Report RSS 2018, what gives?

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By now it is clear that i have moved on from the Source community to other games and communities. I have been making Source sp-mods for around 12 years now and although it was great i had to stop with it. Source really gets old, at least for me, and there are so many great games and editors out there that i simply had to move on. Also does the Source community get smaller day by day.

After i stopped with Source in 2016 i believe i didn't do anything for a while. Quit odd because i always mapped daily for many, many hours. But suddenly i didn't feel that anymore, and also didn't i know which game i wanted to map with. I did some small side track projects, maps that didn't take much time to make. So was there the side scroller game Serious Sam Bogus Detour, i made 2 levels with, named Ship Wreck,which can be found here;

Moddb.com

After that i did notice that i could make levels with the funny side scroller Broforce, and in a few weeks i made 12 very challanging levels with it. The Broforce community seems to apriciate those so much that they all became tranding topic in the Broforce online custom map section. You can find the first level here;

Moddb.com

And then came Far Cry 5, i had been waiting for this game for quit some time now. And as soon as i had my hands on it i started mapping with it. Awesome stuff, although making sp (single player) maps with it is quit hard. Because there is no coding at all possible. To call it simply, all you can do is build a world and place enemies in it, you can make them spawn in 5 waves but that is all. No triggering of any events, not even the option of placing save triggers. Which mean that when you die you have to start all over from the beginning of the level. This all made me decide to stop for now with Far Cry5 mapping and go on with Dying Light mapping. Here is my FC5 map;

Moddb.com

I am almost done with my Dying Light level, it has tons and tons of coding options. To be honest, it has to much for my liking, lol. But, it does give me the change to do whatever i want with it, and the game itself is simply awesome! One downside is that the game is already 3 years old, so the DL community is not so big anymore as it was as when it was just released. But, i still want to make at least one map with it. As soon as i have it uploaded i will make a page for it here.

Leon

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notaclevername
notaclevername - - 522 comments

Cool update Leon. It's good to see you're working on stuff in all the different mapping tools. I liked the new Doom mapping tools, you can create some pretty tricky stuff in it. Its also a year old now tho.

Have you considered Unity game engine? I'm pretty sure Unity just acquired ProBuilder Unity mapping tools which should come with upcoming Unity versions.

I just got back into a bit of Unity game making myself, but just slowly getting back into making projects.

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SPY-maps Author
SPY-maps - - 2,906 comments

Hi, how are you doing, is some time ago we talked last time. I have looked in to Unity, seems a awesome engine. And would LOVE to make my own game some time, but it is just SOOOOOOOO much work, because you need to do everything yourself as you know which is just insane. Still, a small game is a option. Seems Unity is quit intense qua coding it seems. People say you do need to do some coding yourself to make a game and i really am very bad at coding. Better said, i hate it, i can't do it and i also don't want to learn it. It really doesn't speak to me as mapping does. So Unity doesn't seem to be the right engine then. Seems Unreal is also very good, with lots of free stuff that makes indie game design possible.

Leon

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jjawinte
jjawinte - - 5,067 comments

A very nice article leon.

Hell man, I've been following your work since you started ( back when I loitered around PlanetPlilip ;) It's great to see your still involved with mapping and expanding your work into different editors. Some very nice work with FC5 btw.

I'm extremely interested to see what your working on with Dying Light as it's become my favorite game of the past 3 years ( so far ). Some of the Workshop maps are quite good. Look me up on Steam and please keep me posted. Steamcommunity.com

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SPY-maps Author
SPY-maps - - 2,906 comments

Hello, sorry for my late reply. Only did see now that there were 2 comments on my new profile update here. Have sent a friend request on Steam to you, just did see that your name there is _StanleyTweedle_
So that will be something to get used to, so i know that that is you, because i only know you as Jjawinte, lol.

About mapping, yes, Dying Light, great game, getting old already but still awesome. Specially the mapping tools. So strange, i always start mapping after a few years with a game, never when it is just released. This means that most players already have left playing it. Don't know why this is, most of the times i am busy with another game, or i simply don't know about the game and or its editor. As soon as the Dying Light map is done i will place it on my Steam account. Never really did anything with that steam account, but this year i really started to use it, also quit strange, but Moddb was the only place i really placed 'stuff'.

leon

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