Description

Adds a great amount of customization to Anomaly, allowing for a wide variety of playthroughs that aren't possible in vanilla.

Preview
[1.5.1/1.5.2] Zone Customization Project (AZCP) 1.5e
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SpagootNoodels
SpagootNoodels - - 3 comments

This seems pretty cool. Haven't played survival mode before, but might as well try it now with this mod.
Also, do you have any recommendations for mods that "improve loot, stashes, and crafting" and should be used alongside this like you said? Could be a nice little list section in the description.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

I'm not sure about crafting, but for the others I personally use these:
Loot: Moddb.com
Stashes: Moddb.com

I'll add them as a list, you're right, thanks!

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Guest
Guest - - 689,966 comments

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Wang_Laoshi
Wang_Laoshi - - 328 comments

It would be cool to have an option to leave the bases population present (the guards, traders, mechanics etc.). While it would affect the survival experience it's still nice to have it as an option. And these guys can still give you some quests

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Yeah, that's pretty simple to implement. I'll add it in the next release! Might play around with more spawn configs as well, and see if I can figure out a good third that's somewhere in-between.

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Wang_Laoshi
Wang_Laoshi - - 328 comments

Cool, thanks for your effort!

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Sure :). It's online now, just two presets to play around with, but simple to add more in the future!

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Foxhed
Foxhed - - 256 comments

My Dream is to have the "Last Stand" mode ported to Anomaly, bc its a good mode to practice crafting, survival and item management. It's also kinda spooky bc you go to this places where there is always alot of ppl around walking and talking but now they are silent and there is no one in sight, i like that.

Edit: also the thing where "Every stalker is your enemy" is not very good, the best would be every stalker against every stalker regardless of faction, so you'd have this constant war zone going on, where truly is "Every man by himself"

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

It already is very similar to Last Stand if you put zombie spawns to the max, so there are no other stalkers or mutants! That also was my original idea when starting this addon.

>the best would be every stalker against every stalker regardless of faction
I agree, but I'm not sure if the engine can handle setting the relations between every single Stalker. That quickly becomes an absurd amount of operations. My reasoning here was that there won't be many Stalkers around anyway, so just having everyone vs. the player doesn't feel any different in practice. I'll look into making it everyone by themselves, but I'm not sure how well it will work.

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Foxhed
Foxhed - - 256 comments

I understand but you have to remember that most stalkers walk in groups of 3 to 4 ( or less) and bc of that gunfights are a pain in the *** since everyone in the zone wants you dead its like if you were from the monolith faction but being the only member of said faction, everyone wants you dead and sometimes they will help each other to do so.

Edit: also in dead air there is a mod called civil war (https://www.moddb.com/mods/dead-air/addons/custom-gamemodes1) that makes everyone against everyone, idk if you can take something from it but you could take a look at it.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Thanks, that might be helpful! I'm actually implementing a real free-for-all option right now, since I agree with you. There's still a few bugs, but if it goes smoothly it should be ready today.

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Foxhed
Foxhed - - 256 comments

Awesome! Thank you for this Addon

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Guest
Guest - - 689,966 comments

omg where buy vodka if no traders.and food

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

The idea was that there is nowhere where you could do that, since it's *Survival* mode. Next release though will have an option to keep Traders/base population, since of course some people prefer it another way.

EDIT: It's up. You can now change the preset to "full" and enjoy populated bases, complete with traders and all.

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Guest
Guest - - 689,966 comments

I don't see the option ''full''?

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Re:Cite
Re:Cite - - 6 comments

Gah, i'd always been hoping for a mod like this. thank you for making this. I assume if you set the zombie following radius to 0. save corruption won't be as much of an issue as it was in COC/default anomaly's survival mode?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

I've never experienced save corruption in Anomalies default survival mode, so I have no idea, sorry :s.

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stamstamstam
stamstamstam - - 143 comments

"Which is why you should probably play this with other addons that improve loot, stashes, and crafting."
Not wanting to sound like an ***, but why not incorporating this in your own mod? This way you can tailor the experience based on your vision and leave the trial&error; of players out of the way.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

That's a good question. As far as stashes/crafting goes, the reality of it is that I don't have the time to create a full-fledged overhaul for these parts that'd come close to the quality of the addons there already are.

But in terms of loot, I think you're right: I should offer an optional file to increase ammo quantity/gear quality of zombified Stalker drops, that should already remove most of the problems.

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Deviatrix
Deviatrix - - 6 comments

I like the idea. Can you do something about zombies movement speed, for them to move faster, to be more opposing?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

The problem with that is that it would **** up their animations, making them glide along the ground. It's also a change that'd break compatibility with a ton of other addons. Maybe there's a simple way to introduce custom zombie variants as custom mutants. I'll test the idea, and see if it works out.

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Deviatrix
Deviatrix - - 6 comments

Welp, didn't think about that, but yeah sounds logical. Nice addon just started playing it. :)

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nb79
nb79 - - 331 comments

Never played survival mode, but with a horde coming at you, where you buy ammo and with what money?, i mean if you need to shot 50 zombies you are going to waste lots of ammo.
I was thinking in having an option to reward you for killing zombies and then you go to a trader and spend your money there. maybe a customizable amount.

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irendie
irendie - - 28 comments

Try the recommended addons for improved loot and stashes :)

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

>I was thinking in having an option to reward you for killing zombies and then you go to a trader and spend your money there. maybe a customizable amount.

Huh, that kinda sounds arcady like Killing Floor. That's a bit whacky, but I like it. Warfare already has a similar option, so it should be possible, let me look into it.

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nb79
nb79 - - 331 comments

Great, thanks for your work.

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irendie
irendie - - 28 comments

"Replace every non-zombie spawn with Monolith Stalkers, if you don't want to just shoot zombies but don't want non-fried Stalkers wandering around."

Could this be divided in two settings: replacing stalker spawns, replacing mutant spawns ?
Or is it impossible to do?
Would be nice to have the zone full only with zombies, mutants and monolith.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

I wanted to look into this as well, it's actually on my todo-list already. I'm fairly confident it's no problem.

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irendie
irendie - - 28 comments

Nice!
One more question - can I change the mod settings during gameplay? Will it change the spawning without starting new game? I guess it will take some time for the spawns to adjust but it will work, right?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

The spawns should definitely slowly be replaced! The only things that require a new game are:
- Changing the base population preset (just added that)
- The hostile stalkers/Monolith spawns options

EDIT: By "definitely" I mean "I'm 100% certain but I haven't tested it, so don't rip my head off if there's some weird bug".

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irendie
irendie - - 28 comments

Would be nice to have this in the description :)

Thanks for quick answers and for a really good addon :)

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

You're right, I'll add it! Hope you'll have fun with it ;)

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XeonXfq_
XeonXfq_ - - 29 comments

COOL! THANK YOU SO MUCH! I wish this mod for 'StoryMode' it' will make the game)

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

I don't think it's possible, it would likely break the story mode in a thousand different ways :s. Glad you like it though!

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XeonXfq_
XeonXfq_ - - 29 comments

I just want to (finally :) complete disable or highly reduce people spawning... And also change 50% of existing stalkers to zombies in story mode... And let every one doing their JOB (walking, hunting, trading...) oh I just want to build my own game :))
But at this moment I just want to know how to do this (described above) in STALKER ?!
I have increase this in every locations :

respawn_idle = 186400

But... they spawning and spawning again..........
Maybe You can kindly tell me how to do this ?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

I think you can actually just use SMR, you only have to change it so checking survival mode doesn't uncheck story mode in the menu. Look in your SMR folder, in the folder "scripts" should be a file "ui_mm_faction_select.script".

Search for "UINewGame:OnCheckSetSurvival()" and just below that should be two lines:

self.ck_story:SetCheck(false)
self.ck_states["ck_story"] = false

Delete these and you can play story mode with Survival/SMR enabled. I can't give you any support if something breaks due to it though.

I have increase this in every locations :
respawn_idle = 186400

Huh, that should work. But actually, the next release of SMR will have an option to adjust respawn timers, all the way from 3 hours to 2 weeks (1 day is default). And to completely disable them as well. I've pretty much completed that feature, so I'll most likely upload that version tomorrow.

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XeonXfq_
XeonXfq_ - - 29 comments

THANK YOU SO MUCH !!!!!!!!

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XeonXfq_
XeonXfq_ - - 29 comments

One of the best modes!

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irendie
irendie - - 28 comments

Trying "Last Stand" mode and having a blast. Found USAS-12, shotgun repair kit... Nice.
The only thing that bugs me is that in this mode you are unable to get better knife than the starting one (I don't think it's possible for enemies to drop melee weapons). Also knife repair will be a nightmare with tools only from stashes and drops.
I will probably cheat some knife in but it could be solved in many ways (unique "trader" as mentioned in the comments elsewhere, generating melee weapons at some places etc.). Just a minor inconvenience, otherwise it's great!

Another thought is this → will the progressive armor drop work with this? Won't it be too slow only with killing enemies? I switched to full drops for now.
Also, I killed an armed zombie and my reputation decreased. Dunno if it is a bug or if it happened because I was wearing monolith exoskeleton.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

>The only thing that bugs me is that in this mode you are unable to get better knife than the starting one (I don't think it's possible for enemies to drop melee weapons).
Oh, that's definitely true, I didn't consider it. I'm looking to add a spawn preset that'll keep the "Last Stand" atmosphere, while still having a few traders here and there. That should fix that problem, and I think it's better than a custom vendor -- since addons like trader overhaul would work with it.

>Also knife repair will be a nightmare with tools only from stashes and drops.
In my experience finding knife repair kits isn't all that uncommon, especially with Groks stash overhaul and the loot rebalance.

>will the progressive armor drop work with this? Won't it be too slow only with killing enemies? I switched to full drops for now.
Yea, that's true, rank will increase pretty slowly. I'm not sure how to fix that the best way.

>Also, I killed an armed zombie and my reputation decreased. Dunno if it is a bug or if it happened because I was wearing monolith exoskeleton.
Did you select Monolith as faction? They're still allied with the Zombified faction, so if you shoot Zombified Stalkers this will happen. It was the same in vanilla. I'll probably add an option to make them enemies, since if you only play with Monolith and Zombie spawns you might want them not to be hostile to each other.

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SparksTheUnicorn
SparksTheUnicorn - - 69 comments

You could make it so that knives have a boosted chance to spawn in stashes if the mode is enabled

Or perhaps simply add in crafting recipes to upgrade the knife tp the next version

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

I'll definitely add some options to increase knife/repair kits/meds drops, as well as weapon/outfit condition and ammo quantity on Zombified Stalkers.

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makeFlinTcry
makeFlinTcry - - 11 comments

"This addon requires MCM"
What this?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

It's this: Moddb.com
I'll add a link to it in the description.

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Foxhed
Foxhed - - 256 comments

**** YEAH!

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

It was a bit trickier than it looked, but here it is! I'll try to add an option so that civil war is squad vs. squad too, but I'm still having some issues with it.

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toprakb18
toprakb18 - - 4 comments

Thanks, I always wanted something like this . But I have a question. I'm trying to make a civil war save but without mutants. Making the zombie spawn rate 0 and pumping up the stalker population factor should do the job, right? I don't know how survival mode affects stalker spawns so I thought I should ask.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Zombie spawns are a % chance of all (mutant and stalker) spawns, so if you want a save completely without mutants, you could set the mutant population to 0.25 and replace all mutant spawns with Monolith stalkers.

Or if you don't want that, you could edit Anomalies ui_options.script so that you can turn alife_mutant_pop down to 0. At least that's what I'd guess, I have never tried it -- there might still be a few mutants spawning.

The first way is obviously simpler, although it does mean you'll have some more Monolith Stalkers where you don't expect them. Shouldn't make a difference in Civil War though.

EDIT: I forgot, yea you should turn zombie spawn rate to 0. That'll work in preventing any to spawn.

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Foxhed
Foxhed - - 256 comments

alright so i just played for some hours and the civil war thing doesn't seem to have worked...? idk maybe its something on my game but i know some of them are killing each other bc i hear gun shots and when i go to check i see stalker's corpses around (not zombie stalkers), but some just don't see me as a enemy at all (I played as Loner, and factions that are neutral or friendly were the same), and/or don't fight each other, for example the Duty base (Rostok): they are friendly, this could have something to do with the "Dynamic Factions" option bc in Warfare, if you go in with the Full out war option active, the factions would be all enemies of each other but if you had the "Dynamic Factions" on, it would bug the game and they would become neutral again, and friendly over time.
Also is it just me or i only find broken weapons and almost no ammo? and i am using the two loot/stash mods (i used then before but i don't quite remember being like that).

Edit: still have to try the "none" option for population as well

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

some just don't see me as a enemy at all (I played as Loner, and factions that are neutral or friendly were the same), and/or don't fight each other, for example the Duty base (Rostok)

If it only happens in bases, then it's intentional, as the tooltip in the options menu says Stalkers that are part of a base population aren't hostile to the player (normal faction/goodwill relations still apply). The idea was that bases are supposedly a friendly place where you can stock up on supplies and such. If you put the population to "None" there should be hostile Stalkers roaming around the bases.

Although now that we're talking about it, I think I forgot to add generic Stalker/Monster spawns in bases to the "None" preset... They'll still wander in from other maps, but yea. I'll have to fix that for the next version.

lso is it just me or i only find broken weapons and almost no ammo? and i am using the two loot/stash mods (i used then before but i don't quite remember being like that).

In my experience zombified Stalkers only drop broken weapons, but a lot of 9x18 and shotgun ammo. As for drops from other Stalkers they normally range between 20%-50%. I'm working on a feature right now that adds a configurable chance to find a repairkit or a knife or some ammo, etc. in stashes/bodies. That should make it less painful I hope. It'll also be compatible with other Stash/Loot overhaul mods.

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Foxhed
Foxhed - - 256 comments

Oh i thought it was gonna be total anarchy however a go

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Well I feel like people who want to keep the base population with traders mostly would do so because they want a safe haven. On the other hand, the "Last Stand" preset is definitely total anarchy, as expected.

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Foxhed
Foxhed - - 256 comments

I think what i just want the Tarkov like gameplay but without the merchants and factions, so i would need to actually take care of my stuff, hunt, and survive the other stalkers.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Mmh, you could always set the base population to "none" together with Civil War and replace all spawns with Monolith. Or do you still want some trader? Then maybe you'll want to check out the "minimal" base population preset I've just added. It keeps a few bases, but the only one really still safe is Rostok. Apart from there you'll have to watch over your shoulder.

Or am I misunderstanding you? Because for me having a safe base to trade/sell loot and a civil war outside of that does feel kinda tarkov-y.

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Foxhed
Foxhed - - 256 comments

No what i mean is like having to survive in this place where everyone is killing everyone regardless of faction. There aren't any bases (as in: the "bases" are mostly empty bc they aren't bases anymore, but still have loot)
There isn't any traders, bc they are gone.
In stalker you can pretty much create stuff by yourself and even make Hideouts with tents, beds and backpack stashes.

in short this is how i want to feel like playing:

- walks around looking for stashes and other stalkers (to kill)
- kills stalkers so i can get resources (to fix weapons, armor etc)
- i can't buy anything, so i either have to make it or steal it from dead stalkers.
- also playing this with the fast travel disabled and backpack stash fast travel enabled so the only place i can fast travel is the backpack. Backpack = hideout

also maybe a option similar of the "Spawn monolith" but instead "Spawn bandits" but they are a faction, instead of wanting to kill eachother (scavs lol), idk.

this is just my option but i've been playing this game enough to be feeling bored by the vanilla gameflow/play, so your mod is really a breath of fresh air. Great Work.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

In stalker you can pretty much create stuff by yourself and even make Hideouts with tents, beds and backpack stashes.

The "useful item spawns" actually has backpacks, sleeping bag, and tent in the drop table, since I feel the same way. Setting up camp somewhere is really comfy.

- walks around looking for stashes and other stalkers (to kill)
- kills stalkers so i can get resources (to fix weapons, armor etc)
- i can't buy anything, so i either have to make it or steal it from dead stalkers.
- also playing this with the fast travel disabled and backpack stash fast travel enabled so the only place i can fast travel is the backpack. Backpack = hideout

That's what the "none" spawn preset is for! Apart from scavenging dead enemies and stashes there isn't any way to get resources. I've played mostly with that preset the last few days, and it really does feel that way.

also maybe a option similar of the "Spawn monolith" but instead "Spawn bandits" but they are a faction, instead of wanting to kill eachother (scavs lol), idk.

Ah, that's a good idea. What I'm thinking is keeping it to "Spawn Monolith", but add an option "Civil War, but Monolith is still allied". I'll add that next update.

this is just my option but i've been playing this game enough to be feeling bored by the vanilla gameflow/play, so your mod is really a breath of fresh air. Great Work.

Thanks man, I was getting kinda bored of it too. That's why I decided to port the "Last Stand" mode, and now it has become more of a "build your own gamemode" thing lol.

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Foxhed
Foxhed - - 256 comments

But with the "None" preset doesn't that mean that there aren't any LIVE stalkers to encounter? only zombies and zombified?

edit: also i said Bandits bc since they use new game weapons, they are easier to fight, unlike monolith who may have very late game weapons which some ppl may not like it.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

But with the "None" preset doesn't that mean that there aren't any LIVE stalkers to encounter? only zombies and zombified?

Oh, lol. No, the preset is just for the population of NPCs in Stalker bases. And these will always behave like in Vanilla with goodwill and factions and such, that's why I said they aren't affected by Civil War. If you turn it to "None", then regular Stalkers will still spawn, just no traders, mechanics, or base guards.

edit: also i said Bandits bc since they use new game weapons, they are easier to fight, unlike monolith who may have very late game weapons which some ppl may not like it.

Mh, I already adjusted the spawn rate so there's a 3x higher chance to spawn Monolith novice squads compared to veteran ones, but I see where you're coming from. Good idea, I can probably add some new squad definition for Monolith hobos, let me look into that...

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Foxhed
Foxhed - - 256 comments

oooh i Understand now, i thought since it says "Population none" it meant "no npcs, Stalkers or traders" just you vs the world, like Last Stand.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Well I should probably update the descriptions, before someone else thinks the same!

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