Any idea if this will work with The First Decade?
Any idea if this will work with The First Decade?
Hey guys, just wanted to say that I've been watching this mod since the beginning, and I think it looks awesome. But I was curious, what's left to do before the release of the Apocalypse minimod? I don't mean for this to sound like another whiny, "When will you guys be done?" question, I'm just interested in what you guys have left to do.
I've been a fan of this mod since the beginning, I absolutely love the dedication and awesome work you guys do. I can't wait to try this out. Looks awesome. Keep up the great work.
I haven't checked out this mod in a while. So this is probably a couple of weeks late, but your new header looks awesome.
Wow, I've gotta say good job on the wiki, I love the rocketeer backstory. And Kerensky, good luck in whatever personal endeavors your doing.
I still consider myself a fan of the mod even though I haven't posted anything in a while.
I like it alot, but I think that you could put something on the front of the boat, It looks a little bare.
So how will the A.I. behave in this mod? Will it be possible to play against Chinese or German computers? Also will computers even know how to play against these new factions?
Really great design.
Does the slow down effect build time of enemy structures in the radius?
Won't this unit end up becoming the perfect scout? If the copter was set to patrol an enemy base, it could just fly around in circles and keep tabs on everything the enemy is doing.
Perhaps you should just make it extremely heavy armor while moving, but not invincible.
Sounds interesting. I like the ideas for the factions
Top Notch as usual.
I know you are busy, but is the Weekly Discussion topic going to be updated anytime soon?
I wish I could help, but unforntunately I don't have any skill with any mapping or modding tools. However if I see someone looking to join a mod I'll direct them to you guys.
I've got a question. Will you be using the RA3 models when they are the same unit as Ra2 or will you change them to look more like their Ra2 counterparts. Examples of this include, the engineers, the attack dog, Tanya,the desolator, conscripts, and the ifv.
So how do Battlesuits respond to terror drones? Do they die instantly like infantry, or is there time to save them like vehicles?
Amazing quality. I'll admit, I was a little skeptical at first about whether or not Ra2 could be put into 3d. But this has removed my doubts.
This is looking like a great faction, the battle suits seem like they will be a really cool unit and I look forward to fighting them.
However I have did notice a small problem with this faction. I believe you misspelled the anti-air infantry. It should be certamen. But still that's just nitpicking, I can't wait to try these guys out.
Believe be once enough people here this music, there will be.
Absolutely excellent. This is the perfect music for a commando mission.
So did you ever find out if you could have 6 top secret protocols instead of 5?
I understand that you are counter balancing it, but what I want to know is how truly powerful it is. For example can it take down a con-yard?
How powerful is the atomic bomb in relation to the other superweapons?
Hey I was wondering, for the Soviet Chemical Trooper,are you using the desolator model?
Thanks for the quick reply. And once again, sorry to keep bothering you guys about this.
By the way, I notice that you have been getting a lot of questions about this mods compatibility with uprising and the release date, perhaps you should, release a faq with questions like that. Just a suggestion.
When you say, "don't expect to play it before the fall", do you mean the final release, or just the first one? Sorry to keep pestering you guys about this.
Wait, when did EA announce Patch 1.09 and the SDK, am I missing something?
Hey since the Electrical Protectorate is 100% metal, does that mean that the soviet's magnetic sattelite will pick up every single one of their units?
I know this question could be taken the wrong way, but I'd really like an answer.
Judging from your experience with previous SDK's, how long would it take to make this mod once the RA3 SDK is released?
Skydragon222
eesefe joined
This member has provided no bio about themself...