I am a retard and it took me 20 years to figure this out!...

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Report RSS Can we use these in DOW yet? (view original)
Can we use these in DOW yet?
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RT2... Author
RT2... - - 3,305 comments

Has anyone done the map assets, so the terrain and mapping in DOW2 could be replicated in DOW?

All the units in DOW2 are a bit, how you doing.

It seems to be the buildings and Mapping assets for terrain that seem to be more interesting. :P
Or at least keep my attention. :P

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GreenScorpion
GreenScorpion - - 1,935 comments

Me:"Relic said that backport is allowed or that they don't care about it? Gaming industry wise, most companies forbid it but don't care about it (monetary resources to investigate and take further actions would be way higher than any possible compensation they would get at the end).
Either way, I have left my opinion on backport pretty clear in the past, modelers efforts should be put in modeling and not stealing things (especially considering how useful is to have supposedly better looking models on an engine which is supposed to display more than 5 squads at a time, particularly when you consider how much players like large scale battles) but others have different opinions and while i disagree i respect it."
Gorb:"Basically that they don't mind it.

I agree with you otherwise, but I asked for the sake of the modding scene"

This should answer your question. Honestly i think it is not the way to go but i seem to be the minority here and most people consider me a fool for thinking this way. I think that the events reveal my opinion is not so foolish but when they wake up to it, it will be too late and the modding community will probably crumble.

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RT2... Author
RT2... - - 3,305 comments

I hear you buddy. :)

I am getting mixed messages from online, so I thought I should ask, since I have been away a while.

I see some space marine being used also.

I haven't seen kill team used yet.
squad command or firewarrior, I haven't seen used yet either.

Also the amount of us haven't gotten models from external developers also.

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GreenScorpion
GreenScorpion - - 1,935 comments

UA had problems with 1024*1024 textures on sisters of battle made by Leonard ( Moddb.com ) pretty much because the game would reach the 2Gb RAM it could use and upon reaching that value the game would crash. Most DoW2 and SM assets used so far, seem to look "better" because they use similarly large textures and that is why mods with lots of those assets either only allow small armies or report numerous and unavoidable crashes (Dark Prophecy which is now Black Crusade mod crashed several times while playing it and i had a small army ingame, obviously not all crashes are due to textures and models but cultists in that mod use over 20 textures if i remember correctly and all should be loaded independently of the fact that ingame you will use nurgle cultists, khorne or any others since the loading of necessary files is done in the start and it will then only access them more or less depending on the needs).
Eventually better looking mods will end up with small squad based gameplay since that is the only way to reduce crashes and by then those that didn't like DoW2 will look at DoW mods and see the exact same thing but with a 10 years old engine.

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RT2... Author
RT2... - - 3,305 comments

What about that over 2GB fix for the exe?

That could explain why I haven't crashed yet. :)

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GreenScorpion
GreenScorpion - - 1,935 comments

Even the over 2GB fix doesn't give the game endless RAM (especially because no computer has endless RAM) and the new limit will eventually be reached, probably even faster than the first was. Modding to work based on "modified" exe files should not be the aim for modders as then mods will pretty much become like those new games which look so nice but you need a super computer to play it which is too expensive for most people.

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RT2... Author
RT2... - - 3,305 comments

Hey thanks for bringing me up to speed. :)

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GreenScorpion
GreenScorpion - - 1,935 comments

Don't know if you even played a DoW mod with the weirdboy from DoW2 implemented but the 2 examples i've seen which end up being pretty much the same code wise, demonstrate a weirdboy which is begging the player to kill it so it can end its misery. Considering how awesome the weirdboy was in DoW2 and the fact that code wise i can make a decent weirdboy unit even using a slugga model or something like that, tells me that people should work harder if they want to create good mods. Stealing assets to make their mods more "beautiful" when the result is an aberration is something i simply can't understand. For example i have games like Age of Empires and others from the same period which i play despite the supposedly low quality looks it has because it is not the detail of the toe nails of the warrior that matters it is the gameplay. In a good rts you rarely have the need or time to zoom in to check the details of your units unless you pause the action and that is as it should be.

Shodar87 once said to me:"Personally I donĀ“t care, for me graphics is all about you getting bored ingame and have nothing better to do than checking up how good/bad it actually looks..."

In a good game/mod getting bored is not supposed to happen at all, just like i told him:
"Think about it, do you prefer seeing mods that will get better and better looks that will eventually weigh too much on the engine or do you prefer something less shiny but that can be played for hours, weeks, months or even years, without stopping to surprise you?"

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RT2... Author
RT2... - - 3,305 comments

so it sounds like a matter of recycling what we can texture wise to save the overload.

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Jaguar-Lord
Jaguar-Lord - - 278 comments

i'll take anything from DoW2 environment assest, they are more than welcome. especially anything related to interior design.

please :)
texture size can be reduced from 1024X1024 to 512X512 with proper and good resolution (and a Little work), this result in better environment looking and less drain on the comp.

JL

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Is it allowed to use these assets in dawn of war yet?