I LOVE SP-Mapping !!!

Comment History  (0 - 30 of 1,904)
SPY-maps
SPY-maps @ DOOM - Great SnapMaps Round #4

I really thought about buying DOOm but didn't, I wanted to because of the Snapmap but now that i have seen it i don't anymore!
Because it is a waste of time and effort for "real" mappers.
Snapmap is nothing more as a joke of a editor. Its clearly made for noobs who want to make a "map" in 3 minutes (max).

what a waste of time and effort!

Leon

Good karma0 votes
SPY-maps
SPY-maps @ Guts and Glory: Death in Happy Valley

hahaha, this is really funny!!
Will be tracking your game from now on,
much success,

Leon

Good karma+2 votes
SPY-maps
SPY-maps @ Welcome Home

I am so very pleased to read this new update !!!
Zeitgeist.
Wow, that is long ago!
Ofcourse will i keep tracking, seems things only now really start to get interesting! It was pleasant to read the whole development process over the years, and all the problems you were facing. I myself am a long time mapper/modder with source and other engines. And as you said is Source not the engine anymore to work with, for many many reasons.
UDK, i only have been mapping with that for a week or two, 15 years ago. But, it is a great engine and indeed not that hard to learn working with, (when you put in enough time and effort).
I really hope you will succeed, and that this child of yours will come to life one day! I will keep tracking for sure. About helping, i just stopped with source modding and have a lot of plans on my own. And when i promise to help out i also want to keep that promise. I will think about it for sure though!!

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ Reversion - Hang in there!

Making a mod is much and hard work, keep those updates coming!
much success,

Leon

Good karma+2 votes
SPY-maps
SPY-maps @ The Closure

Seems i was a bit to quick with complaining.
Because only a few people have this lipsync problem. It is not sure what is causing this. All i can think of is conflicting mods in the sourcemods folder. Because that can sometimes cause problems. Just glad that the mod still runs fine on most computers!

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ The Closure

Thanks Tycitron6000 for this nice idea.
Always great when people compleet a mod with there own background thoughts.

Leon

Good karma+2 votes
SPY-maps
SPY-maps @ The Closure

True, i made the mistake in thinking that ep2 was needed. But it is true, with only Source SDK 2013 SP installed (in upcoming beta mode!) the mod also runs fine!!

The only big difference is in the install time. When you don't have ep2 already installed it will only take a minute to install the source SDK 2013. But when ep2 isn't installed it can take up to a 20+ minutes to install source SDK 2013. Depending on how fast your internet speed is.

But, it's true, only source SDK 2013 SP in upcoming beta mode is needed!

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ The Closure

Yes, but i just think that it is ridiculous that i need to pay 100 dollars to get on greenlight. I already spent 5+ years working for free on this mod, to have to pay also 100 dollars just to get it played is really to much for me. That is why none of all my mods and mappacks can be found there.
Sorry,

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ Brief development update!

Glad to see a new update and that progress is still going strong.
And i am really interested in the story developments ones TC is released.
Thank you for all your time and effort that you put in to this,

Leon

Good karma+3 votes
SPY-maps
SPY-maps @ The Closure

Someone wrote me that the lipsync didn't work anymore, and i thought he was the only one who had this problem, at least i hoped so because that would mean that it didn't had to do with the mod itself.

But now i see that more people have this problem, maybe even all of you ?!

I am so frustrated !!!!
Because i knew up front that Valve would **** things up with future updates or what ever. But that it would only take a few months before Valve would corrupt my latest mod, that i didn't expect.
But, Valve proves again that it can't be trusted at all as dev and publisher because it already has destroyed the lipsync. I really do hope it stayes with that, and that it will not break this mod in any way. But even when that isn't the case then still. All lipsync scenes gone.
What the **** !!!!
I HATE YOU VALVE !!!

Leon

Good karma+3 votes
SPY-maps
SPY-maps @ Duke Forces

Thank you very much Deeperthought, for all the hard work and time you did put in to this. For severel days now i am playing Duke-forces, a hour+ a day, and i love it. Ofcourse have i played Duke when i was first released and i am a huge fan from the first hour, still, haven't played it for many years. So it is really great fun to experience duke again, but how with all these new things in it. So, thank you very much. As fellow modder i do know how much time and effort these things take. Something a lot of gamers really don't have any idea about.

keep up the great work,
Leon

(did have one missing texture, showed up completely white and i assume that one is missing. But that is ok,)

Good karma+1 vote
SPY-maps
SPY-maps @ Half-Life 2, Episode 3 The Closure Patch v. 2.0

Sorry, but i am not sure what you mean Bawxcow.
Please pm me when you have any questions or suggestions.
Hope you like the mod, have fun !!

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ The Closure

I have used a lot of music in this latest Ep3 mod that i did indeed use before in some of my earlier mods. I just liked that music so much that i wanted to use it again. And about the npc's not talking anymore. I really don't know what you could do about that because you are the first one who writes about it. When i test the mod all works well so it should be something on your computer that is causing it. Which version of the Ep3 mod do you play? (1.0, 1.1 or 2.0. Or did you use 1.0 or 1.1 and patched it up with one of the 2 patches?) When i know this then i can test that myself to see if something went wrong there.
so please let me know, and sorry again for the inconvinius.
Just a new install of mod version 2.0 would fix it for sure. Not sure if your old save files will work then, although they should. Otherwise you can always just start the level were you are at, through console command.

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ The Closure

Am not sure what you mean Unknown_Illuminati, i didn't change anything in the cutscenes, so the NPC's should talk. This is the first time i hear about this, don't hope Valve already starts now to corrupt new mods again. And LeonJazz, that is what i am not sure about what you mean?

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ I've been dreading this, what happened to Crypt

I know exactly what you mean, that dam steampipe thingy did kill indeed so unbelieveble great mods that it is simply to awfull to talk about. Never have i seen a game company (valve) go around with its games and engine as they do, and, more awfull. They are still doing it, and, will keep doing it. Because nearly each year or two valve does something that makes mods crash, while they worked fine before.
That is also why i have stopped modding with HL2 and its episodes, after a hand full of mods. As a modder we simply can't trust Valve. Is hard to say, but it is simply the truth! And although i already now know that i will start again ones HL3 is out, even when the chance is very high that that will also go wrong.
My biggest luck was and is, is that i a mainly a mapper. So all my mods are for 99% about new levels, with new models and sounds. But NO coding, NO scripting, at least not custom added. That was the only way to keep modding till now with source. I assume you had much of this in your mod, and then your mod was indeed simply heavely corrupted by steampipe and later updates.
Very sorry for the loss, but, great to hear you still leave the future open for new modding. Because as we both now is it a awesome way to express our feelings, thought and ideas.
keep creating my friend, movies, music, whatever it makes you happy!
greetings,

Leon

Good karma+3 votes
SPY-maps
SPY-maps @ New Video Released!

"Release dates are so overrated."
that is true, at least to the developer, not the ones who follow this awesome pice of work! (lol).

But seriously, as always, loved to see a new video of your work.
And how great does this ship look at night, with all those lights!
simply WOW!

thanks MrRobville!

Leon

(in the video it says somewere C2014?)

Good karma+2 votes
SPY-maps
SPY-maps @ Half-Life 2, Episode 3 The Closure v. 2.0

Thanks Pbibapb, i had to use Google translate that says you wrote;
"The pleasure was indescribable, as the whole game modes."
glad you enjoyed it.

and please people make sure you have Source SDK 2013 set to upcoming beta otherwise this mod will NOT work. Please check the install instructions or movie to see how this is done. Its easy and quickly done, but, does need to be done in order to play this mod.

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ The Closure

I am very sorry for this error Tycitron6000!
Seems to have to do with the Patch i assume you installed, (was it v. 1.0 or v. 2.0?) Best is to start map 8 manually trough console in your case. Open console and type;
map 08...
(this is enough to show the full mapname, Enter and map starts).
Please mp me when you need any help, i hate it when people can't finish my mod through such simple issue as this which is my fault.

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ The Closure

Sorry for my late reply, please read install instructions because you need to have Source SDK 2016 installed in Upcoming beta mode. Otherwise the mod will not work!

Good karma+1 vote
SPY-maps
SPY-maps @ Update #12: Behind the scenes - 7 days to go!

Pvcf, i did upload simular images long ago when i worked on one of my mods. But most of the times people didn't like them. Now was i working with the Source engine back then, and that does show much less interesting mapping screens as the Cry engine does. Personally i also always like to see them.

So, looks indeed great Maniac!
Only tried to Cryengine one time, for 1 hour or so. Loved it and would have liked to start with it, was it not that i used as i already said, the Source engine for a mod. And never came around to try it later.

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ The Closure

Not sure what did go wrong here, did you install the patch 2.0 while you were playing level 34?

I did test the patch and it worked fine, and quit a few other people used it also without problems, so i am not sure what is going on here. Sorry,

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ The Closure

Hee, someone from my home town!
Glad you liked it!

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ The Closure

You need to close and open Steam all together, then Ep3 will apear. Also make sure you have installed Source SDK 2013 SP, AND have set it to upcoming beta mode. Otherwise the mod will NOT work!

have fun!
Leon

Good karma+1 vote
SPY-maps
SPY-maps @ Regarding the trademark issue with inXile Entertainment...

Indeed ridiculous. Makes me think about the King game company who makes games as Candy Crush etc, read ones they have now a clame on the word Candy and Sugar in game titles! Insane!

What to do, i wouldn't know.
And your right, it is nearly impossible to change your game now after it has been released for so long.
Very much success whished with this whole situation!!

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ Duke Forces

wow, am a big fan of the old Duke and i love this TC for it.
Am playing it now and find it really refreshing to see all this new
content. AT the same time you really get a Star Wars game feeling, specially through the star wars music.

many thanks !
Leon

Good karma+1 vote
SPY-maps
SPY-maps @ Half-Life 2, Episode 3 The Closure v. 2.0

You need to read the install instructions!
They are very easy but need to be followed otherwise this mod will NOT work.
In short, you need
"source SDK 2013 single player"
installed and set to;
"upcoming beta"
then the mod will work for sure!

Leon

Good karma+1 vote
SPY-maps
SPY-maps @ Half-Life 2, Episode 3 The Closure v. 2.0

Thanks Pimpao, i just had to fix them otherwise they will keep bothering me over time. And they were easy to fix though.

Leon

Good karma+3 votes
SPY-maps
SPY-maps @ Going slow but not stopped

Wow, so big as those figures are!!!
Really awesome !!!
And that blood and gore in the video,
LOVE IT !!!!!!!!!
Forgot to say that i find it amazing how you are able to get all these 3D monsters in the doom engine. Really fantastic!!

Leon

Good karma+3 votes
SPY-maps
SPY-maps @ AMC TC horse

Love the 3 speed settings you have for this horse, and that it is possible to shoot while you ride!

nice!
Leon

Good karma+2 votes
SPY-maps
SPY-maps @ Is it really that time again?

This is also one of the main reasons why i stopped working with Valve/Source. Its is BY FAR the most unfriendly company concerning modders, and this while the modding community is one of the big reasons why HL(2) is so popular. Just have to say it again, have modded with a dozen games but never have i seen a engine/editor that is so badly contained over time!
A real shame!

Leon Brinkmann

Good karma+13 votes
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