I LOVE SP-Mapping !!!

Comment History  (0 - 30 of 1,464)
SPY-maps
SPY-maps Aug 22 2014, 7:48am says:

Sorry PurpleGaga27, i forgot to answer your question about if Gordon will talk in this new mod. And i am sorry to say that he will not do so.
There are 2 reasons for this, the main reason is that Gordon has no default animations, (because he wasn't in HL2 and the eps originally). The Gordon model that i use in the cutscenes was made by Deviant Picture Films and i am so glad that they gave me permission to use it. But the model can't do anything, its just a ragdoll. So i use mainly citizens animations on the Gordon model as a dynamic_model. It would take a coder to make him actually do things, and coders are impossible to find (i have tried many times).
So sorry, Gordon is walking around and doing things and he even makes a small noise when he falls or something but that is it.
The second reason why he doesn't talk is that a lot of people wouldn't like it (although this hasn't stopped me many times before i have to say).
A lot of people already hate it that Gordon can be seen, so make him talk would be even wors. Because in my Strider Mountain mod he does talk one or two lines of text, and believe me when i say that this made my email box get filled with remarks.
So, sorry, no talking Freeman, but he can be seen.
thanks for asking,

Leon

+1 vote     mod: The Closure
SPY-maps
SPY-maps Aug 22 2014, 7:37am says:

WOW!!
What a lot of people suddenly showing interest in my mod!!
That really does make my day!!
I have been on holliday so i wasn't able to comment any sooner.

That said, it's true, 2 years ago i said it would be released soon. I make that mistake with each mod i make, and it took me years to learn not to do so anymore. Although i do still say sometimes that it will only take a few months more to release. I am so sorry for that, really!

My last update was 4 months ago i believe, also a negatieve point. So i really do need to show new stuff here, and believe me when i say there is enough to show because i have worked like crazy. That is why i now PROMISE that i will work tomorrow on the new news update and will upload it in 2 days.

The end is in sight, the beta testing is finished, just the last 2 levels need to be tested which i still am working on. A release date i really can't give because i don't know how long i still need. I can say i am almost done with the level before the final level, and the final level is already done for 45%. All i can say is that i will release this new mod in the fall of this year, i really can't be more precise.
More will i tell and show in the new update in 2 to 3 days.
Please be a bit more patient, it is worth it.
(never nice to say this from your own work, but i believe i can do so).
Thanks for all the interest people!

Leon

+1 vote     mod: The Closure
SPY-maps
SPY-maps Aug 12 2014, 8:32pm says:

I like this new model very much!!
I do wonder how large it is, because the machine gun (or canon) on top makes that it could be huge like a tank or small like a very small car.
All in all, i will see it when the mod is released!

Great work!
Leon

+2 votes     media: Sorry everyone-I cant make it more qute.
SPY-maps
SPY-maps Aug 12 2014, 8:29pm says:

I like the new engines, but i really loved the way Mafia looked and felt when playing. So it will be a real treat to play something new again in Mafia, like this great new game(mod).

i don't always comment, but, am tracking for a very long time now and do read each new news update that you place Mr Robville!!!

Keep up the great work!
(and you will indeed have a HUGE library with models, textures, souds, etc)

Leon

+1 vote     media: Mail rack
SPY-maps
SPY-maps Aug 11 2014, 12:45pm says:

Great suggestions Marin3!!
Thanks for that. Personally i prefer download sites above torrents because then you can see how many people download your mod (and we all want to know how much it is downloaded when you have been working on it for so long).

About your question Cjb, i am not sure how high the download speed of Moddb is, but i seem to remember that it isn't that high but i could be wrong.
Guess we just have to test and see which mirror has the highest download speed because a lot of people stop downloading when it takes hours.

I use Gamefront as mirror for my personal files;
Gamefront.com

Keep in mind that a lot of sites have a rule of at least the file has to be downloaded ones in 30 days, otherwise it will be deleted. In the beginning this is no problem, but after say a half year to a year you need to check each month if it is downloaded.

So maybe its best to cut the mod up in segments and keep it here on Moddb. Here it will stay for ever.
Leon

+2 votes     article: Mod ready !
SPY-maps
SPY-maps Aug 9 2014, 11:17am replied:

Sorry for my late reply, was a week away for holliday.
Am not sure yet were it will be released due to the size of this mod, it is about 3.8 Gb's large. And in winrar form it is about 1.6 GB. So it is more a case of which server/site does want it rather as which i choose to place it on. Maybe it will be a torrent, still not sure.
Sorry,

Leon

+3 votes     mod: The Closure
SPY-maps
SPY-maps Aug 9 2014, 11:07am says:

" Platform tabs are pointless "
i don't agree with this, because in ONLY follow the pc tab and not any of all the others. It would be difficult for me to follow pc games and mods when they are put together with all the others.

Other then that, LOVE MOddb, am a member for many years and use it dayly!
Many thanks,

Leon

+1 vote     article: The future of ModDB & IndieDB
SPY-maps
SPY-maps Aug 9 2014, 10:59am says:

I will follow this discussion with great interest because i have the same problem. Although my mod doesn't have a size of 5 to 6 GB's it still also is to large for most mirror sites. A torrent is one way to go, but only works when you leave you computer on 24/7, and, when other people download and keep seeding. Otherwise it will not work either.
And the free sites that do offer free uploads have such a low download speed that it can take up to 6 to 10 hours to download 3 GB's.
So, creating large mods is great, but releasing them is a real pain in the ***.
As said, i will follow this.

And ofcourse will i play your project as soon as it is released.
Much success whished,

Leon
(a fellow modder, mapper)

+3 votes     article: Mod ready !
SPY-maps
SPY-maps Aug 7 2014, 1:03pm says:

The new Hammer does look great although i did like the old Hammer (HL2) also really much, specially the way you could work with brushes.
This is more like press and release stuff. Even the biggest noob can make with this a map that looks ok enough.
Although real mapping qualities are always needed to make great maps. And it is sad to say, but with editors like this we will see tons of bad developed maps (like we can see in the movie above), press and add stuff, doesn't matter what and were....

Leon
(a old shool mapper, it seems)

+1 vote     article: Dota 2 Workshop Tools Alpha Released
SPY-maps
SPY-maps Aug 3 2014, 12:34pm says:

Looks really great with the new skins and weapons.
Has been years ago that i made this level and i forgot a little bit how it looked and played. Thanks for using it,

Leon

+5 votes     media: CoD2 Prisonbreak gameplay (Leon SP map)
SPY-maps
SPY-maps Jul 26 2014, 8:01am says:

as always, very nigh quality.
It will be a plesure to shoot with this weapons!

Leon

+2 votes     article: News Update #48: Water You Looking At!
SPY-maps
SPY-maps Jul 23 2014, 8:56am says:

love to take a walk through this park,
and catch some criminals, lol.

great stuff Xandeck!!

Leon

+2 votes     media: A simple park.. where crimes may happen
SPY-maps
SPY-maps Jul 22 2014, 8:05am says:

Sorry for my late reply, and it looks a bit like the Vortigaunt leg i believe. That should work indeed and still look like a real 3 boned leg animation.

success,
Leon

+1 vote     article: Developer "stalemate" - community vote!
SPY-maps
SPY-maps Jul 22 2014, 8:01am says:

Great news Theevina!!
And we all have those moments, when you don't really feel like continuing with a mod or map(pack). Those are most of those mods that die then and i to hate it when that happens, (although i understand the choise most of the times). People who never developed a map or mod don't know that it is not always fun to make them, in fact, about 60 to 80% of the dev. time is fun but the other part is just simply work, nothing else. That is probably also a reason why a lot of projects die, because ones they really get in to it they notice this to. So, good for you that you picked it up again and really soon you will get back in the exiting flow again.
And shorter mods are also great, quit a few people even like them better as those big ones (i know as i am one of those big mod devs lol).
So, don't worry about the lenght.
We wait till its done, keep creating and we will play ones it is released!
success,

Leon
(a fellow modder/mapper)

+2 votes     article: Rebooting Again
SPY-maps
SPY-maps Jul 21 2014, 8:18am says:

Thanks for this second review you did write about this early work of mine,
much apriciated!

Leon

+1 vote     download: Leon's COD mappack 2
SPY-maps
SPY-maps Jul 17 2014, 7:44am says:

i assumed you would need new animations (for the three boned legs) because they are not default in HL2. Or this three boned leged model would need to walk as a combine/citizen. But that would look odd then i assume, or at least it wouldn't look as a three boned leg.

For the model with the normal legs you could use default animations which are in hl2 ofcourse.
Other then that i am really happy to hear you saying;
"If we can't pull something off, we'll scrap it."
Because a lot of mod teams keep them in and keep trying to find developers who can make it for them. And as you know is HL2 and its episodes really quit old by now what means that a whole lot of devs have moved on to newer games/engines or indie projects. So it is really hard to find great devs for hl2 (and episodes) these days.

much success,
Leon

+1 vote     article: Developer "stalemate" - community vote!
SPY-maps
SPY-maps Jul 13 2014, 8:45am says:

I really LOVE everything that can be seen above on the screen!
VERY high quality guys, keep up the great work!

Leon

+2 votes     media: CoD2 Destroyed PaK43
SPY-maps
SPY-maps Jul 13 2014, 8:44am says:

Let me start with telling my vote, (i have also voted by using the link though!). I would go for the Original model with realistic textures, and the main reason is simply. For that model you don't need to make new animations, what is one of the hardest things to do.
That said, i would like to add something and that is that you really can developed best what YOU want, not what a few people say here. Because you have to work on it for many, many months or even years. So it really is very important that you work on something YOU like. Also would i like to to warn you about having to big plans, we have seen it over and over and over again. That mod teams have awesome ideas, but to realise them they need a lot of skilled developers that they don't have yet. And the thought of finding them over time you can forget, really. Also with this we have seen it way to many times, that mods simply couldn't be finished because in the end they missed a lot of stuff because they couldn't find the right skilled devs. I mod for 15 years now myself and follow the community for the same amount of years and it is such a shame, to see really awesome projects die, simply because there ideas were to big from the start. Please, i do say this with the best intentions!! Really. I say it each time i come across large scaled projects and it is said to say, but after some months or years we never heart of them again.
Such a shame of waste of time, effort and joy.
Other then that, i love what your doing and will track this from now on.
Much success,

a fellow modder,
Leon

+2 votes     article: Developer "stalemate" - community vote!
SPY-maps
SPY-maps Jul 7 2014, 10:38am says:

Funny mod, not my cup of tea but still, well build and developed.
personaly i am more a gamer who just likes to shoot his way out, but, thats just me. I know there are a lot of people who like this kind of projects. That all said, i did notice to the end, were a lot of images of the game were on the wall, that about 80% of them i didn't see in the game. So, did i miss something, or were those just images? Did see for a second for instance a big spider, believe it was on its back. Didn't see that one as many other things. But, no problem, was just wondering.

thanks for developing and releasing,
Leon

+2 votes     mod: Keys
SPY-maps
SPY-maps Jul 3 2014, 6:51pm replied:

Barney will be helping you (Gordon) out at the end of the mod, and i have been thinking about adding Mossman also to the end, although i am not sure yet. Because the mod is almost done and adding Mossman would mean at least a few weeks of extra work. Because just adding her and make her stand in a corner would be silly right, lol. So then i have to give her something to do, what means scripting, etc. Lot of work. Still, we will see.
Thanks for asking. Did promise a new update 2 weeks ago or so, but it never happened. But, have been working on a new update (screens, movie, info text) and it is almost done. So next week there will be new footage to wacth.
greetings,

Leon

+1 vote     mod: The Closure
SPY-maps
SPY-maps Jul 3 2014, 8:51am says:

wow, a lot of those errors i never did see by my own mapping. But, i assume you did do a hole lot more then "just" level design. And with that does come a hole lot of new errors. Always nasty to find a fix for them, much success!!

a fellow moddder,
Leon

+3 votes     media: Estranged: Act I Development Blooper Reel
SPY-maps
SPY-maps Jul 3 2014, 8:47am says:

hahaha, i didn't even notice it was friendly fire that killed him, BAM, dead!
Great new Pak43 cannon!!!

Leon

+2 votes     media: CoD2 PaK43 and Fallschirmjagers on Rhine
SPY-maps
SPY-maps Jul 3 2014, 8:44am says:

i feel for you guys, because bugs are a real hell in your development, and even more so when they seem to accour random. Personaly i always start to delete stuff till the bug isn't there anymore, then you know it is in the last part that was deleted, But you ofcourse will already have tried this. ANd because it seems to take place random it is even more hard to fix. Great your main programmer was able to fix everything in the past, so he probably is also able to fix this now, when he has time and build his pc. All in all, we will wait, ofcourse we want to play this, but it is better to wait as to play it with such a big random bug.
Much success,

Leon

+3 votes     media: Can you control everything?
SPY-maps
SPY-maps Jun 30 2014, 7:31am replied:

Sorry Levit, that i comment so late, you probably have stopped playing the mod by now. Its the first time i hear of this problem and i wouldn't know what to suggest other then start the next level manualy. Or fly past the part were the mod crashes with the no clip command. please do pm me when you have any more questions.

Leon

+1 vote     mod: Coastline to Atmosphere
SPY-maps
SPY-maps Jun 30 2014, 7:10am says:

this is very nice!!

Leon

+1 vote     media: FD
SPY-maps
SPY-maps Jun 30 2014, 7:09am says:

Its is very hard to make a really great trailer, personaly i didn't think this one was all that bad. It did what it tried to do. Guess its just a matter of how much time you put in to making one. Don't know how long they worked on this one but i assume it took a day at least. (Because it really takes that much time to even make a silly teaser). Should they have spent a month on it it would have been better, but, its better they focus on there game then.

much success,
Leon

+2 votes     media: NEYA-7: Into the Darkness Trailer (ENG)
SPY-maps
SPY-maps Jun 26 2014, 8:18am says:

YEAH!!
Very nice model!!

Leon

+3 votes     media: CoD2 PaK43 antitank cannon
SPY-maps
SPY-maps Jun 26 2014, 8:17am says:

Looking very nice, although you do indeed need a bit more "stuff" to make a look like a real lab. And changing the ceiling texture is indeed also needed. But, as you said, its WIP, so you probably already had this all in mind. Great work, keep it up!

a fellow modder,
Leon

+2 votes     media: WIP Labs
SPY-maps
SPY-maps Jun 23 2014, 5:00pm replied:

sorry for my late answer Guest, but i was very bussy and completely forgot to check here. To asnwer it, yes he does. Although its not a normal plane but a small vehicle to fly it. And he doesn't fly himself, a npc flies him. So you as player will not have control over the plane. Would have loved to make that possible, but that takes hard coding and coders are very hard to be found.

thanks for asking, later this week a new update will be released with new photos, a video as always and a new article.

Leon

+1 vote     mod: The Closure
SPY-maps
SPY-maps Jun 23 2014, 4:40pm says:

What a huge shame MenteR, but i already had a feeling something was wrong because the last news update was from 2 years ago. As a modder i know all to well how much time and effort it takes to really finish and release a large project as this. And sometimes it just can't be done. Still, i would like to thank you and your team for all the fine moments you have given us till now and for the honesty of coming forward with this news.
It does hurt to pull the plug and even more to say it out loud.
Ofcourse do i hope this project will continu, but in all honesty, a lot of projects in this sad stage are never to be released.
But, lets wait and see, maybe people will take it from here on.
Many thanks!

Leon

+4 votes     article: Regarding Opposing Force 2
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