Report RSS mods updating to 2017?

Posted by on

(edit; Just noticed on Steam how many hours i used Source SDK; 3674 hours, lol!)
3 May 2018

For at least a year now i have been thinking about updating all my (source) mods to the latest
version, which is Source SDK 2013 SP.

Because from time to time i keep getting messages from people who are not able to play them anymore,
because of the darn corrupting Valve updates. Seems Final Project is not playeble at the moment because
cutscenes crash of make the player getting stuck, (cutscenes don't end anymore).

This all will mean weeks of work, when i only stick to compiling all levels of all mods.
But there will be people who think / hope that i did rebuild parts of levels. Something i have been
thinking about at the same time. Which will mean months to a half year of extra work.

My main question is, is this worth all my time and effort,
and what do you think. Should i just stick to recompiling or also rebuilding stuff.

Please let me know what do you think, and why?
thanks and greetings,

Leon

LINK TO ALL MY COD1, COD2, PREY, SOF2, QUAKE2, ETC MODS AND MAPPACKS;
Moddb.com

HERE ARE ALL MY SOURCE (hL2) MODS;
Moddb.com




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notaclevername
notaclevername - - 522 comments

I would stick to the recompile only, that alone is going to be a lot of work. My opinion, speaking from where I'm at in my life, I want to move away from modding and work on a indie game. You have the skills to be doing this as well, and let the old maps be a historically accurate. It's really your call and how you feel about this.

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SabreXT
SabreXT - - 296 comments

I thought the whole point of using the SourceSDK's was to prevent this kind of problem?

Sticking to re-compile only seems fine, unless it's a small number of quick fixes.

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Trav2276
Trav2276 - - 241 comments

Damn, I hope you manage to get all of this sorted out man. Good luck!

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