Yep, i'm here.
Piranha Games shut down the free MW4: Mercenaries download/community too.
Why not just call it Entropy: One or Entropy: Two?
Or just: Entropy.
Can't get this to run with my steam copy.
The zombie damage was fine imo. The fact hat they could 2 or 3 shot you made them scary, and made that defense segment extra tense.
Are you still going on this?
You should really look into vortigaunt lipsyncing. They have face bones, etc.
Psuedogiants, **** yeah.
It is super weird that this is the ONLY Nosferatu reskin since not everyone wants to dress like a GIMP.
Thanks, I own a boxed copy of Doom 3, and was thinking of checking this mod out!
This is horrifying
Question: If I installed the latest unofficial patch, and then this mod over it, would there be any real issues?
I just wanted the latest version of the fan-patch and since the latest version of this doesn't appear to have it, and so far while I haven't made it past the menu screen, it still says Clan Quest mod and it runs which is usually a good sign.
Getting hardcore darkwood vibes.
Yeah. He still looks clearly crazed. Only issue is that seems to be the pimp coat from late game.
Could you add an ability to see the price of a repair on a weapon or piece of equipment before you make it?
Also could you make some of the more drastic changes to gameplay optional via the installer?
Not everyone is going to agree with some of the gameplay changes like changing enemy health value or changing the way systems work.
Also do you know how to stop glitchy looking water?
Does anyone know how to fix glitchy looking water? That and the foliage that practically REQUIRES Anti-aliasing to not be the visual equivalent of sandpaper against your skin are making this mod really hard to enjoy as much as I want to and as many parts of it that I like. That and the crashes/freezes on DirectX11.
Above all I think it was just kinda a flawed gem with an ending that left me wanting. You'll get flack but I give you credit for making all of the assets. That opening segment of fighting terrorists and getting out of your office was probably the best part of the game for me, and succeeded with what you were intending for every one being a threat.
I think with a bigger team you could've pulled off more as honestly, that was the impression I got from finishing the mod. Not terrible, but kinda disappointing.
Started the mod up for the first time, and after talking to Sid for the first time I think I saw a faint reflection of MY OWN MODEL onscreen.
Could you please do a steam pipe patch for Resident Evil: Cold Fear, or instruct me how to do so? This mod seems really awesome and I have always wanted to try it.
Get the torrent up ASAP, I've had multiple failed downloads and issues with corruption from the moddb links. I am not sure if this is with everyone, but part 1 every time I run it runs Winrar with all of the characters replaced with ???? aka missing characters
The dev of Warfare had a similar issue, so it may be with the game.
A few days after I make a post saying this mod is dead... jeeze you guys.
Have you ever considered making an autumn/fall version of this? I love this pack, and I find Autumnal winds to be too depressing.
Does this work with OWR?
Why not take the stock values for guns from CoP and add them as an optional file in the next download? this seems like a serious issue with the mod, especially if it is meant to be a vanilla weapon resin mod.
Does this affect the NPC detector?
Odd, I am getting missing icons for LTTZ artifacts with this, Lost to the Zone, OWR and the . Any ideal fix?
The artifacts missing icons are Moss, Skull Miser, Crystal Tears, Fungus
Alright, I will reinstall it and show you the log.
Hey, is it alright if my bio involves Doc?
Last play session I saved him from a Black Chimera/Night terror that spawned near his house, then slept in his shack and I think that is too cool to not include in my character's bio.