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well i guess its the same approach as the ones in forum, but captures a 2D version instead of the map itself. It is something to consider, thank you for your input guys.
First of all, amazing update. I love the update that you guys make, especially on the UI implementation. Having said that, I'm really interested on how you guys Implemented the 2D styled minimap. is that done in UMG or canvas based?
I've been looking around the forums for some direction, but no avail (the only method it has been discussed so far are render to target method of minimaps).
If your team are cool with it, may I know how you guys implemented the minimap mechanics? or at the very least point out the necessary resources (or tuts) for me to figure this out.
Keep up the good work, and more updates! Definitely tracking.
that is amazing work. any pointers on how to get the minimap functional in UMG?
Amazing stuff. is the HUD done in UMG? (Especially minimap?)
loving the HUD Jason.
beautiful. i shall take this and make it my wallpaper
hi there. I like your game design article that you posted few days ago. thanks. looking forward for another article.
T-shirt looks pretty rad.
nice work on the cover system. did you guys use pylons to pinpoint the AI which cover to use?
I wanted to join in, but looks like you're not looking for a scripter at the moment. and I'm learning and learning still. maybe when time is right :P
keep it up guys,
it's sad to see good people go. but its better to keep the project going.
I like num 2 and num 7. num 2 is something different than other shotguns
Impressive work :D