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Shirotora1979
Shirotora1979 - - 64 comments @ Sins of a Galactic Empire

I can't find the answer to this question so going to ask here. Right now am enjoying the game though having to use the entrencment since don't have Dip or Ret yet. The issues I am having is that I have DL all three files and loaded them but the plants are in white boxes and the ones I have discovered are off set. It is very distracting. Also many of the races Vong and one other are with the mesh in the team color. How can I fix this. Have tried to re-install the mod a few times now. Thank you.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Warhammer 40000: Fire In The Sky [Dead]

If your looking for a fantasy mod you should check out the Rage of the Dark Gods mod. Its for Medevil Total War 2 game and its GREAT . They are adding most of the races and its one of the best WHfantasy games ever made...even better then the offical ones.

Good karma+2 votes
Shirotora1979
Shirotora1979 - - 64 comments @ Warhammer 40000: Fire In The Sky [Dead]

I know its in the works but am looking forward to more races then more ships for the ones that are out atm. Though honestly am really looking forward to the campaign system...though don't care about the ground battles which in the main game i normally just auto resolve anyways.

Good karma+2 votes
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Ok think i have solved it. I have to run the kingdom launcher itself as Admin and i can play it. Thank you for your help.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Thank you. Now though it says Medieval II suffered a fatal error and will now exit. I have tried to run as adminstrator but then it says can't can't find kingdom.exe. Not sure what the problem is now. Thank you for your help so far.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Ok I guess the easiest question would be from my previous one would be...how can i add Call_of_Warhammer to my list on the launcher.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Ok I have steam and have been able to install the game once before. How can i install this with steam. A menu keeps poping up but does not give me the option to run it as Call of Warhammer. The old way was to delete the Move the contents of the Tutonic folder and run the game trough that but when i do the Tutonic intro starts up for the game and even though I have installed the English patch nothign appears in text. Any help would be greatly apprecated.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Hemlock Class Destroyer

As soon as I saw that it was being uploaded I have spent my day reloading the Mod to see when i can DL it myself. ANyone eles?

Good karma+2 votes
Shirotora1979
Shirotora1979 - - 64 comments @ Warhammer 40000: Fire In The Sky [Dead]

That's great to hear. I am really REALLY looking forward to the next race and to see the upgrades (if any) to the imperium and chaos fleets. Question though...any upgrades to the AI for skirmish? Right now my Medium or hard ally when doing 2 on 2 stops producing ships shortly into the game...also any new custom maps?

Good karma+2 votes
Shirotora1979
Shirotora1979 - - 64 comments @ Warhammer 40000: Fire In The Sky [Dead]

I don't think that you can actually do that in this game. Its not a build up your base style game but rather manage the resources you have....especally in the main game not just skirmish battles. Plus I want to see more races and balanced forces.

Good karma+2 votes
Shirotora1979
Shirotora1979 - - 64 comments @ Warhammer 40000: Fire In The Sky [Dead]

I think that is in the works since you do have those astroids that you can fortify in the main game giving you a good firebase to fortify.

Good karma+2 votes
Shirotora1979
Shirotora1979 - - 64 comments @ Warhammer 40000: Fire In The Sky [Dead]

Been playing your mod for a few days now and just got the updates DL today and WOW. I know you claim they are balance fixes but they really improved the game by leaps and bounds. Both Chaos and Imperium really do play much differently from each other now and feel that you really are capturing the feel of a RT Gothic battle. Only complains (and its minor) is because of the ranges I am constantly having to guard my mines since they seem to go down so quick with no realy means to defend them from those long range torps. Also one of the easiest mods to install by far.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Oh I have DLed the full mod. I have the version before this but for some reason it doesn't have a setup option to install with. Waht does Shredder mean to unzipe the archive with the mod. Not sure what he means by it since its only one zip file but guess i need another file to DL?

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

How exactly do I do that?

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

YOu still need TW:Medevil 2 to be able to install it. I am playing the mod before it just can't figure out how to install this newest update.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

I am going to be doing a YT video soon on how to install this mod. IT should be up within the week.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Well if your playing chaos sometimes a town will rebel agains the empireand you cold build that up to supplment your other chaos forces. I think the problem with that would be that it would really throw off game balance and I don't think any actual empire teritory has ever rebeled. Now it would be interesting if you could play a territory that rebels and the chaos units you recruit are dependant on the buildings you create..which would also limit others. Such as Building a Shrine to Slaanesh would limit your khorne choices.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Third Age - Total War

Nevermind I found it. After searching for a while found it on the boards. Will be doing a video review of this soon....GREAT job gusy. Also are you part of the team that works on the Warhammer mod for this also?

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Third Age - Total War

Help. I have DL the game and thought i installed the newest update/patch. Right now it runs well except for the fact my bottom bar is pure white with only a couple of pictures. What have I don't wrong (the bottom of the screen in the battles where it would display unit info and such during the game) THanks all.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

I know it can be tough but if you set up the proper trade routes it gives you the ability to build up your forces to march into enemy controlled lands while giving you a buffer. One thing I like to do is let them take a stronghold from an ally just so i can take it next turn to give me a forward base.

Good karma+2 votes
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Yes. Lets take pistolers (my fav imp unit) and the standard number in a unit is 64. In the main game when doing multiplay setup you can set the unit size to Small normal Large and huge. Small the pistol will be 32. Large would be about 96 and Huge would be 128 in the unit. It adds a level of stratagy and just fun to the game if you want larger games without adding unit slots.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

In the orginal game when playing against other players you can choose the size of the individual units. It helps with the speed of the game and the length. He wants to know if you will include such a feature in the mod as well.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Actually.....YES you can..lol. They are pretty strong in the open but suffer when attacking a castle due to ineffective artillary. DE are awesom with the Witches.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Thats just it. Gave the game a 9 out of 10..lol. Was just curious what happened to it since it was a few months. oh well will just write another one.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

Just curious about what happened to the review I had posted on here about this game?

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

DO NOT DELETE THE FOLDER. Easy thing to do is just keep it where it is and rename it and put the mod into it. Then if you want to play the Tutonic game just switch the names. Easy.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

actualy it is version 1.03. You can find it on the main site not this one. For me it is far and beyond better for battles but the difficulty of the campaign has also incread by a huge degree even on easy.

Good karma+1 vote
Shirotora1979
Shirotora1979 - - 64 comments @ Call of Warhammer: Total War. (Warhammer FB)

THey are working on finishing the translations. WHat verisoin are you playing since their is much more translated in the 1.03 version

Good karma+1 vote