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Comment History
Sanctions
Sanctions - - 15 comments @ S.T.A.L.K.E.R. Anomaly

The most immersive mod probably, felt like I was there the entire time.
Great job, keep it up.
Can recommend this to any Stalker fan without doubts.

Good karma+3 votes
Sanctions
Sanctions - - 15 comments @ 88 Flak

True, but still you could go for SP or setting up a server.
SP gives quite enough content though.

Good karma+1 vote
Sanctions
Sanctions - - 15 comments @ 88 Flak

Damn man, despite brave attempt to overhaul the original gameplay itself, that was probably the most interesting FL mod, with lots of unique ideas and additions, from which some another more successful mods could still take a bit of inspiration.
Gonna enjoy it one more time at least in SP, one day.

Good karma+1 vote
Sanctions
Sanctions - - 15 comments @ STALKER Complete 2009 (2012)

Probably the best mod that will provide nice and smooth vanilla experience. Never had a single problem with it. For those who enjoy more realistic gunplay, go for realistic weapon damage add-on for this one. Totally worth the time, would recommend.

Good karma-3 votes
Sanctions
Sanctions - - 15 comments @ Old Good STALKER Evolution

Anyone can tell me if weapon damage is quite realistic here? Not really willing to spend more than 1 buckshot round for any beast at closer ranges. How do shotguns behave here in general? How many shotgun models are there?

Good karma+1 vote
Sanctions
Sanctions - - 15 comments @ 88 Flak RC135

Wish this thing would be continued, it had so many great ideas in it.

Good karma+4 votes
Sanctions
Sanctions - - 15 comments @ New Super Shotgun v1.3 [Deluxe]

I know that the original pump-action was copied off Tootsie toy shotgun, however heard nothing about the actual SSG.
It's awkward that American developers couldn't get their hands on real weapon for modelling purposes.

Good karma+1 vote
Sanctions
Sanctions - - 15 comments @ Discovery Freelancer 4.90: Changes to Armor Upgrades and Battlecruisers

Some curious and tasty changes.
I wish I could play :-/
Good job so far.

Good karma+2 votes
Sanctions
Sanctions - - 15 comments @ New Super Shotgun v1.3 [Deluxe]

Thank ya, comrade.

Good karma+2 votes
Sanctions
Sanctions - - 15 comments @ New Super Shotgun v1.3 [Deluxe]

Thanks for the warm words. Currently working on better reloading mechanics.

Good karma+2 votes
Sanctions
Sanctions - - 15 comments @ New Super Shotgun v1.3 [Deluxe]

My personal goal is sprite work only, however I can provide you with sighting ones if you can set that in game.

Good karma+3 votes
Sanctions
Sanctions - - 15 comments @ New Super Shotgun v1.3 [Deluxe]

On the matter: It looks exactly how it is IRL with my gun, believe it or not. Checked it dozens of times, killed the whole day to make those mainframes look as authentic as possible. Remember, it's not a short-barrelled one. It's 72cm barrels, not 51 or any shorter bullcrap which barely exists in the world.
And now to the angle: it differs nohow from the vanilla, you don't have the straight line of view between your eyes and the sights, you look a bit from above. I'd call it half-sighting, and it fits the game nicely, it is how it was in original and is in BD, just that local SSGs were much shorter barrels. If Sergeant decides to introduce sighting with Super Shotgun, I will happily make sighting frames with no probs.
Now as a side-note: how long it's been without a really genuine SSG model made with dedication and much attention to details? Around 24 years I assume? If you're such a demanding customer, perhaps you'd create one for yourself to show us what the quality means? Not to sound offending, but man, it takes a lot of time and efforts to make such content for me, and what I get instead of thankfulness is a bit disappointing.

Good karma+2 votes
Sanctions
Sanctions - - 15 comments @ New Super Shotgun v1.3 [Deluxe]

It's like it is in real life. You're prolly to used to game bullcrap. Also, I'm not going to make it half-screen big just so it looks larger "cus it has to be in a game". Go compare the vanilla shells and these, it's all the same, but different angling.

Good karma+2 votes
Sanctions
Sanctions - - 15 comments @ New Super Shotgun v1.3 [Deluxe]

1) Damage won't anyhow change from one shotgun to another (the bore is always the same, being 12 gauge), the only thing that may be different is the buckshot pattern, since the longer barrels with chokes provide better grouping of the buckshot. However, my goal for this add-on is for it to be probably included in the future versions of Brutal Doom, so I won't ever touch any gun configs anyhow, just purely the sprites. Balancing (such as damage, refire-rate etc.) is not my concern, it's all up to the developer of the mod. 2) Texture colours will stay the same as they are here, since I strife for more real look. I might, however, update the main frames in the future versions, in case I manage to get better images of the gun (it's quite hard to get those, lighting and background must be reasonable, as well as the camera focus on both lever and the end of the barrels;
it's one of a tricky job actually). If you don't get the idea, I own this gun, all the frames are exclusively mine, it's not an import from any other game of any sorts.

Good karma+4 votes
Sanctions
Sanctions - - 15 comments @ Discovery Freelancer

1) Sadly, there's no SP campaign in Discovery. It would be nearly impossible to re-write the campaign using all the added content.
It is fully MP-oriented mod.
2) Yes, they are standalone. Here you can get some further instructions: Discoverygc.com

Good karma+1 vote