Yep, i'm here.

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skullkan6
skullkan6 @ Roadside Picnic Addons Pack by 0x29a v0.5 (1.4.22)

You might definitely want to add DoctorX's Dynamic Anomalies mod:
Moddb.com

EDIT: NEver mind it's in there.

Reply Good karma+1 vote
skullkan6
skullkan6 @ Warfare 1.4.22 - v2 (updated 3/1/17)

Congrats on the pin, werejew!

Reply Good karma+2 votes
skullkan6
skullkan6 @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Yes. I noticed that. Weird that it's off by default. Also, in Azrael mode, whenever I respawn, I keep the bleeding effect.

Reply Good karma+1 vote
skullkan6
skullkan6 @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Okay, I am having a serious problem.

I tried installing this over Warfare, and then Warfare back over it as recommended by Werejew himself who runs this mod when he plays.
I then applied the patch for OWR and then tried to apply the hud patch for "Ammo, health and stamina bars". I open CoC and I have no hud all of a sudden. I also disabled helmet HUD however I try putting that back on and it does not fix it either.

I rolled back to a previous gamedata folder, I open Call of Chernobyl and I still happen to have no HUD. Can you please help me fix this issue?

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skullkan6
skullkan6 @ Total Chaos

Where do you find the first melee weapon? After the section where the door shuts behind you I have not found anything and I seem to be going into a melee tutorial.

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skullkan6
skullkan6 @ They Hunger Again v1.3

For some reason, the mod crashes on launch. Could you help me fix this?

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skullkan6
skullkan6 @ SWAT: Elite Force

I want to install this, but some of the realism and authenticity changes scare me a bit. The original game was already fairly intense.

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skullkan6
skullkan6 @ Aliens (TC) 2017 [v 1.2]

Only one issue, and that is the SMARTGUN display does not seem to scale with resolutions, and it also overlaps with the minimap.

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skullkan6
skullkan6 @ Aliens (TC) 2017 [v 1.2]

Hit - for the better hud, it's more immersive.

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skullkan6
skullkan6 @ Aliens (TC) 2017 [v 1.2]

Two problems so far
1. I'm not sure how to fire rifle grenades and a variety of pressing different controls has not worked, despite having 10 rifle grenades in my inventory.

2. You seem to have removed the fists, which from what I am guessing was used to break open vents in the original mod, which now forces you to use ammo to try to break open vents. Correct me if I am wrong on this.

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skullkan6
skullkan6 @ Aliens (TC) 2017 [v 1.2]

By the way, how do you fire rifle grenades in this?

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skullkan6
skullkan6 @ Aliens (TC) 2017 [v 1.2]

What keys will need to be bound for stuff like toggling the smart gun's different modes?

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skullkan6
skullkan6 @ White Gold: War in Paradise Unofficial Patch

Where can I download 1.8?

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skullkan6
skullkan6 @ Female Bandit for CoC v1.0

There aren't many women around in The Zone for the same reason there weren't many women around in Africa in Far Cry 2.

Reply Good karma+3 votes
skullkan6
skullkan6 @ Dynamic quests for all factions 1.3.20(Ap-pro)v3.5

This issue happened again with a subcontractor task. As soon as I enter the map section where the subcontractor task was supposed to be, it failed as well as several other missions with no explanation, including several mutant part missions.
I have no idea what is going on.

Reply Good karma+1 vote
skullkan6
skullkan6 @ Dynamic quests for all factions 1.3.20(Ap-pro)v3.5

Have you asked Werejew if there is any way you can work with him to fix that issue? Also I have been getting an issue where every time I load a save game while I have a search and rescue mission, the missions fails. The last time I entered the map where it was taking place, the game crashed and then when I loaded, every time I load, the mission fails.

Only running with Warfare, STCoP weapons and this mod.

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skullkan6
skullkan6 @ Call of Chernobyl - Б.А.П

The russian page this was originally posted on pretty explicitly states it doesn't work with warfare.

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skullkan6
skullkan6 @ What to keep

Keep the anime masks on a few of the rebels.
Just shorten some of the raft sequences. The first one is amazing once you figure it out, but the later ones suck.

Reply Good karma+1 vote
skullkan6
skullkan6 @ What to keep

I'll try to give some more constructive feedback. I've finally gotten to the part where you meet up with the rebels shootout and let me say, this mod has the possibility to be on-par with Half Life 2 from an artstyle, world building, and even somewhat level design perspective. If you can cut some of the fat, this mod can be ******* amazing.

Honestly, most of it is pretty great aside from some seemingly intentionally hard to read level design, but the "fat" in my opinion is mostly the areas where largely nothing happens and there aren't enough smaller environmental details to carry you through.

And please, please cut down that second river floating section with the red water in the sewers. I couldn't get through that without turning on godmode, blame source physics.

Seriously though, amazing mod. Every time I think it's gotten too depressing or frustrating, I always end up coming back to it, even if I have yet to finish it.

Reply Good karma+1 vote
skullkan6
skullkan6 @ What to keep

I hate having to look around forever for a way forward. The level design style works when it works, but some areas, like in the_descent where I am stuck fighting a laser tower outside an abandoned office building and no idea how am I supposed to get where I need to go without noclipping.

The robot sections were fine in my experience, and the first few hours were pretty much perfect and memorable aside from some needing to make the flow through the place much easier. I liked more stuff like the opening river section or the creepy alley full of destroyed robots than the many hours of rummaging through the grey buildings with no clear idea of where to go or what to follow. Those areas kinda sucked.

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skullkan6
skullkan6 @ uMod (Aliens versus Predator Classic 2000)

Is there a way for you to separate the Enhanced Co-op features from the main mod if we aren't a huge fan of the rest of the changes?

Reply Good karma+1 vote
skullkan6
skullkan6 @ News Update

I am really hyped for this. My only hope is that the story doesn't end up feeling like bad fanfiction, as it did with The Lost Alpha. In that mod, the story was so bad it actually crippled much of the experience.
I feel like people have been waiting forever to see someone try a Stalker Co-op mod, and I am hoping that by the final mod release you let people mod what you have already built, allowing even more variants of Ray of Hope in the future.

By the way, have you looked at what the Call of Chernobyl team have been doing?

Reply Good karma+3 votes
skullkan6
skullkan6 @ Sky Reclamation Project (SRP) v1.0.8

Is it possible to merge this with the Faction Wars mod?

Reply Good karma+1 vote
skullkan6
skullkan6 @ Master Sword: Continued 1.2

I seem to have issues creating a character and joining. I join a server, pick my gender, pick my weapon and then it resets. I then check console and see it says something along the lines of "customization could not be sent"

Reply Good karma+1 vote
skullkan6
skullkan6 @ Stalker Re-Animation Project Final Release!

Personally not a fan, as some of the guns in the video look a bit cartoonish with these new animations, most notably shotgun shells look huge.

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skullkan6
skullkan6 @ G String

I think the lack of a crosshair is meant to imply your character is unskilled with firearms, which makes sense given the circumstances.

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skullkan6
skullkan6 @ [Fallout: Project Brazil] State of the Mod for July

It depends but it's mostly stylistic.

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skullkan6
skullkan6 @ [OLD] Mass Effect: Unification R5 (Standalone)

Having difficulty getting it to work on the steam version of Battlefront 2. Then again I haven't launched Battlefront II yet and that may have something to do with it.

Reply Good karma+1 vote
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