I LOVE SP-Mapping !!!
the mod is put well together and the mapping is decent.
Still, the zombie is so dull to have as a enemie these days in HL2 and then to think of that the zombie is the only enemie in this mod does make me think twice. I kept playing although after the 300th zombie, that needed to be killed with a melee weapon i strated to get quit bored. And the whole end, with having to look for keys in apartments, that was really anoying, all the backtracking. And it didn't make sence, why did i need to go go apartment 307, to look for a key of apartment 203, to find there a key for aparment 304, etc etc etc. It really didn't make sence, and was very frustrating. I really wanted it to end by then.
So, the mapping was decent, but the whole game play was boring.
sorry, but i really can't make anything else of it.
There is a lot wrong and not working well in this mod.
Specially at the start of the mod it crashed all the time,
it was that this made me want to play it for some odd reason
otherwise i would have stopped playing it.
The list is to long with issues that made it no fun to play
beside the crashes and i have to agree with what someone else
here said, that it looked like how much the maker could put in
to this mod with assets from other mods and games.
A lot of times models or npc's simply didn't make sence.
And, i love hard gameplay, but a lot of maps were so difficult
that is was insane. In the end i just played with god mode on
about half of the time, till the crashes again. Had a lot of
work to stop it then with ctrl+alt+del/. For some odd reason
i couldn't get out of the mod then. When i started it after that
again the mod crashed righ away and this stayed.
First i thought, i will reinstall it and play on with the old
saves. But then i thought, why bother?
It is clear that the maker did put in a whole lot of time and
effort. But, it felt to me like it was all over the place,
story wise, texture wise, model wise, npc wise. A lot of times
i didn't even know what to do, i couldn't hear what was said
most of the times because important dialogues were said right
in the middle of action. So i had to back track and check all
corners again, just to find a door open that was closed before.
So, sorry, but i really couldn't give more as a 4 our of 10.
When this was your first mod i would think it as ok.
But you clearly have experience now with modding and mapping,
that makes this a bad mod then.
It really amazes me that so many people give this mod a 8 to 10, i really can't give more then a 5/10.
I noticed quit a few errors, missing models, textures, sounds and scripts, (that is what the console said at least).
Then, the level layout was sometimes really good and in other places a real mess, sorry but i simply can't say it better. It really looked like the mapper really liked mapping on the first levels, but the further he went in to the project the worst the levels looked. Specially in the last few levels there were many rooms and hallways that simply had 1 texture, for floor, walls and ceiling!! And these places were filled with as it looked random placed models.
The back tracking was awfull, every puzzel i had to walk around and around, simply to see if there was a door opend somewere. Most puzzels didn't make sence anyway. And some didn't work. There were rooms filled with ammo and weapons, that i only could find after noclipping. Why these rooms were there was a real mistery to me, because the player couldn't get in there. At the end the mod crashed and i had to restarted my pc through the on/off button!!
So, all in all i think a 5 is even a bit high for this one.
What did surprice me most is that it seems that this one was already released 2 years ago or so. ANd now the mapper did go over all levels and fixed a lot of stuff. Does me wonder how they looked then back 2 years ago.
So, sorry. I do see you did put in a lot of time in some places. But in the same amount of places it really looked like you tried to get this one as quit released as possible.
a fellow mapper/modder,
let me start saying that i loved to play this first part of Triage!
that said, there are quit some issues that i would like to address to you;
-in at least 2 maps i could get to places were i could see the skybox.
-in map i could see combines spawn right in front of me at least 10 times.
-sometimes crouching and walking was odd and strange, didn't feel right.
-in map2a the shadows were really ugly on some of the npc faces.
-and the streets were really poorly build, very empty and blocky. they
really felt like they were build in a rush, at least they clearly showed that there wasn't spent much time on them. And it did get worse the further i did get in this part 1. in one place i even could see a skybox building model right in front of me, they are very low texture and model quality because they are build to not look up close to. but this one was one meter in front of me.
-In some places models were badly clipped as ramp.
-there as no flashlight, what is ok, but some places were to dark.
-the suit was missing, what is ok, but no HUD is quit odd .
Don't get me wrong, it wasn't all negative for sure. because overall i really did play this with great fun and enthusiasm!! For instance did i love the blood particles, and the puffs of smoke when a bullet hits the walls! And the use of color correction was really well done! Not to forget the Max Payne effect i call it, that when a combine died h!
Pro Bones, thanks for this great mod.
it is really one of the better ones! i loved the firefights, nicely pased and hard, (but not TO hard for those who don't like challenging firefights!).
there were some small issues, for instance a ladder that did get stuck and didn't fall so i could climb up it, but after shooting at it it did fall anyway. the mapping was in some cases a bit blend, but never bad or dull. and the models that are added to this mod are insanely well made, really great work!!
all in all, i give this mod a 8/10!
and that is very high for me.
thanks, and you will have worked like crazy to get this one done in one year!!
a fellow mapper/modder,
thanks for this mod, it is quit large and it quit fun to play in most parts. i love all the new textures and weapons with there animations. really well done, also the sounds are great. although some are sometimes a bit strange (for instance picking up the SMG1 ammo does sound a bit like water).
the mapping is a bit less sometimes, it is clearly that you are foremost a modeler and texture artist and then a mapper. but no problem!
i did play on till probebly the last map, the large outdoor map with the small wooden buildings. there i suddenly did notice a lot of errors, many models did float, for instance tall trees and fences. really a shame, also did the frames drop like crazy here, not a mystery because there are loads of physics models in this map that does that to your fps. also did it cause the AI_disabled bug here, and finally the map crashed all together on me, a real shame because until this point i really did enjoy playing this map.
you really should look in to this last map at least, and probebly you should look in to how to make and use portals and place them in other maps to, because there where a few other maps that had some serious fps problems, (and i have a nice high end computer, so i should play maps without any problems at all.)
because of this i still would like to give it a 6/10.
better polished would make me give it for sure a 7,5/10!!
personaly i don't mind the camera view in this game, although i am a real fpshooter fan i do think that the camera view does work in games like this and Alien Swarm. further more, the game itself does look really great! i love the divercity of all the enemies although i was a bit surpriced to see zombie like cretures in this game. i think they maybe shouldn't belong in a Fici game like this, but also because there are also to many zombie games that do this much better, (think of Dead Island). So, i give it a 8/10.
its a great mod, for those who like this kind of gameplay.
personaly i like gameplay with lots of action and firefights.
so, this one is not one that i like. to much backtracking also
at the beginning. other then that it looks great.
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