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spitsphire51151
spitsphire51151 - - 81 comments @ Vanilla UI Plus

can you please revert the changes to the settings menu?

It makes navigating the settings menu very annoying and unintuitive as any time I accidentally scroll to the bottom of the list I have to close it and open it again.

If your someone like me who almost exclusively uses controller to play games it becomes second nature to use the A and B buttons to open and close menus, with the left thumbstick or dpad navigating the menu.
Anything that changes these controls just adds frustration.

As for the popup issue, its not present in the pipboy menu, only in the trade/container menus.
It most consistently pops up whenever I complete a challenge related to selling/trading items.

instead of allowing me to click the "ok" prompt, it instead thinks im still in the trade menu and clicking the A button buys or sell items.

I got stuck in the trade menu and accidentally sold a lot of my equipment before I figured out opening and closing the pause menu fixes it.

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ Vanilla UI Plus

hopefully that helps clear up what i meant.
Its a hard issue to try an explain.

there is also the added issue of whenever a popup box appears (such as a notification of completing a challenge) while in the dialog menu, container menu, or trade menu, i cant select the "ok" button unless I first open and close the pause menu.

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ Vanilla UI Plus

since updateing the mod to version 9.47 ive been running into an odd issue where when trying to navigate the pause menu using a controller if i scroll to the bottom of the menu, the "highlight" for lack of a better term, will go off screen causing me to be unable to select any of the menu options.

the only way to fix this issue is to either mash the back button or to close the pause menu entirely and re-open it.

only other mods im using that touch the pause menu UI is lstewies tweaks and MCM.

I reported the issue on stewies tweaks and the author believes its a bug with the current version of this mod.

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ Entropy : Zero 2

anyone know if its possible to play the mod with gamepad?

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ MMod gamepad weapon swap Fix

yah its been acting up alot recently.

you can find another source on my gdocs page if the download wont work:
Drive.google.com

Good karma+2 votes
spitsphire51151
spitsphire51151 - - 81 comments @ Beef's NPCs die in Anomalies v1.1

they do die from them but its buggy wich areas count as "protection" and the effects dont always apply correctly on npc's.

i one time had a companion standing right next to me in cover and turn into a zombie, yet another they flat refused to walk through the doorway into cover yet were fine. ยฏ\_(ใƒ„)_/ยฏ

Good karma+2 votes
spitsphire51151
spitsphire51151 - - 81 comments @ Beef's NPCs die in Anomalies v1.1

"why? cause ****'em, thats why." :P

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ JSRS Cheap version

JSRS, the sound mod?

I cant think of any reason it _could_ lag your game.

Scripts and models/texture mods are the normal cause of FPS drops and lag.
I would take a look at some of the other mods your using and double check there aren't any conflicts and if your pc is crap tier I would remove any and all texture mods then drop the graphics settings on the game down.

Good karma-2 votes
spitsphire51151
spitsphire51151 - - 81 comments @ Boomsticks and Sharpsticks

the icon looks like a yellow id card and the item name and description is "something in Cyrillic/this item is not use" followed by the same thing posted in the item description.
i can post a pic if you need one.

in the mod description you said some items had been replaced so if you see yellow icons just spawn a new one in, except i have no real way of knowing wich items they used to be.

I also occasionally see them in vender inventory's:
the duty gear vender in rostok once i reached a higher rep level as well as one showed up in the hippy merchants inventory in army warehouses (i cant remember his name)

i had thought perhaps it was a conflict with trader overhaul but comparing the trader.ltx files it doesent seam to be the case.
do you know the internal codes for the items you replaced so i can try to double check and maybe make a patch?

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ Boomsticks and Sharpsticks

both ingame and in the item spawn menu im seeing a lot of yellow "this item is not use" items, even on a new save.

have i done something wrong or is this intended?

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

then can the animation be disabled/removed with new versions moving forward?

the only way to fix the bug once it happens is to unequip or drop the weapon as i cant even switch weapons when it happens.

The controls also dont re-enable after the time in wich the anim should have ended, you just get permanently locked up.
it even persists through save and reloads.

as i said the bugs gotten me killed more then once ingame to the point i was going to just remove the mod before i figured out how to disable the animation in the config.

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ EFT Weapon Reposition updated 2.2

going from hip fire to ads mid fire mode switch is fine, its doing the reverse that causes the bug.
maybe something wrong with the transition animation or something, idk.

letting you know about the bug so you can possibly comment out the anim switch line, perhaps as an optional for those who experience the bug.
simply add a ; before the "anm_switch_mode" line in the weapon configs.

Good karma0 votes
spitsphire51151
spitsphire51151 - - 81 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

there is a bug with the fire mode switch animations where if you are in ads, switch fire modes, then before the animation finishes you un-ads, the controls will lock up and you cant fire, reload or ads.
the bug is present in both this mod and BAS with weapons having a animation for switching fire modes.

I was wondering if it could be fixed as its very detrimental to have your controls lock up mid fight and often gets me killed.
I ended up commenting out the "anm_switch_mode" line on all of the weapons in order to prevent the bug as a temp fix.

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ EFT Weapon Reposition updated 2.2

there is a bug with the fire mode switch animations where if you are in ads, switch fire modes, then before the animation finishes you un-ads, the controls will lock up and you cant fire or reload.

this bug is present with both blindsides animations and BAS weapons with fire mode switch anims.

i dont know if its something you know how to fix, or if you would be able to get into contact with the authors in question for them to fix it but the bug can be rather detrimental to gameplay if your controls lock up mid fight.
I always end up editing out the anim line from the weapons config in order to prevent the bug.

ive tried in the past to bring this up with the MA of BAS but it doesent look like its been fixed yet.

Good karma+2 votes
spitsphire51151
spitsphire51151 - - 81 comments @ Companion Anti Awol for anomaly 1.5.1

I looked through the whole game folder but couldn't find the file your talking about.

are you sure its called that/not from a mod?

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ Companion Anti Awol for anomaly 1.5.1

the top set of options is to keep them in close proximity to you by setting them to "ignore combat" when they stray to far.

the second set is optional for if you want them to flat ignore enemies a certain distance away from you.

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ Companion Anti Awol for anomaly 1.5.1

probably outside the scope of this mod, but it made me think about how I would really love a mod that made companions:
A. sit still when your not moving and stop them pacing in circles when near cover or other npc's and B. make them actually follow at a distance instead of right on top of you when set to "stay Far"

Good karma+2 votes
spitsphire51151
spitsphire51151 - - 81 comments @ EFT Weapon Reposition updated 2.2

STALKER: Activates eagle eye vision, the better to snipe hardbass loving bandits. ๐Ÿ˜‚

Good karma+6 votes
spitsphire51151
spitsphire51151 - - 81 comments @ Mouse over transfer items

could you make a version where instead of shift acting as double click it acts as a single click?

the issue ive noticed with the current version is that the shift function doesent work if your cursor is currently over an item, you have to move it to a blank space in the inventory then back.
if the items your wanting to transfer are towards the middle of the list you end up transferring items you didn't want to move.

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ Keep Crafting Windows Opened (UPDATE 12)

yet another mod in the "this should really be part of base Anomaly" category.

two thumbs up ๐Ÿ‘๐Ÿ‘

Good karma+6 votes
spitsphire51151
spitsphire51151 - - 81 comments @ Artefact renovation

i think what is actually happening here is the % values the author has chosen to present to the player is incorrect/misleading.

if you read the description they state the % is to show how good the artifacts are _compared to other artifacts_ not how much out of 100% dmg they do/protect against.
so a psy artifact of 100% does not infact actually give you immunity to psy, it just shows you that that specific artifact is the best possible one to use out of the avalible artifacts.

unless the author themselves address this before i get to it ill take a look and see if i can try and make the descriptions more clear.

to the author if you see this id recommend changing the descriptions to show the actual values of protection the artifacts give and then perhaps show a tier vaule next to it (tier 1/tier I, Tier 5/Tier V, etc)

Good karma+3 votes
spitsphire51151
spitsphire51151 - - 81 comments @ DNPCAV Variety (Anomaly 1.5.1/1.5.2)

idk, ive spent the better part of 2 hours trying to figure out why it suddenly started working when it wasn't before.
maybe it really was just the folder being messed up and I just needed to load up a new area with different npcs to get it to finally work.

it works now tho so I guess ill just consider it solved and move on.
thanks for trying to help and sorry for takeing up so much of your time.

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ DNPCAV Variety (Anomaly 1.5.1/1.5.2)

ive reinstalled both mods and made sure to be on the most recent versions, but all npcs in my game are still using the same models.

they all are using the same camo pants, green sweater and cloth mask.

edit: apparently its the faction specific version that doesent work, the max variety version does correctly change the models.
(although if you place an armor into the inventory of a dead body and then remove it the corpse will change models every time, not sure if that's intended or not)

edit 2: ok now Im incredibly confused, I reinstalled the Faction version and now it suddenly works? ๐Ÿคจ

the only thing ive done differently from before was i had renamed the mod from "01 Faction specific (pick only one)" to "DNPCAV Variety_Faction" from within JSGME.
does changing the name break it?

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ DNPCAV Variety (Anomaly 1.5.1/1.5.2)

yah, every single npc ive killed has the same face and the same forest camo pants, green sweater and cloth face mask.

im not sure if your below comment was ment to be a reply to me or just a general comment, but i see that youve updated the mod so ill give it a look once i have some time.

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ DNPCAV Variety (Anomaly 1.5.1/1.5.2)

i do, i have been using it for a few days now with no issues, just for some reason this addon doesent seem to work.

i just killed a squad of monolith and every single one has the exact same default model and sweater on once you remove thir armor.
its why i ask if ive installed it improperly.

Im using anomaly hd models addon, could it be conflicting with this mod somehow?

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ DNPCAV Variety (Anomaly 1.5.1/1.5.2)

i cant get on the discord as it requires you to give out a cellphone number wich i dont have.

also im asking where this needs to be installed as it has no effect ingame, neither version i use changes the clothing of npcs ingame.
is it supposed to be installed into the game folder or does it go somewhere else like the db folder?

i currently have the mod installed to:
Anomaly\gamedata\meshes\actors\dynamic_npc_visuals
and:gamedata\textures\act\corpses for the textures
is this the correct file path or have i missed something?

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ DNPCAV Variety (Anomaly 1.5.1/1.5.2)

where is this supposed to be installed?

Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments @ DNPCAV Variety (Anomaly 1.5.1/1.5.2)

a dude in a t-shirt lol

Good karma+2 votes
spitsphire51151
spitsphire51151 - - 81 comments @ Artefact renovation

I did some more testing and I think ive figured out what's happening.

apparently if you equip artifacts wich either on thir own or when used together reduce your psy protection below a certain point (my running theory is 50-60%) you will start takeing psy damage.

so using 2 jellyfish artifacts together will ever so slowly drain your psy "health" for lack of a better term and will slowly kill you if given enough time.

Apparently psy protection from armor does not factor in to stopping this.
aside from showing your psy protection going up or down in the inventory it has no effect.

I have discovered that phy protection from other sources, such as items or from other artifacts will stop and counter act the psy dmg completely.
so takeing a psy-block or in my case since I'm using the cozy campfires addon, standing near a lit campfire will stop you takeing psy dmg.

given the wonky nature of this issue I'm assuming this isent intended and its a bug or oversight, if so do you think it could be possible to fix in the next version of the mod (or at least change it so armor psy protection factors in)?

(repost due to comment funkiness)

Good karma+2 votes
spitsphire51151
spitsphire51151 - - 81 comments @ Sorting Plus (Anomaly 1.5.1/1.5.2)

not sure why but since I started using this the anomalous bread artifact wants to sort at the very bottom of my inventory.

do you know why this is this and how i can get it to sort with the rest of the artifacts?

Good karma+1 vote