I LOVE SP-Mapping !!!
I seem to follow your profile and i have to be honest and say that i really can't remember why i do so.
Congratulations with your birthday although i to do think your a bit cadging here. Asking for birthday presents here is kind of odd when you ask me.
When people want to do so they will do so on there own, not because you ask for it.
Sorry, but that is just how i feel.
It all comes really odd accross.
I am not sure what this new different version of Blood brings for the default gamer. I mean, i played BloodCM and loved it. But i couldn't see any difference between that game and the video's of this game.
I understand that it runs on a different code of some sort, (know nothing about coding and scripting). My main question is, will there be any difference for the default gamer who playes this or BloodCM ?
Thanks for yet another update Mr.Robville!
I do agree with Thanoshld that the gold texture does look better in your old version. Other then that the car does look better in the new Neutral version, the wheels are much rounder now and the car proportions do look better now as you mentioned yourself.
From what i have seen in your dev video you really need to place more path nodes. Specially when there is displacement placed bewteen them.
Other then that, nice work!
This is such a odd article.
They say its not payed mods, but then they describe exactly that, payed mods!
Also do i wonder, how much the modder does get payed. I believe last time it was 60-40% (60% for Bethesda!!!!).
All in all i really get the feeling that Bethesda just want to get money for free. Ok, they will test the stuff and so, but, the main work is done by the modders.
Also does it say;
"Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones."
Does this mean they get a fixed amount? So even when there mod is hardly ever downloaded they get payed? Which is great ofcourse, but the downside to it is that when it is a realy successfull mod, will they get payed more? I assume not. So i think that what the modder does get payed will not be that much at all.
As a modder for 16 years myself i have to say that i am not a big fan of were this is going to. The end winner is Bethesda in this way, but that is ofcourse from the start Bethesda's reasening.
Thanks Oldman Ralph, lol. I'm 54, bit old but not 71 like you, cudos for still gaming!! I am sure i will do the same when i am as old as you. Thanks for pointing that Malortie patch out to me but i do know of it and it is also on Moddb. In fact, Malortie did contact me 2+ years or so ago and asked if he may make patches for all my mods, so he did and i was very glad. Did fix a lot of valve update problems, after that he did continu making such patches for more Hl2 mods. Still, as you do i agree that it is best to update all my mods to the latest source SDK which is 2013 SP. So they are ready for the (near) future so to speak.
greetings and thanks for your comment,
Always great to see such a collection of custom made textures.
Keep it up Eyaura!
Thank you Cyber.Shadow!
Fynny you are Dutch to, not that often we meet Dutch here.
Dus, bedankt, altijd leuk om een landgenoot hier te ontmoeten, haha!
For at least a year now i have been thinking about updating all my (source) mods to the latest
version, which is Source SDK 2013 SP.
Because from time to time i keep getting messages from people who are not able to play them anymore,
because of the darn corrupting Valve updates. Seems Final Project is not playeble at the moment because
cutscenes crash of make the player getting stuck, (cutscenes don't end anymore).
This all will mean weeks of work, when i only stick to compiling all levels of all mods.
But there will be people who think / hope that i did rebuild parts of levels. Something i have been
thinking about at the same time. Which will mean months to a half year of extra work.
My main question is, is this worth all my time and effort,
and what do you think. Should i just stick to recompiling or also rebuilding stuff.
Please let me know what do you think, and why?
thanks and greetings,
Thanks for your comment and i will sent you a pm to make sure you get my message. About the problems, it is such HUGE shame that valve keeps updating steam and ther engine because that is what is causing all these errors. When i released the mods they worked fine for 100%. But over the years i have been fixing them because of errors caused by Valve. This is probably the 6th time or so that i need to go back in. Am thinking about compiling ALL mods on the latest source version so they all work fine again. Have been thinking about this for at least 6 months although i hasetate because it will be weeks of work, and that while most people already played them. Some people will maybe decide to play them again then, which could end up in them getting disapointed because they may think i will have changed things. Which will not be the case then, i only recompile then.
Thank you so much for explaning this so well, i never really could explain it like that. So, THANK YOU!
You need to install the patch also, mod does crash because of Valves updates, as so many other mods do. So please check the patch here and download and install it;
Have you played my latest and biggest HL2 ep2 Mod? Called Ep3, you can find it here;
Thanks Guest, only 1 of the eastereggs does have a slight sexual tinted story, all the other ones are regular or horror eastereggs. So, not a real problem i assume.
Thanks for playing!
I have played the version and loved it and have sent you a pm here on Moddb in which i describe all bugs i did find. Some are very small, others are maybe a bit bigger but overall it was a very enjoyeble experience. I will show the bug list also here just to be sure you get them;
-as soon as you get outside there are rocks flowting just above the ground on the left side, found them also flowting in other places.
-first iron gate didn't had sound when opened.
-torches on metal poles were not solid, could walk through it.
-enemies outdoors sometimes can't walk or run, they look like there 'stuck'.
-in the large room of the funeral home i did get stuck in the stone table at the end, when
it moves from the wall and the rats ran behind it. Also has this table at the back side
edges that are not well made (inviseble), same as some walls outdoors.
-at end the Quit button didn't work, had to Ctrl+Alt+Del my way out, and stats said i had
killed 17 of the 15 enemies, which should be i assume 15 of the 17 although i am quit sure i
did kill all of them. Although i only did seem to have found 1 of all 5 secrets.
No problem my friend, i know what you mean. I am a mapper/modder myself and when i would be able to do what you do then i would have done so to. My only fair is that there will come one day that you will stop developing this game. Because it is to difficult, or because you want to start something different, or simply because you get tired of this one.
But, as long as you keep working on it and keep updating stuff here i will keep following it. So, no problem at all. What you have showed over the years is really very impressive, so keep developing!
As always, looks awesome!!!
Have been following this one for sooooo long now, that i have a feeling the development will never end, which would be a huge shame!
Is the end of it in sight yet or is there still much work to be done?
Ones your demo is out i will for sure give it a try. Looks so awesome, Blood in real 3D!
You are a one man game developer miracle!!!
Really such a shame it is only MP!!
I hate mp, so for me no download, sorry.
Thank you for this very detailed new update!
Glad to hear you are ok and still working,
So true, people were much smaller many years ago. Not sure though if they were that much smaller in 1912, but i guess its a combination of that and that a lot of old ships have low ceilings. By the way, 196cm! I thought i was tall with my 187 cm, lol!
The water looked nice enough, it doesn't need more in my opinion because it is such a old game which it runs on and the textures are overall not that great as they are these days.
I did wonder though, the small stairs in to the water had a small carpet on it, was that in real also the case? Because it looked to me rather odd, but, not that much that it is a problem, lol.
I LOVED the detailed shower in the video, were there is a metal railing of some sort around the figure who takes the shower. I can understand why they made it like that, so the figure wouldn't slip that easely in the shower.
As always MrRobville, very well done!
Thank you Eyaura, for this new update. 4500 textures is insane, love it!
It really does amaze me each time that you do all the work yourself, with some help from outside. I mean, mapping, modeling, texturing, etc. I only did mapping that was already a huge effort. So, i really am a big fan of you. Keep up the good work, and great to hear you still have fun in your work. That is THE only way to complete such huge projects.
I think that the problem with outdated tools to convert is your smallest problem when you start a stand alone game. Because the models are only a very small part of a game as you know. What to think about what you have to make yourself then, scripting, coding, AI, etc. All those things you know use of Mafia. So, making a stand alone game is something that really is very hard, to do well that is. In the poll i therefore said No to it. Because making a game from the ground up is easely said but sooooo hard to do (well).
I am also not sure what you mean with that the developers of Mafia 2+3 are not even aware of your mod. Please don't get me wrong, but why should they? First of all, they didn't make Mafia, and Mafia is very old which in most cases means that the developer of the game itself doesn't follow the games community anymore. See Valve and Half Life, for years they have stopped following it.
And i have to be honest, how succelfull this mod is has to do with how much time and effort you put in to adverticing it. I say this because i am a modder to and have released many mods. Modding is so different from adverticing.
Last reason why Mafia mods are not that popular anymore is becasue Mafia itself is so old. The older a game gets the smaller its community gets.
So, all in all i suggest you just keep on developing. Ones the mod is realeased you always could think about stand alone.
But, i do get were you are coming from. It is just that making it stand alone will mean years of extra work.
Indeed, your mod is awesome!
(but this walktrhough video was indeed hard to listen to).
Still, LOVE your mod dude!