Yep, i'm here.
This issue happened again with a subcontractor task. As soon as I enter the map section where the subcontractor task was supposed to be, it failed as well as several other missions with no explanation, including several mutant part missions.
I have no idea what is going on.
Have you asked Werejew if there is any way you can work with him to fix that issue? Also I have been getting an issue where every time I load a save game while I have a search and rescue mission, the missions fails. The last time I entered the map where it was taking place, the game crashed and then when I loaded, every time I load, the mission fails.
Only running with Warfare, STCoP weapons and this mod.
The russian page this was originally posted on pretty explicitly states it doesn't work with warfare.
Keep the anime masks on a few of the rebels.
Just shorten some of the raft sequences. The first one is amazing once you figure it out, but the later ones suck.
I'll try to give some more constructive feedback. I've finally gotten to the part where you meet up with the rebels shootout and let me say, this mod has the possibility to be on-par with Half Life 2 from an artstyle, world building, and even somewhat level design perspective. If you can cut some of the fat, this mod can be ******* amazing.
Honestly, most of it is pretty great aside from some seemingly intentionally hard to read level design, but the "fat" in my opinion is mostly the areas where largely nothing happens and there aren't enough smaller environmental details to carry you through.
And please, please cut down that second river floating section with the red water in the sewers. I couldn't get through that without turning on godmode, blame source physics.
Seriously though, amazing mod. Every time I think it's gotten too depressing or frustrating, I always end up coming back to it, even if I have yet to finish it.
I hate having to look around forever for a way forward. The level design style works when it works, but some areas, like in the_descent where I am stuck fighting a laser tower outside an abandoned office building and no idea how am I supposed to get where I need to go without noclipping.
The robot sections were fine in my experience, and the first few hours were pretty much perfect and memorable aside from some needing to make the flow through the place much easier. I liked more stuff like the opening river section or the creepy alley full of destroyed robots than the many hours of rummaging through the grey buildings with no clear idea of where to go or what to follow. Those areas kinda sucked.
Is there a way for you to separate the Enhanced Co-op features from the main mod if we aren't a huge fan of the rest of the changes?
I am really hyped for this. My only hope is that the story doesn't end up feeling like bad fanfiction, as it did with The Lost Alpha. In that mod, the story was so bad it actually crippled much of the experience.
I feel like people have been waiting forever to see someone try a Stalker Co-op mod, and I am hoping that by the final mod release you let people mod what you have already built, allowing even more variants of Ray of Hope in the future.
By the way, have you looked at what the Call of Chernobyl team have been doing?
Is it possible to merge this with the Faction Wars mod?
I seem to have issues creating a character and joining. I join a server, pick my gender, pick my weapon and then it resets. I then check console and see it says something along the lines of "customization could not be sent"
Personally not a fan, as some of the guns in the video look a bit cartoonish with these new animations, most notably shotgun shells look huge.
I think the lack of a crosshair is meant to imply your character is unskilled with firearms, which makes sense given the circumstances.
It depends but it's mostly stylistic.
Having difficulty getting it to work on the steam version of Battlefront 2. Then again I haven't launched Battlefront II yet and that may have something to do with it.
Oh god guys, please, I'm begging you here, I know I'm just once voice in a crowd here, but please do not add select fire rates. I thought the fixed fire rates for the MP5 and M4 were there for balance and to make the guns feel different. Adding a Full-Auto mode for the M4 doesn't really have a practical purpose other than wasting all of your incredibly valuable 5.56 ammo, and adding anything other than a burst mode for the MP5 just takes what was a gun you had to be REALLY careful with and turns it into a high capacity pistol.
Isn't that what realism mode is for?
This mod is amazing, but I have two major bugs going on right now.
The first is that since a patch I think, I've had a problem where I challenge someone to a duel be it companion or king, and the instance doesn't start despite pressing tab or closing out of the current menu.
The other is that somehow I ended up with -80 with ALL women after executing a lot of people and I have no direct way of changing them all back, with my wooing tactics unable to bring them back to even zero, even my supposed sweetheart.
Any way I might be able to fix this?
You can say all you want about how much potential you think the mod has for more right now, what's there has been tweaked over and over year after year and that single gamemode is balanced basically perfectly now. The guns while they don't display stats you can get a good idea of how they'll feel from the look, they all feel different and different tactics and strategies can always arise. One good player on any class can save an entire team if he's doing it right and bad players can always learn.
In the world section it states that you can:
5. -Bounty system – you can ask the tavernkeepers for wanted lists and become a famous bounty hunter!
But I'd like to know how this is possible or what gaining favor with barkeeps even means? Does this simply mean you can just do bounty missions becasue I've yet to see a wanted list.
T:TDM Crashed and now I'm stuck with a higher brightness when not in the game. I don't know how to reset my brightness exactly beyond changing monitor settings which I know isn't the problem.
Actually, You're getting downvoted but you are right on that. If you've read World War Z, that's one of the reasons they lose the battle of Yonkers is because for some stupid reason, command thought it was a good idea to put gas masks on them.
I don't think the apocalypse has been going long enough for there to be bandits in NMRIH.
A 17 round 9mm Pistol? Damn. That seems like it will compete with the berreta.
NICE! Red Orchestra 2's Scope Mechanics!
This could easily be the Antithesis to No More Room in Hell, and in a good way I might add. No More Room in Hell is intentionally slow, brutal and doesn't have amazingly responsive controls.
Any idea how to make ramen in 2.9.9?
God... this mod is brutal, even more so than v1.0 and I wasn't sure that was possible.
Okay... so selected the steam option and the installer never gave me class selection to choose between as the previous version did. WTF?!?!? I'd like to play Sniper, not Assault!