I LOVE SP-Mapping !!!
i like the looks of this, although it does seem to me that the chairs beside the tables are made out of brushes. And that really does make it look like a game/mod from the year 2000. When there isn't a nice chair model for you to use in Hl2 itself then just look through some download sites were there are tons of great custom made models to be found. For sure you can find a nice chair model there. ANd beside that it will look better it also makes that your mod will feel and look fresh because by now we all have played so many mods that the original assets start to bore a bit, at least that is my personal opinion.
when you want then i can give you some great download site urls, just pm me here on moddb.
please don't see my comment as a negative one because i really do comment always with the best intentions.
a fellow modder,
hahaha, evil or not, then they just shouldn't be there at my side, lol.
no really, i hate friendly bots, although i do understand that they sometimes are needed to tell a story. When i need them in a mod of mine i make them walk different paths, (for instance of a different catwalk), they only appear when needed for the story for instance. And then they walk on, out of side again. You can't keep doing this, so sometimes they have to walk with you as player, but then i make them hide all the time and not really fire. And if they fire, they hardly can kill anything.
i assume its not a joke, i myself had ones a contribution of several hundreds of English pounds just so i could buy myself a new videocard after my old one was broken, so i could develop on and release my mod.
so people do give a lot of money sometimes to modders and indie developers, and that is great.
so, i believe it, although the amount is VERY high. But that doesn't mean its not true. You are a gentleman Hippowdon, and a well appreciated contributor, so much is clear.
aha, ok, thanks!
wow, love the trailer movie!
it has a real nice old school feeling to it and the graphics look great.
great choice, it always amazes me that people still use Hl2 itself for modding when ep2 gives us modders/mappers so much more options and things to use. Not to forgot, what to think of the Hunter, great ep2 figure to fight with!!
who said we like to walk?!
this stalker doesn't, at least not large distances.
still, this does look indeed really awesome!!
wow, this does look really great!!
Abode after effects seems to be the program we are watching here.
But were is it used for if i may ask?
is this "just" to make a nice screen for moddb, or will this be used in the mod somehow?
looking great as always!!
really loved how well that monster at the end of the movie looks now. in original far cry they looked a bit odd and made from plastic, (although they did look fine when the game was released, we are quit spoiled now these days with games graphics, lol).
can't wait till you mod is done, for sure i will play far cry then again with it!
wow, receiving a donation of 1000 pound?!?!
this does make of course that you now have to finish and release this mod, you can't take 1000 pounds and then not deliver...
never did hear about this prolem with the new valve update.
i know it did corrupt in ep2 mods the possibility of using original animations and spoken text.
it is not the first time Valve screws up things with a update, and it will also not be the last time. However, it does keep amazing me that they do such bad work. a update should fix things not destroy things, specially not ENTIRE mods!!
thanks for this new movie update, as always, everything looks really well.
in the beginning you showed us that friendly AI (that one zombie with gun). i really do hope you will make this a real SP game, meaning, that the player is alone and doesn't have team members that fight with him. we see it more and more that fps games these days have even in SP mode friendly bots fighting with him. personally i HATE this, i like SP and never play MP, it's not my kind of game mode.
so, hopefully you will leave friendly team members out of your game, or, when you really want to have them in then please give the player a option of killing them or leaving them behind.
will keep tracking, success,
i love the custom textures, although these pillars look quit good while the ceiling looks like a old damaged building. Other then that, great work!!
Thanks for this nice 2 sp-maps mappack, or mod, just how you want to call it. i see that some comments say its a short mod but that it isn't. Even when there are 2 maps its still gives quit a lot of gameplay time because the mapsizes are HUGE. It has a high quality although i have to say that the end (second map end) felt a bit empty. I know its inside the combine building so that could explain the emptyness, but the sewers before that felt also quit empty. Like you didn't put that much time and effort in to it as you did with what was before this point.
That said, it is a great mod with a lot of action.
This is some really serious game development, and that for a indie game company, well done !!!!
This is the first time i see this, but i like it so much that i will be tracking this game so i will know when you show new footage or assets!
I like the 2 trailer movies also very much.
I checked and i see only one member under Members, are you working on this solo or do you have team members?
great stuff my friend, hope you find a pubisher.
Guess you will because this has clearly potential!!!
i do agree a little bit with Snk's comment about the ceiling. i guess it does look a bit out of place because it looks like it is a texture for a wall and not a ceiling. but that is just my opinion.
about the green box, i don't think that looks out of place. it looks quit
nice actually so i would leave that in.
this shows again how people can have different opinions and taste.
so, best is to listen to comments, but then to stick to what you like yourself best. otherwise you have to keep changing things, some like this, others like that...
sorry Geoffegg, that it takes so much time to show the next update. The last few weeks real life did get in my way so i wasn't able to do as much as i usually work on my mod. Still, i have finished 1,5 new map so there is enough footage to show. Just didn't came around to make a new movie and screens. But, this week i will make sure i will show a lot of this new stuff.
always a shame when people stop with a mod just to continue with a new one. A real shame.
But thanks for releasing all assets for those who want to use them.
This is very high quality!!!
really AAA game quality!
Even hard to believe it is a HL2 mod!
Loved how that light ball destroyes that building at the end of the teaser movie.
To make quality takes time, so take all the time that you need. I really do hope this mod will be released when it is done, we see to much great mods that die before they are finished.
great stuff my friends!
looking very nice,
a dark street.
HAHA, ja Moddlord1, we hebben nu een koning.
o, real actors?
mh, personally i don't know if i would like that. the contrast between the real cutscenes and the in game footage will then be very large. But, that is just my personal opinion. i LOVE cut scenes, but only when they are made inside the game so to speak. I also don't like those trailers of games that you see these days, that are made with real life actors, (like the trailer of the new Metro fps game). But again, that is just my personal opinion. maybe other people do like this, i don't know.
whatever you make, much success with it!
you are right, RTCW was and still is one of the most famous fps from the beginning of time of fps 3D. So it deserves a HD pack.
for that i thank you!
the gameplay footage does look really well made, the machine gun looks awesome!!!
it does surprice me quit a bit that you had time to do this, even with the ehlp of valve employees.
thought you guys would be working like crazy on HL3, (don't think valve will trow another not apriciated episode at us, lol).
so, again, does quit surprice me quit a bit.
i too thought the statues are a bit to big, maybe you could place one, or reduce its size.
other then that, i also prefer a in game screenshot because those hammer screenshots are maybe interesting to mappers but in general they do more confuse as clear things up.
also, from what i see are there not many detail brushes and are a lot of them structual, this will make that there is a lot of frame loss, low fps.
please do keep this in mind because nothing is so frustrating as low fps.
and many of the players are still gaming on low end pc's it seems.
other then that, success,
wow, nice npc!
watched the video that you also linked to above Duruk and that one shows quit some game play footage and loads of other monsters! (see link under
"Description" right side above).
clearly made by a large game studio because the quality is very high, even when this is not my kind of game that i like (seems a free to play MMO).
thanks for sharing,
wow, the source engine for a soccer game?
i have to agree with Selyp,
its very hard to put together a dedicated team for something like this.
we see it so often that a mod or TC dies half way down the development of it due to lack of team members with the right skills. And you do need quit a few well skilled team members. its a good thing though that you are a coder and animator yourself, because are in general the most hard to find people. voices actors shouldn't be a problem, normally you get loads of replies when you place a jobadd here on moddb for them. same counts for leveldesigners and modelers. so all in all i think that there is a big chance that you will find and hopefully keep those developers that you need.
am tracking this one for a long time now and i really do like what i see with each new update.
keep up the great work, this could be very interesting ones it is released!!
let me first start to say that i really LOVED watching this (real 20 min. lol) teaser/gameplay movie. that said, i have to agree with gunship_MK_2 above, specially with the points on no debris and explotions. could be that the particle limit is hit. or it is because the level is so large, maybe more portals would help also (?).
that said, i really do think it is a huge shame you did choose for team members, maybe i said this already in one of my earlier comments on earlier updates. we see it more and more in games and mods, that even in sp mode we play some kind of mp gameplay. I never play MP, am a real SP fan, but hate it when team mebers (bots) kill enemies to, or sometimes even make that i have to run when i just want to look around.
could you please explain why you did choose for this? it is seriously a real mystery to me why we see this more and more. I know this is my personal opinion, although i am quit sure that there are more SP fans out there that think the same.
one other small comment, when the game play starts outside on the street and the voice over starts to talk, or a team member does. then that what is said sounds like it has some kind of small echo, or at least it sounds like it is spoken inside, in a room (what ofcourse is the case, when it was recorded i assume). but maybe you could make that recording sound so that it really sounds like it is spoken outdoors and not indoors.
other then that, really very nice level design. love the great outdoors and large buildings that can be walked through. very impressive!