Yep, i'm here.
T:TDM Crashed and now I'm stuck with a higher brightness when not in the game. I don't know how to reset my brightness exactly beyond changing monitor settings which I know isn't the problem.
Actually, You're getting downvoted but you are right on that. If you've read World War Z, that's one of the reasons they lose the battle of Yonkers is because for some stupid reason, command thought it was a good idea to put gas masks on them.
I don't think the apocalypse has been going long enough for there to be bandits in NMRIH.
A 17 round 9mm Pistol? Damn. That seems like it will compete with the berreta.
NICE! Red Orchestra 2's Scope Mechanics!
This could easily be the Antithesis to No More Room in Hell, and in a good way I might add. No More Room in Hell is intentionally slow, brutal and doesn't have amazingly responsive controls.
Any idea how to make ramen in 2.9.9?
God... this mod is brutal, even more so than v1.0 and I wasn't sure that was possible.
Okay... so selected the steam option and the installer never gave me class selection to choose between as the previous version did. WTF?!?!? I'd like to play Sniper, not Assault!
So they're literally uploading it as we speak.
Huh... coldblooded appears to have been removed from the zombie mode map list. Any reason for this?
Just a question, but if the mode doesn't end when the objectives are taken, is that intentional? Because it makes sense and it makes things more frantic.
Depends on the game-type. I generally prefer hand-made, but if the genre is right in that unpredictability helps with the experience (dungeon crawlers, certain horror titles and the game Reciever) procedural generation can do wonders.
Try loading your Desura copy.
Try running it via the Desura Build and using the 64 bit option.
Have you fixed the problem of the zombies disappearing when there is a large number of them onscreen?
That being said will the tech behind the AI and the optimization of it be released to the public?
Lookout guys, we have ourselves a new DayZ! Holy ****, look at that interactivity! Those graphics look damn slick, and the and the main character's design is genius.
In all honest, I'm a huge fan of the mod but i'm just waiting for the next update.
To put it more lightly, they get rid of the sound you hear at a distance. The only game that I think has shown this well would be ARMA 2, but the sound of gunfire is really damn loud in real life and travels far. A silencer doesn't make a gun silent, it makes the sound not travel as far.
Well frankly, there's enough guns in the zone that if it doesn't work, they can still refuse to take it. If you step outside for a minute you'll see that at least everyone has a pistol and frankly if you do well, they're well maintained and worth a lot. The fact is that in an apocalypse this would be true, but this is the Zone and while thing aren't perfect outside of it, there are people still living normal lives.
As i've said this before, this doesn't need to be a game feature, as anyone can easily do it to themselves if they want. It's the sort of thing that's either frustrating or not depending on the player.
You can do that yourself Heelo, haven't you seen the Permadeath experiments for Far Cry 2? All a feature in the game would do is resist the temptation to re-load an old save. If YOU want, you can easily delete your saves after a death.
Make it so the dragons do not land an infact are smarter than the ones in Skyrim who are dumb and land.
This I still think is one of the genius things about both this mod and Left 4 Dead that Nobody gets, the characters are all complete strangers to each other which works perfectly with the fact that you'll most of the time be playing with strangers online. (This part is more with Left 4 Dead but still) And you could say that I'm wrong on that and that they are obviously a dedicated, trusting team, but that's only after you and them have gotten to know and rely on each-other. You understand who's good at what, who likes what and who can be relied for what. Also taking down another survivor who's gone postal on someone who hasn't healed them is a brilliant bit of emergent gameplay that's just built into the game.
It's simply a compound bow, a type of bow that many games utilize as it fires an arrow with more force than a regular bow.
Not gonna lie, there's something here. It needs balancing, a bit of work on the custom maps and quite a bit more, but like with the Zombie server that The Specialists used to have, there is something both somewhat different, scary, and entertaining here. Maybe it's just me btw but the fact that the zombies are actually trying to utilize tactics and try not to die if they can help it actually creeped me out quite a bit, as you don't normally see zombies zigzagging toward you.
I think you expect a game, one that I did not. You expect a game that was intended to be played like a generic shooter.
Nitpicking my friend.
That's why you buy a PC.