" Nice you stop by here...But our princess is in another castle! "
Deam, this looks awsome, nice remake! In my opinion, the first Killzone is really underestimated.
Yup, looks like a painting!
Sweet to hear buddy!
I want to frame this and put it up as a painting on my wall!
Looks like top quality.
That's the business.
A nice sunny day, excellent time to explore the city!
Great setting, horrible event..
Such an eerie vibe, I love it!
Westwood would be proud..!
One of my favorite mods of ALL time!
Deam, finally a tactical shooter that's actually TACTICAL!
We can drive around now?! I don't know why, but those industrial oldschool clips of workers and scientist and so on always creep me the **** out..
All praise the oldschool, still love this.
Whoa, update mate?!
Pretteih sweet, just bought the game! Comes in handy.
There is something I really like about this screenshot, creeping through those bushes is the coolest thing ever :). But can you explain in short what the major differences are between R1, R2 & R3 (maybe you guys can post a video or screenshot comparison here sometimes). And what's the difference with the R-renderers and like OpenGL & DirectX, aren't those renderers also? Little bit confused about that..
That are some nice features!
Wow, thought LA had this year in the bag for sure :|.. Could have battled for indie of the year as well, now it has gone standalone.. Oh well, congratz to all.
Also, no video recap this year? I liked that feature..
I'm not one of those guys that says that non-combat horror is the best, and comparing SH to Slender is one thing that I just won't want to do. I really liked the combat in SH, people said it was clunky and such, but that's just a part of the charm. I just mean, SH is more about the atmosphere and story and such, not about shooting and wacking your way true the levels. When you played SH on the harder difficulties, there are many situations when you gave the guns, but not the ammo, or just have a melee weapon. So you needed to try and outrun the enemy or take out the main threat. That feeling of being just a normal guy/girl and being kinda powerless is what I like about SH. I just think that, if we don't going to encounter any enemies, that would be a bummer, and we will lose that SH feeling. I rather evade the enemies then, then not having any enemies at all.. Hopefully we will feel some kind of threat, that's all that I'm saying. I don't want this game to turn out to be just a "walking-simulator", that wouldn't fit it..
The epicness of this trailer made me tear up a bit.. ;_;
Looks detailled, love the cell-shadyness!
Love these features, cool music also.