awsome.
extremely curious - what sort of special abilities does a tellarite capital ship have?
awsome.
extremely curious - what sort of special abilities does a tellarite capital ship have?
one of my favorite things in this mod is the unique call in ships like andorian or even xindi via ferengi. in the last version you guys took out the vulcan call in / deploy ships mechanic.
can you tell us a bit about the minors in the new version? it really seems a shame to spend so much work on the models and weapons and not have player uses for them. i get not letting us have caps like the xindi aquatic but having an NX backed up by andorians,vulcans etc is allot of fun. same to be said to play romulans and have 10 or 15 xindi ships from the ferrengi
oh i thought xinid and tholion were planned separate playable species.
I gave up waiting and did a 10 player ffa on the large map. i love playing Vasari, trying to envoy all the minors (use titan to drop a gate) and eat / destroy all the regular planets.
always interested in new mechanics. will keep watching for updates but since its sounding like weeks ill spin up a new stellaris. vulcans =general research and andorians = weapon research in the new faction?
Can you give us a holiday hint about Random Events - Could a Mirror universe ISS Enterprise arrive to put us all in agony booths?
or maybe an Angry rebel Duras Titan?
Also to devs and fans I might be alone in this but i loved the vulcan minor faction before it was changed so the player could not access their ship call In ability anymore - is there any changes Vulcan, Andor and the other minors with call in abilities. My no.1 favorite thing to doing Ages as to try and keep the archer NX alive and then have it as a mini coalition fleet with 1x vulcan 2x Andorians and even though its not lore its fun to have a wing of 3x Xindi insctoid fighters. id keep the fleet for fitting the pirates that made it to my back systems
"Some missions even start with massive battles already taking place as you begin the match"
I've tried to do this with this mod and others only using galaxy forge - the ships will spawn in the designated system BUT random locations and it seems this can trigger an instant retreat for the AI -how did you get around this? did you find a way to use the force default spawns (like the 2x starting shipyards and 2x constructed ships always spawning beside one another?)
Cant wait to try the beta2
oh ye I was going to ask as well - I know sins has a core of online pvp players - I tried it when sins first came out but pvp is to fast paced and the no pause kills me. do you have an estimate for what % of users of the mod are just using single player? with all the work gone into the dark empire would it not be possible to release a mini mod with them as a playable faction in single player where you don't have balance concerns?
Im going back to the previous version myself. i love what they have done and some of the new ships and minors are amazing but this one still has the crash desktop for some users.
I've played all the big mods and run them for 20= hour-long games including the previous sta3 and no issues. just thisone, reinstalled the game, redownload the mod and it will just randomly crash.
think I might use the ol galaxy forge and make a map for ages for teh federation with a prebuilt Xindi cap fleets occupying a few systems.
so those blue/Andorian phasers impacting the shields with the new textures will be amazing so.
oh ye. being able to force spawn minors in galaxy forge would be amazing
oh cool i didn't know that discords had files I thought it was just for live chat with a text forum as a secondary feature.
interesting, the files link is still greyed out? it might still be uploading the mod?
a surprise to be sure but a welcome one
Ive been meaning to ask for ages when im afk and keep forgetting at home.
Any chance of adding a new cap ship for the Gou'auld? specifically that one SG1 destroyed under construction?
i love your mod -thanks for all the hours of entertainment!
i love making maps - do you have a galaxy forge you could release please?
also the replicator event is so much fun, one time during first 2020 lockdown during a marathon game i fed the titan my ships for hours to level it up and even protected it from AI fleets and then to my amazement the event fired again and there were 2x replicator titans prowling the inner systems. Best game of sins in years so thankyou :)
It got me thinking when you said in the patch notes that the titan spawn delay was changed that it is just simple parameter editing - I know nothing of sins modding but am i right in assuming it would not even be 5 mins work to edit one file and release a "Replicator invasion" mini mod that force spawns the replicator titan in the first 5 mins (and assuming the map has occupied planets near the star) then it would essentially add an 11th player with a titan and a handful of planets and ships at game start?
I know the wars mod and others add optional mini mods that we add below in the enabledmods file and i thought this would be a cool idea that would require very little work -either way what a fun mod. I have so much fun with the minors. have you considered adding any fun ones that could exist in the lore of the gate universe but we haven't seen yet - like adding a random dead planet/system with say 25 of the ancient weapon platform left over from the war... and an uninhabited capturable neutral Atlantis for whoever takes it first.
it dosent sadly. ive thousands of hours in sins and hundreds in this mod alone. Every game crashes eventually. out of 50+ I've had crashes in all.
Redoenloaded mod, reinstalled game no luck.
Unlimited power can conquer the galaxy but unlimited budget cant make a good trilogy
speaking of ships the call in ships like the Sona & Kessok capitals are not in Galaxy Forge and kinda a big one for me - the Cardassian envoy is also missing from the galaxy forge. my 2v2v2v2v1 maps I prebuild envoys for the allies and cant do that anymore.
i think the standard kessok destroyer and the assist dominion battlecruisers are also call in - is there no way to have all the missing ships added to galaxy forge please? Same with the cardassan missle ship.
hello Old Man and former Star Armada 1 modder here...
Sorry ive asked but i don't understand why this isn't a simple fix, Cant you just go into the files and adjust each ships up or down by a speed by micro .001 it would have zero effect on gameplay but would ensure the ships would always catchup and break the same speed chase.
once the cashing ship gets to far back the front shup turns to attack and if the chasing ship gets to weapons range then same thing.
thanks for the quick reply, tbh from my 15year old lapsed modding experience I thought it would be as easy as replace the mando models with empire ship ones
Cant wait for Beta 2
the mini mods are amazing and I know Dark empire wont be playable but they can spawn on the large random star wars map?
the mini mod that makes the Mando pirates expand - how easy would it be to make a new mini mod that makes the Dark Empire expand or if that wont work then a mini mod to outright replace the pirates with the Dark empire and use the same expand mechanic. like an Uber 11th player.
I came to post the same. ive played dozens of games and easily 200 hours. Mini dump every single time - a search told me it could be graphics at max - but with low feelt supply and a 10 year old game I doubted it - but tested anyway. lowered graphics and I still get it.
Specs GTX 780 but I have 32GB of ram and a decent processor, its only this mod that causes it - I reinstalled both the Stargate and Wars mods and ran 10+ hour games and no issues.
I did find a tip for the devs to look into - I've build my own maps with galaxy forge and they haven't crashed once - big ones as well. I even left my PC running 3 nights and when I was watching tv for days in a row so 50+ hours, 5 maps 10 AI max graphics and not a single crash.
Ive tested extensively and I only get it on the STA3 maps - I play large 8 + 10 player random.
i LOVE getting ferrengi/anodr and having archer lead a coalation fleet.
having fun making maps
I noticed that the sumon ships- the Kessok & Sona Capital ships, the unique 8472, the weaker non capital Dominion Dreadnought are all missing from the Galaxy forge - was that just forgetting to copy-paste in the summon ship list or can sumons not be included in galaxy forge?
i either research (or decide you DONT) research the engine boost upgrade. that throws a 10% vararible into the speed, one fleet is always slower.
another option is to keep a small fleet of 5 ships with an engine speed unique ability or build / deploy ships with fighters who will always catch up.
ye i was really looking forward to AOTF 2 but then they said AOTF 1 would be getting a playable xindi so I cant wait for that to get flused out
ye same problem. you cant really assimilate with much with just a few caps. i used the galaxy forge to give myself extra ships but it ruins thestart game.
The Dominion have the same problem. You build all the caps but then you want to separate the ships into the races fleets and each fleet ends up tiny since there is only enough free ship slots for 10x sona destroyers, 15 breen ships and 10 galor and 15 gemhadar (should be 50+ gemhadar fighters in even a medium fleet)
i love all the new effects and minor races like Terrans but this is a very heavy PVP version of the mod. I'm sure its amazing for people that love balance and human combat though.
thank you. i just got defeated as borg vs 3 fed/king/rom.
maybe I will have more look as dominion with a fleet of Breen or Kessok backing me up!
No Cardassian envoy ship? i cant see it in any of the shipyard biild lists but feds klings roms have envoy ships? or is it lore they don't diplomacy like the borg?
edit: btw able to research it its just not there to build
slarkon
Fishy joined
Scifi Fanatic & Gaymer fuelled mostly by caffeine