This addon adds variety to the striped corpses in Dynamic NPC Armor Visuals.
There are two options, Faction specific and Max Variety.
REQUIRES: the experimental Corpse strip feature of Dynamic NPC Armor Visuals.
Faction Specific:
- Army/Freedom and Bandit/Renegade use the same meshes.
- Stalker has no meshes in this pack and will fail over to the defaults provided in DNPCAV
Max Variety:
- Puts all the meshes into the default folder.
- As long as the faction folders are empty the script will chose one from the default folder.
Customization:
- Adding meshes to the faction folders will have the script pick them over the ones in the default folder.
- This addon is _not_ required for DNPCAV to use additional corpse meshes.
- This addon can be used as a template for making other customizations.
Updated archive to proper folder structure. Sorry about that.
Why don't you insert it into the original mod, but did it as a separate one?
maybe becausee the filesize is a little bit too high considering the textures
Because ppl think they can play a decade old game on decade old computers and complain when you eat up all their ram.
Also this is a template for other ppl to make similar things. I'm hoping someone with modeling skill makes something better than dude in a sweater.
dude in different sweaters with different faces is already close to ideal ;]
a dude in a t-shirt lol
maybe someone will steal your idea to make weaboo anime models instead XDXD
dont give em ideas man
good job
I can do something like these models, but I need help with textures to color the T-shirts for different groups.
Ibb.co
I will gladly assist with the texturing. New to this community but definitely not the scene. Let me know if this is something you'd like to pursue.
Great, I wrote you a private message.
Когда у вас будет готово
Как только, так сразу.
where is this supposed to be installed?
Please refer to the Anomaly discord addon-discussion chanel for general help with add-ons.
i cant get on the discord as it requires you to give out a cellphone number wich i dont have.
also im asking where this needs to be installed as it has no effect ingame, neither version i use changes the clothing of npcs ingame.
is it supposed to be installed into the game folder or does it go somewhere else like the db folder?
i currently have the mod installed to:
Anomaly\gamedata\meshes\actors\dynamic_npc_visuals
and:gamedata\textures\act\corpses for the textures
is this the correct file path or have i missed something?
Do you also have Dynamic NPC Armor Visuals installed? This addon is an extra for that addon, it does nothing by itself.
i do, i have been using it for a few days now with no issues, just for some reason this addon doesent seem to work.
i just killed a squad of monolith and every single one has the exact same default model and sweater on once you remove thir armor.
its why i ask if ive installed it improperly.
Im using anomaly hd models addon, could it be conflicting with this mod somehow?
Model singular. Like they all have the same face too? With a mask?
yah, every single npc ive killed has the same face and the same forest camo pants, green sweater and cloth face mask.
im not sure if your below comment was ment to be a reply to me or just a general comment, but i see that youve updated the mod so ill give it a look once i have some time.
also update DNPCAV the cloth mask model isn't used in the versions that support this addon.
ive reinstalled both mods and made sure to be on the most recent versions, but all npcs in my game are still using the same models.
they all are using the same camo pants, green sweater and cloth mask.
edit: apparently its the faction specific version that doesent work, the max variety version does correctly change the models.
(although if you place an armor into the inventory of a dead body and then remove it the corpse will change models every time, not sure if that's intended or not)
edit 2: ok now Im incredibly confused, I reinstalled the Faction version and now it suddenly works? 🤨
the only thing ive done differently from before was i had renamed the mod from "01 Faction specific (pick only one)" to "DNPCAV Variety_Faction" from within JSGME.
does changing the name break it?
idk, ive spent the better part of 2 hours trying to figure out why it suddenly started working when it wasn't before.
maybe it really was just the folder being messed up and I just needed to load up a new area with different npcs to get it to finally work.
it works now tho so I guess ill just consider it solved and move on.
thanks for trying to help and sorry for takeing up so much of your time.
I am very sorry, the zip tool i used on my mac messed up the folder structure. it should be much clearer now.
This is very nice, and very welcome! Adds a bit flavor! Thanks!
FATAL ERROR
[error]Expression : motion_ID.valid()
[error]Function : CKinematicsAnimated::ID_Cycle
[error]File : ..\xrRender\SkeletonAnimated.cpp
[error]Line : 240
[error]Description : ! MODEL: can't find cycle:
[error]Arguments : waunded_1_idle_0
stack trace:
Corpses shouldn't be playing animations. so i don't see how this can be the fault of this addon.
На HD моделях будет работать?
Will it work with HD models?
да, но раздетый труп все равно будет выглядеть как на превью. производитель HD-моделей сделал точно такой же аддон в стиле HD-моделей.
yes but the stripped corpse will look like the ones in the preview still.
the maker of HD modles made an addon just like this in the HD models style.
i have some blue textures on bodies after i loot them like 1 out of 8 bodies i take armor off body the arm or leg or face will a solid blue color with no texture any idea ? 1.5.1
Dismemberment mod?
oh prorbaly i added dismemberment mod to my 1.5.1 and never realy enabled it in the mcm let me see if this fixes the blue arms and faces some times when stripping armor
brb
yup thats why dismemberment is working but after looting the armor on some npcs the arms and faace show up as blue
checking the dismembermentr addon comments he said you would update your mod here is his comment from
MARCH 27 2023..
Author
bvcx mar 27 2023
Ah, I haven't thought about it... I'm afraid it'll be very hard to do ;[ Will maybe try to add something in the future when I'll feel like it.
Update: Ok, Raven told me he will change his addon for compatibility, just need to wait for his update and then I'll update mine ;]
yeah, i got distracted. Soon(tm)