The world is coming to an end. The cities are crumbling, the fields lie barren, life already gone. In the dark, a fleeting spirit reaches out to a child. Setting out into a world of remnants, they travel together, to save what can be saved, and to understand. Empathy is an adventure game with emphasis on story telling and exploration. A game about emotions, good intentions and desperate measures, where you embark on a journey through a dying world to discover its story and wonders. Together, the Spirit and the Child travel along the Road, a road between existences, filled with memories and echos of the past. Behind them, the crumbling world, in front, a glimpse of hope. Where will their journey take them?

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This sure has been a long journey. Empathy started as my graduation project in 2012, later evolving into a hobby project that in its turn evolved into a game spanning several years and across many countries as our team grew. Now we are finally ready to show you a gameplay teaser, and are announcing our Steam page, where you can wishlist the game and follow our further progress. The release date is currently set for september 2016 and we've still got a lot of work in front of us, but we are getting there!

So check us out on Steam, let us know what you think and ask anything you'd like there! From now on you will find us there. Store.steampowered.com

New teaser and an announcement!

New teaser and an announcement!

News 3 comments

New teaser for our upcoming adventure-exploration game Empathy, and some important news!

Empathy - we're back, with a new gameplay video!

Empathy - we're back, with a new gameplay video!

News 8 comments

New design, new direction, new gameplay! We're excited to show you what we've been up to this past year :)

New artstyle update!

New artstyle update!

News 11 comments

After few months of silence we are finally ready to showcase our new artstyle.

Flashback mechanic

Flashback mechanic

News 3 comments

Introducing new gameplay mechanic that tells you the Child's past.

Comments  (0 - 10 of 40)
Megamawman
Megamawman

Very nice work with this engine. Out of curiosity, what would be your ratio of brushes to static meshes?

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Cronnix Creator
Cronnix

We haven't used any brushes at all afaik, only for blocking the levels out sometimes but then replace the blockout with static meshes.

Reply Good karma+1 vote
davidwurczel
davidwurczel

Big thumbs up for this idea! Best of luck so that it turns out great!

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Cronnix Creator
Cronnix

Thank you! :)

Reply Good karma+1 vote
Piemanlives
Piemanlives

And we're back! Nice to hear from you guys again.

Reply Good karma Bad karma+2 votes
Cronnix Creator
Cronnix

Thanks! We are really speeding up the development now that everything is settled :)

Reply Good karma+2 votes
ID0
ID0

Hey, I don't want this project die!

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Cronnix Creator
Cronnix

We're back, news should be up shortly ;)

Reply Good karma+2 votes
Cronnix Creator
Cronnix

We are working on a new direction that we're going to announce in May if everything goes well :)

Reply Good karma+3 votes
GamerWolfOps
GamerWolfOps

Any Updates?

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Cronnix Creator
Cronnix

Hey there, sorry for the ridiculously late reply! We're currently undergoing a remake in the gameplay and will post an update on the game in the upcoming months, it's pretty cool albeit bit different :)

Reply Good karma+3 votes
GamerWolfOps
GamerWolfOps

Nice to hear that. I am looking forward to the new gameplay :)

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Cronnix Creator
Cronnix

We're back, news should be up shortly ;)

Reply Good karma+2 votes
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Empathy
Platforms
Windows, Mac
Developer
Pixel Night
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Homepage
Empathygame.org
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Adventure
Theme
Noire
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Single Player
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Indie
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Latest tweets from @araklaj

Back from Pax West, met lots of cool people, itching to work on some of the feedback we've received for our game Empathy @Empathy_Game

Sep 7 2016

RT @Empathy_Game: Updated in-game color palette! What do you think? #indiegame #empathygame #screenshotsaturday T.co

Aug 13 2016

#Elementary show seems to be losing its shtick and slowly degrading into mundane CSI-franchise look-alike :(

Mar 12 2016

RT @pixel_night: Bit late for #screenshotsaturday, building up part of a new level in our game Empathy! T.co

Feb 14 2016

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