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Shadowracer
Shadowracer @ S.T.A.L.K.E.R. - Oblivion Lost 3.1

@:Kanyhalos

About respawn problem. Not sure whether you know this, but NatVac, creator of ZRP mod for SoC figured out that respawn delays not working properly when you save/reload game. There is a fix for this problem. You should browse this: Metacognix.com as it contains lots of cool stuff, including fixes or workarounds for most vanilla bugs and some developing tools. Merging whole ZRP mod would be hell of a work, but maybe you could try to add some of smaller fixes, including Respawn Population Managment 1.0. Thanks for your hard work which brings back some of the best memories about Oblivion lost 2.2 and good old mods in general. :)

Edit:
Ah, i see that you have some ZRP stuff already, but when you were away there was lots of ZRP revisions.

Good karma+1 vote
Shadowracer
Shadowracer @ S.T.A.L.K.E.R. - Lost Alpha

Count me in for donation! Good luck with the project. :)

Good karma+4 votes
Shadowracer
Shadowracer @ S.T.A.L.K.E.R. - Lost Alpha

@:atlas11

Oh, you're smartass too? Just the answer i expected. Cheers.

Good karma+2 votes
Shadowracer
Shadowracer @ S.T.A.L.K.E.R. - Lost Alpha

@: atlas11

You know it's not just random dude asking random question, right?
Kanyhalos is a living legend of stalker modding and he used to work with Dez back in a days when modifications was actually creative and amazing, not just generic modpacks like nowadays. So his question is more like saying "Hey old friend, i'm back!" and they probably chating right now in PM's instead of here. So you really don't have to be Mr. Obvious, especially when nobody asked YOU a damn thing...

Good karma+2 votes
Shadowracer
Shadowracer @ Military Base (Escape)

What is "invalid faces" and how do you, guys fix them? Your mod looking very nice so far. Keep up the good work.

Good karma+4 votes
Shadowracer
Shadowracer @ CNPP

@:Edit

It's been a while since i edited those files myself, but i think that you need "source" line in "flares.ltx" set to "on" for this to work. I'm sure you'll work it out from here. ;)

Good karma+1 vote
Shadowracer
Shadowracer @ CNPP

@: CzechDeath

You need to open gamedata/config/weathers/flares.ltx, find line called "source_texture" and point right texture from your favorite weather mod or custom made one. Of course your weather cycle (gamedata/config/weathers folder "weather_default.ltx" for example) must contain line named "flares" = [section_name_here] from your edited "flares.ltx" file. In short: your weather cycle have line "flares", which contain name of the section (in []) from "flares.ltx", which contain name of texture of sun. :D I hope it is at least partially comprehensible for you, because i write this while being drunk... :D

Good karma+1 vote
Shadowracer
Shadowracer @ yantar

@:Borovos

On the other hand, merging mods which was made with source, will be next to impossible if mod authors would decide to not share their tweaked code. I just hope that it's not going to be this way and community will be willing to share their work even more than ever...

Good karma+1 vote
Shadowracer
Shadowracer @ The next step for L.U.R.K.

@: DemoMan89

So, basically, what you saying is: GUNSLINGER guys will port those sexy weapons AND engine features to SoC and AA guys will implement them in their mod? If so, then... THEN... OMG!!!

@: L.U.R.K team

Sad to see you guys abandoning this, but, as a STALKER modding man, i totally understand this decision. Sometimes i'm ****** at this engine to. :D Anyways, good luck in future and, please, consider releasing assets you made for STALKER community to. ;)

Good karma+3 votes
Shadowracer
Shadowracer @ Back from the dead

Yeah!!! Good to see you back!

Good karma+9 votes
Shadowracer
Shadowracer @ Update!

Hey man, good to see progress on this project. Looking really nice, especially those rain splashes!

Good karma+3 votes
Shadowracer
Shadowracer @ S.T.A.L.K.E.R. - Lost Alpha

Kazak, is that you? :) Anyways, good one, mate. :D

Edit: No you're not Kazak. Sorry, mistaken you with someone else. :)

Good karma+2 votes
Shadowracer
Shadowracer @ S.T.A.L.K.E.R. - Lost Alpha

@:GojiraFan

Don't tell me that Bloodsucker in Agroprom underground wasn't scary at all... :) I remember how i was afraid to go down the stairs after beating bandits. Not without reason. That Sucker scared the living **** out of me. :D

Good karma+2 votes
Shadowracer
Shadowracer @ Lost Alpha Calendars, March, 2014.

@: HoneyPancakes

What do you mean by "spent"? Did someone forced you to sit in front of PC 24/7 and actually wait for mod to be released, or something? :D There is better things to do with your time than spend it while waiting, you know... Find some other activities and you'll not notice how fast mod will be released. ;)

Good karma+3 votes
Shadowracer
Shadowracer @ Duty in a nutshell :D

This comment has been posted in a private group.

Shadowracer
Shadowracer @ Someone is gonna get blown away

This comment has been posted in a private group.

Shadowracer
Shadowracer @ S.T.A.L.K.E.R. - Lost Alpha

That's a nice suggestion. I always wanted to see that in "Shadow of Chernobyl" myself, but i'm afraid that it requires engine modification. Then, of course, you would need different reload animations for partially empty and empty mags which is one more engine tweak. But who knows, maybe Skyloader would find some free time for such nice addition to realism. :)

Good karma+2 votes
Shadowracer
Shadowracer @ Happy Birthday Utak3r!

:@ milosv

Since you have company, maybe you wanna pay a salary to a team? Otherwise they will have to stick to old jobs and make this game in their free time.

Good karma+4 votes
Shadowracer
Shadowracer @ Autumn Aurora 2

Well, i don't know the details, but, probably, that wall is just dynamic object with immunity to "explosion" type of damage to prevent player from blowing it up with grenade or other explosives. I found that dynamite is set to do "explosion" damage and thus cannot destroy it to. You don't even need to change quest itself to brake it in this case. ;) That's one of the reasons why i love stalker. Because quests happening not only according to script. It also depends on "rules" set in the game world which always makes it different experience. :D

Anyways, i'm glad i could help you guys. ;)

Good karma+1 vote
Shadowracer
Shadowracer @ Autumn Aurora 2

@:JimBeamBlack

I was having wall problem too. You need to open weapons.ltx (in gamedata/config/weapons) with notepad, scroll down till you find
"[explosive_dinamit]:delayed_action_fuse" section, find line "hit_type_blast = ", change it from explosion to chemical_burn and save. Worked for me.

@:Vandrerer

Strange, i can't remember such bug in vanilla...

Good karma+3 votes
Shadowracer
Shadowracer @ S.T.A.L.K.E.R. - Lost Alpha

I think that some additional lines for bandits would be really nice touch. As i can understand, they using same old ones and new lines (if done properly) would be nice, refreshing experience. It's just my opinion, though, but if you guys will find some free time and patience then, please, consider this matter.

Good karma+2 votes
Shadowracer
Shadowracer @ S.T.A.L.K.E.R. - Priboi Story

I think those were WIP for next version of Priboy, right before they started to work on "Lost alpha". It was never finished, but, if memory serves me right, they mentioned that unfinished Priboy will be released after Lost alpha. Who knows, maybe they'll even finish it after all. ;D Let's hope so, those vids was really promising. :)

Good karma+3 votes
Shadowracer
Shadowracer @ Autumn Aurora 2

Yeah, and i just can't understand why suddenly all fredomers got butthurt when i ****** them up at a barrier. Strange things happening in the zone...

Good karma+1 vote
Shadowracer
Shadowracer @ Autumn Aurora 2

@:jimmyjack

Yes, i was having this problem. You need to open weapons.ltx (in gamedata/config/weapons) with notepad, scroll down till you find
"[explosive_dinamit]:delayed_action_fuse" section, find line "hit_type_blast = ", change it from explosion to chemical_burn and save. Worked for me.

Good karma+1 vote
Shadowracer
Shadowracer @ Reworked Campfire

Glad to hear that, man. I hope this mod will be ready soon. :D

Good karma+2 votes
Shadowracer
Shadowracer @ Reworked Campfire

Very nice, man. I love camping around fireplaces and you certainly improved it. I hope these new particles aren't chopping frames. With some mods, when you look at fireplace, it starting to chop framerate until you turn away. Very odd and annoying thing when you in the middle of a firefight... :D Again, it looks very nice, good job. ;)

Good karma+2 votes
Shadowracer
Shadowracer @ Shadowracer

Thanks for such a warm welcome. I always thought that there is too much of those anarchists around, then i saw this: Moddb.com fine piece and decided to become one of these guys. I just love to sabotage freedomers whenever i can: whether to kill their snipers, lure mutants to their camps or steal weaponry from them. Much more fun and healthy than smoke weed... :D Not to mention killing our deserters who become lapdogs of those hippies...

Good karma+3 votes
Shadowracer
Shadowracer @ _storm_shadow_

Yeah, me to! Good to have you, Storm, as a friend. ;)

Good karma+2 votes
Shadowracer
Shadowracer @ The future of this mod

Nieko, nieko! Sueis... :D

Good karma+1 vote
Shadowracer
Shadowracer @ The future of this mod

Gaila, kad daug kam taip gaunasi. :( As ir pats kuriu savo moda, turiu dideliu planu, bet neesu tikras ar man uzteks ziniu ji padaryt toki, kokio noriu... Visi turim dideliu svajoniu, bet nevisada viskas imanoma kai dirbi vienas... Bet galiu pasakyt, kad, is to kas matosi dabar, daug pasiekei ir butu gaila jai nepasidalintum. ;)

Good karma+2 votes
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