This addon is a must have honestly. Really changes the way survival mode is played. Qucik question regarding the stash changes however. Are these changes only present when survival mode is selected?
This addon is a must have honestly. Really changes the way survival mode is played. Qucik question regarding the stash changes however. Are these changes only present when survival mode is selected?
I more just meant like just without the new magazine types lol. Prob should have worded it better
Do you have any plans to release a version/optional that just includes the QoL updates (compatible mag highlights, fixed bugs/crashes and CTD, and what not)?
So I am still confused about what exactly this mod does/changes. Does it add in new spawn points for physical items (outside containers) throughout the maps?
You could make it so that knives have a boosted chance to spawn in stashes if the mode is enabled
Or perhaps simply add in crafting recipes to upgrade the knife tp the next version
what exactly does this addon do tho?
just uploaded the fix
is there anyway to download a version of this that just has the new health hud where it shows up when you open the inventory? whenever I download it normally the hud is just broken and tiny
**** really? I must have forgotten to remove that, I was using the PU for testing, my bad. I'll release a fix for it soon.
You should know that the knives and whatnot that you got from Provak aren't actually provaks, just about everything in his mod pack was not actually made by him. You should try to find out whose addon he took the knife models and animations from so you can properly credit them.
the other file is mostly there to ensure that this is compatible with the other Addon I'm working on lol. However, I also included it just in case some scope in-game relies on it for detectors, I don't know if it does tho
the changes to both files are "mostly" the same. They both fix the [scope_detector] section at the top of the files. Why do you want to remove the addon_scope file? I don't know how exactly it will change things, but your welcome to try it without that file, worst thing it will do is just make it so the detector scopes don't work again
10/10 addon!
However, is there any way to keep the chickens in the mod but also disable the weird lose money effect when you kill or skin one?
I know someone made a patch for it, but it breaks my game when I installed it for some reason, so I thought I would ask here.
so your saying its safe to change them then?
is it safe to change the af_class_# for artifacts in the item_devices.ltx file. I want to merge this to work with the AH addon, but some of the artifacts added by these two addons use the same af_class_#
like does the actual number listed affect anything
no to which quewtion tho, sorry. if its about the af_class_# stuff why not lol?
if your willing to have simple google translations edited to look nicer, I could help you lol.
Also, for the detector, do I just remove that branch of dialogue from the text file?
Also, for making my own patch for AR, is it safe to change the af_class_# stuff for the added artis?
also any way to move some of the quest npcs away from the church in swamps since that is often filled with renegades?
also are there plans for a patch to work with LTTZ DC
any plans to make this compatible with artefact renovation? Also when do you think the second questline will be translated? Also, is there a list of what items and stuff are rewarded for each quest and a method to edit them? Also how can I make it so that it is not possible to get the free detector
"Sun now sets at 19:30 instead of 20:00. It gets dark at 20:30 rather than 22:00. I'm not sure what time of year it's supposed to be in the Zone in Anomaly, but two hours of twilight felt way too long"
doesn't this mean it gets dark earlier now and stays dark for longer tho?
Anyway to disable to new controller/bloodsucker models? Love the new update by the way, this is gonna be awesome!
anyway to make this work with 1.5.1?
Any plans to update this to make it work with 1.5.1
why do some of the new shotgun varients have such a big increase in their damage?
does anyone know what the two numbers after each item mean in the files.
For example
batteries_dead 6, 1
what do the 6 and 1 mean here in the trader files
Does this add any new kinds of quests, or just makes the already existing quests offered by more people?
is there any way to have a version of this addon that doesn't change or affect the junk artefacts
What do the syringe rounds even do?
Why do droplets not appear on my mask anymore with this mod?
SparksTheUnicorn
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