The world is coming to an end. The cities are crumbling, the fields lie barren, life already gone. In the dark, a fleeting spirit reaches out to a child. Setting out into a world of remnants, they travel together, to save what can be saved, and to understand. Empathy is an adventure game with emphasis on story telling and exploration. A game about emotions, good intentions and desperate measures, where you embark on a journey through a dying world to discover its story and wonders. Together, the Spirit and the Child travel along the Road, a road between existences, filled with memories and echos of the past. Behind them, the crumbling world, in front, a glimpse of hope. Where will their journey take them?

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Long time since our lost post! We're usually active on our Twitter and Facebook, but wanted to post a longer update here this time around, as well as share some new screenshots from the game.

We've just wrapped up our last milestone for this year, which is having the whole game playable from start to finish, with most of the story and the puzzles. There's still lots of work to be done in terms of polish, additional content and minor puzzles as we're aiming for Q1 release next year, but we're extremely happy seeing the big picture finally coming together.

Personally, I am most excited about adding various easter eggs and secrets into the game, which is the kind of content I enjoy most in all the kinds of games. It's always cool to stray off the path only to find something new that expands the story of the world you are exploring. We are adding small details here and there that will tell player more about the world and what transgressed there, both something as minor as a newspaper to some bigger stuff like secret room.

It's thrilling to see how far the game has evolved since its original concept of a simple point and click. It's a much larger world, more complicated story and lots more content to discover. This all added to the development time, but we're finally seeing the light at the end of the tunnel. All the core programming is done, most of the level design is finished, majority of puzzles and content is in. We will probably soon do a small-scale beta test to get further feedback on the game.

Later this month I will be off to Berlin to oversee the recording of all the voice acting for the game. We are working together with a dozen of talented voice actors to enhance the experience with a fully voiced story.

Anyways, here's new screenshots from the diverse world of Empathy! Let us known your thoughts, or follow us over at our Steam page for further discussions :)

Atlas Park sstation

Follow the tracks. It should have been easy. The trains used to cut through here, you could feel the vibrations of their passage all the way in the park above, but the tunnel is blocked now. Rocks and concrete knocked loose by some greater disturbance. Then there must be another way. Up, around, and back to the tracks and to the station beyond. The end of the line. Follow the tracks.

Atlas Park

Have you ever seen those photos of old, abandoned playgrounds? Animal figures all faded and warped? Creepy stories to go with them? There's something about a fresh new playground, silent and still, that is worse.

Atlas Park sewers

Have you ever seen doors like these in sewers? Looks more like a prison or a bunker to me. In fact, I'm not sure these are sewers at all. They... They don't smell right. There should be a moist stench, but these tunnels smell like... Burned copper?

Grundbach Memorial Station

Grundbach Memorial Station, the pride of Chernosk's elevated railway. Dozens of trains and thousands of passengers, in a better time. Now there's a single waiting train, and a station full of the armed and the desperate. Who can afford to take the ride?

Cliff city

This clifftown is a protected historical site, popular with local hikers for its centuries of layered history. Of course, nobody has actually lived here for more than a hundred years. Until now.

The canyon

Outside the city of Chernosk you'll find the mountains, known worldwide for their winding canyons and preserved nomadic settlements. More recently, groups of displaced citizens sought refuge here and found places of unnatural silence where even the air lies thick. Will you walk in their footsteps?

Till next time!
//Anton, lead developer.

Gameplay trailer and steam coming soon page with a release date!

Gameplay trailer and steam coming soon page with a release date!

News 7 comments

First look at our gameplay, new in-game screenshots and a Steam coming soon page with an announcement of game's release date.

New teaser and an announcement!

New teaser and an announcement!

News 3 comments

New teaser for our upcoming adventure-exploration game Empathy, and some important news!

Empathy - we're back, with a new gameplay video!

Empathy - we're back, with a new gameplay video!

News 8 comments

New design, new direction, new gameplay! We're excited to show you what we've been up to this past year :)

New artstyle update!

New artstyle update!

News 11 comments

After few months of silence we are finally ready to showcase our new artstyle.

Comments  (0 - 10 of 41)
RequiemLux
RequiemLux

looks great so far ^^

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Megamawman
Megamawman

Very nice work with this engine. Out of curiosity, what would be your ratio of brushes to static meshes?

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Cronnix Creator
Cronnix

We haven't used any brushes at all afaik, only for blocking the levels out sometimes but then replace the blockout with static meshes.

Reply Good karma+1 vote
davidwurczel
davidwurczel

Big thumbs up for this idea! Best of luck so that it turns out great!

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Cronnix Creator
Cronnix

Thank you! :)

Reply Good karma+1 vote
Piemanlives
Piemanlives

And we're back! Nice to hear from you guys again.

Reply Good karma Bad karma+2 votes
Cronnix Creator
Cronnix

Thanks! We are really speeding up the development now that everything is settled :)

Reply Good karma+2 votes
ID0
ID0

Hey, I don't want this project die!

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Cronnix Creator
Cronnix

We're back, news should be up shortly ;)

Reply Good karma+2 votes
Cronnix Creator
Cronnix

We are working on a new direction that we're going to announce in May if everything goes well :)

Reply Good karma+3 votes
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Empathy
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Windows, Mac
Developer
Pixel Night
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Style
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Adventure
Theme
Noire
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Single Player
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Indie
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Latest tweets from @araklaj

We're looking for some beta testers for our indie game @Empathy_Game! If you like adventure games, and don't mind r… T.co

Nov 29 2016

We're in Berlin for a couple of days to record voice-overs for @Empathy_Game. Over 8000 words! T.co

Nov 22 2016

"Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should"… T.co

Nov 19 2016

The project is coming along nicely, we're finally starting to wrap things up for our #indiegame @Empathy_Game T.co

Nov 17 2016

RT @IndieSomi: Finally! #Replica mobile is available now! Thank you for your patience. iOS : Itunes.apple.com Android :… T.co

Nov 14 2016

Screenshot of the second environment, lush and ancient mountains, in contrast to the dark and gloomy city, in our g… T.co

Nov 13 2016

Late #screenshotsaturday, the second level in our #indiegame @Empathy_Game. T.co

Nov 6 2016

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