I am a retard and it took me 20 years to figure this out!...

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RT2... Author
RT2... - - 3,305 comments

I think I may have gotten all of the 80 3f..... :P

All search methods failed to find it in hex and text....

I had to go through 80 3f and look for precedence. :P

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RT2... Author
RT2... - - 3,305 comments

If the hardpoints aren't directly after each other in corsix or AE, Ie there is a gap between hardpoints, does the hardpoint fail to activate or did I stuff up elsewhere?

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RT2... Author
RT2... - - 3,305 comments

Having one of those moments when I am waiting an hour for a guardsmen to run past the bloody walls. :P

Damn it, where is a guardsmen when you need em?

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GreenScorpion
GreenScorpion - - 1,935 comments

Maybe the guardsmen were all fleeing from the massive ork structure? Just guessing here, lol.
It seems to be coming out pretty nice (the walls). You are making them with more than 1 orientation, right (i think you were on previous ones)? Are they 2 different buildings or have you made more?

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RT2... Author
RT2... - - 3,305 comments

I would hope to do all four orientations, in theory. :)

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RT2... Author
RT2... - - 3,305 comments

Done and done now I understand the hardpoints. :P

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RT2... Author
RT2... - - 3,305 comments

I am actually digging the idea of doing all four variants since you could make super super Settlements. :P

Making lotz ov Boyz... :P

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GreenScorpion
GreenScorpion - - 1,935 comments

Don't make too much of them though (boyz) or it would become a lag party not that the boyz would care i think they like killing in slow motion it seems way cooler. Super settlements would be really nice, i could use something like that in a scripted mission which objective was killing the orks in the massive settlement or perhaps defending the super settlement from an enemy incursion, either way it would be nice.

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Description

In this example you will see the overlap of the walls that leads to the doubling up of turrets. compared to being side by side.

So the build area in corsix is just right to give the extra functionality of double reinforced walling.
Orks still pass through them Luckily.

The vis is a bit of a nightmare at this point and I expect it to realistically take another week for testing to be able to just get the vis correct..

There are certain vis which are much harder to find and I have only just started testing firing so I can OE out the turret FX per Wall section.
The I will need to test it out too. :)

The looted tanks were much easier then this. :P

But persistence pays off. :)