I LOVE SP-Mapping !!!

Comment History  (0 - 30 of 1,394)
SPY-maps
SPY-maps 1hour 23mins ago says:

Haven't commented here the last few months, but, i always check your new
news updates and keep following this great huge project.

Keep up the good work!
Leon

+1 vote     media: Cargo holds ingame
SPY-maps
SPY-maps Apr 9 2014, 10:06am says:

Couldn't edit my earlier comment and wanted to add something;
i just noticed that your 6 March comment says;
"Still, Great Work pal!"
And now you come back with such a big negativity, guess, like i already said,
your just angry about something else and does take it out on this mod. What is ok ofcourse, i really don't mind.

Leon

+2 votes     mod: The Closure
SPY-maps
SPY-maps Apr 9 2014, 10:00am says:

Wow Guest, seems your quit angry.
I did get a lot of great compliments on SM, that you didn't like it doesn't mean it was bad. But hee, its free to comment here. Sorry you don't like my mods, please just don't play them anymore, thats all i can say.

By the way, this new mod is not a sequel to my latest SM mod.
It is a sequel to ep2, and SM was a sequel to ep1.
Love sequels to original episodes!

thanks for your 2 cents,
Leon

+2 votes     mod: The Closure
SPY-maps
SPY-maps Apr 7 2014, 9:30am says:

Does look great, very impressive.
Although i have to be honest and say that i am very tired on games like this.
We have seen it many times before, with zombies, monsters. Zombies and monsters,
you get the picture. So, what i try to say is that it will be very hard to get a market share with this game, because there is already a lot of competition.

That said, like DrRhubarb already said;
"....looks like at least the execution of the idea pays the dues."

Leon

+5 votes     article: Our New Game
SPY-maps
SPY-maps Apr 5 2014, 6:38am says:

love that cutscene, very well done!!!

Leon

+2 votes     article: New Cutscene
SPY-maps
SPY-maps Apr 5 2014, 6:34am says:

I like the long hallways, although it does mean that the player has to walk large distances. And when that happens a lot it will get dull soon.

Other then that, great work, love the lightning.
Leon

+2 votes     article: Progress Update Feb/Mar 2014
SPY-maps
SPY-maps Apr 5 2014, 6:32am says:

Don't get me wrong, i do apriciate it when people try to do so much in there mod. But, we see it nearly daily here on Moddb, that teams/mods die because of the fact that they needed to many skilled developers, which they never did find. Or they did, just to never hear of them again.
I don't want to sound negative but i have a lot of experience in this field, and i know there are not many modders around anymore in the HL2 universe, that are skilled anough and willing to put in that much time that is needed, as which is with this project.
Best is to see what you can make, with the team you have, and make with that your mod. Otherwise is the change that you will release your mod very small.

a fellow mapper/modder,
Leon

+1 vote     article: Cracking the Code
SPY-maps
SPY-maps Apr 5 2014, 6:21am says:

nice models, very realistic!

Leon

+1 vote     article: Model's Work
SPY-maps
SPY-maps Mar 31 2014, 7:27am says:

Indeed very well done GunShip_MK_II
and the amount of work is stagering to say the least, to make so many textures.
And i assume the decals and sprites are still there, as far as i understand it he only changed the texures for new ones. So the level design is exactly the same, only textures look differently.

great job!!
(a shame i see this now and not 2 years ago, would have loved to use it in my new mod. Ofcourse i understand that it is just made now, so i actualy meant, that it is a shame it was not made 2 years ago, lol).

Leon

+2 votes     article: Winteric Textures Released
SPY-maps
SPY-maps Mar 31 2014, 7:14am says:

WOW!
ACTION!
Love it!
Thanks Duruk!

Leon

+2 votes     media: Enemy Front
SPY-maps
SPY-maps Mar 31 2014, 7:11am says:

very nicely mapped!!!
thanks for the new screens!

Maybe you could show us some video footage next time, because screens are nice but video does show so much more.

a fellow mapper,
Leon

+5 votes     media: Living quarters outbound
SPY-maps
SPY-maps Mar 27 2014, 9:07am replied:

You can watch the video on my Youtube channel here;
Youtube.com

or you can download the video file here;
Gamefront.com

+1 vote     media: intro cutscene mod
SPY-maps
SPY-maps Mar 27 2014, 9:07am says:

You can watch the video on my Youtube channel here;
Youtube.com

or you can download the video file here;
Gamefront.com

+1 vote     media: intro cutscene mod
SPY-maps
SPY-maps Mar 27 2014, 9:07am says:

Sorry guys, but as i said earlier here does the video not work. Maybe because it is so long, 6 minutes. I did write Moddb about it but they still haven't
answered yet, will write them again because that is now quit some time ago.

You can watch the video on my Youtube channel here;
Youtube.com

or you can download the video file here;
Gamefront.com

+1 vote     media: intro cutscene mod
SPY-maps
SPY-maps Mar 22 2014, 6:13pm says:

4Kingal, thanks for the great compliment and asking about a release date.
I would love to give you a exact date but then i would have to guess. And experiences tells me that almost never such a date is kept. What i can do is tell you that i map for 7 to 11 hours a day for the last few weeks, like a crazy person, haha. There is still 2 months work for sure, but i do my very best to get it released before the summer.

Leon

+1 vote     mod: The Closure
SPY-maps
SPY-maps Mar 22 2014, 9:33am says:

Thanks Seaal!!!
Always great to hear when people like your hard work, :)

Leon

+1 vote     media: intro cutscene mod
SPY-maps
SPY-maps Mar 20 2014, 7:07am says:

Do you mean that the tree is cutting the car model?
Because that is also not the case, the tree is placed about 50 meter behind the car. Maybe it looks that way on the screen, but it really isn't the case,...

Leon

+1 vote     article: 18Th update, intro cutscene of mod
SPY-maps
SPY-maps Mar 19 2014, 2:50pm says:

don't know what it is. Have uploaded it twice, and each time its the same. Have contacted Moddb about it but haven't got a answer yet. You can watch this movie also on my Youtube channel here;
Youtube.com

or download the file and watch it on your pc, download from here;
Gamefront.com

sorry for this,
Leon

+3 votes     media: intro cutscene mod
SPY-maps
SPY-maps Mar 19 2014, 9:49am says:

Thanks guys, i really did my best and i am glad it showed.
About the moon LondonianTubeDriver, that one is really just a part of the skybox texture and not added lateron. When you watch the intro movie itself you can see that it really is there. And i am not quit sure what you mean with Why the karme, look for yourself.

And sorry Josh (Zemlinsky) that you haven't heart from me after we did had contact the last time. I still have to sent you the pistol files so you can fix the small bug with it. Will look in to it right away and get in contact with you.

Leon

+1 vote     article: 18Th update, intro cutscene of mod
SPY-maps
SPY-maps Mar 17 2014, 6:48pm says:

Looks interesting indeed, although the first screen above, that last arch at the right side does look quit odd.
Other then that, much success,

a fellow mapper/modder,
Leon

+1 vote     article: Media Release and Status Update
SPY-maps
SPY-maps Mar 17 2014, 6:43pm says:

I have signed up, my specs are ok, (8 core 3.2 Ghz with a 1 GB GTX560 Ti card). Am always willing to help others out with beta testing, am active for 14 years as sp-mapper/modder and will start indie myself as soon as my latest sp-mod is released were i am working on for the last 3,5 years.
To test a game or mod well is serious work, and it is more then just play something ones or twice.

much success,
Leon

+2 votes     article: Playtesters Needed! Plus Ambers new Voice
SPY-maps
SPY-maps Mar 17 2014, 8:02am says:

has a nice cold atmosphere, could be creepy!!

succes,
Leon

+1 vote     media: Antartica Research Station
SPY-maps
SPY-maps Mar 17 2014, 7:56am says:

i have to agree, those wheels are very 'blocky'

leon

+1 vote     media: Extra Content For ZM2 Mappers
SPY-maps
SPY-maps Mar 17 2014, 7:55am says:

I was amazed to read my name here,
(hee, that's me....)
hahaha.
seriously, always like to help mappers/modders.
much success,

Leon

+2 votes     media: Eagle one? No,i prefer a missle launcher.
SPY-maps
SPY-maps Mar 12 2014, 12:55pm says:

I did read earlier about it, that Valve stops with Greenlight.
I don't think that this will be changed, even when a lot of people say they want to keep Greenlight.
As far as i understand it did it take 100 dollars to get your game on greenlight, if this is the case, then a lot of people have payed for this, and now it stops. Thats not very nice of Valve then.

Leon

+1 vote     article: Steam Greenlight is on its deathbed, how you can save it!
SPY-maps
SPY-maps Mar 12 2014, 12:52pm says:

looking really great!
And LOVE the grass flowting on the water!!

much success,
Leon

+3 votes     media: Swamp
SPY-maps
SPY-maps Mar 12 2014, 12:51pm says:

Am really interested to see these animations integrated in to your game!

success,
Leon

+1 vote     media: The Claw - Animation Showcase
SPY-maps
SPY-maps Mar 10 2014, 2:13pm says:

You could be right Guest, i did get some of the weapons from Gamebanana, ofcourse with permission of the developers. Were they did get there sounds i don't know. And some weapons were made by John Zemlinsky.

As some of you know is it quit some time ago that i uploaded a last news update. Have been working very hard on a new large update and it is almost done, will show this one this week.

Leon

0 votes     mod: The Closure
SPY-maps
SPY-maps Mar 10 2014, 2:03pm says:

Looks great when this is in game, or is it phtoshopped?
And i do agree, a better title would be nice as each time just FD.

leon

+4 votes     media: FD
SPY-maps
SPY-maps Mar 10 2014, 2:00pm says:

Indeed WOC316.
That said, when i understand it well that you guys were not able to make what you had mind. We see this often in the modding and indie scene. people get carried away with ideas and start developing, only to recognise lateron that what they have in mind can't be made due to that they don't have the right skilled people in the team, (a great coder is often one of these reasons).
So, it is best to see right from the start if what you have in mind also really can be made.

much success with the new game,
Leon

+1 vote     article: Subvert, we'll meet again... some day
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