Opensource freelancer I came to Western Q3 since 2005, in 2008 I proposed my first patch to the Smokin' Guns team. Official member since january 2009, now I'm the official Smokin' Guns Linux release maintainer.
Here you can even see the eagle shadow...
Hi ReD !
a big year after, I just saw you made a little mistake in the Smokin-guns.org URL ;)
My best wishes
In our days, we could say this game is NOT very resource demanding. What kind of game are you running fine ?
Hey Hey !! There are more good surprises in the pack... Thank you for the OBJ model export.
At some time we would like to better rename models. What name would you like we use for this model if we manage to include it ?
Finally we can hope this work won't be lost in time ;)
Just for my information, how many time did you passed on that head ?
Anyway, thank you doomdragon for this contribution, this is really a nice work.
A new duel map ?
Btw what is this tools ?
Here is a link the a tutorial on how to get started mapping For Smokin' Guns:
Please Pardner, take few seconds to fix all you .net links toward .org :P
Up-to-date link: Forum.smokin-guns.org
about greyscale, you may have some trouble with your video card, I just test again, even with FBO effects and everything is rendered in greyscale...
About godmode, you can only use cheats command if you load a map with "devmap" command. Btw, did you join spectator mode to be in a fly flying mode ? ;)
About FBO effects, you don't have to download the pk3 unless you know GLSL programming and want to tune the GLSL programs. So start by removing the PK3. Then you only have to activate the effects go in the UI to Settings->System->(Graphics) then click on "Effects" button and select "Enabled" at the bottom ! About your PK3 case, there is a little bug which is still fixed for next v1.1b4 beta ( which is coming soon ;) )
The MAC binary was available on another site, but the site is down for the moment. Be patient, we will release an updated beta release soon and we should provide the MAC binary as well ;)
ha ha 2 months to see that good comment ;)
Thanks ReD_NeCKersoN, but I'm sure I'm not the most talented coder around there ;)
Btw I learned so much stuff thanks to porting Smokin'Guns to ioQuake3 SDK, so I must thank Smokin'Guns Productions team to give me that chance ;)
And just remember I'm just a very big Smokin'Guns fan :D and I just like to have fun which such funny game ! And so I just want to see that game alive for years until I leave this planet :D
I really don't care today to beat you on servers as I'm taking too much time coding for Smokin'Guns, but I really take fun to meet good old cowboys like you on online game servers !!!
Have fun cow boys ;)
Are you talking about my rotoscope effect screenshots ? If yes, the effect can be tuned, and it depends also of the map. This map, Alamo, may have also too bright colors for that effects. Btw, I think I made that screenshots with a little bloom effect combined... so maybe I made a mistake too ;)
And yes, I forgot to thanks a lot here Gord Allott for his great work, so, sorry, but
THANKS GORD ALLOTT ;)
Hey Kai-Li, I'm glad you would like to see this feature in WoP ;)
And indeed, you should check ioQuake3 bugzilla at Bugzilla.icculus.org. I'm the guy who last fixed the patch... Btw I'll soon upload the last update there as I made few more fixes and improvements for this release ;)