I'm a man that dabbles. A little mapping here, a little modeling there, with some sound, music, acting, 2D design, photography, along with a plethora of other talents all thrown in. Sadly with this vastly spread skill set, I am, by far, a master of none. If anything, I'd say that I'm most experienced in mapping in Hammer/Source, though I'm always working to get better at all of the above when needed. Always learning, always finding new ways to learn, and new things to learn. Since 1997.

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0 comments by Sigint on Oct 14th, 2009 digg this super bookmark


"Let me push my pen to create..."

So, it's been a bit since my last post, but trust me, the silence was a good thing. I've been growing, learning, and improving. I've started to learn Modeling in Softimage Mod Tool (modeling tool of choice from what I can tell) with a lot of help from the Digital-Tutors video tutorials for XSI 7 that came with it. If you are interested at all with the how of modeling, I highly suggest those videos. They aren't terribly in depth in all the areas I need, but definitely a great jumping off point. The finer points (such as adding fine detail) I'll either have to learn by trial and error, or by looking it up. I almost have my first model done (though it's very, very rough, and also very, very simple). I've got a preview of it along with some questions: "How does one make it so that both ends come out the same? Also, how do I add spiraling that forms the threading at the ends?". I'll have to post the question on the forums as well.

Sigint Later Wrote:
Doh! I also realized that most scaffolding aren't made of pipes per se, so I may not need to make them with threading, and I'd probably be safer using something simpler.

As far as the story/script is concerned...well, that's not going as well. I've yet to settle on one idea. I know that every new modder tends to get over detailed/too concerned on one thing or another. Normally it's feature list, but mine is much worse:mine is scripting and story. It's one of the first preliminary projects that I need to get done before I can officially call the mod started. I need at least a solid game flow diagram, along with a setting and style before I can even begin designing levels. The one level I'm currently making is sort of a "here's my skill level, and this is what I can do" sort of thing, but it doesn't necessarily mean that it will be in the finished project (as I started the level before the writing, and I'm not sure it will fit in).

Well, back to work for me...

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