive the same comments.
i do have to admit that screens like above don't show anything, should you have finished a map then its nicer to watch, but maps with no models, entities, etc and only dev textures are no fun to watch even for a mapper.
yes, it would indeed be nice to have some more info because now i only see some screens and that is it.
would be great when you could post some screens or a movie that shows the game itself, and then from the mod and how it imporved the realism.
wow! i know i reply 2 years to late, but i never knew Moddb had placed my 9 quake2 sp-maps here.
they do work, i will check where they need to be placed to play them and come back to here ones i have installed Quake2 and tested it.
i am really sorry for the inconvenience guys,
there is nothing so bad for a mapper as when people can't get the maps to work that he made, especially when they do work.
big mistake that i didn't add a read me txt file, strange too, because i ALWAYS add one to all of my sp-mappacks and sp-mods that i have made over the last 10 years.
don't get me wrong, i like the story and idea behind it.
and that you have changed this mod into a real new game, using a new engine is really great. but, don't you think you start with a much to large projet, for just 2 developers. this will take you many many years to make, and it will take a whole lot of coding and scripting.
still, i like to see what you can come up with.
do you already know which engine you will use?
i noticed that HypernovA is not finished yet, and in its early stages. will you finish that one too?
and the second link doesn't work.
i clicked on the 2 links
i played the game for about 50% or less when it was released. it does look great but the car handling was sooooo bad that it was only frustrating and no fun at all.
now that i know about this mod, and that you have taken care of this i am thinking about re-installing the game, with this mod so i can play it again, and now till the end.
it always amazed me why they released the game like that, because as you can clearly see in one of you're video's is the car handling very bad, and is it really fixed with this mod.
let me start with saying that it does look great, it has that Halo feeling all over it, even when it is a side scrolling instead of a ed game.
that said you asked us to give our comments on it and i am always willing to do so. i know it's the beta version so probably are some issues that i thought of caused by it being a demo/beta.
-first of all didn't i like the small screen, i this because its beta, or is that how it is. i hope it will have a full screen mode because now it's sometimes hard to see what is what.
-i missed at the start some introduction about how to play the game, which button does what, but again, this probably will be in the final version.
-the RPG element in the beginning, that you can choose between helm and body colors, that doesn't do much to me, but i know many people do like that. so this is just a personal remark.
-my normal pc is in the repair shop so i had to play it on my old 2.4 Ghz laptop with very little memory, what made that even on low quality i had fps problems. but, most computers can handle the game easily i assume.
-i thought the 3 levels where very mall, all i could do was walk/fight from left to right, there where no doors to open or other issues, but again, this can be because its a demo. still, now i kept fighting left and right and i didn't know what would complete the level.
-one issue that really bothered me was the slow reloading of the weapons, specially the machine gun i had choose took 'ages' to reload, what really was frustrating. personally i would like to see the weapons reload easily, also had i much trouble with finding ammo again, several times i found myself without any ammo.
all in all, great game, and hopefully will the final game have 'fixed'the issues that i found.
to be honest is this the first time that i hear or see of this great side scroller and immediately do i like the looks of it. 10 years ago i loved playing sidescrollers and this does make me want to play this.
therefore will i track this game from now on,
really great work and strangely enough does it have a real Halo feeling to it due to the layout of all things.
what a shame, would have LOVEd to play the first chapter today.
but, i do understand that you first need to take out all bugs.
can't wait to test this one, am tracking this projet quit a while now!!
am a real fan of these top down shooters!
GREAT WORK GUYS!!!!
looks great indeed!
i love how you work with the displacements, very well done!!
when water is missing then you will have indeed probably a leak, just like Mrksmt9 said. just load point file and you will see the red error pointing to the leak, (can also be caused by a func brush of some sort, or trigger that has his center point outside the map. center point is not the right name but its that round thingy (blue dot) inside the brush. forgot the name for it right now. (point of origin?)
and the last screen is indeed quit empty. i'm sorry, but that one pillar with those 'arms' on it looks a bit like something you made just to fool around a bit with the option of making pillars.
please don't get me wrong, i like the other screens very much, i just tell you how i see things.
please build on, it does look promising!!
i did download this (.exe) version of this mod, but i couldn't run it. it came in as NightmareHouse2_1.0_Setup.1
and when i double click on it my windows 7 says me he doesn'ty recognise it and doesn't know what to do with it.
i will try the .rar version of the mod now.
a good example of how bad translation programs can be....
please ask next time someone who can translate into English for you.
otherwise, the mod does look ok.
just google for great custom made hl2 skytextures, there are loads of them and they are sometimes even better as the original ones. and the makers of them like to see them back in mods, (ofcourse always ask first if you can use them).
about the screen above, i have to be honest and say that it isn't any good. it's nothing more as a few models placed on a floor, like the map is just started to develop. sorry, this sound harsh, i know. but that's not ment to be. just place more stuff and brushes. now it's just a collection of models.
the screens do look great, but i have to agree with Nozzy.
i too don't see the fun of it in this, but there will probebly be people who do like this, although i don't think that it will be many.
still, i support the effort and do think you should make exactly that what you want to make. so, go for it!!
is it maybe possible to show some game fotage, preferbly a teaser or movie so we can see how it playes and looks before we start downloading and installing?
because i can't find anything other then this image above.
always nice to hear this.
wow, love the gameplay and the overall look.
great hack and slashing!
the 3th video at the end had nice music, is it taken from Bloodrayne2 ?
it sounds exactly the same, love that game too.
looking at videos like this one i EMIDIATLY want to start with crysis (2) mapping. what a great engine and editor is this !!!
that said i love your mapping skills, great work. and it's clear you take the time to get detail in your landscapes. often you see with Far Cry and Crysis maps that huge landscapes are made with only here and there a tree etc. it's clear you are mapping a lot longer.
this makes me want to install Crysis again and play it!!!
i did read your comment on our HL2 sp-mod called Strider Mountain(SM), that you did read a review about it. i really would like to read it if you don't mind. and also did i notice that Coastline to Atmosphere(CtoA) is also not on your list of played mods. we made CtoA before SM, and when you liked SM then you will like CtoA also, there quit simular in many cases. here is the link to it if you want to have more info about it;
i am always interested in editor that can be used for making a whole game your own, even more so when it's free. but, untill now all those programs that i have seen where a bit outdated, they looked like games from many years ago. hope this isn't the way with game maker, but i am afraid it isn't. screen do look promising though, but there to small to realy make something out of them.