Description

Artefact renovation - an addon that changes the characteristics of the main artifacts, adds various properties to "junk" artifacts, and not only that. Only for Anomaly 1.5.1 Artefact renovation - аддон, меняющий характеристики основных артефактов, добавляющий различные свойства "мусорным" артефактам, и не только это. Только для Anomaly 1.5.1

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Artefact renovation
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xintothefallx
xintothefallx - - 241 comments

new game needed?

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Belgothian
Belgothian - - 8 comments

No

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Mih2039
Mih2039 - - 80 comments

This addon needs to be advertised more! This is so good. The fact that you took the time to make all artifacts be but in containers shows the quality of the mod.

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Belgothian
Belgothian - - 8 comments

Very useful. Thanks

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Pryviet
Pryviet - - 58 comments

It would be nice to put how much the artifacts have changed from vanilla :) As a recomendation.

Great mod btw!

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Morferes
Morferes - - 30 comments

"I don't post screenshots of artifacts, because you can view their characteristics yourself. To do this, check "Debug mode" in the launcher, then in the game press F7, then press "1", then select "Artifacts" in the submenu on the left and watch."

But you need to install the addon to do that, don't you? Some people would like to know what exactly they are installing before doing it.

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swergdach Author
swergdach - - 125 comments

You suggest to archive screenshots of all artifacts with the addon, thereby significantly increasing the size of the addon archive?

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Morferes
Morferes - - 30 comments

No, but a preview of some sort would be nice, even in the form of a simple .txt document with a list of applied changes.

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swergdach Author
swergdach - - 125 comments

You just don't know how much time it takes to make a list like this. Changed ALL the artifacts. OK, when I get home, I'll figure out something about the screenshots.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

I just wanna give you a pat on the back for uploading all of those screenshots lol.

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MarqØ
MarqØ - - 150 comments

Artifact Redux did that, i found it very dumb and i would despise another addon for repeating the same mistake afterwise. (But he did put a full 1920x1080 screenshot of every single artifact changed by the addon)

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vasyan682
vasyan682 - - 1 comments

broke the game.When a fan gives the task to get an artifact of a jellyfish, it is not displayed in the detector.
I deleted your mod and now my save doesn't work.
throws out of the game.Thanks you big modmaker sorry not to put you a dis

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swergdach Author
swergdach - - 125 comments

Thank you for the information, the fix will come soon.

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swergdach Author
swergdach - - 125 comments

Fixed. Check it out.

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ZSHADOWWOLF
ZSHADOWWOLF - - 108 comments

Чеж не рассказал мне о выпуске своего аддона?) Кстати в друзьях добавь, а-то Вк не дает общаться

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swergdach Author
swergdach - - 125 comments

Некогда, юбилей на носу))

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ZSHADOWWOLF
ZSHADOWWOLF - - 108 comments

Серьезно, тыкнуть кнопочку в гаджете это так сложно?... Эт рофл такой что-ли? Я просто не понимаю...
Если у тебя действительно днюха, то Я конечно поздравляю от всей души и желаю хорошо повеселиться.

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swergdach Author
swergdach - - 125 comments

Bruh. Я про "рассказал мне о выпуске", а не о "тыкнуть кнопочку".

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liubomir60
liubomir60 - - 19 comments

Gonna support the comment from vasyan. I can't detect any artifacts with detectors.

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swergdach Author
swergdach - - 125 comments

Yep, I confirm. The fix will come soon.

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swergdach Author
swergdach - - 125 comments

Fixed. Check it out.

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montyson
montyson - - 57 comments

This is for update 5, but only update 4 available in file download. What am i missing?

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swergdach Author
swergdach - - 125 comments

It's for open beta of Anomaly 1.5, RC18 (Release Candidate, obviously). Check out discord channel for more info ( Discord.gg ).

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montyson
montyson - - 57 comments

Ok i understand now. I was just going by what was available in moddb. Thanks

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xintothefallx
xintothefallx - - 241 comments

I think you forgot the "black stone" or maybe because that artifact only appear in the storyline

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Vovka35
Vovka35 - - 97 comments

Доброго времени суток! Появилась такая проблема что после установки данного мода,Сварог перестал видеть артефакты.Так должно быть?
Дополню,так как только проверил : в Окрестностях Юпитера артефакты видет Сварог.
В результате по возвращении из Окрестностей Юпитера,Сварог видет на всех локациях артефакты.

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swergdach Author
swergdach - - 125 comments

Т.е. играли со старого сейва (без начала новой игры), и на текущей локе Сварог перестал видеть арты, а после перехода на другую локу опять начал видеть? Я правильно понимаю?

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Vovka35
Vovka35 - - 97 comments

Кстати да,забыл уточнить - именно так и было

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Guest
Guest - - 689,896 comments

Noob question. So this IS ONLY FOR rc18 ? What is rc18 anyway ? Different version of anomaly ? A mod pack ? Overhaul ?

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swergdach Author
swergdach - - 125 comments

I already answered this question to the user under the nickname "montyson". You just need to raise your eyes a little higher :)

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Guest
Guest - - 689,896 comments

i have question if i use svarog detector it still detect the artefact beside on each type of detector.

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swergdach Author
swergdach - - 125 comments

Yes. Svarog detector = Veles detector + anomaly indication

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Guest
Guest - - 689,896 comments

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Guest
Guest - - 689,896 comments

P.S.: патч RC18, с артефактом Перстень - та же проблема.
Также поведение не зависит от того, в контейнерах артефакты или как есть на пояс вешаются - индикатор выносливости падает, а защиты от удара и брони - не увеличивается. Почему так?

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swergdach Author
swergdach - - 125 comments

Если вкратце, система отображения характеристик артефактов на экране инвентаря в Аномалии уже давно работает неправильно и не отражает реальных суммарных защит брони и артефактов на поясе. А всё потому, что формулы расчёта для костюмов и для артефактов разные. В вашем случае артефакты с физической защитой (в контейнере или без) при помещении на пояс не добавляют видимого прироста защиты на экране инвентаря, хотя в действительности они работают.

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Guest
Guest - - 689,896 comments

Ого, я понял, спасибо за пояснение!
А защита от артефактов просто добавляется к защите от костюма, или высчитывается как % от нее и добавляется?

Спрашиваю потому, что пока приходится бегать в убитых костюмах, которые дают максимальный переносимый вес, и побольше слотов для артефактов, но защиты у них 0-вые. И если костюм влияет на артефакты - то и артефакты на защиту станут бесполезными...

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swergdach Author
swergdach - - 125 comments

Насколько я знаю, все защиты суммируются. Т.е. работает так: защита костюма + защита шлема + защита артефакта + защита мед.препарата

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kolokythis
kolokythis - - 57 comments

Really thank you for this, we need a mod of this kind. But I think that the artifacts became somewhat overpowered. With a Nosorog armor and a Cell, an Atom and a Full Empty on the belt I am practically invisible, nothing can kill me. And I don't need bandages and medkits anymore. This does not suits with the harsh Anomaly environment.

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Guest
Guest - - 689,896 comments

I'm new to this mod, but I've noticed that for artifacts that provide bullet, rupture and strike resistance, when I put them into radiation-protective container, the indicators of resistances in Inventory screen do not change, even though stamina indicator decreases.
So do these artifacts still provide protection? How do you measure that level of protection if you can't see it?

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swergdach Author
swergdach - - 125 comments

Guest, In short, the system for displaying the characteristics of artifacts on the inventory screen does not work correctly and does not reflect the actual total protection of armor and artifacts on the belt. This is because the calculation formulas for costumes and artifacts are different. In your case, artifacts with physical protection (in a container or without) when placed on the belt do not add a visible increase in protection on the inventory screen, although in reality they work.

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swergdach Author
swergdach - - 125 comments

Hi, kolokythis. First, the parameters of the Full Empty were practically unchanged compared to the vanilla Anomaly. And the Nosorog costume itself is unbalanced. Even in the vanilla Anomaly, wearing a Nosorog and attaching 2-3 of "Full Empty", the player character became almost invulnerable. Therefore, it is rather strange to hear about "harsh Anomaly environment".
Secondly, I am currently working on the third version of the addon. There, I plan to review the balance of artifact properties, including health regeneration and wound healing. So far, at the moment, I spend all my free time testing and experimenting with anomalies and protection from anomalies. Unfortunately, it turned out that much of what I would like to change is hard-coded in the engine and without access to it, my capabilities are severely limited.
Third, I'd like to know how long and with what artifact spawn settings it took you to find a Cell, an Atom, and a Full Empty. After all, these are rank 3 artifacts with a 10% chance of spawn.

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kolokythis
kolokythis - - 57 comments

Hello swergdach. You have right about the unbalanced items in Anomaly but someone expects not to get worse the things with an addition. Protection, health regeneration, healing and even weight carried I think are too much for many artifacts. Just my opinion, but there is no need to go from the useless Anomaly artifacts to the extreme opposite. Anyway, I understand that this is a work in progress (and very promising) and I thought I had to give feedback. My current playthrough is long lasting. I'm using save files from previous versions of Anomaly and before installing your addon. So is not strange (I have not mess with settings-everything is on default) that already have a Cell, an Atom, and a Full Empty-and they are the only ones of their kind I found after uncountable hours of gameplay.
Keep it up. We are in dire need for an addon like this.

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xdnya
xdnya - - 36 comments

Хороший мод. С умом сделан.

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SoUlTaKeR246
SoUlTaKeR246 - - 4 comments

Обновите пожалуйста мод под rc19, там какие-то изменения с пси-механикой.

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swergdach Author
swergdach - - 125 comments

Сразу после аддона на полные апгрейды. Спать-то мне надо хоть иногда. ¯\_(ツ)_/¯

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SoUlTaKeR246
SoUlTaKeR246 - - 4 comments

Естественно))))

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Gh057yn
Gh057yn - - 33 comments

Is there a way to make Tier 3 artefacts only available at northern regions?
Because i found some like the Dragon's Eye on Wild Territory and Seraphim on Garbage and they are kind of unbalanced specially with the weight carry bonus they give.

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swergdach Author
swergdach - - 125 comments

> Is there a way to make Tier 3 artefacts only available at northern regions?
First of all, I really plan to divide the zones according to the chances of spawning high-rank artifacts. Second, I have a question for you. How long did it take you to find Dragon's Eye and Seraphim?
> they are kind of unbalanced specially with the weight carry bonus they give
Yes, I plan to add an optional patch with a proportionally reduced bonus for increasing the portable weight of all artifacts, since this parameter causes the most controversy. At the moment, I have suspended work on the third version of the addon, because I am finishing work on another one that I was asked to do for a long time. But I hope to continue soon and finally release a third version

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Guest
Guest - - 689,896 comments

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Guest
Guest - - 689,896 comments

Ah, nevermind what i said, it seems like this mod was already bundled in the Revision mod and i just missed it. My bad.

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swergdach Author
swergdach - - 125 comments

Revision mod? Can you give me link of it?

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swergdach Author
swergdach - - 125 comments

Nevermind, I found it.

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