I LOVE SP-Mapping !!!

Comment History  (0 - 30 of 1,452)
SPY-maps
SPY-maps 13hours 58mins ago says:

Sorry for my late reply, and it looks a bit like the Vortigaunt leg i believe. That should work indeed and still look like a real 3 boned leg animation.

success,
Leon

+1 vote     article: Developer "stalemate" - community vote!
SPY-maps
SPY-maps 14hours 1min ago says:

Great news Theevina!!
And we all have those moments, when you don't really feel like continuing with a mod or map(pack). Those are most of those mods that die then and i to hate it when that happens, (although i understand the choise most of the times). People who never developed a map or mod don't know that it is not always fun to make them, in fact, about 60 to 80% of the dev. time is fun but the other part is just simply work, nothing else. That is probably also a reason why a lot of projects die, because ones they really get in to it they notice this to. So, good for you that you picked it up again and really soon you will get back in the exiting flow again.
And shorter mods are also great, quit a few people even like them better as those big ones (i know as i am one of those big mod devs lol).
So, don't worry about the lenght.
We wait till its done, keep creating and we will play ones it is released!
success,

Leon
(a fellow modder/mapper)

+2 votes     article: Rebooting Again
SPY-maps
SPY-maps Jul 21 2014, 8:18am says:

Thanks for this second review you did write about this early work of mine,
much apriciated!

Leon

+1 vote     download: Leon's COD mappack 2
SPY-maps
SPY-maps Jul 17 2014, 7:44am says:

i assumed you would need new animations (for the three boned legs) because they are not default in HL2. Or this three boned leged model would need to walk as a combine/citizen. But that would look odd then i assume, or at least it wouldn't look as a three boned leg.

For the model with the normal legs you could use default animations which are in hl2 ofcourse.
Other then that i am really happy to hear you saying;
"If we can't pull something off, we'll scrap it."
Because a lot of mod teams keep them in and keep trying to find developers who can make it for them. And as you know is HL2 and its episodes really quit old by now what means that a whole lot of devs have moved on to newer games/engines or indie projects. So it is really hard to find great devs for hl2 (and episodes) these days.

much success,
Leon

+1 vote     article: Developer "stalemate" - community vote!
SPY-maps
SPY-maps Jul 13 2014, 8:45am says:

I really LOVE everything that can be seen above on the screen!
VERY high quality guys, keep up the great work!

Leon

+2 votes     media: CoD2 Destroyed PaK43
SPY-maps
SPY-maps Jul 13 2014, 8:44am says:

Let me start with telling my vote, (i have also voted by using the link though!). I would go for the Original model with realistic textures, and the main reason is simply. For that model you don't need to make new animations, what is one of the hardest things to do.
That said, i would like to add something and that is that you really can developed best what YOU want, not what a few people say here. Because you have to work on it for many, many months or even years. So it really is very important that you work on something YOU like. Also would i like to to warn you about having to big plans, we have seen it over and over and over again. That mod teams have awesome ideas, but to realise them they need a lot of skilled developers that they don't have yet. And the thought of finding them over time you can forget, really. Also with this we have seen it way to many times, that mods simply couldn't be finished because in the end they missed a lot of stuff because they couldn't find the right skilled devs. I mod for 15 years now myself and follow the community for the same amount of years and it is such a shame, to see really awesome projects die, simply because there ideas were to big from the start. Please, i do say this with the best intentions!! Really. I say it each time i come across large scaled projects and it is said to say, but after some months or years we never heart of them again.
Such a shame of waste of time, effort and joy.
Other then that, i love what your doing and will track this from now on.
Much success,

a fellow modder,
Leon

+2 votes     article: Developer "stalemate" - community vote!
SPY-maps
SPY-maps Jul 7 2014, 10:38am says:

Funny mod, not my cup of tea but still, well build and developed.
personaly i am more a gamer who just likes to shoot his way out, but, thats just me. I know there are a lot of people who like this kind of projects. That all said, i did notice to the end, were a lot of images of the game were on the wall, that about 80% of them i didn't see in the game. So, did i miss something, or were those just images? Did see for a second for instance a big spider, believe it was on its back. Didn't see that one as many other things. But, no problem, was just wondering.

thanks for developing and releasing,
Leon

+1 vote     mod: Keys
SPY-maps
SPY-maps Jul 3 2014, 6:51pm replied:

Barney will be helping you (Gordon) out at the end of the mod, and i have been thinking about adding Mossman also to the end, although i am not sure yet. Because the mod is almost done and adding Mossman would mean at least a few weeks of extra work. Because just adding her and make her stand in a corner would be silly right, lol. So then i have to give her something to do, what means scripting, etc. Lot of work. Still, we will see.
Thanks for asking. Did promise a new update 2 weeks ago or so, but it never happened. But, have been working on a new update (screens, movie, info text) and it is almost done. So next week there will be new footage to wacth.
greetings,

Leon

+1 vote     mod: The Closure
SPY-maps
SPY-maps Jul 3 2014, 8:51am says:

wow, a lot of those errors i never did see by my own mapping. But, i assume you did do a hole lot more then "just" level design. And with that does come a hole lot of new errors. Always nasty to find a fix for them, much success!!

a fellow moddder,
Leon

+2 votes     media: Estranged: Act I Development Blooper Reel
SPY-maps
SPY-maps Jul 3 2014, 8:47am says:

hahaha, i didn't even notice it was friendly fire that killed him, BAM, dead!
Great new Pak43 cannon!!!

Leon

+2 votes     media: CoD2 PaK43 and Fallschirmjagers on Rhine
SPY-maps
SPY-maps Jul 3 2014, 8:44am says:

i feel for you guys, because bugs are a real hell in your development, and even more so when they seem to accour random. Personaly i always start to delete stuff till the bug isn't there anymore, then you know it is in the last part that was deleted, But you ofcourse will already have tried this. ANd because it seems to take place random it is even more hard to fix. Great your main programmer was able to fix everything in the past, so he probably is also able to fix this now, when he has time and build his pc. All in all, we will wait, ofcourse we want to play this, but it is better to wait as to play it with such a big random bug.
Much success,

Leon

+3 votes     media: Can you control everything?
SPY-maps
SPY-maps Jun 30 2014, 7:31am replied:

Sorry Levit, that i comment so late, you probably have stopped playing the mod by now. Its the first time i hear of this problem and i wouldn't know what to suggest other then start the next level manualy. Or fly past the part were the mod crashes with the no clip command. please do pm me when you have any more questions.

Leon

+1 vote     mod: Coastline to Atmosphere
SPY-maps
SPY-maps Jun 30 2014, 7:10am says:

this is very nice!!

Leon

+1 vote     media: FD
SPY-maps
SPY-maps Jun 30 2014, 7:09am says:

Its is very hard to make a really great trailer, personaly i didn't think this one was all that bad. It did what it tried to do. Guess its just a matter of how much time you put in to making one. Don't know how long they worked on this one but i assume it took a day at least. (Because it really takes that much time to even make a silly teaser). Should they have spent a month on it it would have been better, but, its better they focus on there game then.

much success,
Leon

+2 votes     media: NEYA-7: Into the Darkness Trailer (ENG)
SPY-maps
SPY-maps Jun 26 2014, 8:18am says:

YEAH!!
Very nice model!!

Leon

+3 votes     media: CoD2 PaK43 antitank cannon
SPY-maps
SPY-maps Jun 26 2014, 8:17am says:

Looking very nice, although you do indeed need a bit more "stuff" to make a look like a real lab. And changing the ceiling texture is indeed also needed. But, as you said, its WIP, so you probably already had this all in mind. Great work, keep it up!

a fellow modder,
Leon

+2 votes     media: WIP Labs
SPY-maps
SPY-maps Jun 23 2014, 5:00pm replied:

sorry for my late answer Guest, but i was very bussy and completely forgot to check here. To asnwer it, yes he does. Although its not a normal plane but a small vehicle to fly it. And he doesn't fly himself, a npc flies him. So you as player will not have control over the plane. Would have loved to make that possible, but that takes hard coding and coders are very hard to be found.

thanks for asking, later this week a new update will be released with new photos, a video as always and a new article.

Leon

+1 vote     mod: The Closure
SPY-maps
SPY-maps Jun 23 2014, 4:40pm says:

What a huge shame MenteR, but i already had a feeling something was wrong because the last news update was from 2 years ago. As a modder i know all to well how much time and effort it takes to really finish and release a large project as this. And sometimes it just can't be done. Still, i would like to thank you and your team for all the fine moments you have given us till now and for the honesty of coming forward with this news.
It does hurt to pull the plug and even more to say it out loud.
Ofcourse do i hope this project will continu, but in all honesty, a lot of projects in this sad stage are never to be released.
But, lets wait and see, maybe people will take it from here on.
Many thanks!

Leon

+4 votes     article: Regarding Opposing Force 2
SPY-maps
SPY-maps Jun 23 2014, 4:22pm says:

It's so funny, i am tracking your mod for quit some time now and your and my mod have so much resemblance that it is a bit scary. Because both follow the Hl2 (ep2) story line and play in the artic. But, there are also many differences so we don't need to worry.
All in all, great project and i can't wait to play it at one day. But take your time, great mods need much time and effort. We all know that.

much success, sorry i can't be of any help.
And i hope you find the face poser artist. Have been looking for one myself, but never could find a great one.

Leon

+4 votes     article: *TRAILER* Half-Life 2 - ICE - Summer Update 2014
SPY-maps
SPY-maps Jun 23 2014, 4:13pm says:

Looks great, and ofcourse is this very early beta so a lot will probably change. Still, i would like to comment on a few things if you don't mind. Everything has a nice realistic look, just the stairs do look very "brushy".
I assume they were made out of brushes instead of models, and that shows. The steps are very thick and the railings are also quit thick. The ice does look very, VERY nice!!
Maybe it has a purpose, i don't know. But the kill count in the courner did look a bit odd to me. But that is maybe just personal.
All in all, great new game your working on my friend!
Much success with it, and with learning the new Unreal engine. Has been years and years ago that i worked with it, liked it a lot. Made me think of the GTK Radiant editors.

success,
Leon

+1 vote     media: Hello, Unreal!
SPY-maps
SPY-maps Jun 17 2014, 7:33am says:

"Well my friend, believe it or not it also improves the game's performance drastically."

that is hard to believe, but, i believe you.
Normaly better graphics do pull the fps donw quit hard, so it is a real mistery to me that this doesn't happen here.
Still, do wonder why Ubisoft did not make this default avaleble then, but you could be right that they wanted to keep the game look the same on console and PC. Although, why would it not work then on consoles?
But that is something i really are not interested in at all, simply because i am no console fan at all.
(PC for me, all the time).

thanks for pointing this out to us!!!
Leon


+9 votes     article: New Watch_Dogs Mod Enables "E3 Graphics"
SPY-maps
SPY-maps Jun 17 2014, 7:27am says:

VERY NICE!!!

Leon

+1 vote     article: 0.2.0 Development Status Update
SPY-maps
SPY-maps Jun 17 2014, 7:18am says:

It always amazes me that people like to play in split screen mode. I never liked it. But, it is a great thing that you added it when people request it.

Leon

+4 votes     article: Contagion - Update June 16th :: Split Screen, AI tweaks, Linux/Mac Update & More
SPY-maps
SPY-maps Jun 16 2014, 2:01pm says:

Sorry, but i did contact Moddb twice about that the video didn't work. I did upload it also twice, without succes. Moddb said they fixed it, but as you can see does it still not work.

This week i will upload a new news item with new screens and a video.

Leon

+1 vote     media: intro cutscene mod
SPY-maps
SPY-maps Jun 16 2014, 1:59pm replied:

Yes, i have Patrick. Problem is that i can't model and animate myself. I am mostly a level designer. I do search the internet for custom made content that i can use (ofcourse with permission). So i have new skins for all npc's, but complete new npc's i couldn't find. That worked 100% that is. Because i did find some great combine models, but then there animations didn't work 100%. Should you have or know new npc's then please let me know. Although they have to fit in the mod because the mod is almost finishes. Still, i do still search for combines and should there be great monster npc's then i always could add them somewere.

thanks for asking,
Leon

+1 vote     mod: The Closure
SPY-maps
SPY-maps Jun 16 2014, 1:47pm says:

Alhough your mod does look really awsome, the size of it will make that some people will not play it because of there internet download speed and or data restrictions.

By the way, will you use a torrent for downloading it? Because when you upload it to Moddb it will take a half day or more to download it.

Ofcourse could you place it in a rar file so it will be lowered down by half of the size. But that still will make about 2,5 GB's.

All in all, am tracking, very interesting.
a fellow modder,

Leon

+2 votes     mod: Sleepless
SPY-maps
SPY-maps Jun 8 2014, 8:30am says:

It is indeed a known problem, and because it is only in this map as you say it would be logical to think that something in this map is causing it.

About the missing particle, i guess Notaclevername is right. When particles don't show the engine most of the time has reach its limit of particles, (so there are to much of them going on at that time). When this isn't the case then i assume something else is going on that uses a lot of the engines power. I noticed most problems are in wide open map places, that could be it. ABout the missing dust when that crate is broken, that is also a miracle to me.
What i always do is cutting a map up till the problem is not taking place anymore. So, delete a part of the level and test it, ones the problem isn't there anymore you know it is in the last part you did delete.
This can takes hours, but as far as i know is it the only way to find what is wrong.

much success,
A fellow mapper,
Leon

+4 votes     media: All right,guys,we need reinforcement right now!!!
SPY-maps
SPY-maps Jun 5 2014, 1:26pm says:

That is rather strange because i use the Source 2013 Single player SDK for quit some time now. ANd it works like a sharm. But, your not the only one who does report this. So i am not sure why this happens.
Maybe a full clean install would do the trick?
Because i got a new computer and had to install it all again, just after the pipeline update, and from that time on Hammer works great.

success,
Leon

+2 votes     article: Complete Re-design
SPY-maps
SPY-maps Jun 5 2014, 1:23pm says:

Yes, you can do indeed a lot with overlays, or even other entities. Still, as far as i know is this effect not one of them. But ofcourse could he have made a custom one himself.
All in all it looks very nice.

Leon

+1 vote     media: Street WIP (2/2)
SPY-maps
SPY-maps Jun 5 2014, 1:22pm says:

I understand what you mean, but i noticed in your movie for instance that you made a wall with a thinkness of 16. To vertex this wall you only need to skill down to 8, (and personally i most of the times work on setting 8).
I remember from when i started mapping i also used to keep the grid on 1, and after some time i noticed that this caused leaks or zooming in a lot just to see the small grid setting. But, please just use whatever setting does fit you best. I just thought i mention it.
Hope your project will be released one day, i follow it for quit some time now and i do like what i see.

much success,
Leon

+2 votes     article: Progress Report April/May 2014
Level
Avatar
Avatar
Offline Since
Jul 22, 2014
Country
Netherlands Netherlands
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.5
Members
14
Games
41
Mods
165
Articles
610
Polls
3
Media
571
Downloads
47
Engines
2
Groups
12