Report article RSS Feed Weekly Update #26: We Need Artists, Some Cool Shotgun Concepts, and Team News!

Hey guys, this week brings plenty of news and a few new images. We have been working on many things, including some shotguns, AI code, and of course more documentation, and we need some help!

Posted by fragfest2012 on Feb 18th, 2012

Hey guys, this week brings plenty of news and a few new images. We have been working on many things, including some shotguns, AI code, and of course more documentation.

What are we looking for:
We are currently in desperate need of 3D Artists: 3 Prop Artists and 1 Weapons Artist. Here are the basic requirements:

All applicants must be willing to invest serious time into this so that we can finish in time and continue to make milestone dates, which means a good 4-5 hours a week minimum, and they must stay active either through email (with quick response, in reason, to mine) or through skype-ing me or the entire team on our group chat. If you are sick or have family over or something of that likeness, that is fine and I can adjust for that, but that hopefully won't happen often. And also, it is preferable for an applicant to live in the US or similar time-zone because most of the team is based in the US. So, with that said, we are in need of the following positions:

3D Prop Artist (3):You need to have a portfolio or some way of demonstrating your skill, you have to be able to UV and texture your own models as well as make high poly versions to bake out normal maps and specular and emmissive textures. In addition, you need to be using 3ds Max or Maya. Bonus points will be awarded to your application if you have animation skill, previously shipped titles (AAA or indie), and the ability to make concept art.

3D Weapon Artist(1):
Requirements are the same as the Prop Artist, except that you should have all those skills in regards to weapons. Bonus points go to previous shipped titles, willingness to work on props as well, and a huge plus to being able to do weapon animation.

The Shotguns:
Here are some beautiful shotguns for your enjoyment:
Some Shotgun Concepts, Tell Us What You Think

Some Shotgun Concepts, Tell Us What You Think

Our Recent Progress:
Recently, on top of documentation and the shotguns, I have worked more on the Target Demo level, our Programmer has been working at finding a good way to get good AI in UDK, and our Compser/Writer has been working with me on the storyline. Look forward to more progress soon!

That is all from us at Leatharian Studios!
--Millan Singh aka fragfest2012

Post comment Comments
ZeeDoctor Feb 19 2012, 10:33am says:

the last one looks fukkin awesome XD

+2 votes     reply to comment
fragfest2012 Author
fragfest2012 Feb 19 2012, 10:59am replied:

Thanks man!

+2 votes   reply to comment
ShahmanTeh Feb 19 2012, 8:29pm says:

I like num 2 and num 7. num 2 is something different than other shotguns

+1 vote     reply to comment
harvey_soft Feb 20 2012, 9:22am says:

4, 6, and 7 are my favorites.

+1 vote     reply to comment
fragfest2012 Author
fragfest2012 Feb 20 2012, 3:02pm says:

Thanks for the comments guys!

+1 vote   reply to comment
NCC-1701 Feb 20 2012, 5:24pm says:

I don't know about this game in particular, but I know that a lot of the people developing indie games on this site are quite young, and I have always wondered how they manage to afford a program that costs ~$3000.

I have the student version of 3ds, but I can't use it for anything that would make money (because it is only a student version).

So is there some way to get it for cheaper than $3000?

+1 vote     reply to comment
fragfest2012 Author
fragfest2012 Feb 20 2012, 11:31pm replied:

Well, most of the people that do art for indie games have a legit copy because they love 3D modeling that much. That said, the average age for an indie dev is actually probably older than you think, I am 16 and I am way below the average. I have a student copy as well, but many artists have full copies of their modeling software and texturing software because they have been modeling for a while, or at least the ones we are interested in have been.

+1 vote   reply to comment
NCC-1701 Feb 21 2012, 12:13pm replied:

I wasn't accusing anyone of not having legit copies. I was just wondering if there is a cheaper (legal) way to get it that I didn't know about.

As for the age thing. Most of the indie games that I keep track of are being developed by people ranging from mid teens to mid 20s.

Anyway, thanks for responding.

+1 vote     reply to comment
MaximalGFX Feb 21 2012, 1:35pm replied:

Well if you're a student you should be able to get some kind of discount. Ask your teacher about it, he should know.

+1 vote     reply to comment
fragfest2012 Author
fragfest2012 Feb 21 2012, 8:55pm replied:

Yea, I didn't mean to sound like I felt accused, but usually people who are artists in this industry saved up and bought 3ds max or maya because they love their passion enough. But, you can get discounts for being a student for some softwares, just not Autodesk stuff, but Adobe and a few others do that.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Report Abuse
Report article
Related Games
Wake Up Call
Wake Up Call Single Player Stealth
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial Released Oct 31, 2009
Related Groups
Dark Synergy Studios
Dark Synergy Studios Developer & Publisher with 5 members
Indie Devs
Indie Devs Hobbies & Interests group with 1,200 members
UDK Developer's Group
UDK Developer's Group Hardware & Tech group with 697 members