I LOVE SP-Mapping !!!
Although you did do a great job making this truck out of brushes i still think it will look kind of odd. The difference between brush made truck models and normal truck models is to big to not notice. It makes Hl2 look and feel like HL(1), which for me is not such a good thing.
We see it more and more, developers take to much on and after months or years of work they start to realise that what they have in mind can never be made by them (without any help). And so dies another mod.
Another reason also can be that HL(2) is almost dead by now. Hardly any great developers are working with it and the amount of people who download and play it are also way down. Years ago a great mod could have hundred of tousands of people playing it, these days you need to happy with maybe 50.000 people playing it, a good mod that is.
So, all in all. The HL2 modding scene is more dead then alive.
And lets be honest, HL2 did do quit well. But even those games die at some point. A real shame but its just nature at its best so to speak.
Hi, just watched the video and i really do wonder why the ammo and health numbers are moving so strangely in the HUD. Because it really is anoying and taking the player away from the main view of the game.
And about that screenshot above with the discribtion ;
"This is the room of the clones."
All Kleiner models stick there hands through the glass of the model there standing in. I assume you made the Kleiner models out of dynamic_models. Its best then to give them a animation. This way the Kleiner models doesn't stand in this default position.
Other then that, looking good.
I think i may say what it takes to make AND release a mod. That said, it is a real shame to see yet another mod go. I understand that you hope to see the community pick this up and finish it. But, we have seen this already so many times and i can't think of one mod that actually did finish this way.
The biggest problem is that a lot of developers don't oversee the whole project right from the start. They take on way to much and after a few months or even years they come to the conclusion that what they have in mind is simply not possible (with the people they have). To me it is always a mistery why they still keep trying then. Why not 'just' cut out the 'stuff' that can't be made and release it as such. It is in my opinions always better to release a slinker version of the mod as no release at all.
But, i do really apriciate it that you do release your assets so people can at least use that, or go on with it.
Starting with a mod is only 1/3 of the work, then comes the simply very hard work for months if not years(1/3). And the 3th 1/3 is finishing it and releasing it. Seems you guys are as most are stuck between the second and 3th part. Still, it was great fun to follow this mod as i have been doing for years. Thanks,
(a fellow modder/mapper)
(forgot another big issue, and that is the HL2 modding is nearly dead. Most HL2 modders have moved on to newer engines and or games, as have the public mostly done. HL2 download numbers are very low these months.)
Not sure what this has to do with gaming and or mods???
Don't get me wrong, love politics,
BUT NOT ON MODDB!!!!
I know what you mean, i tried to get help myself many, many times over the years. Problem is, HL2 and the episodes are simply to old by now. Most HL2 modders have moved on to newer games, engines etc. And, a lot of them are indie devs now. And the ones who still work with HL2 are working on there own projects. So, believe me, it is simply impossible by now to find a really good coders and or scripter, or riggers etc. And this will only get harder with each month that get passed.
So, i really do think you should look at your mod again and see what YOU can do. All the other things you simply have to take out. That is the only way you will be able to release this. I understand that that will probably mean trowing away at least 50% of what you had in mind. But better that then work on something that never will work and or will be released.
That is at least my opinion.
Looks great, and love how close the camera is to the player figure. At the same time this does make that you can't see much of the players surrounding. So enemies can probably shoot at you from outside the screens edge so to speak. In some games, when a camera is so close to the players figure you can change the angle of the camera, so you can look further.
And that alarm sound, i assume its a placeholder for now. Because it does seem to come from Half Life2, that game has exactly the same sound.
And the level design could use some work, its very dull now. But that i assume is also just a early stage of dev.
Other then that, looks really great!
Have writen a quit lenghty test report and did sent it through the game to you. Hope you did receeve it because i didn't get any sign of that something was sent.
Have played it and i am sorry to say that it was a big disapointment overall. Have given it a 5 out of 10. You can find my full review in the Review section were i discribe all bugs and errors.
"I cast away my weapons and go on quietly???!!!"
Let me start with saying that i know what it is to make a mod alone. And that for years. I just released myself a mod which i worked on for 5+ years, as some of you maybe know. I have been following this mod for severel years and the screens and videos did show great stuff. So i expected quit a lot of this mod. Ofcourse are the screens and videos always much better as the mod itself, because it does show the best parts. But, now that i have played the full mod, took about 6 hours. I am very disapointed because there are so many issues with it that it shouldn't be released like this. I have made a list of issues below;
Still, i do admire his time and effort that he did put in to this. But overall the quality is very different, some parts are really very well made. Others look and feel like they were put together in a few hours.
So, all in all i give this one a 5 out of 10. I could play it on my GTX960, 8 core 3.1 Ghz computer, but still had quit a lot of fps losses and crashes. So i assume many people will not be able to play it at all.
-i love open worlds but map 1 is a bit to much in that way that as player i didn't know
were i needed to go.
-I encountered two buttons from which i didn't know what they did.
-there are some glass windows that alow you and combines to jump and shoot through.
-some textures are very nice but others are scaled up which makes them kind of uggly to
see up close.
-did encounter quit a lot of crashes while i saved manually, did miss quit a few auto saves
which made that i had to start all over again earlier in the level. When you find for instance
a new weapon it would be best to place a autosave trigger there, in my opinion.
-sequence of activating the portal is very confusing. You need to push 2 buttons, but its not
clear what they do and in which sequence you need to activate them. Took me quit some
time and walking around severel times through the entire level to figger this out. And it didn't
help when i finally reached the working portal and it broke down which made me have to
remember and go back to those same buttons to activate it again.
-did like the idea of level2, but the layout was way to big, all that walking back and forth to
just get ammo and health. And the fps were awefull in some places.
-level3 also awefull fps, and many enemies can be killed from far away while they just stand there.
-i like the idea of taking the weapons away of the player in particular cases, but do to this with
a text on screen that says; i cast away my weapons and go on quietly???
-large inviseble wall in a tunnel, small inviseble walls were it is not sure if a player could get to
the other side or not are ok. But to block a whole tunnel with one is a no no, when you ask me.
-right after start of map P5L1 the player needs to open a electric fence, but he doesn't have his
physcannon, even when it was given to him earlier. So i used the cheat command to get it.
-and in one level the player had new footstep sounds it seems, although they give running sound
when you walk, and walksound when you run. Quit confusing because i thought i was music or
map sound, or, someone following me.
-the map before P6L1 had a button that opend a door at the other end of the map it seemed, took
me at least a half hour to see that suddenly that door there was opened. Am not even sure if i
opened it with that button.
-map P6L3 started with a "AI_Diabled".
Had to restart manually map P6L3, after restarting game, but then i noticed i lost all my weapons,
health and suit. Which means this or all levels don't have a playerstart with weapons etc. Which is
best to do in the future, because sometimes people want to play manually just one particular map.
-and P6L3 had doors which were just door models placed against a wall, without door doorpost
or anything. I understand why the mapper did this, but it is very lazy mapping when i may say so.
And when it was just one door, but there were at least 10 to 15 of them made like that. really odd!
-missing textures, in some levels there is one or two textures missing, same with a ammo model.
-map P7L3 has large holes in the ground were you can fall/walk in but can't get out.
(have added this review to the review section. Some reviews are silly though, one says; screens look great, i review this mod a 10! Also not ok, one other says; can't download, give 1 / 10.
PLAY BEFORE YOU REVIEW !!!!!!
DOWNLOADING RIGHT NOW!
Can't wait to play this one, have been following it for so long.
Thank you very much for all the years of very hard work and effort!
Very impressive. Not sure if this is all 'in-game' footage or that you did rework it with a video editor of some sort. When this is all in game then it is simply awesome!!
keep up the great work guys!!
1; Killing monsters ofcourse, because that is why i am there for, to defend the ship when nessesary. ofcourse does this have to be done with a plan in mind, it is important that i succeed in defending the ship.
2; Its hard to asnwer such a question because how many monsters are there. Who is the guy who asks for help, a trator or friend. Do i have good enough power with my fighting weapons to make a change? But, my first idea would to help the guy, we all would like to be helped out in such a time.
3;When getting to that rescue capsule is my only way to survive then i would do what ever is nessesary to get to it. Even the change is high that i get killed while i try to get to it. What other choise is there.
Thanks for the new screens!!
Its still set to Privite, so maybe they still need to release it. And when that has happened i assume the video above will also work.
3 weeks and we can play Mafia3,
I am a HUGE SP fan, 'hate' MP game mode.
That said, i really am very pleased to see this SP mode mod. But, at the same time i am very disapointed because its a team based SP mode which makes it in my eyes a MP bot game mode so to speak.
I loved Cod 1+2, mainly (sp-) mapped with it for at least a year. But i stopped playing and mapping with Cod games when part 3 was released. Because it has no real sp mode for me. I mean, when i play Sp i want to play solo, not with a team of bots around me whole kill about 50% of all enemies at least. Which makes you have to hurry to get to kill anything.
So i really hoped you would give us a 'real' sp mode and not the team mode so to speak. But, that is just me, i know that the original Cod sp modes are like this, team based. That is why i stopped playing them all together. Sp for me is solo, not bot suported.
But again, that is just my opinion, although i know quit a lot of other sp lovers do think exactly the same way.
All in all, many thanks for this SP mod. These days each and every sp atempt is one!
Thank you and i am very pleased to hear that you still enjoyed the mod after all. It has been said before by others about this mod, and probably all my other mods to, that the constant change of map style is not very realistic. It's true, each level difference as much as possible from the one before as possible. Personally i love it when with each map a new world is given to the player. That is why i do this in my mods, even when it isn't very realistic. And another often heart complaint is that as you said, the progression towards the goal is also not very clear. And that is also true. its probably best to explain how and why i make mods. As you know are they free to play, so i don't earn any money for years of work. Which is ok, but to be able to do this i need to have as much fun as possible in my work. As soon as it starts to feel as real work the fun is of, (and even then about 30% of the development of this mod felt as real unpayed work).
So i need to be able to make whatever i have in mind at that moment, and it doesn't matter then to me if this is realistic or not. Realism is not a strong point in my mods.
About the bug, this is the first time i hear about this error, that hundreds of npc's gets spawnend and the AI stops.
But as you probably know does Valve keep updating there engines. This results in errors over time. When i released this mod this bug was not there, seems now it is, at least in your playthough.
Sorry for that,
It does all look very promising. Just the walking animation is terrible, know you said it needed some more work and that indeed it does. The arms gets stretched and the feet are set wrong. All in all it really looks very stiff. Other then that, great work!
Why would he give you a free key, and what makes you think he even has free keys to give away!!??
But enough about that.
1200 downloads is not that much, but for a Crysis mod it is.
A real shame great moddable games get old, because then the download count does go back with big steps.
Let me start with telling that this is your first update here, amazing that you worked on this for a whole year without using Moddb / IndieDB earlier. Because that could have given you hopefully the o so wanted positive reviews. Because as a developer you need to hear from time to time that what your doing is great, its as simple as that.
What also amazes me is that you have learned this all in one year!! Really amazing! From modeling, coding, scripting, textures, etc. In your article i read you did use Unreal Engine assets, so i assume now that you made use of already existing assets as for instance all those npc's in your game. But don't get me wrong, when that is the case then it still is a huge task to get this all done in one year!
I have pressed the "follow" button because i want to follow this further.
Many thanks for sharing,
Wow, great trailer and great game. I always love these top down shooters with loads of enemie waves and great weapons. Will track this game from now on. thanks for this great update!
Its hard, i know. There are sooooooo many new indie games for Greenlight these days that people seem to not vote so much anymore.
I love the game so far ans the destruction system is awesome !!!
Just one small note, the destruction starts a bit to late. We now see the flash of the explotion, and then a second later the destruction. Maybe you did this so the player could see the destruction better, so it is not covered by the flames of the explotion. But, it looks not very realistic this way. Sorry to say, other then that, really awesome work you guys did here!!!
Love destruction in games!
Sorry for my late reply, i would love to fix this by Valve caused bug but i really wouldn't know how. Maybe i can just delete the custom made jeep and use the original one, maybe that would fix it. But as you said, the mod is not that popular anymore. And to fix things takes most of the time quit some time and effort. But, it does disturb me also quit a lot, so maybe i will look in to it.
thanks for asking.
Steam ask 100 dollar for one Greenlight!
It took me 5+ years to make this mod, for free.
I think it would be ridiculous when i have to pay 100 dollar, just to tell people they can play it.
So, for me no Greenlight, free mods should have free Greenlight.
That is at least my personal idea.
I haven't done anything with this mod to not make it work, so i really don't know why this is the case. All i can find on this topic is what steam says;
Enabling the In-game Overlay
Make sure you have the Steam Community in-game overlay enabled in Steam's settings. To check, go to:
Steam > Settings > In-game tab.
Check the box next to Enable Steam Community In-Game.
Additionally, each Steam game has the option to remove the In-Game Overlay. Please check your individual games as outlined:
Right click the game in your Library
On the General tab, check the box next to Enable Steam Community In-Game
The default shortcut to open the Steam Community while in game is Shift + Tab. You can change the shortcut in by clicking Steam > Settings > In-Game.
You need to have source SDK 2013 SP in 'upcoming beta mode' !
Then the mod works fine, many mods do need this these days. Just google for how to set it to upcoming, or check the readme.txt, it is explained in there to.
thanks for wanting to play this mod, have fun!
Don't know how much years i have been following this great mod, but at least a year or 6 i believe. And as a modder myself i know how much apriciated comments are, so i always leave a comment here. That said, 10 years, o boy!! My last mod took me 5,5 years of daily development, and i was so pleased to be able to finally release it. But 10 years, my god. And to know severel years will still come to finish this. Have to say, was a bit disapointed when i read that. I really, REALLY, do hope i still will be visiting moddb daily to finally see that day coming, when you release it.
But, just take your time and we just wait and see.
One day we will be playing this, what a awesome day that will be.
Many thanks for all your time and effort that you did put in to this. Only a small amount of people really realise how much it actually takes to pull this of. So, good luck to you my friend, just keep the updates coming please.
wow, long time not seen you around here!
Great to see that this mod is still in progress,
hope all goes well.