Well....me....actually i'm not a that usual mod maker, because i'm don't now how to model or texture, make missions, and all that stuff...But why am i a (supposedly) valuable member of the team? Mainly two things: I make good trailers, and i'm an experienced video editor. And i have tons of ideas, sometimes even good ones...and i'm getting those from playing, so i can really make a difference when it comes down to the mod reproducing the feeling it's supposed to reproduce. I think that's all.... If i left out anything, tell me:)
The brand new Stargate: War Begins Public Beta has arrived, and the team is looking for some talented beta testers!
We have just created a bunch of new opportunities for you guys to follow our wokr on a day-to-day basis!
A new Stargate: War Begins beta has been released, with some new and heavily optimised content!
The long anticipated patch has been released, with new ships, a new prequel mission, radically changed balancing, and multiplayer support!
A little update for all you release-hungry fans, with an early look to our campaign!
Our Screenshot Contest has come to it's end, and we're bringing you the winners, and we are announcing our BC-305 Concept Art Contest!
To express our gratitude to You for voting us into the Top100, we are releasing a Mission Pack for our mod, and announcing a Screenshot Contest with a...
Stargate: War Begins V0.67 Public Beta released, with tons of new ships, a new prequel mission, featuring the first appearance of our voice actors!
We have released the third mission for our mod, with some balancing tweaks and model improvements!
We have released a patch for Stargate: War Begins, with a Demo mission, to celebrate our 10.000th profile visit!