Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Swirekster
Swirekster - - 560 comments

Nois!

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Capt.Host
Capt.Host - - 853 comments

I guess this could be a good gameplay feature, though I'm not totally sold on the idea, yet... Guess I'll have to wait and see more.

Nice work, anyway :) this stuff mustn't be easy to implement.

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Meltac
Meltac - - 1,140 comments

Nice!

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gesaffs
gesaffs - - 225 comments

i kinda like this system except the sharpshooter skill. we already have to aim higher at farther distances with already sparce ammo. maybe make a skill for reduced recoil or faster reloading or more to carry. why carrying around a dragunov if you cant aim with it anyway?

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DaimeneX
DaimeneX - - 854 comments

I think sharpshooter would work on all guns, making weapon sway probably even nonexistent.
And Endurance already suggests bigger inventory weight.

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ΤWiST3D
ΤWiST3D - - 377 comments

This is an awesome concept for STALKER, I really look forward to it! :D

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Schuchart
Schuchart - - 1,641 comments

Sheesh, this looks marvelous! Will this reset as soon as you enter freeplay?

And furthermore, could one say that the DC is now feature complete and only needs testing and tweaking?

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dezodor Author
dezodor - - 3,643 comments

yes, it will need a deep testing, especially the new features we added since last year.

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DaimeneX
DaimeneX - - 854 comments

Are there just these four skills? Or will there be more?

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CyborgParrot
CyborgParrot - - 1,733 comments

From what I can tell.

Barter Skill Involves Buying and Selling Items, the Higher the Barter Skill the Cheaper Things you Buy from Traders and other S.T.A.L.K.E.R's is Cheaper and you get more Money from Selling Items to Vice Versa.

Endurance Skill Probably lets you Carry more Items in your Inventory lets you Sprint longer.

Sharpshooter Skill Probably Increases the Accuracy and Stability of your Guns.

And Survival Skill Probably increases your Hunger & Thirst Level, Adds more Health as the Skill gets Higher, and lets you Take Less Damage from Mutants.

I'm not saying these are the Things the Skills do, its just my Wild Guess.

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Uklejamini
Uklejamini - - 104 comments

Survivor skill also increases the probability of getting stashes in dead bodies

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TheRenegadist
TheRenegadist - - 2,087 comments

Will you guys be bringing back the PDA demo you showed a few videos back that can play music and little mini-games?

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dezodor Author
dezodor - - 3,643 comments

We kept the games for pc-s only. The music player had to go, because it was way too unconvenient to import files which the game would play. (converting, editing in sdk, converting again, importing... a casual player couldn't do that).

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evilroosterboy
evilroosterboy - - 85 comments

Perhaps casual players may not want to do that, but would it work to keep the music player and those who like can make playlists and upload to the addons? (like the radio addons for other mods?) I understand not having it though. :)
I'm not sold on the skills idea yet, but I will give it a fair go when we finally see a release!

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dezodor Author
dezodor - - 3,643 comments

There were/are so many issues with copyright, even though LA remained a free, non commercial product, we always cared about such. Releasing licensed musics in packs are not really for us. Also, it would be hard to match people's preferences, everyone would want different tracks, and more and more. We would get lost in creating music addons :D I think its easier if you run a winamp in the background with your favorite music. The old music player on pda can be checked in some leaked LA builds dating back to 2010-12.

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evilroosterboy
evilroosterboy - - 85 comments

Good call.
Still looking forward to LA. Best wishes. :)

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GraalOtonami
GraalOtonami - - 44 comments

You could have a playlist of various recordings of guitars already in the STALKER games?
The songs that are already in the game still sound damn nice.

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WujekSamoZło
WujekSamoZło - - 273 comments

the best music is like in soc, or in your trailer "Lost Alpha: Director's Cut - Atmosphere" . That dark, creepy , making feel lonely and isolated music.

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Matias_Arregin
Matias_Arregin - - 71 comments

Maybe you can give us some list of diferetn genres of music, like rock, classic, fraught, tango, etc. It's just an idea, good luck n good job! :D

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Jonex.
Jonex. - - 568 comments

I didn't think it was possible to be more hyped for this release, I was wrong.

Maybe we'll get a release before the end of the year? *nudge nudge*

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J00B
J00B - - 1,117 comments

Lookin' good!

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Chezzlor
Chezzlor - - 860 comments

I think this skill system will do wonders in harder difficulty and late game. Let's be honest people, at some point of all Stalker campaigns you have seen it all and done your looting runs far too many times to have any magic left - to have the option to streamline the process later game will make menial tasks more tolerable.

Actually I think that Misery mod could benefit from this system haha.

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WujekSamoZło
WujekSamoZło - - 273 comments

misery would be a lot better with system like that

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HeinrichBhaal
HeinrichBhaal - - 125 comments

I'm a big fan of your mod, but is not a skill system destroy the game feeling? The game strives for realism and a skill system is too static.what will make you suddenly get 5 percent accuracy? would be a achievements System like cop not better? Would also unrealistic, but more related to the series and with events in the game.

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dezodor Author
dezodor - - 3,643 comments

Don't worry, it won't work like a cheat. Even if you max the sharpshooter skill, that will only minimize the hand movement during aiming, and the misfire probability will be reduced as well. The same for the endurance, the max carry limit was set to 80kg, the and the default was reduced to 35, so people will definitely use it. However you won't be able to max all skills during the game, as the available skill points till the end of the game are around 20 at the moment (on the screen it was 100, but its only for testing purposes). On top of that, this feature, like the download will need a module to be bought from the traders... which means, if someone don't want to use it, they don't have to.

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HeinrichBhaal
HeinrichBhaal - - 125 comments

Thank you for the long and informative answer. Maybe your Team had a better Vision, then of the most other developer with the skill system Mechanik. I will give a try this Feature.

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HunterKiller1
HunterKiller1 - - 393 comments

Ah, this looks interesting. Good going.

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Armcoon
Armcoon - - 798 comments

THANKS dezodor!!!XD This is great news for me!!! And...thanks about this mod is alive. :)

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Rus[T]
Rus[T] - - 1,161 comments

Looks pretty sleek!

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R00573R
R00573R - - 770 comments

Excellent!! Thanks!

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Morgannin09
Morgannin09 - - 90 comments

I like the idea, it gives some more RPG flair to the game, but I worry about balancing. I like the feeling of progression but STALKER vets would probably be pretty annoyed that they have to "level up" their stalker just to be as accurate and deadly as they normally are.

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downlode
downlode - - 214 comments

Glad to see things are progressing, I was going to load this up for another play through, but now I think I'll wait for the new release.
Best of luck to everyone concerned.

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Emmet.Otter
Emmet.Otter - - 1,715 comments

this looks very interesting. seems like alot of effort went into this.

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Mr_FluffyHuggins
Mr_FluffyHuggins - - 7 comments

Noice.

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ele975
ele975 - - 67 comments

How exactly do we earn points? Is it a slow accumulation over time or do you earn it when you kill enemies and complete quests?

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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

Good work (y)

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Dinoh55
Dinoh55 - - 2 comments

There will be more weapons that the base ones of earlier versions?
PD: Awesome Work

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BigRuster™
BigRuster™ - - 48 comments

OMG OMG OMG OMG OMG .. Very Nice Man .. Date Realease ?

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HybOj_(KingOfWorms)
HybOj_(KingOfWorms) - - 507 comments

I like it, its relatively simple, and simple things work. I like the mentioned 20 points limit, so u cant max everything. I dont see a problem here, only gains. Good job!

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Schuchart
Schuchart - - 1,641 comments

Following up on Heinrich Bhaal's question I'd like to know, how you will be able to gain/obtain those skill-points? Through quests? Or storyline-progression? Or maybe artefacts? Or simply by buying them from some kind of "teachers" or "skillmasters"?

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dezodor Author
dezodor - - 3,643 comments

Let's not spoil everything in public, but if you would like to test, you can apply for it.

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NEONiCON
NEONiCON - - 40 comments

do you guys have the full code of the xray engine ?

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dezodor Author
dezodor - - 3,643 comments

Yes, we got it with NDA back in 2009. Thats how LA was born.

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rusnazipov
rusnazipov - - 2 comments

Maybe introduce legal status and areas with a predominant control by certain organizations (military or bandits, duty, etc.)?
"Systems give a new look and feel to one or another of the types of government used in the game; for instance, Anarchies makes systems with anarchic government more dangerous in several ways, and affects the game mechanisms for legal status, making it harder to shed a criminal record." from Fanlore.org

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L3d
L3d - - 747 comments

haha i dont want to play anymore im affraid i die in the quest where thay distrackt the monolith so i can steal something but this has my hopes up ,can we get a sneaky skill :p

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maximaesthetics
maximaesthetics - - 1 comments

Dezodor if you're reading this, the answer, you will correct animation of the hero in the third person?

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Description

It's nearly completed, we worked a lot on this feature, when we disabled it back in 2013 it looked totally different, now it looks more modern, and easy to use.

In short, you will gather points during your stay in the Zone, which you can spend on various skills. Each has pros and cons, but you won't be able to max all of them, so you will need to choose wisely!