Yep, i'm here.
Have you tried fixing some of the crashing related to the Doctorx addons or seeing if anything needs to be updated?
I was really enjoying the mod, but I seem to be getting crashes related to models recently.
This is nice however.
I think it looks terrible.
I just started the game honestly so of course I had no idea.
This seems to crash my game after installing it on the gog version.
No matter which gun I use in the first CQC aliens encounter, when you cut the guy out of the wall, the alien pops up in a cutscene, with this mod installed you get a split second to shoot the alien before it pounces and goes into an anim where it kills you. Shotgun, Assault rifle, grenade launcher, none of them seem to kill it fast enough except for the Grenade Launcher but that kills me too.
Granted, I have not played the game with the hud on, and this does mean that I have not played the tutorial, so there could be something I am missing here, such as having to melee the alien to stun it during that split second, or QTE prompts to wrestle the alien off.
Also I've been having an issue where whenever I close the game, steam seems to restart it nearly automatically. This was getting scary as even when I ended the process with task manager, it would restart near immediately. I ended up having to move the .exe to the recycling bin and uninstall the game.
Can I just say this seems to make the first alien encounter impossible?
But your face is also usually considerably closer to the gun tbh.
Does this reduce the performance impact of higher quality sun settings?
I understood the point of what you said, I had just been wondering what enhancements/addons you were referring to.
Are there any additional changes made to Absolute Nature or can I use that addon's optional packs with this just fine?
EDIT: Never mind
Could you tell me where I would be able to register and if registration is currently open for English speaking players?
What are the DirectX 11 Enhancement you speak of?
Do you know if this is compatible with the Roadside Picnic addon pack?
You could add an option to change AO out for OWR if you understand not everyone likes AO.
I would really like this as well. Every time you load a level feels like a lot.
You might definitely want to add DoctorX's Dynamic Anomalies mod:
EDIT: NEver mind it's in there.
Congrats on the pin, werejew!
Yes. I noticed that. Weird that it's off by default. Also, in Azrael mode, whenever I respawn, I keep the bleeding effect.
Okay, I am having a serious problem.
I tried installing this over Warfare, and then Warfare back over it as recommended by Werejew himself who runs this mod when he plays.
I then applied the patch for OWR and then tried to apply the hud patch for "Ammo, health and stamina bars". I open CoC and I have no hud all of a sudden. I also disabled helmet HUD however I try putting that back on and it does not fix it either.
I rolled back to a previous gamedata folder, I open Call of Chernobyl and I still happen to have no HUD. Can you please help me fix this issue?
Where do you find the first melee weapon? After the section where the door shuts behind you I have not found anything and I seem to be going into a melee tutorial.
For some reason, the mod crashes on launch. Could you help me fix this?
I want to install this, but some of the realism and authenticity changes scare me a bit. The original game was already fairly intense.
Only one issue, and that is the SMARTGUN display does not seem to scale with resolutions, and it also overlaps with the minimap.
Hit - for the better hud, it's more immersive.
Two problems so far
1. I'm not sure how to fire rifle grenades and a variety of pressing different controls has not worked, despite having 10 rifle grenades in my inventory.
2. You seem to have removed the fists, which from what I am guessing was used to break open vents in the original mod, which now forces you to use ammo to try to break open vents. Correct me if I am wrong on this.
By the way, how do you fire rifle grenades in this?
What keys will need to be bound for stuff like toggling the smart gun's different modes?