Yep, i'm here.

Comment History  (0 - 30 of 108)
skullkan6
skullkan6 Jul 16 2014, 4:09pm replied:

You can say all you want about how much potential you think the mod has for more right now, what's there has been tweaked over and over year after year and that single gamemode is balanced basically perfectly now. The guns while they don't display stats you can get a good idea of how they'll feel from the look, they all feel different and different tactics and strategies can always arise. One good player on any class can save an entire team if he's doing it right and bad players can always learn.

+1 vote     article: NEOTOKYO on Steam
skullkan6
skullkan6 Feb 24 2014, 5:49pm says:

In the world section it states that you can:
5. -Bounty system – you can ask the tavernkeepers for wanted lists and become a famous bounty hunter!

But I'd like to know how this is possible or what gaining favor with barkeeps even means? Does this simply mean you can just do bounty missions becasue I've yet to see a wanted list.

+1 vote     mod: Brytenwalda
skullkan6
skullkan6 Oct 20 2013, 1:46pm says:

T:TDM Crashed and now I'm stuck with a higher brightness when not in the game. I don't know how to reset my brightness exactly beyond changing monitor settings which I know isn't the problem.

+1 vote     mod: The Dark Mod
skullkan6
skullkan6 Oct 17 2013, 6:39pm replied:

Actually, You're getting downvoted but you are right on that. If you've read World War Z, that's one of the reasons they lose the battle of Yonkers is because for some stupid reason, command thought it was a good idea to put gas masks on them.

+2 votes     media: National Guard (beta 1) breakdown
skullkan6
skullkan6 Oct 17 2013, 6:37pm replied:

I don't think the apocalypse has been going long enough for there to be bandits in NMRIH.

+1 vote     media: National Guard (beta 1) breakdown
skullkan6
skullkan6 Sep 22 2013, 12:20pm says:

A 17 round 9mm Pistol? Damn. That seems like it will compete with the berreta.

+3 votes     media: Glock 17
skullkan6
skullkan6 Aug 24 2013, 12:57pm says:

NICE! Red Orchestra 2's Scope Mechanics!

+4 votes     media: Contagion 2013 Beta Screens
skullkan6
skullkan6 Aug 24 2013, 12:56pm says:

This could easily be the Antithesis to No More Room in Hell, and in a good way I might add. No More Room in Hell is intentionally slow, brutal and doesn't have amazingly responsive controls.

+2 votes     media: Contagion 2013 Beta Teaser Trailer
skullkan6
skullkan6 Aug 17 2013, 1:00pm says:

Any idea how to make ramen in 2.9.9?

+1 vote     game: Project Zomboid
skullkan6
skullkan6 Aug 7 2013, 10:33am says:

God... this mod is brutal, even more so than v1.0 and I wasn't sure that was possible.

+2 votes     mod: MISERY
skullkan6
skullkan6 Aug 2 2013, 2:34pm says:

Okay... so selected the steam option and the installer never gave me class selection to choose between as the previous version did. WTF?!?!? I'd like to play Sniper, not Assault!

+1 vote     download: MISERY 2.1 BETA (now outdated)
skullkan6
skullkan6 Jul 31 2013, 7:12pm says:

So they're literally uploading it as we speak.

+1 vote     article: Development Status Report
skullkan6
skullkan6 Jul 1 2013, 4:42pm says:

Huh... coldblooded appears to have been removed from the zombie mode map list. Any reason for this?

+1 vote     download: Client Installer 3.8 -> 3.9 Update
skullkan6
skullkan6 Jun 25 2013, 7:39pm replied:

Just a question, but if the mode doesn't end when the objectives are taken, is that intentional? Because it makes sense and it makes things more frantic.

+3 votes     article: Development Update June 2013
skullkan6
skullkan6 Jun 15 2013, 4:17pm says:

Depends on the game-type. I generally prefer hand-made, but if the genre is right in that unpredictability helps with the experience (dungeon crawlers, certain horror titles and the game Reciever) procedural generation can do wonders.

+10 votes     poll: You prefer game levels to be
skullkan6
skullkan6 May 27 2013, 12:09am replied:

Try loading your Desura copy.

+1 vote     game: Project Zomboid
skullkan6
skullkan6 May 27 2013, 12:07am replied:

Try running it via the Desura Build and using the 64 bit option.

+3 votes     game: Project Zomboid
skullkan6
skullkan6 May 18 2013, 1:30pm says:

Have you fixed the problem of the zombies disappearing when there is a large number of them onscreen?

+1 vote     download: Through the Dead City - Alpha 0_0_0_4
skullkan6
skullkan6 Apr 25 2013, 5:13pm says:

That being said will the tech behind the AI and the optimization of it be released to the public?

+3 votes     article: The fate of Triage part 2
skullkan6
skullkan6 Apr 17 2013, 10:00pm buried:

(buried)

Lookout guys, we have ourselves a new DayZ! Holy ****, look at that interactivity! Those graphics look damn slick, and the and the main character's design is genius.

-8 votes     game: Teddy Floppy Ear - Kayaking
skullkan6
skullkan6 Apr 13 2013, 3:13pm replied:

In all honest, I'm a huge fan of the mod but i'm just waiting for the next update.

+2 votes     mod: No More Room in Hell
skullkan6
skullkan6 Apr 5 2013, 1:43pm replied:

To put it more lightly, they get rid of the sound you hear at a distance. The only game that I think has shown this well would be ARMA 2, but the sound of gunfire is really damn loud in real life and travels far. A silencer doesn't make a gun silent, it makes the sound not travel as far.

+1 vote     download: MISERY Ver.1.0 Patch 2
skullkan6
skullkan6 Apr 5 2013, 1:41pm replied:

Well frankly, there's enough guns in the zone that if it doesn't work, they can still refuse to take it. If you step outside for a minute you'll see that at least everyone has a pistol and frankly if you do well, they're well maintained and worth a lot. The fact is that in an apocalypse this would be true, but this is the Zone and while thing aren't perfect outside of it, there are people still living normal lives.

+1 vote     download: MISERY Ver.1.0 Patch 2
skullkan6
skullkan6 Apr 5 2013, 1:39pm replied:

As i've said this before, this doesn't need to be a game feature, as anyone can easily do it to themselves if they want. It's the sort of thing that's either frustrating or not depending on the player.

+1 vote     mod: MISERY
skullkan6
skullkan6 Apr 5 2013, 1:38pm replied:

You can do that yourself Heelo, haven't you seen the Permadeath experiments for Far Cry 2? All a feature in the game would do is resist the temptation to re-load an old save. If YOU want, you can easily delete your saves after a death.

+3 votes     mod: MISERY
skullkan6
skullkan6 Apr 1 2013, 5:17pm says:

Make it so the dragons do not land an infact are smarter than the ones in Skyrim who are dumb and land.

+2 votes     media: 2nd Poll Choice!
skullkan6
skullkan6 Mar 15 2013, 5:09pm replied:

This I still think is one of the genius things about both this mod and Left 4 Dead that Nobody gets, the characters are all complete strangers to each other which works perfectly with the fact that you'll most of the time be playing with strangers online. (This part is more with Left 4 Dead but still) And you could say that I'm wrong on that and that they are obviously a dedicated, trusting team, but that's only after you and them have gotten to know and rely on each-other. You understand who's good at what, who likes what and who can be relied for what. Also taking down another survivor who's gone postal on someone who hasn't healed them is a brilliant bit of emergent gameplay that's just built into the game.

+1 vote     mod: No More Room in Hell
skullkan6
skullkan6 Mar 11 2013, 8:37am replied:

It's simply a compound bow, a type of bow that many games utilize as it fires an arrow with more force than a regular bow.

+14 votes     media: Compound Bow
skullkan6
skullkan6 Feb 23 2013, 1:36am says:

Not gonna lie, there's something here. It needs balancing, a bit of work on the custom maps and quite a bit more, but like with the Zombie server that The Specialists used to have, there is something both somewhat different, scary, and entertaining here. Maybe it's just me btw but the fact that the zombies are actually trying to utilize tactics and try not to die if they can help it actually creeped me out quite a bit, as you don't normally see zombies zigzagging toward you.

+2 votes     download: [OBSOLETE] CSZE [BETA]
skullkan6
skullkan6 Feb 18 2013, 3:01pm replied:

I think you expect a game, one that I did not. You expect a game that was intended to be played like a generic shooter.

+1 vote     mod: sproyd's SweetFX Graphical Enhancement Config
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