I LOVE SP-Mapping !!!
Haven't commented here the last few months, but, i always check your new
news updates and keep following this great huge project.
Keep up the good work!
Couldn't edit my earlier comment and wanted to add something;
i just noticed that your 6 March comment says;
"Still, Great Work pal!"
And now you come back with such a big negativity, guess, like i already said,
your just angry about something else and does take it out on this mod. What is ok ofcourse, i really don't mind.
Wow Guest, seems your quit angry.
I did get a lot of great compliments on SM, that you didn't like it doesn't mean it was bad. But hee, its free to comment here. Sorry you don't like my mods, please just don't play them anymore, thats all i can say.
By the way, this new mod is not a sequel to my latest SM mod.
It is a sequel to ep2, and SM was a sequel to ep1.
Love sequels to original episodes!
thanks for your 2 cents,
Does look great, very impressive.
Although i have to be honest and say that i am very tired on games like this.
We have seen it many times before, with zombies, monsters. Zombies and monsters,
you get the picture. So, what i try to say is that it will be very hard to get a market share with this game, because there is already a lot of competition.
That said, like DrRhubarb already said;
"....looks like at least the execution of the idea pays the dues."
love that cutscene, very well done!!!
I like the long hallways, although it does mean that the player has to walk large distances. And when that happens a lot it will get dull soon.
Other then that, great work, love the lightning.
Don't get me wrong, i do apriciate it when people try to do so much in there mod. But, we see it nearly daily here on Moddb, that teams/mods die because of the fact that they needed to many skilled developers, which they never did find. Or they did, just to never hear of them again.
I don't want to sound negative but i have a lot of experience in this field, and i know there are not many modders around anymore in the HL2 universe, that are skilled anough and willing to put in that much time that is needed, as which is with this project.
Best is to see what you can make, with the team you have, and make with that your mod. Otherwise is the change that you will release your mod very small.
a fellow mapper/modder,
nice models, very realistic!
Indeed very well done GunShip_MK_II
and the amount of work is stagering to say the least, to make so many textures.
And i assume the decals and sprites are still there, as far as i understand it he only changed the texures for new ones. So the level design is exactly the same, only textures look differently.
(a shame i see this now and not 2 years ago, would have loved to use it in my new mod. Ofcourse i understand that it is just made now, so i actualy meant, that it is a shame it was not made 2 years ago, lol).
very nicely mapped!!!
thanks for the new screens!
Maybe you could show us some video footage next time, because screens are nice but video does show so much more.
a fellow mapper,
You can watch the video on my Youtube channel here;
or you can download the video file here;
Sorry guys, but as i said earlier here does the video not work. Maybe because it is so long, 6 minutes. I did write Moddb about it but they still haven't
answered yet, will write them again because that is now quit some time ago.
4Kingal, thanks for the great compliment and asking about a release date.
I would love to give you a exact date but then i would have to guess. And experiences tells me that almost never such a date is kept. What i can do is tell you that i map for 7 to 11 hours a day for the last few weeks, like a crazy person, haha. There is still 2 months work for sure, but i do my very best to get it released before the summer.
Always great to hear when people like your hard work, :)
Do you mean that the tree is cutting the car model?
Because that is also not the case, the tree is placed about 50 meter behind the car. Maybe it looks that way on the screen, but it really isn't the case,...
don't know what it is. Have uploaded it twice, and each time its the same. Have contacted Moddb about it but haven't got a answer yet. You can watch this movie also on my Youtube channel here;
or download the file and watch it on your pc, download from here;
sorry for this,
Thanks guys, i really did my best and i am glad it showed.
About the moon LondonianTubeDriver, that one is really just a part of the skybox texture and not added lateron. When you watch the intro movie itself you can see that it really is there. And i am not quit sure what you mean with Why the karme, look for yourself.
And sorry Josh (Zemlinsky) that you haven't heart from me after we did had contact the last time. I still have to sent you the pistol files so you can fix the small bug with it. Will look in to it right away and get in contact with you.
Looks interesting indeed, although the first screen above, that last arch at the right side does look quit odd.
Other then that, much success,
I have signed up, my specs are ok, (8 core 3.2 Ghz with a 1 GB GTX560 Ti card). Am always willing to help others out with beta testing, am active for 14 years as sp-mapper/modder and will start indie myself as soon as my latest sp-mod is released were i am working on for the last 3,5 years.
To test a game or mod well is serious work, and it is more then just play something ones or twice.
has a nice cold atmosphere, could be creepy!!
i have to agree, those wheels are very 'blocky'
I was amazed to read my name here,
(hee, that's me....)
seriously, always like to help mappers/modders.
I did read earlier about it, that Valve stops with Greenlight.
I don't think that this will be changed, even when a lot of people say they want to keep Greenlight.
As far as i understand it did it take 100 dollars to get your game on greenlight, if this is the case, then a lot of people have payed for this, and now it stops. Thats not very nice of Valve then.
looking really great!
And LOVE the grass flowting on the water!!
Am really interested to see these animations integrated in to your game!
You could be right Guest, i did get some of the weapons from Gamebanana, ofcourse with permission of the developers. Were they did get there sounds i don't know. And some weapons were made by John Zemlinsky.
As some of you know is it quit some time ago that i uploaded a last news update. Have been working very hard on a new large update and it is almost done, will show this one this week.
Looks great when this is in game, or is it phtoshopped?
And i do agree, a better title would be nice as each time just FD.
That said, when i understand it well that you guys were not able to make what you had mind. We see this often in the modding and indie scene. people get carried away with ideas and start developing, only to recognise lateron that what they have in mind can't be made due to that they don't have the right skilled people in the team, (a great coder is often one of these reasons).
So, it is best to see right from the start if what you have in mind also really can be made.
much success with the new game,