the first part is the address of the file you want to get the animation from, or XREF.
the second part is the animation we want to use from that model.
Remembering that the animation must be the same as the name of the ANIM in the whe. :) Which will be the same as the ANIM name in the whm we want to steal the ANIM from. :)
I could perhaps add the anim and then do OE work to take care of the rest or perhaps do all the work in OE (if i remember correctly OE can do xref). This is just throwing ideas in the air no real desire right now to use canibalize in other models. You like to make tutorials and i like to see where it can lead :P
And i think bones are not the same (just a note)
Now on to the XREF.
The Xref is broken down into two parts.
the first part is the address of the file you want to get the animation from, or XREF.
the second part is the animation we want to use from that model.
Remembering that the animation must be the same as the name of the ANIM in the whe. :) Which will be the same as the ANIM name in the whm we want to steal the ANIM from. :)
Or pink box of Doooooommmm....! :P
So i could lets say get the shaper (or other models) to canibalize and use feral jump animations with this method?
If bones are right. :P
as bones is what the ANIM is all about.
Have fun with it if you get bored, :)
How do you implement feral leap into the actions(ACTS) though?
As it is the ACTS or actions the game uses for things. :P
Also you would want the MTON and that calls on EVNT and markers.
you would want to get the EVNTS and alter the markers to what MARK in the whm allows you to have, :P
But I cant see a way around the ACTS. :P
Think Tau Russ style and then some. :P
If, big IF, the babble in corsix about the called special abilities.
calls on motions and not actions, you may be able to get away with it.
But I think it calls on Actions. :(
ANIM>MTON>ACTS
Ive just been talking to Gambit about this on Relic. :)
I could perhaps add the anim and then do OE work to take care of the rest or perhaps do all the work in OE (if i remember correctly OE can do xref). This is just throwing ideas in the air no real desire right now to use canibalize in other models. You like to make tutorials and i like to see where it can lead :P
And i think bones are not the same (just a note)
too true man. :)
I cant document everything just yet as there s soo many possibilities. :)
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