Opensource freelancer I came to Western Q3 since 2005, in 2008 I proposed my first patch to the Smokin' Guns team. Official member since january 2009, now I'm the official Smokin' Guns Linux release maintainer.

Comment History
SG_Tequila
SG_Tequila Mar 18 2014, 6:03pm says:

Here you can even see the eagle shadow...

+1 vote     media: New renderer2 from ioq3 on Alamo map
SG_Tequila
SG_Tequila Dec 12 2013, 9:12am says:

Hi ReD !
a big year after, I just saw you made a little mistake in the Smokin-guns.org URL ;)

My best wishes

+1 vote     article: Retired
SG_Tequila
SG_Tequila Nov 7 2013, 10:12am replied:

Standalone

+1 vote     game: Smokin' Guns
SG_Tequila
SG_Tequila Nov 7 2013, 10:11am replied:

In our days, we could say this game is NOT very resource demanding. What kind of game are you running fine ?

+1 vote     game: Smokin' Guns
SG_Tequila
SG_Tequila Jan 28 2013, 3:15am says:

Hey Hey !! There are more good surprises in the pack... Thank you for the OBJ model export.

At some time we would like to better rename models. What name would you like we use for this model if we manage to include it ?

+1 vote     download: WIP Smoking Guns playermodel
SG_Tequila
SG_Tequila Jan 28 2013, 2:55am says:

Finally we can hope this work won't be lost in time ;)

Just for my information, how many time did you passed on that head ?

Anyway, thank you doomdragon for this contribution, this is really a nice work.

+1 vote     download: WIP Smoking Guns playermodel
SG_Tequila
SG_Tequila Jan 26 2013, 5:13pm says:

A new duel map ?
Btw what is this tools ?

+3 votes     media: What's This?
SG_Tequila
SG_Tequila Dec 30 2012, 7:50pm says:

Here is a link the a tutorial on how to get started mapping For Smokin' Guns:
Forum.smokin-guns.org

+1 vote     download: sg_mapping_toolz_v2.zip
SG_Tequila
SG_Tequila Oct 1 2012, 4:11am says:

Please Pardner, take few seconds to fix all you .net links toward .org :P

+1 vote     member: Pardner
SG_Tequila
SG_Tequila May 16 2012, 8:15pm replied:

Up-to-date link: Forum.smokin-guns.org

+1 vote     download: sg_mapping_toolz_v2.zip
SG_Tequila
SG_Tequila Jan 3 2010, 2:19pm replied:

Hi ACEBL33D,
about greyscale, you may have some trouble with your video card, I just test again, even with FBO effects and everything is rendered in greyscale...
About godmode, you can only use cheats command if you load a map with "devmap" command. Btw, did you join spectator mode to be in a fly flying mode ? ;)
About FBO effects, you don't have to download the pk3 unless you know GLSL programming and want to tune the GLSL programs. So start by removing the PK3. Then you only have to activate the effects go in the UI to Settings->System->(Graphics) then click on "Effects" button and select "Enabled" at the bottom ! About your PK3 case, there is a little bug which is still fixed for next v1.1b4 beta ( which is coming soon ;) )

+2 votes     game: Smokin' Guns
SG_Tequila
SG_Tequila Jan 3 2010, 8:30am replied:

The MAC binary was available on another site, but the site is down for the moment. Be patient, we will release an updated beta release soon and we should provide the MAC binary as well ;)

+3 votes     game: Smokin' Guns
SG_Tequila
SG_Tequila Dec 19 2009, 3:14pm says:

ha ha 2 months to see that good comment ;)

+1 vote     media: Can't shoot through that windows
SG_Tequila
SG_Tequila Dec 12 2009, 4:45am replied:

Thanks ReD_NeCKersoN, but I'm sure I'm not the most talented coder around there ;)
Btw I learned so much stuff thanks to porting Smokin'Guns to ioQuake3 SDK, so I must thank Smokin'Guns Productions team to give me that chance ;)

And just remember I'm just a very big Smokin'Guns fan :D and I just like to have fun which such funny game ! And so I just want to see that game alive for years until I leave this planet :D

I really don't care today to beat you on servers as I'm taking too much time coding for Smokin'Guns, but I really take fun to meet good old cowboys like you on online game servers !!!

Have fun cow boys ;)

+2 votes     article: Smokin' Guns v1.1b3 update
SG_Tequila
SG_Tequila Dec 11 2009, 7:38pm replied:

Are you talking about my rotoscope effect screenshots ? If yes, the effect can be tuned, and it depends also of the map. This map, Alamo, may have also too bright colors for that effects. Btw, I think I made that screenshots with a little bloom effect combined... so maybe I made a mistake too ;)

+1 vote     member: SG_Tequila
SG_Tequila
SG_Tequila Dec 11 2009, 2:06pm replied:

And yes, I forgot to thanks a lot here Gord Allott for his great work, so, sorry, but

THANKS GORD ALLOTT ;)

+2 votes     article: Smokin' Guns v1.1b3 update
SG_Tequila
SG_Tequila Dec 11 2009, 1:54pm replied:

Hey Kai-Li, I'm glad you would like to see this feature in WoP ;)
And indeed, you should check ioQuake3 bugzilla at Bugzilla.icculus.org I'm the guy who last fixed the patch... Btw I'll soon upload the last update there as I made few more fixes and improvements for this release ;)

+3 votes     article: Smokin' Guns v1.1b3 update
SG_Tequila
SG_Tequila Nov 6 2009, 5:52am replied:

Fixed ;)

+1 vote     article: Setup GTK Radiant 1.4 for Smokin' Guns
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